Metagame AAA Ubers

Glory

There’s a star in her eyes
is a Contributor to Smogon
AAA Ubers Hub
What is AAA Ubers?
AAA Ubers is a "mashup" of Almost Any Ability, where the power level is higher -- threats like Arceus-Fairy and Miraidon roam free!

Sample sets:
:sv/Ting-Lu:
Ting-Lu @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Def / 4 SpD
- Protect
- Spikes / Stealth Rock
- Earthquake / Ruination
- Whirlwind / Ruination

Ting-Lu serves as a stellar defensive option, with amazing bulk and its entry hazards being especially important for teams with the lack of good hazard control options the tier has.

:sv/arceus-fairy:
Arceus-Fairy @ Pixie Plate
Ability: Pixilate
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Swords Dance
- Extreme Speed
- Earthquake
- Recover
-ate Speed is a terrifying combo and FairyCeus is here to take advantage of that. With Swords Dance in its disposal, it shreds through offensive teams like butter and is a terrifying late-game cleaner.

:sv/arceus-water:
Arceus-Water @ Splash Plate
Ability: Ice Scales
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Judgement
- Thunder Wave / Will-O-Wisp
- Recover
Ice Scales WaterCeus checks a variety of checks like Dragon's Maw Eternatus and Calm Mind Flutter Mane while being a decent Stealth Rock setter.

Banlist:
:Calyrex-Shadow: Calyrex-Shadow
:slaking: Slaking
Arena Trap, Comatose, Contrary, Gorilla Tactics, Huge Power, Illusion, Imposter, Innards Out, Magnet Pull, Moody, Neutralizing Gas, Parental Bond, Pure Power, Shadow Tag, Simple, Stakeout, Speed Boost, Water Bubble, Wonder Guard
Baton Pass

Standard OMs, Sleep Move Clause, !Obtainable Abilities, Terastal Clause

Codes:
/challenge [Gen 9] Anything Goes@@@Standard OMs,Sleep Moves Clause,!Obtainable Abilities,Terastal Clause,-Arena Trap,-Comatose,-Contrary,-Gorilla Tactics,-Huge Power,-Illusion,-Imposter, -Innards Out,-Magnet Pull,-Moody,-Neutralizing Gas,-Parental Bond,-Pure Power,-Shadow Tag,-Simple,-Stakeout,-Speed Boost,-Water Bubble,-Wonder Guard,-Calyrex-Shadow,-Baton Pass,-Slaking
/tour new [Gen 9] Anything Goes,elim,,,[Gen 9] Ubers AAA
/tour rules Standard OMs,Sleep Moves Clause,!Obtainable Abilities,Terastal Clause,-Arena Trap,-Comatose,-Contrary,-Gorilla Tactics,-Huge Power,-Illusion,-Imposter, -Innards Out,-Magnet Pull,-Moody,-Neutralizing Gas,-Parental Bond,-Pure Power,-Shadow Tag,-Simple,-Stakeout,-Speed Boost,-Water Bubble,-Wonder Guard,-Calyrex-Shadow,-Baton Pass,-Slaking
/tour autostart 7
/tour autodq 4

Council:
:honchkrow: LordBox :honchkrow:
:kyogre-primal: Chessking345 :kyogre-primal:
:dialga: DeepFriedMagikarp :dialga:
:marshadow: Glory :marshadow:
TBD
TBD
 
Last edited:
meow ^_^

:3catLordBoxKinetic
SlakingBANBANBAN

Slaking has been banned from AAA Ubers! With an absurd statspread, STAB Facade which went hand in hand with Poison Heal, and Bulk Up to make it even harder to take down while making it harder to switch into, Slaking has proven to be banworthy and overcentralizing in both games and discussion.
 
AAA Ubers Survey Results!


1724218186862.png

Average Score: 3.64285714

Magnet Pull got the second lowest score of this survey. Trapping is inherently uncompetitive and problematic so it's not unexpected that it got such a low score.

1724218315939.png

Average Score: 1.92857143

By far the lowest score of the survey! Last Respects appears to be unhealthy to most of the playerbase with its cheese potential.

