Slowking is great in Gen 9 with its new support in the form of Chilly Reception. It’s even better in Almost Any Ability, given all of its increased support options through abilities. Gen 9 also gives a lot of support to Electric Terrain, such as the abilities Quark Drive and Hadron Engine. As such, it felt only natural to design a team based on these factors. I call it Electric Snow Offense. The team is built around leading with Electric Surge Slowking and setting up snow with Chilly Reception, then going into one of my four sweepers and making as much progress as I can before I need to set up again.
Big Dummy (Slowking) @ Leftovers
Ability: Electric Surge
Tera Type: Ground
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Chilly Reception
- Slack Off
- Foul Play
- Thunder Wave
This is the guy my team revolves around. I chose Slowking because it is the only thing in the game that learns Chilly Reception, which is essential for supporting Iron Bundle. For an attack, I chose Foul Play to take advantage of heavy attackers like Orichalcum Pulse Ceruledge.
Santy Clause (Iron Bundle) @ Light Clay
Ability: Quark Drive
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Aurora Veil
- Hydro Pump
- Freeze-Dry
- U-turn
Usually the first thing I switch to after Slowking has set the stage is Iron Bundle. Quark Drive makes it the ultimate speedster, giving it the chance to set up Aurora Veil with Slowking’s snow. From there, I can begin attacking safely from behind my screens or pivot to another ally.
Laminator (Dragapult) @ Heavy-Duty Boots
Ability: Hadron Engine
Tera Type: Dragon
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Draco Meteor
- Shadow Ball
- Thunderbolt
Dragapult was my preferred choice for an offensive terrain setter due to its blistering speed and specially offensive nature. Hadron Engine is great for boosting his power, and with its great speed letting it outpace nearly the entire meta game, Dragapult is able to force a lot of switches, giving him a chance to use U-turn and bring in an ally to make use of Electric Terrain. For the attacks, I chose Dragapult’s STABS alongside Thunderbolt, as it is powered up by the terrain.
Baxter (Baxcalibur) @ Life Orb
Ability: Surge Surfer
Tera Type: Ice
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Glaive Rush
- Icicle Spear
- Ice Shard
Baxter is my favorite. With Surge Surfer active, I don’t even need a Jolly Nature to out speed everything, so apart from his ability, I can focus entirely on power. For his moves, I chose Swords Dance, dual STABs, and Ice shard because I wanted to get as much power as I could out of Baxter’s main attacks, Glaive Rush and Icicle Spear, while maintaining speed control outside of Electric Terrain by use of priority. As a bonus, he gains 50% Defense from snow, so he is harder to revenge kill.
Arms (Iron Valiant) @ Magnet
Ability: Transistor
Tera Type: Electric
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Thunder Punch
- Close Combat
- Ice Punch
- Swords Dance
Iron Valiant fights with the element of surprise. Originally, this slot was filled by Transistor Pawmot, who I favored for the ability to nuke any non-Ground types it came into contact with under Electric Terrain. However, Ground types exist, and they are what my opponent will always switch to if they suspect an electric nuke. However, Transistor is not the most likely thing to be seen on Iron Valiant, and even without the STAB, it’s Thunder Punches still hit incredibly hard. I chose Iron Valiant for the role for its strong Attack and Speed stats, and its ability to complete BoltBeam coverage, for the instances in which my opponent realizes they need to use Ground Types.
Midknight (Corviknight) (M) @ Leftovers
Ability: Volt Absorb
Shiny: Yes
Tera Type: Flying
EVs: 252 HP / 168 Def / 88 SpD
Impish Nature
- Defog
- U-turn
- Roost
- Body Press
Corviknight is the team’s defensive backbone. Volt Absorb provides him the ability to easily take Electric type attack from opponents who want to mooch off of my terrain. The team also desperately needed a switch in for Toxics and Earthquakes, as well as hazard control, all of which Corviknight accoplishes easily.
My greatest problem with this team is setting up against offensive teams. I was wondering if Cyclizar would make a good team member for safer pivoting. Any suggestions on different movesets or who to replace (except for Baxter) is greatly appreciated, as I am somewhat new to Gen 9 (but then again, Gen 9 is new to everyone). Thank you.
Here is the PokePaste
Big Dummy (Slowking) @ Leftovers
Ability: Electric Surge
Tera Type: Ground
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Chilly Reception
- Slack Off
- Foul Play
- Thunder Wave
This is the guy my team revolves around. I chose Slowking because it is the only thing in the game that learns Chilly Reception, which is essential for supporting Iron Bundle. For an attack, I chose Foul Play to take advantage of heavy attackers like Orichalcum Pulse Ceruledge.

