This is a team I used hoping to make it support a RestoChest Kingdra. It had Draco, Surf and (filler special move, often changed) but it never really worked out.
At first I used these two guys, with the supposedly simple plan of a) ultra fast rain from Electrode b) bail out c) kick royal ass with Kingdra.
The rest were just pokemon I'd (almost) never used competitively and thought off the top of my head fit well together.
This team did give me a few wins and losses but it wasn't good enough. Kingdra was disappointingly bad, even more so outside of the rain. Yes, I never tried Specs (beats Chesto ANY DAY) OR Chesto/Draco/Surf/Outrage (would have worked because even if their special wall comes in, outrage can finish up) because I was too impatient to try something else:
CONCENTRATED JUICY GLIMPSE:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Boring but mandatory DETAILS: ^also dem tails... get it? Because Floatzel is right abov-- Alright I'll stop.
Onkel Dolan (Ludicolo) (M) @ Leftovers
Ezio (Azelf) @ Damp Rock
Ace (Floatzel) (M) @ Life Orb
Opponents apparently face Flame Orb-Switcheroo or banded Floatzel more often (or barely any Floatzel), because they don't send in often the appropriate counter. Aqua jet over Ice punch is, to tell you the truth, a decision I regret against bulky Shaymin, for example. However, the Life Orb "timer" and the Rain ending untimely make Aqua jet indispensable in many cases. As for Return, it hits Kingdra and water types harder than Ice punch would. Reason enough to use it. Crunch is outdamaged by Waterfall any day in the rain, I'd never use it.
Summer (Rotom-Mow) @ Choice Specs Okay, why Rotom-C? C stands for neither Mow nor Grass...
Given the offensive nature of my team and the swift swimmers, apparently many opponents expect a Pain Split Rain Dance set which is not the case, so I sometimes have the element of surprise too.
Angelo (Cobalion) @ Life Orb
Vswitch is a great move on Cobalion for two reasons: Firstly, I get to keep momentum against anything that isn't ground type. Secondly, Ground types are a common switch-in to Cobalion, so...
Zapdos @ Damp Rock Ohai guise I don't have a nickname yet can you help plz?
Zapdos often goes out at the beginning of the match to set up the rain on something that Floatzel can't, and either dies too early to gain momentum or too late, because I'm losing and Raikou/scarfers are faster and at full hp.
Which brings us to this team's TOP THREATS:
Kingdra: Can abuse my rain, deadly if DDes or Floatzel and Cobalion are down. By far the worst threat.
Raikou: It's GG when either my Rain or Rotom and Ludicolo are down
Shaymin: Will sometimes Seed flare before the Ice beam (if I have to switch for example) causing unnecessary deaths that gain me little momentum, depends on whether I can revenge kill.
Stall pokemon that outpredict me, mostly a pain if Rotom is down.
Scarfed Heracross and Honchkrow (both Moxie) have turned a 3-1 or 4-1 into a 0-1. Even with Zapdos and Cobalion in the 60ish range. Jesus those nightmares.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
IN CONCLUSION:
I suffer from the classic "All 6 pokemon and all their moves are perfect but I'm still losing what can I do pls halp" syndrome. I have really reached that point where I hesitate to change anything because it seems to be towards the wrong direction. Of course I don't expect to always win but there is definitely room for improvement. I hope you can help Onkel Dolan and his gang overcome what they fear most whilst giving up the least of their acquired awesomeness. tl;dr: Feedback gladly appreciated.
I also hope this is easy and fun to read and rate!
Appreciate,
Exbo
TEAM BUILDING PROCESS: Anti-Kingdra ranting. Extremely boring and frustrating to the experienced player. You were warned.
At first I used these two guys, with the supposedly simple plan of a) ultra fast rain from Electrode b) bail out c) kick royal ass with Kingdra.
The rest were just pokemon I'd (almost) never used competitively and thought off the top of my head fit well together.
This team did give me a few wins and losses but it wasn't good enough. Kingdra was disappointingly bad, even more so outside of the rain. Yes, I never tried Specs (beats Chesto ANY DAY) OR Chesto/Draco/Surf/Outrage (would have worked because even if their special wall comes in, outrage can finish up) because I was too impatient to try something else:
THE ACTUAL TEAM
CONCENTRATED JUICY GLIMPSE:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Boring but mandatory DETAILS: ^also dem tails... get it? Because Floatzel is right abov-- Alright I'll stop.