1724218338642.png

Average Score: 5.14285714

With a pretty average score, Unburden seems to be viewed as neither particularly healthy nor unhealthy.

1724218353382.png

Average Score: 5.571428571

Pretty diverse spread of responses we got. Average points towards Poison Heal being more healthy than unhealthy, but not by much.

1724218370077.png

Average Score: 4.642857143

Good as Gold leans towards the unhealthier end. With a limited amount of removal in the tier, its no surprise that the ability that shuts off Defog will be more commonly viewed as unhealthy than healthy.

1724218378541.png

Average Score: 6.285714286

Magic Bounce on the other hand leans more towards the healthier end. With the amount of factors that dissuade hazard removal, not letting them get up in the first place appears to be the best solution.

Other concerns: Deoxys-Attack (2) - Deo-A is the mixed attacker atm, with its ability to "ignore" FurScales by hitting on the opposite end of the spectrum. While it wasn't mention that many times, the council will be watching it closely.
Stakeout (1) - Not much reason to see this being freed since it makes threats even harder to switch into, especially since almost anything can use this.
Regigigas (1) - Similar to Slaking, Regigigas has monstrous stats and amazing synergy with STAB Facade + Poison Heal. Without any form of setup, however, it doesn't appear to have as much of an effect as Slaking did. We will be keeping our eyes on it, however.
Spikes (1) - The lack of good hazard control does have the potential of making entry hazards potentially broken. However, the council would prefer to look at the abilities pushing entry hazards over the edge than the moves themselves.
Substitute (1) -


We then had a vote~

meow ^_^catLordBoxKineticGloryDeepFriedMagikarpResult
Last RespectsDNBBANDNBDNBABS1-3-1 DNB
Magnet PullBANBANBANBANBAN5-0-0 BAN

Magnet Pull has been banned from AAA Ubers; Last Respects remains free!

:magnezone: Yeah. Trapping is dumb.

:basculegion: :houndstone: Last Respects on the other end.... With more meta developments undergoing, natural answers to Last Respects has started popping out (Regigigas, Arceus-N) while the users tend to not hit hard enough to make them overbearing. We still will be keeping a close eye on Last Respects, however.

You may have noticed that we've added Glory and DeepFriedMagikarp to the council! They've been excellent discussion sparkers and are active builders and players, so give them a warm welcome to the council!
 

Check out my post above with team dumps and brief explanations! In this post, I will be covering my opinions on the AAA Ubers Metagame. This post has been influenced by Nat who has shown me the ropes throughout the tour and by Racool's paragraph here which breaks down his thoughts on the meta.

AAA Ubers Metagame thoughts:

I'll preface this by saying that AAA Ubers is pretty centralised around a few key Pokemon and abilities. I don't this solely due to dexxit or a smaller dex, though they do play a role. I'm envisioning what a full dex version of this meta looks like and frankly, it would have a lot of the same faces with similar sets. The biggest upside of a full dex (or hell, even a Gen 8) version of this metagame is that Yveltal would be freed. But there's a catch. Even though Yveltal checks Deo-A decently well and provides additional counterplay to Necrozma Dusk Mane, every team is forced to run an answer to Triage Oblivion Wing sets.

This leads me to my main point: I think that the metagame would be inevitably centralized around a specific threat since there are so many more offensive abilities compared to defensive ones. Gen 9 bumps up this level of power creep since abilities strong like Protean and Libero are legal (albeit nerfed), and with 1 ability Clause, we can't double up on furscales for defense. The dex cuts rob any additional Pokemon that can plug gaps in the builder/meta like what Corv, Mandi and Ting-Lu do.

I'll start with the big three that Racool mentioned: NDM, Miraidon and Deoxys-Attack. I think Miraidon is annoying but manageable. Necrozma Dusk Mane, in my mind, is teetering on being broken but I think we have the tools to keep it at bay. Finally, I think Deo-A should be looked at.

