XY OU A VoltTurn Core and a Serial Killer Named Mega Charizard x (UPDATED)

Ok, well i have edited my team by quite a lot. I won't always write in complete sentences here below. This is not importable. Check out my first thread to see the changes I have made from my previous team.
breloom.gif

Breloom @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Mature
- Spore
- Bullet Seed
- Mach Punch
- Rock Tomb
===This one is my lead, and it is very capable of crippling the opposing team. With Spore, Breloom can put opponents to sleep 100% of the time. Also, it can utilize Rock Tomb in order to slow them down although it requires some prediction. Breloom must have Technician, since this ability will boost all three of his attacks: Bullet Seed (BS), Mach Punch (MP), and Rock Tomb. BS and MP are both its STAB moves, so both can deal a good amount of damage. Since it is very frail, it needs the Focus Sash, to ensure that it would not be OHKOd. It can usually take care of Water- and Rock- type Pokemon that plague my Excadrill, Talonflame, and Charizard. Such threats are Azumarill, Swampert, Tyranitar, and others. Finally, a Jolly nature is good for Breloom, due to the fact that it can outspeed Adamant Bisharp, Gliscor, Adamant Gyarados, and minimum 100 base speed Pokemon.
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Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Me First
===Wow, I have underestimated this Pokemon for a long time because of its unimpressive base 81 attack; now I know how dangerous a revenge killer Talonflame is! With Gale Wings, his Brave Bird's priority is boosted by 1, enabling it to take down several offensive threats. Flare Blitz is a great STAB move, since it has great coverage. U-turn is important for this set, because Talonflame is supposed to be a part of the VoltTurn core of my team. U-turn is a good scouting move and gains momentum for my team. It pairs very well with Rotom-w, who is the other part of the Volturn core (because of Volt Switch). Talonflame can take care of pesky Grass-types that Rotom-w despises, such as Venusaur-Mega and opposing Breloom. It can destroy several other threats, such as Gengar, Latios, and Diggersby. With the Choice Band and an Adamant Nature, Talonflame can surely smash some heads in. Even with an Adamant nature, it can still outspeed Timid Gengar.
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<it's shiny cuz shiny Rotoms are cool :3
Rotom-Wash @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Hydro Pump
- Volt Switch
- Thunderbolt
- Trick
===Yes, a revenge killer, so it needs a Choice Scarf (it's a hyper offensive team). Uses Volt Switch to gain momentum of course. This washing machine makes up the core along with Talonflame. While the bird hates Rock and Water type Pokemon, Rotom-w can switch in and obliterate them. Not only Rotom-w has great synergy with Talonflame, but also with Excadrill, Charizard, and Breloom by resisting most of their weaknesses and hitting back hard. Obviously, Hydro Pump is required, since it is a great check to many Fire, Rock, and Ground type Pokemon. It is primarily good at taking care of offensive threats. However, Trick is extremely crucial to this set, because it can severely cripple annoying walls like Chansey. Falls to Dragon types, since all of its attacks are resisted by them. Maximum speed EVs to barely outspeed and surprise MegaManetric. Finally, it has Thunderbolt as its more reliable Electric-type attack. Can also switch in to Thunder Wave.
cloyster.gif

Cloyster @ King's Rock
Ability: Skill Link
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Shell Smash
- Icicle Spear
- Rock Blast
- Hydro Pump
===This guy is to set up Shell Smash whenever it has the chance. However, it has several counters, due to his practically nonexistent Special Defense and his poor typing that makes him more vulnerable to priority moves like Mach Punch and super-effective attacks; Cloyster would be much more dangerous in the late game, where its checks are out of the battlefield. It probably does not need any support; it is quite independent. Also, it has Jolly nature to outspeed practically every unboosted Pokemon in the metagame. King's Rock is the preferred item here, for it has a 50% chance of flinching an opponent upon using Icicle Spear and Rock Blast (seriously, I love to see opponents rage when their Pokemon flinch, it's HILARIOUS). Hydro Pump is a good STAB move, and even without any Special investment, it can deal a lot of damage after a Shell Smash. Rock Blast is a fantastic coverage move. I definitely require some skill to safely switch in this Pokemon again, but when it uses Shell Smash just one time, this bivalve can be quite dangerous in the late game.
excadrill.gif