How do you like them pineapples? When Onkel Dolan is done trolling me with HydroMiss, something goes down. The EVs and moveset are as simplistic as deadly. Max Spe and SpA for max sweeping potential, and coverage that has no counter. The only way to really stop his rampage is to send in something like Snorlax, which isn't hard to predict. Best part is: (in this team) he does everything the aforementioned Kingdra would do, but better. Yes a mixed Kingdra with Rain dance is still better than both yadayada... Oh who cares? Onkel Dolan says SHUT UP! :PTrait: Swift Swim
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
IVs: 0 Atk
- Giga Drain
- Hydro Pump
- Ice Beam
- Rain Dance
Electrode's heir in this team. Still outspeeds Froslass and many Taunt users to safely set up Rain. Opponents don't really lead with Aerodactyl or Crobat, probably because of the abundance of Electric/Ice/Water on this team. I don't find myself using Psychic that often, would TWave be better?Trait: Levitate
EVs: 252 Spd / 252 HP / 4 Atk
Hasty Nature
- Rain Dance
- Psychic
- U-turn
- Light Screen
The second most common lead, as well as my physical sweeper. When I was creating the team, Ice punch and Crunch caught my eye at first. Believe me, although the final moveset looks like it has shallow and redundant coverage, it works best. Rain dance helps him immediately setup and start sweeping.Trait: Swift Swim
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Aqua Jet
- Waterfall
- Return
- Rain Dance
Opponents apparently face Flame Orb-Switcheroo or banded Floatzel more often (or barely any Floatzel), because they don't send in often the appropriate counter. Aqua jet over Ice punch is, to tell you the truth, a decision I regret against bulky Shaymin, for example. However, the Life Orb "timer" and the Rain ending untimely make Aqua jet indispensable in many cases. As for Return, it hits Kingdra and water types harder than Ice punch would. Reason enough to use it. Crunch is outdamaged by Waterfall any day in the rain, I'd never use it.
Anti-water. Anti-wall. Period. MVP #2 is here, looking at you behind his shades of questionable style yet undoubted and feared power. The opponent is likely to send in a bulky Ground? BAM Leafstorm. Bulky Water? BAM Thunder. Don't know/not sure yet/Rotom Grass counter? V-switch. Troll/Stall/Wall? Trick'd. A Specs'd wall equals 4/5 win condition because a) it is crippled and b) they've lost momentum. The best way I have to get Sableye of my head effortlessly.Trait: Levitate
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid Nature
IVs: 0 Atk
- Thunder
- Leaf Storm
- Volt Switch
- Trick
Given the offensive nature of my team and the swift swimmers, apparently many opponents expect a Pain Split Rain Dance set which is not the case, so I sometimes have the element of surprise too.
Patches up a few holes my team has, like Fighting (STAB) coverage. Sponges unnecessary Ice type damage in Ludicolo, Rotom and Zapdos' stead, hoping to get a justified boost from the likes of Weavile (must look out for tech-boosted Low kicks). Initially this set had Iron head to ensure a neutral hit to even the most unpredictable switch in. However, most opponents have a bulky ghost at their disposal, who would take 30-35% damage from Iron head plus Vswitch. The answer to that is Toxic. Toxic and CC cover everything but poison types, of whom I can eventually dispose of otherwise. And anyway, it's not like Iron head would damage the average Nidoqueen for that much.Trait: Justified
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Close Combat
- Toxic
- Stone Edge
- Volt Switch
Vswitch is a great move on Cobalion for two reasons: Firstly, I get to keep momentum against anything that isn't ground type. Secondly, Ground types are a common switch-in to Cobalion, so...
...this is the reason why this team, that has already got 2 Levitators and one Ground resist chose Zapdos instead of Raikou in the final moveslot. The moveset does not include SubCM shenanigans, because (points at item) I don't want Zapdos to waste precious rain turns on himself. I even fodder him, if need be, to sustain precious momentum. This is the reason why I'm considering U-turn/Vswitch over Roost, that is barely used right now. By the way, HP Water is the best move if your team is otherwise secure against Grass types, with HP Grass coming in second. It hits Rhypherior just as hard, Nidos are hit for SE damage AND it gets rain-boosted, ensuring more surprise OHKOS than you think it does. HP water is so underappreciated. What is your opinion on Drill peck/HP water?Trait: Pressure
EVs: 252 SAtk / 252 Spd / 4 Def
Modest Nature
- Roost
- Thunder
- Rain Dance
- Hidden Power [Ice]
Zapdos often goes out at the beginning of the match to set up the rain on something that Floatzel can't, and either dies too early to gain momentum or too late, because I'm losing and Raikou/scarfers are faster and at full hp.
Which brings us to this team's TOP THREATS:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
IN CONCLUSION:
I suffer from the classic "All 6 pokemon and all their moves are perfect but I'm still losing what can I do pls halp" syndrome. I have really reached that point where I hesitate to change anything because it seems to be towards the wrong direction. Of course I don't expect to always win but there is definitely room for improvement. I hope you can help Onkel Dolan and his gang overcome what they fear most whilst giving up the least of their acquired awesomeness. tl;dr: Feedback gladly appreciated.
I also hope this is easy and fun to read and rate!
Appreciate,
Exbo