:pmd/miraidon:

Miraidon sort of forces a Ground-type on every team because you need to block Volt Switch. However, I do think for a Ubers metagame this is an adequate concession to make given that there are multiple viable ground types in the metagame like Groudon, Arceus-Ground, and even Ting-Lu that can stomach hits whilst still volt-blocking + serve a niche beyond Miraidon gatekeeping. Specs Hadron Draco hits incredibly hard, but there are midground in Fairy-types and certain Ice Scales Arceus Formes that can help alleviate the guessing games. I can see why people would find this thing broken, but I'm fine with it right now.

:pmd/necrozma-dusk-mane:

Necrozma Dusk Mane IMO is a lot more polarising mon. I think this Pokemon forces you to be more careful with your fur coat users than Miraidon is with Ice Scales users. NDM has 2 moldy moves with superb coverage in this metagame. A lot of conventional answers like Ho-Oh and Fur Coat Waterceus don't like Photon Geyser and I'm sure this goes the other way around for Sunsteel Strike into dark-types. This is also compounded by the abilities NDM can run like Tinted Lens, SOR, Adaptability, FurScales, Earth Eater, and Well-Baked Body which all further complicate responding to it. I think Ability Shield is an underrated item in this metagame especially on a Pokemon like Corviknight that can be flexible with its item slot. Additionally, I've been seeing comps respond to NDM with techs like Wisp WaterCeus, more physically defensive-inclined grounds, Mandibuzz, and Arceus-Dark. All of these mons check other prominent threats while still providing outs vs NDM.

The thing that's pushing me over the line with NDM is that it's always ahead of the curve. It's far easier to make adjustments to NDM to get ahead of the meta than it is to adjust your team to be sturdier vs NDM.

:pmd/Deoxys-attack:

Deoxys-Attack barely has any switch-ins and the best response I could fine that doesn't burn Ice Scales or an Arceus slot is Regen Vest Magearna. Even then, Protean Low Kick sets annoy the crap out of that mon. Similar story on the offensive end. Either you're staring down Mixed Attacking Protean which can overwhelm a lot of traditional offensive answers like other Regenvest mons, or you;re staring down Psysurge Deo-A which shuts down Rayquaza and E-Killer revenge killing attempts. Deo-A has paper thin defenses which means if you do connect, it's going down. However, I'm not a fan of the way I have to tip-toe around it both in-builder and mid-game. If NDM is XY Xerneas, then Deo-A is more akin to SS Ubers Calyrex. Like yeah, it could be technically balanced, but I'm not a fan of it lol.

Other stuff
I have plans to explore this meta a little more post-AAPL. There are so many awesome poison heal mons and I want to build with all of them. Likewise, I saw some cool Orichalcum mons while prepping. I have an entire box of whacky AAA mons I want to spam the living daylights out of in friendlies or room tours.

:pmd/Arceus:

Before I list off random stuff, I gotta praise the lawd. Racool mentioned that this is the 2nd best mon. I agree, but I would also argue that Arceus is the best collection of Pokemon in this tier. I would say that having an Arceus is about par with having a FurScales mon on your team. FurScales is a lot broader so it edges Arceus out, but the gap between the two isn't all that much (esp considering you can get away without FurScales for some HO teams - and most of those teams end up having Pixie-killer).

I think the viable Arceuses here are Normal, Fairy, Ghost, Ground, Water, and Dark. I think Fire may have a niche thanks to Orichalchum (which I hope to test) and I'd like to explore Steel sometime to see what's popping. Other than that, the other Arceus forms are outcompeted by a fellow Uber or just suck (Bug/Ice). A lot of the Arceus forms can pull double duty as both an offensive mon and a utility mon which makes it exceptional in patching up holes while not being completely passive -, for example, WaterCeus is incredible versus Rayquaza.

Playing vs some of the less defensively inclined Arceuses is also a gamble. Arceus-Ghost and Arceus-Dark e.g. can easily slot Magic Bounce or Prankster and that has a completely different pool of answers than a FurScale CM'ing Arceus. From Week 2 onward, I tried proofing vs Magic Bounce Arceus by changing the way I play and running techs like Dragon Tail RegenAV Dialga and Psych Up Ho-Oh. Imprison CM Arceus was also a cool tech I saw in some games. I assume Mold Breaker + status could work for teams that can afford to slot it which conveniently nails any random GaG sets as well.

