





Hello, i am Deepfriedmagikarp (DFM). Gonna try keep this one shorter, might edit stuff in later
here is the team i unabashedly spammed to win the recent AAA Seasonal all the way up to finals where i loaded it x4 times in a row to victory...
Very cool winning my first tournament
I set out to use Regenerator Ting-Lu, a mon i have dissed before because it leads to very ugly flawed teams in my opinion.
Prior, never running an assault vest meant it really struggled to stand up to any of the common special attackers leading to very strained defensive cores.
But the upside of ruination + spikes + raw stats made it appealing to try and finally make work
This team is an iteration on this other team i made during ompl.
Building process/the team







Ting-Lu @ Assault Vest
Ability: Regenerator
Tera Type: Dark
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
IVs: 29 Spe
- Earthquake
- Ruination
- Payback
- Spikes
Ability: Regenerator
Tera Type: Dark
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
IVs: 29 Spe
- Earthquake
- Ruination
- Payback
- Spikes
As i said before, because tinglu couldnt hold an Assault Vest, it had bad special bulk. The simplest fix was to give it an assault vest!
However, this makes you a relatively passive bad mon. Half of tinglu's appeal is its hazard game. So i gave it spikes too.
By natural proxy of its typing and regenerator, its very common should you choose to, get knock off'd. This unlocks spikes as a new wincon/option when you need to. The team has a solid enough backbone however where ting-lu doesn't have to get knocked if it doesnt want to, and also can win without spikes.
This set and construction allows you to have more flexibility in your games. I added Payback as the third move, for a solid stab option to hit flying types but also that can hit EarthEater/Levitate










Cobalion @ Life Orb
Ability: Magic Guard
Tera Type: Steel
EVs: 236 Def / 40 SpA / 232 Spe
Bold Nature
IVs: 0 Atk
- Body Press
- Steel Beam
- Volt Switch
- Stealth Rock
Ability: Magic Guard
Tera Type: Steel
EVs: 236 Def / 40 SpA / 232 Spe
Bold Nature
IVs: 0 Atk
- Body Press
- Steel Beam
- Volt Switch
- Stealth Rock








Cobalion is an excellent rocker, as it beats all of




Stuff it does not outright kill, it can set them up into a momentum vortex or gain valueable chip for next time.
It can 6-0 most stall teams on its own which is neat.
The bulk on this mon is amazing, as it lives Adamant

This specific spread speedcreeps upto


Shoutouts Chessking345 for the idea of maxdef body press, so much better than close combat. Barely weaker but so much bulkier








Corviknight @ Rocky Helmet
Ability: Intimidate / Fluffy
Tera Type: Flying
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Brave Bird
- U-turn
- Roost
- Defog
Ability: Intimidate / Fluffy
Tera Type: Flying
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Brave Bird
- U-turn
- Roost
- Defog
Moltres @ Heavy-Duty Boots
Ability: Desolate Land
Tera Type: Fire
EVs: 252 HP / 236 SpD / 20 Spe
Calm Nature
- Weather Ball
- Will-O-Wisp
- U-turn / Roar
- Roost
Ability: Desolate Land
Tera Type: Fire
EVs: 252 HP / 236 SpD / 20 Spe
Calm Nature
- Weather Ball
- Will-O-Wisp
- U-turn / Roar
- Roost
Choice of Intimidate / Fluffy is largely preference, as this team retains matchups vs everything to cover the downsides of either
Next we have Spdef Moltres to cover the big Water and Fairy weakness of Ting-Lu. This also gives us a crucial fire resist.
U-turn in most games is the better choice, as it greatly improves your Fire-type matchup. Otherwise, most fires can simply sit on Moltres and waste Roost PP.
Roar is a catchall for random setup because our Ting cant whirlwind.


I know people have their own preferences like solar beam or scorching sands & other ev spreads which are all valid changes.







Gholdengo @ Choice Scarf
Ability: Adaptability
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Hex
- Make It Rain
- Trick
Ability: Adaptability
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Hex
- Make It Rain
- Trick
While not as robust a spinblocker, the actual setters on my team were capable of beating out common removal options and maintaining hazards on their own so i did not feel the need for a super solid spinblocker. Hex is a funny (but very niche!) option to benefit from

Its best use case is it can 2HKO a burnt no










Deoxys-Speed @ Twisted Spoon
Ability: Hadron Engine
Tera Type: Psychic
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Psycho Boost
- Thunderbolt
- Focus Blast
- Knock Off
Deoxys-Speed @ Expert Belt
Ability: Psychic Surge
Tera Type: Psychic
EVs: 212 Atk / 76 SpA / 220 Spe
Naughty Nature
- Expanding Force
- Superpower
- Knock Off
- Ice Beam / Thunderbolt / (Spikes on other teams)
Deoxys-Speed @ Twisted Spoon
Ability: Tinted Lens
Tera Type: Psychic
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Psycho Boost
- Ice Beam / Focus Blast
- Nasty Plot
- Knock Off / Psyshock
Deoxys-Speed @ Life Orb
Ability: Protean
Tera Type: Psychic
EVs: 252 Atk / 36 SpA / 220 Spe
Naughty Nature
- Psycho Boost
- Thunderbolt
- Superpower
- Knock Off
Ability: Hadron Engine
Tera Type: Psychic
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Psycho Boost
- Thunderbolt
- Focus Blast
- Knock Off
Deoxys-Speed @ Expert Belt
Ability: Psychic Surge
Tera Type: Psychic
EVs: 212 Atk / 76 SpA / 220 Spe
Naughty Nature
- Expanding Force
- Superpower
- Knock Off
- Ice Beam / Thunderbolt / (Spikes on other teams)
Deoxys-Speed @ Twisted Spoon
Ability: Tinted Lens
Tera Type: Psychic
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Psycho Boost
- Ice Beam / Focus Blast
- Nasty Plot
- Knock Off / Psyshock
Deoxys-Speed @ Life Orb
Ability: Protean
Tera Type: Psychic
EVs: 252 Atk / 36 SpA / 220 Spe
Naughty Nature
- Psycho Boost
- Thunderbolt
- Superpower
- Knock Off
I think those SFLO sets are ass because they dont run Knock Off. This mon is the most consistent way to remove

This massively opens up


Also im using more



I tend to prefer sets with more upfront power ie= better revenge killing and progress capabilites
Threatlist








This team can win most matchups with tight gameplay, probably
My SSNL run: https://www.smogon.com/forums/threads/almost-any-ability-season-finals.3770748/#post-10705429 (can dig for previous rounds i also used it)
Cool AAAPL game: https://www.smogon.com/forums/threads/aaapl-iii-week-one.3769367/post-10673736
Cool AAAPL game: https://www.smogon.com/forums/threads/aaapl-iii-week-one.3769367/post-10673736
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