Excadrill @ Air Balloon
Ability: Mold Breaker
EVs: 156 HP / 252 Atk / 100 Spe
Adamant Nature
- Rapid Spin
- Earthquake
- Iron Head
- Stealth Rock
===This is probably one of the most important members of my team. It is the only Stealth Rocker and Rapid Spinner; Stealth Rock, of course, is a great entry hazard that chips off opponents' health by forcing switches, and Rapid Spin is crucially needed to prevent opposing Stealth Rocks from putting Talonflame, Cloyster, and Charizard into great danger. Therefore, Excadrill CANNOT fail to use Rapid Spin when there is Stealth Rocks on the field, hence the unusual EV spreads. In order to boost its chance of doing its job, I slap on 156 HP EVs on Excadrill. Even with the small 100 Spe EVs, it can still outspeed Adamant Bisharp, defensive Rotom-w (physically or specially), and minimum base speed 100 Pokemon. I also give it an Air Balloon for immunity to super effective Ground-type moves. Excadrill has maximum Attack to inflict lots of damage. Also has great synergy with Rotom-w, Talonflame, Charizard, and Breloom from their typing; Excadrill resists most of their weaknesses. Can switch into Thunder Wave and Toxic as well.
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Mega Charizard x @ Charizardite X
Ability: Blaze; Tough Claws (Mega Evolution)
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Fire Punch
- Dragon Claw
- Earthquake
===The serial killer here. Just preserve him until mid- to late- game, find a chance to use Dragon Dance upon mega evolving, then SHREK. Just using one Dragon Dance will make him absolutely terrifying! The type change after the Mega Evo. gives Charizard x more resistances, thus very useful. For example, when an opposing MegaManetric is battling my Charizard before its mega evolution, Mega Manetric would usually use Volt Switch or Thunderbolt, thinking that Charizard would evolve into Mega Charizard Y. However, if Charizard evolves into Mega Charizard x, it would resist that Electric-type attack. Upon mega evolving, Charizard x would now use Dragon Dance and become a monster. I know I sound conceited when describing this now-blue creature, but I see how much potential damage it can deal from having Tough Claws. I would not use Flare Blitz and Outrage in place of Fire Puch and Dragon Claw, because the former two are for wallbreaking sets. This Pokemon is to play hyper offensively with the latter two moves. Earthquake is needed to take down Heatran, who otherwise walls Charizard x. I think Adamant nature is more important than Jolly nature, since Adamant Charizard would pack more power. Has good synergy with Rotom-w, since Charizard resists Grass-type moves well and hit Grass-type Pokemon hard with Fire Punch.

Okay... so that is my newly edited team. However, there is more to it. Below are the kinds of opposing teams my team falls to.

---Landorus-t and MegaManetric Double Intimidate Core
God, I HATE fighting this core. With a team nearly full of physical attackers bar Rotom-w, there is a small chance that I can break through this hateful core. Guys, PLEASE tell me what Pokemon can counter it. Yes, Cloyster can usually scare away Landorus-t, but with Mega Manetric also in the battlefield, it is not so reliable. Mega Manetric even alone is troublesome, since I find it hard to destroy it without taking a lot of damage, unfortunately. If Landorus-t is scarfed, there is a small chance that my Rotom-w can take him down, since Landorus-t can just outspeed it and use U-turn for retreat.
---Chansey, Defensive MegaVenusaur, and Skarmory Core
I have only seen this "core" once, and I am not exactly sure if it is a core or not. However, when these three Pokemon are paired together, they are a big nuisance to my team. My Mega Charizard x cannot kill Chansey using Dragon Claw even after a Dragon Dance, and Chansey would just use Thunder Wave to severly cripple Charizard. Same with Mega Venusaur, I think, except that Venusaur would sometimes use Sleep Power (even worse!). When Mega Venusaur is in the battlefield, I can send out my Talonflame and use Flare Blitz, hitting all three pretty hard, but what am I to do if Talonflame has fainted? Not even my Cloyster after using a Shell Smash can take one of them out reliably in using an attack once.

There are probably more cores I have trouble with, but I do not know for sure what cores they are yet.

Thank you very much for learning about my team, I appreciate it. Sorry for boring you with my long, boring descriptions of my Pokemon :-). Please make suggestions on which Pokemon, items, moves, abilities, etc. I should replace.
Thanks, again I really appreciate your help.

~toenails_sauce

Oh, and by the way, this is a typical (maybe) battle of my team, showing the roles of my Pokemon. Of course, not every battle is like this one, but here it is:
http://replay.pokemonshowdown.com/ou-169818582
If it's not a link, just highlight it over with your mouse and press Ctrl+C (copy), then Ctrl+V (paste) on the website bar.
 
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Hey there toenails_sauce! Great team, but I can see running Outrage over Dragon claw, and flare blitz over fire punch on charizard- X, mainly because it's your main power house and needs a little more power. Other than that I can't see any other changes being made. Good luck battling with it! :)
 
I agree with Denis; Cloyster just isn't that great in the meta anymore.

Clefable can also be a very good answer to opposing Rotom-W, Manectric, Lati@s, Greninja (all threats that can put you under a lot of pressure).
Doesn't he have Charizard X, which can use the first 2 mons as setup fodder? It can't setup on the latter two, though. Not saying he shouldn't add Clef, but I'm js Zard can handle some of the threats mentioned.

Speaking of Charizard, replace Earthquake with Roost. That way, you'll be able to (hopefully) keep it healthy throughout the match. I also suggest replacing Fire Punch with Flare Blitz as the power is worth it and with Roost, you can continually use it. You'll be adding Keldeo to your team sooner or later and it can handle Heatran, so Earthquake won't be too necessary. And if you think Azumarill will wall you...

+1 252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 16 HP / 0 Def Azumarill: 258-305 (74.7 - 88.4%) -- guaranteed 2HKO
252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 16 HP / 0 Def Azumarill: 173-204 (50.1 - 59.1%) -- guaranteed 2HKO

I have one other thing I want to change: Me First Talonflame. Please, change it to Tailwind. Tailwind is and should be used when sacing off Talonflame, just not whenever you want. It's much better than Me First.

That's all I've got. Good luck.
 
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