:pmd/rayquaza:

This and Fairy + Normal E-Killer are the tetrarchy that rules over AAA Ubers priority. Bring a gameplan vs these, especially Rayquaza (have a back-up to Corv!).

:pmd/calyrex-ice: :pmd/Kyurem-Black:

I think these Pokemon are surprisingly good despite NDM being king in the metagame. Coincidentally, they both have ways to 2HKO or OHKO NDM after setup. Caly OHKOs offensive NDM at +2, while Loaded Dice Technician KyuB can 2HKO at +1.

:pmd/lunala: :pmd/Necrozma-Dawn-Wings:

These two hit hard and have a ton of different sets. Unburden and Hadron engine are perhaps two of the scariest and have completely different modus operandi meaning that you'll have to improvise against these two. Doesn't help both get Psychic + Ghost moldy moves on top of it.

:pmd/eternatus:

Lots of special attackers I could shout out, but Eternatus is a pretty cool one in this metagame thanks to its blistering speed. Plus it has a pretty diverse pool of moves, sets, and abilities it can choose from. Unburden was a cool set to try out, but Dragon Maw, Beads and MGLO all have their perks as well. Scales is also a nice soft-check to a lot of stuff provided it has the right 4 moves.
 
Two teams I used in AAAPL are in the post thread here.
Built these teams when the tier first started gaining traction I think around when it was voted to be included. Idt any of these that are still legal following MagPull ban are like any good in the meta but dumping them for completion.

:miraidon::gliscor::eternatus::magearna::arceus::necrozma-dusk-mane: - GaG Arc Stack
Initial thought was removal is even worse in Ubers and so stack seems strong and so does superman. Vanilla Gliscor was definitely solid back then, FC Etern is pretty terrible, GaG Arc is probably still fine now.

:clodsire::miraidon::lugia::necrozma-dusk-mane::arceus::annihilape: - Misty Clod V1
Poison Heal is big, Hadron Mirai is big, so Misty Surge has to be useable. Clod is like the only Ground with recovery that can also run Extender. Own Mirai helps control Misty turns against PH. Lugia is actually awful here but I was looking for a flying PH that doesnt stack Grounds. Both setup guys also like Misty denying burns.

:miraidon::kyurem-white::lunala::arceus-steel::gliscor::garganacl: - Mirai + MGLO KyuW
Another mostly superman build. Idea is Mirai forces in Grounds for KyuW to take advantage of. Lunala only hazard weak mon to eliminate NDM/Solg and can trick itself boots. Levi Steelceus is definitely cool by being hazard resilient Arc but unfortunately unlike EE loses to Smack Down. Garg decent mon, will go into details later.

:arceus-ground::kyurem-black::necrozma-dusk-mane::corviknight::giratina-origin::zacian: - MPull Groundy + MG KyuB
Groundceus cool trapper since it can't be Volt Switched on, drawback is you can't trap Corv or EE Steels but idt anyone ran that back then. KyuB good partner to take advantage of steels trapped and Corv not being a check. However this was a bad Kyub set, along with other bad sets like the Girao. This also was around when I started using corv more because its pretty decent.

:flutter-mane::corviknight::arceus-steel::necrozma-dusk-mane::miraidon::groudon: - Flare Flutter Triple Steel
Flare Flutter was a very good set in BH so I wanted to see if it works here. Originally was shadow ball but that turned out to be bad, CM is still outdated as evident later. Regen Mirai is like a pretend Ray and Kyogre check. Triple Steel was weird, Shell Corv is useful to dodge trapping. WASP Steelceus is funny af when it works.

:arceus::necrozma-dawn-wings::solgaleo::giratina::corviknight::garganacl: - PH Arc + MPull NDW
PH Arc was looking cool and DTail last sounded promising to anti phaze. NDW also looked cool as a trapper as it had more power than Lunala and has big Prismatic Laser to OHKO Gigas.