Santy Clause (Iron Bundle) @ Light Clay
Ability: Quark Drive
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Aurora Veil
- Hydro Pump
- Freeze-Dry
- U-turn
Usually the first thing I switch to after Slowking has set the stage is Iron Bundle. Quark Drive makes it the ultimate speedster, giving it the chance to set up Aurora Veil with Slowking’s snow. From there, I can begin attacking safely from behind my screens or pivot to another ally.

Laminator (Dragapult) @ Heavy-Duty Boots
Ability: Hadron Engine
Tera Type: Dragon
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Draco Meteor
- Shadow Ball
- Thunderbolt
Dragapult was my preferred choice for an offensive terrain setter due to its blistering speed and specially offensive nature. Hadron Engine is great for boosting his power, and with its great speed letting it outpace nearly the entire meta game, Dragapult is able to force a lot of switches, giving him a chance to use U-turn and bring in an ally to make use of Electric Terrain. For the attacks, I chose Dragapult’s STABS alongside Thunderbolt, as it is powered up by the terrain.

Baxter (Baxcalibur) @ Life Orb
Ability: Surge Surfer
Tera Type: Ice
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Glaive Rush
- Icicle Spear
- Ice Shard
Baxter is my favorite. With Surge Surfer active, I don’t even need a Jolly Nature to out speed everything, so apart from his ability, I can focus entirely on power. For his moves, I chose Swords Dance, dual STABs, and Ice shard because I wanted to get as much power as I could out of Baxter’s main attacks, Glaive Rush and Icicle Spear, while maintaining speed control outside of Electric Terrain by use of priority. As a bonus, he gains 50% Defense from snow, so he is harder to revenge kill.

Arms (Iron Valiant) @ Magnet
Ability: Transistor
Tera Type: Electric
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Thunder Punch
- Close Combat
- Ice Punch
- Swords Dance
Iron Valiant fights with the element of surprise. Originally, this slot was filled by Transistor Pawmot, who I favored for the ability to nuke any non-Ground types it came into contact with under Electric Terrain. However, Ground types exist, and they are what my opponent will always switch to if they suspect an electric nuke. However, Transistor is not the most likely thing to be seen on Iron Valiant, and even without the STAB, it’s Thunder Punches still hit incredibly hard. I chose Iron Valiant for the role for its strong Attack and Speed stats, and its ability to complete BoltBeam coverage, for the instances in which my opponent realizes they need to use Ground Types.


Midknight (Corviknight) (M) @ Leftovers
Ability: Volt Absorb
Shiny: Yes
Tera Type: Flying
EVs: 252 HP / 168 Def / 88 SpD
Impish Nature
- Defog
- U-turn
- Roost
- Body Press
Corviknight is the team’s defensive backbone. Volt Absorb provides him the ability to easily take Electric type attack from opponents who want to mooch off of my terrain. The team also desperately needed a switch in for Toxics and Earthquakes, as well as hazard control, all of which Corviknight accoplishes easily.
My greatest problem with this team is setting up against offensive teams. I was wondering if Cyclizar would make a good team member for safer pivoting. Any suggestions on different movesets or who to replace (except for Baxter) is greatly appreciated, as I am somewhat new to Gen 9 (but then again, Gen 9 is new to everyone). Thank you.
Here is the PokePaste