Azelf, Dusknoir, Heatran, and Machamp
This is a TR team. This one of my first posts as i am a newcomer here.
Azelf@choice band
naughty nature
-psychic
-explosion
-shadow ball
-trick
This lead azelf is mainly for exploding on the first (few) turn(s) so dusky can put up TR virtually unopposed. If I am unable to explode, azelf makes a good partner for heatran b/c it can switch into the earthquakes aimed for heatran and heatran can switch into dark/ghost attacks aimed at azelf. Its also a trick scarfer in case an opponent wants to taunt dusky they are stuck taunting or if an opposing TR user wants to use TR, they'll be stuck and thus a free switch. Psychic is for STAB and shadow ball is for hitting ghosts immune to explosion.
Dusknoir@leftovers
gentle nature
-shadow punch
-will-o-wisp
-pain split
-trick room
Dusky is here to set up TR and burn physically attacking opponents. It can also use will-o-wisp to power up heatran. pain split is for pseudo-healing and shadow punch is there for STAB and to hit ghost types. In case the opponent wants to attack with a dark or ghost move, i can switch machamp or heatran in there.
Heatran@shuca berry
quiet nature
-heat wave
-earth power
-explosion
-protect
Heatran is one of my main sweepers. With flash-fire boosted heat waves, potentially boosted by opponent's groudon's droughts, it'll do some damage. Earth power is there for covering other fire types and whatever else is weak to ground. protect is there to scout out moves as well as to allow TR to be set up without harm coming to heatran. Explosion is there when heatran is not needed anymore or is up against pokemon like kyogre.
Machamp@life orb
adamant nature
-dynamic punch
-stone edge
-rest
-sleep talk
And this machamp is for hitting hard with life-orb boosted dynamo punches. That confusion does come in handy. Stone edge is for flying types and ghosts. Rest and sleep talk are there b/c obviously damage accumulates quickly on this machamp.
This is a TR team. This one of my first posts as i am a newcomer here.
Azelf@choice band
naughty nature
-psychic
-explosion
-shadow ball
-trick
This lead azelf is mainly for exploding on the first (few) turn(s) so dusky can put up TR virtually unopposed. If I am unable to explode, azelf makes a good partner for heatran b/c it can switch into the earthquakes aimed for heatran and heatran can switch into dark/ghost attacks aimed at azelf. Its also a trick scarfer in case an opponent wants to taunt dusky they are stuck taunting or if an opposing TR user wants to use TR, they'll be stuck and thus a free switch. Psychic is for STAB and shadow ball is for hitting ghosts immune to explosion.
Dusknoir@leftovers
gentle nature
-shadow punch
-will-o-wisp
-pain split
-trick room
Dusky is here to set up TR and burn physically attacking opponents. It can also use will-o-wisp to power up heatran. pain split is for pseudo-healing and shadow punch is there for STAB and to hit ghost types. In case the opponent wants to attack with a dark or ghost move, i can switch machamp or heatran in there.
Heatran@shuca berry
quiet nature
-heat wave
-earth power
-explosion
-protect
Heatran is one of my main sweepers. With flash-fire boosted heat waves, potentially boosted by opponent's groudon's droughts, it'll do some damage. Earth power is there for covering other fire types and whatever else is weak to ground. protect is there to scout out moves as well as to allow TR to be set up without harm coming to heatran. Explosion is there when heatran is not needed anymore or is up against pokemon like kyogre.
Machamp@life orb
adamant nature
-dynamic punch
-stone edge
-rest
-sleep talk
And this machamp is for hitting hard with life-orb boosted dynamo punches. That confusion does come in handy. Stone edge is for flying types and ghosts. Rest and sleep talk are there b/c obviously damage accumulates quickly on this machamp.