:arceus-fairy::necrozma-dawn-wings::solgaleo::giratina::skarmory::miraidon: - Bounce Double Dance Fairyceus
Very similar structure but with double dance Fairyceus instead with NDW still trapping steels. Charge Beam Mirai is terrible do not use.

:kingambit::necrozma-dusk-mane::mandibuzz::corviknight::flutter-mane::miraidon: - Double Dark
Gambit is cool to check NDM and Gigas and friends. Chople lets it lure low kick Deo. MG Barb Mandi was some cook but I wanted to not take Rocks even if NDM Knocked so here we are. This still had bad Flare Flutter.

:raging-bolt::deoxys-attack::arceus-fairy::necrozma-dusk-mane::kingambit::giratina: - Raging Bolt
Unlike Miraidon, Raging Bolt gets the important Rising Voltage giving it way more power, absolutely mandating Grounds as even the bulkiest Scales get 2HKOed.

:kyurem-black::deoxys-attack::rayquaza::arceus-ghost::annihilape::regigigas: - Scarf Ape HO
Attempted to build around Scarf MPull Ape to guarantee eliminate most Steels with Final Gambit, but changed to Regen after MPull got banned. Then stuck on some standard looking offensive mons, with notably the SubEndeavor KyuB.
Built these teams after tour started, either using an idea a teammate wanted or something I wanted to mess around with. These teams are all probably somewhat viable unless stated otherwise as they are relatively up to date.

:corviknight::eternatus::necrozma-dusk-mane::lunala::kyogre::arceus-fairy: - AS Corv + MG Etern
We wanted an Ability Shield Bouncer so Corv was a very natural idea. Wanted a poison in case of Debris so went with two ideas. MG Etern is probably not very good compared to even stronger sets like DMaw. 3A Pixiceus first appearance here.

:corviknight::clodsire::necrozma-dusk-mane::ho-oh::mandibuzz::miraidon: - AS Corv + Scales Clod
The other viable Poison was Clod. Steely Spirit NDM is funny when people were using Darks to check it because it just straight up OHKOs I believe. Adamant might be a throw though think you want to outspeed Mirai even with a Clod.

:miraidon::cinderace::groudon::kingambit::necrozma-dusk-mane::arceus-fairy: - Boots Mirai Ace
Alternatively to AS Bounce there is Cinderace who has Court Change, and OPulse is also legal so it has that going for it. Running Boots gives up a good amount of power though mainly against bulky resists or FCs.

:ho-oh::kingambit::arceus-electric::necrozma-dusk-mane::regigigas::lunala: - OPulse Ho-Oh
OPulse has to be really good and Ho-Oh has to be the best abuser. Gambit is on there for some reason and then Eleceus to check Ho-Oh? The rest of the team is some highly suspicious stuff though like what is Scarf Bounce Lunala LOL.

:ho-oh::flutter-mane::clodsire::necrozma-dusk-mane::arceus-steel::miraidon: - Imprison MG Ho-Oh
Ho-Oh gets a very funny move Imprison which denies Recovery from stuff like Arceus and if you are fast enough counter other Ho-Oh. TWave Hex Flutter is so much better than CM because it actually lets you power up your own Hex and you don't get good CM opportunities anyways.

:ho-oh::flutter-mane::necrozma-dusk-mane::corviknight::arceus-water::groudon: - Imprison VA Ho-Oh
Same idea with Imprison, but Volt Absorb lets it act as a DeoA and Mirai check, two big threats. Kee Berry is there because its a bit more consistent than Bright Powder on the mon that is getting Knocked almost always.

:clodsire::miraidon::rayquaza::necrozma-dusk-mane::arceus-ghost::giratina-origin: - Misty Offense
I wanted to retry the Misty Surge idea but using it for more offensive purposes to facilitate physical setup. PH Ray was again just because I wanted a PH Flying type but in reality should probably just drop the PH.

