threw this together last night a few minor tweaks are probably needed, havn't tested it on the teams i was contantly facing yesterday (thats just typical of my luck at the moment), but having thoughts on those pokes i have come up with this, this is very much a work in progress as a few of the pokes might still need tinkering but this the base.
Bronzong@light clay
Ability - Levitate
Relaxed
252hp/152atk/8def/96spdef
0 speed IV
- Light screen
- Rain dance
- Reflect
- Gyro ball
deul screen zong, one of the pokes i might need to mess with, anyway i have included this for its bulk and the fact a few of my pokes are frail and could use the screens to do some damage, comes with gyroball too so i can hit some pokemon if need be, also makes a nice heatran lure.
Ludicolo@damp rock
Ability -Swift swim
Modest
104hp/252spa/152speed
- rain dance
- surf
- Ice beam
- Grass knot
a slighly differant take on the EV spread for special attacking ludicolo as i require it to outspeed scarftran when i have rain up, with the 104 speed it only has 202 speed (404 in rain) with this spread it has 214 (428 in rain) which puts it faster then scarftran and puts it in and around other scarfers
Kabutops@Life orb
Ability -Swift swim
Adamant
200hp/252atk/56speed
- aerial ace
- stone edge
- waterfall
- x-scissor
might repleace aerial ace with brick break other then that this pokemon is built to cut through the common pokes i have encountered in the metagame (celebi heatran and zapdos, the moves for each is obvious) this is my main metagame destroyer and works as a counter counter to celebi (lures it out with its grass 4x weakness then nails celebis 4x bug weakness with x-scissor)
floatzal@damp rock
Ability- swift swim
Adamant
4hp/252atk/252speed
- Aqua jet
- Crunch
- Ice fang
- Waterfall
physical sweeper more for late then early, runs aqua jet to take advantage of switching scarfers and other prioity users in on any of floatzal attacks have something to think about
Kingdra@scope lens
Ability - swift swim
Adamant
4hp/252attack/252speed
-Dragon Dance
-Outrage
-Return
-Waterfall
late game sweeper with Dragon Dance and Outrage, or just another rain abuser, main role is late game with outrage when anything with resists to it are gone, this can take advantage of the screens to get a couple of dragon dances rather then one.
Lanturn@Leftovers
Ability Volt Absorb
Calm
40hp/136spa/252spdef/80speed
-Thunder
-Confuse Ray
-Surf
-Ice beam
due to the rise in the use of thunder wave i thought i needed something to switch in on electrical attacks, i feel this is the best option as Elective while getting a speed boost doesn't really fit in with the team as much, this is a variant of the parafusion Lanturn used to interupt rather then sweep itself, i chose thunder over Twave to take advantage of the boosted rain accuracy on the damage.
threats.
most threats to rain have been neutralised and is part of the reason some of the pokes have been chosen.
electric.
Ludicolo = neutral
Bronzong = Neutral
Kingdra = Neutral
Lanturn = Immune
grass.
Bronzong = resist
Ludicolo = neutral
Kingdra = Neutral.
that is the typing as a whole covered in terms of resistance now to cover whatcan kill common metagame threats
Heatran.
Heatran is not going to be killing much here, Ludicolo is built to outspeed due to its neutrality and earth power is 3HKO on lanturn, only problems might be kabutops fraility to earth power and bronzongs fire weakness
Zapdos
Lanturn can deal with zapdos' electrical attacks and fire attack making it a prime switch in, in terms of sweeping Kabutops Movepool contains STAB stone edge. also have ice fang on floatzal and ice beam on lanturn/ludicolo making it a minimal threat
Scizor
this will contain the largest threat due to fraility of floatzal and kabutops, due to bullet punch outspeeding is not useful on this, this is part of the reason i pack screens, kabutops can survive and kill it, floatzal can hit it on a predicted switch in and finish with aqua jet.
Celebi
has been appearing a bit in the past few days with thunderwave, giving me something for lanturn to switch in and heal off and ice beam back, and is also a prime target for kabutops who can x-scissor it away
Tyranitar
with a water weakness it isn't going to get much action against this other then interupting the rain, it isn't switching in on much in this team without being punished heavily for doing so.
I have gone for more physical sweepers as a consiquence of the metgame as a whole, blissey is poping up more often then not so that could be a problem.
Salamence
a fair bit of ice in this team means it won't establish a stranglehold on the game especially as to outspeed anything in the rain it will need to dance.
Shaymin-s
even though i see it less, the threat from this is again minimal due to pokemon outspeeding in the rain as well as decent ice coverage.
Flygon
this thing has been poping up everywhere and does need dealing with, again this is covered by all the ice attacks
other thoughts.
was thinking about other alternatives for this these are listed below
tentacruel - spikes or toxic spikes, and bulk but weak to ground (scarf tran)
electivire - absorbing Electric attacks to boost speeds then using this to sweep, opted out of this due to fraility and weakness to ground scarf tran not a problem if electric has hit it of course but things like flygon will have a field day
Blastoise - Counter and Mirror coat is a nice option and it also spins, didn't feel i need it as i have no major problems with stealth rock
Gastrodon - Counter and Mirror coat again, as well as bulk, didn't think it was worthwhile using it for those 2 moves and i didn't want 2 4x grass weakness in my team, especially as gastrodon will be absorbing Twaves from things like celebi.
Jolteon - nice speed, Absorbs electric, just too frail to work here
Flygon - another electric absorber and could be used as a work around for Ttar weather change, i dont think it would fit in here however, its a good option if i do need it.
Swampert - bulky and has rocks, wheather the gamble on this is worthwhile (4x grass weak) as an electric absorber and stealth rocks user.
now thoughts on what i use currently
differant zong sets (hypnosis over a screen, EQ over gyroball, heatproof etc)
floatzal item change
replace thunder with Twave on lanturn
at a glance







Bronzong@light clay
Ability - Levitate
Relaxed
252hp/152atk/8def/96spdef
0 speed IV
- Light screen
- Rain dance
- Reflect
- Gyro ball
deul screen zong, one of the pokes i might need to mess with, anyway i have included this for its bulk and the fact a few of my pokes are frail and could use the screens to do some damage, comes with gyroball too so i can hit some pokemon if need be, also makes a nice heatran lure.

