Wonder Trio Force

Since I am bad with banners, enjoy this synergy Diagram Like-a-preschool Made-in-paint.
Introduction and Build Process:
The team was born days ago, I was thinking in building something around the Wonder Trio, so when Zapdos was proposed in OU Teambuilding Competition, I realized that Zapdos + Wonder Trio have an interesting synergy, adding Pressure and Hazard control, especially against Rocks + Thunder Wave Clefable.
Alomomola provides an excellent pivot with Eject Button, working well with Dugtrio against Heatran and Tyranitar. Chansey is the essential healer status and special wall.
So after testing and evaluate weaknesses, I made some changes and get this final result.
The team was born days ago, I was thinking in building something around the Wonder Trio, so when Zapdos was proposed in OU Teambuilding Competition, I realized that Zapdos + Wonder Trio have an interesting synergy, adding Pressure and Hazard control, especially against Rocks + Thunder Wave Clefable.
Alomomola provides an excellent pivot with Eject Button, working well with Dugtrio against Heatran and Tyranitar. Chansey is the essential healer status and special wall.
So after testing and evaluate weaknesses, I made some changes and get this final result.







Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 176 Def / 68 Spd / 16 Spe
Bold Nature
IVs: 0 Atk / 30 SpA
- Discharge
- Roost
- Defog
- Hidden Power
Common spread, but 68 EVs in spd, to resist a little better a Clefable Moonblast and others special moves, Discharge because paralyzes,
Hidden Power Ice helps cover Landorus-T, Garchomp and Gliscor, reducing wear on Mega Sableye.
An interesting PP control against Stealth Rock that Mega Sableye can not stop, as Clefable and Excadrill.
Zapdos gets highlighted by being able to defend Togekiss, Mega Pinsir (without suffering Magnet Pull) and Tornadus-T, Pokémon that are hard to stall.

Sableye @ Sablenite
Ability: Prankster
EVs: 248 HP / 228 Def / 32 spd
impish Nature
- Fake Out
- Knock Off
- Recover
-
Even if in some cases Will-O-Wisp is not used, the pressure of an extra status inducer helps against the opposing team.
32 EVs SpD allows to survive a Critical Moonblast 0 EVs Clefable, and then remove Leftovers with Knock Off. Fake Out free mega evolves, Foul Play punishes setuppers because the team does not have a Unaware.
Be able to control Ferrothorn, Chansey and other mon is very comfortable, preventing Hazards and Leech Seed, Shedinja appreciates a lot.

Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 252 Spe
Hasty Nature
IVs: 21 HP / 0 Def / 0 spd
- Earthquake
- Screech
- Reversal
- Aerial Ace / Stone Edge / Pursuit
The trapper. Screech to Chansey, STAB Earthquake, Reversal and the latest move is really a matter of personal coverage.
Aerial Ace helps against Breloom and Mega Heracross weakened, Stone Edge defeat Volcarona, Charizard Y and takes a good damage Thundurus. But Pursuit eliminates a Shedinja opponent.
The niche that Dugrio removes is considerably large, making some very favorable matchup.
Tyranitar Sandstream affect Shedinja? Pursuit press Chansey?
Heatran press with Lava Plume, Taunt, Rocks or Magma Storm?
Excadrill Mold Breaker press with Toxic and Rocks?
Just enjoy Eject Button Alomomola and safely switch to Dugtrio to remove these common threats.
Keeping Focus Sash untouched and full HP, Dugtrio can survive a hit and KO Mega Lopunny and Weavile with Reversal.
21 IVs HP to 201 in the stat, Nature and defensive IVs to minimize the defenses and explore Reversal.

Shedinja @ Focus Sash
Ability: Wonder Guard
EVs: 252 Atk / 156 Spe
Lonely Nature
IVs: 0 Def / 0 spd
- Baton Pass
- Shadow Sneak
- Protect
- Will-O-Wisp
The *wall* annoying. With the help of Dugtrio, Shedinja becomes even more annoying, being totally immune to the most common sets of Manaphy, Mega Lopunny, Mega Medicham, Thundurus without Knock Off, and others.
The spread is totally based on the original Wonder Trio team, minimal defense to Transform / Imposter, speed to be slower than Clefable by 1 point.
Protect to scout, Baton Pass to momentum, Shadow Sneak Priority, WoW because it burns.
Extremely important to keep Sash against Azumarill (and hope not miss WoW).
64 PP Baton Pass is great, a slower Passer against Clefable and Suicune, switching to Dugtrio after Shedinja get a hit, forcing the opponent to use another PP since it can not change against Dugtrio, then a simple switch to Shedinja and restart the process.