:necrozma-dusk-mane::orthworm::arceus-fairy::regigigas::giratina-origin::deoxys-attack: - Orthworm
Shed Tail is legal so have to try that, and Orthworm also has enough defenses to try to double as a Gigas/NDM check with IDBP and can spike too.
These are mostly some interesting less mainline sets. I think theres quite a lot of room for creativity in this tier including for lower BST mons.
:garganacl:
Garganacl @ Any Item
Ability: Fur Coat
Tera Type: Rock
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Salt Cure
- Recover
- Iron Defense / Curse
- Body Press / Stealth Rock / Block

Garg has big bulk and recovery and broken Salt Cure. Its a bit passive sometimes but has enough tools to get by. Can check some pretty big threats like Gigas and Ray.

:flutter-mane:
Flutter Mane @ Flame Orb
Ability: Flare Boost
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder Wave
- Pain Split
- Moonblast
- Hex

Actually pretty decent as long as you don't load into like a hard counter like Scales Ho-Oh. Can spread Para and also be very annoying to deal with especially if opponent Scales is a special attacker like Arc. Hex is deceptively strong when boosted. Would recommend pairing with something that can status Groundceus. Can probably also consider alternate ability item combinations as Burn tick and hazard chip can be deadly in certain matchups.

:kingambit:
Kingambit @ Shuca Berry / Occa Berry / Heavy-Duty Boots
Ability: Regenerator
Tera Type: Dark
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Foul Play
- Thunder Wave
- Stealth Rock
- Sucker Punch / Metal Burst

Some other options include SD Iron Head to give a bit more offensive presence. Gambit is good, it checks NDM with Foul Play, checks Gigas, can provide Sucker Punch, can check select Ray sets.

:raging-bolt:
Raging Bolt @ Choice Specs
Ability: Hadron Engine
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 20 Atk
- Rising Voltage
- Draco Meteor
- Thunderclap
- Volt Switch

252+ SpA Choice Specs Hadron Engine Raging Bolt Rising Voltage (140 BP) vs. 252 HP / 252+ SpD Ice Scales Solgaleo in Electric Terrain: 263-310 (55 - 64.8%) -- guaranteed 2HKO
252+ SpA Choice Specs Hadron Engine Raging Bolt Draco Meteor vs. 252 HP / 252+ SpD Groudon: 373-441 (92.3 - 109.1%) -- 56.3% chance to OHKO

:kyurem-black:
Kyurem-Black @ Loaded Dice
Ability: Technician
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 29 HP
- Dragon Dance
- Icicle Spear
- Endeavor
- Substitute

Can be 8 HP evs instead of lowered IVs. I want to say this is the best kyub set. Scale Shot can be useful for like times when DD can't be pulled off and against Kyogre or smth but overall SubEndeavor is able to guarantee certain trades.

:arceus-fairy:
Arceus-Fairy @ Pixie Plate
Ability: Pixilate
Tera Type: Fairy
EVs: 88 HP / 252 Atk / 168 Spe
Adamant Nature
- Swords Dance
- Extreme Speed
- Earthquake
- Supercell Slam

Bricks very hard into neutral FC Arc formes, but EQ destroys non ground-immune NDM and Supercell catches hooh and corv. Speed outspeeds max Ray.

:cinderace:
Cinderace @ Heavy-Duty Boots
Ability: Orichalcum Pulse
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Pyro Ball
- Court Change
- Sucker Punch

With the amount of webs people are running this has to not be bad. Sucker is also nice to picking off threats, though SD is an option somewhere.

:giratina-origin:
Giratina-Origin @ Griseous Core
Ability: Prankster
Tera Type: Ghost
EVs: 104 HP / 252 Atk / 152 Spe
Adamant Nature
- Defog
- Destiny Bond
- Dragon Tail
- Poltergeist

I don't think this is by any means the best set and there are probably lots of optimizations but Prank Tina can be a very decent glue to teams as an emergency catch all. Prank Defog can provide clutch removal. DTail in conjunction also lets it phaze out stuff that are planning to dodge Dbond. With max atk and Core boost it also hits rather hard. Other options to consider are Sneak Draco and TWave/Wisp

:orthworm:
Orthworm @ Shuca Berry
Ability: Regenerator
Tera Type: Steel
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Shed Tail
- Iron Defense
- Body Press
- Spikes

Worm.