Ludicolo@damp rock
Ability -Swift swim
Modest
104hp/252spa/152speed
- rain dance
- surf
- Ice beam
- Grass knot
a slighly differant take on the EV spread for special attacking ludicolo as i require it to outspeed scarftran when i have rain up, with the 104 speed it only has 202 speed (404 in rain) with this spread it has 214 (428 in rain) which puts it faster then scarftran and puts it in and around other scarfers

Kabutops@Life orb
Ability -Swift swim
Adamant
200hp/252atk/56speed
- aerial ace
- stone edge
- waterfall
- x-scissor
might repleace aerial ace with brick break other then that this pokemon is built to cut through the common pokes i have encountered in the metagame (celebi heatran and zapdos, the moves for each is obvious) this is my main metagame destroyer and works as a counter counter to celebi (lures it out with its grass 4x weakness then nails celebis 4x bug weakness with x-scissor)

floatzal@damp rock
Ability- swift swim
Adamant
4hp/252atk/252speed
- Aqua jet
- Crunch
- Ice fang
- Waterfall
physical sweeper more for late then early, runs aqua jet to take advantage of switching scarfers and other prioity users in on any of floatzal attacks have something to think about

Kingdra@scope lens
Ability - swift swim
Adamant
4hp/252attack/252speed
-Dragon Dance
-Outrage
-Return
-Waterfall
late game sweeper with Dragon Dance and Outrage, or just another rain abuser, main role is late game with outrage when anything with resists to it are gone, this can take advantage of the screens to get a couple of dragon dances rather then one.

Lanturn@Leftovers
Ability Volt Absorb
Calm
40hp/136spa/252spdef/80speed
-Thunder
-Confuse Ray
-Surf
-Ice beam
due to the rise in the use of thunder wave i thought i needed something to switch in on electrical attacks, i feel this is the best option as Elective while getting a speed boost doesn't really fit in with the team as much, this is a variant of the parafusion Lanturn used to interupt rather then sweep itself, i chose thunder over Twave to take advantage of the boosted rain accuracy on the damage.
threats.
most threats to rain have been neutralised and is part of the reason some of the pokes have been chosen.
electric.
Ludicolo = neutral
Bronzong = Neutral
Kingdra = Neutral
Lanturn = Immune
grass.
Bronzong = resist
Ludicolo = neutral
Kingdra = Neutral.
that is the typing as a whole covered in terms of resistance now to cover whatcan kill common metagame threats
Heatran.
Heatran is not going to be killing much here, Ludicolo is built to outspeed due to its neutrality and earth power is 3HKO on lanturn, only problems might be kabutops fraility to earth power and bronzongs fire weakness
Zapdos
Lanturn can deal with zapdos' electrical attacks and fire attack making it a prime switch in, in terms of sweeping Kabutops Movepool contains STAB stone edge. also have ice fang on floatzal and ice beam on lanturn/ludicolo making it a minimal threat
Scizor
this will contain the largest threat due to fraility of floatzal and kabutops, due to bullet punch outspeeding is not useful on this, this is part of the reason i pack screens, kabutops can survive and kill it, floatzal can hit it on a predicted switch in and finish with aqua jet.
Celebi
has been appearing a bit in the past few days with thunderwave, giving me something for lanturn to switch in and heal off and ice beam back, and is also a prime target for kabutops who can x-scissor it away
Tyranitar
with a water weakness it isn't going to get much action against this other then interupting the rain, it isn't switching in on much in this team without being punished heavily for doing so.
I have gone for more physical sweepers as a consiquence of the metgame as a whole, blissey is poping up more often then not so that could be a problem.
Salamence
a fair bit of ice in this team means it won't establish a stranglehold on the game especially as to outspeed anything in the rain it will need to dance.
Shaymin-s
even though i see it less, the threat from this is again minimal due to pokemon outspeeding in the rain as well as decent ice coverage.
Flygon
this thing has been poping up everywhere and does need dealing with, again this is covered by all the ice attacks
other thoughts.
was thinking about other alternatives for this these are listed below
tentacruel - spikes or toxic spikes, and bulk but weak to ground (scarf tran)
electivire - absorbing Electric attacks to boost speeds then using this to sweep, opted out of this due to fraility and weakness to ground scarf tran not a problem if electric has hit it of course but things like flygon will have a field day
Blastoise - Counter and Mirror coat is a nice option and it also spins, didn't feel i need it as i have no major problems with stealth rock
Gastrodon - Counter and Mirror coat again, as well as bulk, didn't think it was worthwhile using it for those 2 moves and i didn't want 2 4x grass weakness in my team, especially as gastrodon will be absorbing Twaves from things like celebi.
Jolteon - nice speed, Absorbs electric, just too frail to work here
Flygon - another electric absorber and could be used as a work around for Ttar weather change, i dont think it would fit in here however, its a good option if i do need it.
Swampert - bulky and has rocks, wheather the gamble on this is worthwhile (4x grass weak) as an electric absorber and stealth rocks user.
now thoughts on what i use currently
differant zong sets (hypnosis over a screen, EQ over gyroball, heatproof etc)
floatzal item change
replace thunder with Twave on lanturn