Alomomola @ Eject Button
Ability: Regenerator
EVs: 40 HP / 252 Def / 216 Spd
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Toxic
- Scald
Mixed wall Alomomola is very difficult to KO. Regenerator is great for a sponge and scout several mon.
Eject Button is a cancer thing when combined with Dugtrio. Switch safely in Heatran, Mega Diancie, Infernape and others to Dugtrio kill.
Regenerator also allows you to recover 1/3 of HP while making this safe return. Unfortunately Knock Off does not activate Eject Button.
Wish support is great, restore the HP Dugtrio if it has removed Chansey and lost 200 HP with 2 Seismic Toss, but without losing the item Focus Sash. Thankful to Regenerator you can recover Alomomola and other mon in the same turn with Wish, making Alomomola the best Wisher's metagame.

Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 Spd
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Seismic Toss
- Soft-Boiled
- Heal Bell
A special barrier.
Char Y switch, Rocks and Heal Bell Support. Natural Cure to absorb Scald / Toxic without the need to use the precious PP Heal Bell.
High defenses, recovery, support, rocks, she's just fat.
Each mon is well known, so I will not fill lines with obvious things at this point of the metagame.












http://replay.pokemonshowdown.com/ou-456658962 The peak.
http://replay.pokemonshowdown.com/ou-456632651 Against VenuTar solid team.
http://replay.pokemonshowdown.com/ou-452260782 Dugtrio defeat 2/6 of the team, with the support Eject Button. Competitive.
http://replay.pokemonshowdown.com/ou-451905830 HP Grass Zapdos surprise.
http://replay.pokemonshowdown.com/ou-451271426 Zapdos controls Clefable.
http://replay.pokemonshowdown.com/ou-450966598 Eject Button.
http://replay.pokemonshowdown.com/ou-456632651 Against VenuTar solid team.
http://replay.pokemonshowdown.com/ou-452260782 Dugtrio defeat 2/6 of the team, with the support Eject Button. Competitive.
http://replay.pokemonshowdown.com/ou-451905830 HP Grass Zapdos surprise.
http://replay.pokemonshowdown.com/ou-451271426 Zapdos controls Clefable.
http://replay.pokemonshowdown.com/ou-450966598 Eject Button.

Shedinja and Mega Sableye are very restrictive, while Dugtrio eliminates several of his threats and does not allow counterplay.
The core Pressure + Regenerator + Natural Cure is great to weaken the opponent.
People will want his death or that you have cancer if you use this team.
The core Pressure + Regenerator + Natural Cure is great to weaken the opponent.
People will want his death or that you have cancer if you use this team.
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 176 Def / 68 SpD / 16 Spe
Bold Nature
IVs: 0 Atk / 30 SpA
- Discharge
- Roost
- Defog
- Hidden Power [Ice]
Sableye @ Sablenite
Ability: Prankster
EVs: 248 HP / 228 Def / 32 SpD
Impish Nature
- Fake Out
- Knock Off
- Recover
- Will-O-Wisp
Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 252 Spe
Hasty Nature
IVs: 21 HP / 0 Def / 0 SpD
- Earthquake
- Screech
- Reversal
- Aerial Ace
Shedinja @ Focus Sash
Ability: Wonder Guard
EVs: 252 Atk / 156 Spe
Lonely Nature
IVs: 0 Def / 0 SpD
- Baton Pass
- Shadow Sneak
- Protect
- Will-O-Wisp
Alomomola @ Eject Button
Ability: Regenerator
EVs: 40 HP / 252 Def / 216 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Toxic
- Scald
Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Seismic Toss
- Soft-Boiled
- Heal Bell
Ability: Pressure
EVs: 248 HP / 176 Def / 68 SpD / 16 Spe
Bold Nature
IVs: 0 Atk / 30 SpA
- Discharge
- Roost
- Defog
- Hidden Power [Ice]
Sableye @ Sablenite
Ability: Prankster
EVs: 248 HP / 228 Def / 32 SpD
Impish Nature
- Fake Out
- Knock Off
- Recover
- Will-O-Wisp
Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 252 Spe
Hasty Nature
IVs: 21 HP / 0 Def / 0 SpD
- Earthquake
- Screech
- Reversal
- Aerial Ace
Shedinja @ Focus Sash
Ability: Wonder Guard
EVs: 252 Atk / 156 Spe
Lonely Nature
IVs: 0 Def / 0 SpD
- Baton Pass
- Shadow Sneak
- Protect
- Will-O-Wisp
Alomomola @ Eject Button
Ability: Regenerator
EVs: 40 HP / 252 Def / 216 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Toxic
- Scald
Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Seismic Toss
- Soft-Boiled
- Heal Bell
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