:arceus-electric:
Arceus-Electric @ Zap Plate
Ability: Fur Coat
Tera Type: Electric
EVs: 252 HP / 160 Def / 96 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Ice Beam
- Recover
- Calm Mind

Just a generic CM Arc set but Eleceus is pretty underrated. Checks Ray checks Photonless NDM checks Gigas as it can't be paraed. BoltBeam is annoying to switch into and in CM wars Bolt has a bit more PP and nice para chance compared to judgment.

:toedscruel:
People need to start consider running this on Ribombee. Theres like no faster Taunt outside of Miraidon which isn't the most common and doesn't want to eat Moonblast anyways. Thus sash guaranteeds Webs go up anyways and it frees up Moldy for an offensive teammate which is pretty valuable. Also opponent might be confused when they see no Moldy announced and try to go to their Bouncer only for webs to be set anyways.
This tier was very cool and fun to pick up build and play. It has some centralization but I don't think its as bad as people make it out to be. There are centralizing threats as with all tiers especially Ubers based ones but majority are handleable with a diverse enough pool of answers, and there is a deep pool of underexplored nicher mons/sets that can fulfill viable roles. Kind of a shame that its probably going to be dead until next AAAPL rolls around because I think there is a lot of development potential as a balanced and competitive meta that looks nothing like regular AAA.

Tiering-wise I think the main standouts are obviously DeoA, NDM, Mirai, and FurScales.
DeoA is so strong and fast but in practice its a lot easier to deny progress than on paper. With Protean proc its rk and 2HKO potential is immense but because of new Protean it feels highly prediction reliant for a Life Orb recoil taking mon and if hazards can be maintained its ability to come in multiple times is severely limited. There are also several harder checks and soft checks available on top of some revenge-killing methods despite type changes. Could maybe be looked at later on but I think its fine rn.
NDM is like really really good and splashable and should probably be on most teams with how it can pick an ability and spread to fit any role. Offensive ones are the main questionable ones but it has a few issues. 77 is really slow and if you want to run boosting ability boosting item DD sets you need to give up Adamant if you want to outspeed Mirai at +1, and sets like Unburden give up a lot of power and are risking stuff like Foul Play and Wisp. Without 3A its also never going to be threatening enough to teams with proper countermeasures due to limited coverage and so you have to drop the defensive utility and without any defensive evs or ability its bulk is actually not that great in this tier and combined with the speed makes managing the health important. It does get to pick and choose a lot of its checks with its specific set which is kind of nuts but it also forfeits a significant number of different matchups and people slap on several soft checks to it anyways on teams.
Mirai is something I actually think should be removed. Hadron gives it so much raw power without any other investment and with the Speed tier it practically forces SpD Grounds or Volt Absorbs on teams and these mons while still fine individually are still mostly run for this specific mon. Boots EDrift Draco Volt U-turn with maybe Taunt slashed somewhere is a very basic set that is consistently threatening and warping. Unlike the other two mons above the checks to this are a lot more linear and specific and I personally don't think its healthy. Utility Mirai sets are kind of cool to check some stuff but is nothing valuable to the tier, esp when compared to like NDM.
FurScales setup is kind of nuts but the abilities also hold the meta together so like what are you going to do. Maybe there will be innovation for counterplay in the future. Setup in general as well is kinda of crazy when power level is really naturally high so stuff like Unaware become less appealing and there is nothing like Imposter to hold them back lol.
In terms of any potential unbans the only one I would like to see considered is Gorilla Tactics. We already have strong boosting abilities like OriPulse and SoR, and the bulk of the tier's current physical attackers are generally setup based. It could add some more offensive variety which idk if its a good thing here but if its not broken it probably shouldn't be on the banlist.
Also Clas PLEASE link the AAAUbers post in post 2 thanks.
 
Last edited:
gm im not late at all

AAA Ubers Survey Results!
we had 9 responses this time; a shame we couldnt get more, but 9 is a sufficient number.

1730289662669.png

Average: 6.555555556

Pretty high number! Goes without saying that most players think that the tier is in a pretty good state right now.

1730289751532.png


Average: 7.333333333


Same as above; most people do enjoy the meta right now so thats great.

1730289809080.png


Average: 5.222222222

A low score compared to the most of the other elements the survey had, Miraidon has been under fire as a threat who basically mandates a Ground-type on every team, commonly with Ice Scales.


1730289917540.png


Average: 4.666666667


The lowest score in the survey, Deoxys-A has been a threat for a long time coming with its pressuring mixed capabilities and good coverage, taking advantage of how many walls in the tier tend to be one-sided in their walling capabilities and smacking threats that can oppose its mixed coverage with Protean-boosted super effective moves.


1730290173122.png


ndm: 6.888888889


A pretty average score compared to the other elements, Necrozma-DM provides a great blend of defense and offense at the same time. However, its signature moves are what makes it controversial, with Sunsteel Strike and Photon Geyser bypassing Fur Coat and Unaware, allowing setup variants to quickly spiral out of control.

1730290341724.png
1730290360085.png


Fur Coat Average: 7.111111111
Ice Scales Average: 7.777777778

Grouping these two together, while some do think that FurScales pushes bulky setup users like Calm Mind + Fur Coat Arceus formes over the limit, many think that FurScales is a healthy element necessary for the tier due to the higher power level.
1730290476687.png


Average: 7

Magic Bounce is certainly a controversial ability, as seen by the extreme range of values. Many do think that it is unhealthy that attempting to make progress can be punished with just a switch, especially with how versatile Magic Bounce is, making it hard to expect who the Magic Bounce user is, if there even is a user on the opposing team. Nevertheless, its high score shows that most players think that it is a healthy element for the tier.



1730290740304.png


Average: 5.666666667

The third lowest score in the survey, Toxic Debris has been noted as unhealthy with the lack of good Poison-types in the tier - only Eternatus makes the cut as a viable Poison-type. Toxic Debris allows the user to punish the opposing team without notice, and with the offensive nature of the tier allowing poison to limit the offensive capabilities of many threats, it shouldnt come as a surprise that Toxic Debris received a pretty low score.

1730291118928.png


Average: 7.333333333

A pretty high score, Lunala takes advantage of its high Special Attack and Moongeist Beam to bypass Ice Scales and serve as a potent wallbreaker. Its high score that show that most think it is healthy for the tier, however.


1730291211733.png


With a 66.7% support rate, the council definitely had to vote on it... if the very competent TL actually remembered about it....


Other comments!

> Free Gorilla Tactics,
no

> species clause
:pmd/frigibax:

With that said, the council decided to have a vote:


catGloryDFMLordBoxResult
MiraidonBANDNBBANDNB2-2-0 DNB
Deoxys-ABANDNBDNBDNB1-3-0 DNB
Toxic DebrisABSDNBBANDNB1-1-2 DNB


In other news:

Kinetic has stepped down from the Council! We thank you for your service and wish you the best for your future endeavors.


We are accepting Sample Team submissions! We will be looking through the Post-AAAPL thread for teams, but feel free to post them here to submit your team!

A VR is on the way! Now that AAAPL is over, we have a rough gauge of what mons are good and where they stand.

the nac vote will be out as soon if we have enough agreements and when we have the votes.
 
Last edited:
update on the nac vote:


catLordBoxGloryDFMChessking
NACImplementDo Not ImplementImplementImplementDo Not Implement3-2-0 Implement


No Ability Clause has been implemented in AAA Ubers!

You may notice that we've gone back to 5 council members; we've invited Chessking345 to the council! Their insight and passion for the tier will be undoubtedly important for future tiering.
 
So when are we banning Magic Bounce ? CM Idef Bounce Arceus has shown to be pretty ridiculous in AAAPL ; but Arceus is not the only mon that can potentially do that (NDW, Magearna, CP Etern/Lunala/Solgaleo). This is without considering the unhealthy aspect of hazards mindgames allowed by Magic Bounce - which makes me think Good As Gold should also be banned, behaving basically the same as Bounce in terms of allowing powerful cheesy sets.
 
Back
Top