Tournament AAAPL III - Information and Adminstrative Decisions

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Welcome to the third ever Almost Any Ability Premier League!
Roster | Schedule | Standings (Records) | Replays​

Overview

Teams - Managers
:ursaluna-bloodmoon: The Ursa Train - Kinetic and Betticus IV :ursaluna-bloodmoon:
:charizard: The Charming Charizzards - Atha and ghostlike :charizard:
:linoone-galar: The Looming Lioones - GhastlyPixie and Yoko :linoone-galar:
:dhelmise: The Dave Dhelmises - dhelmise and Dave :dhelmise:
:rayquaza-mega: The Radiant Rayquazas - Glory and Swas :Rayquaza-mega:
:psyduck: The Psycho Psyducks - Chessking345 and SpaceSpeakers :Psyduck:

How this works
There are 6 teams this year. Each team will have 8 players and at least 3 subs. The players are bought using the 100k credits that managers receive during the auction. Managers and co-managers will be allowed to purchase themselves as players for their team at a fixed price of 12k. The managers must inform the hosts (UT and Rex) of all self purchases before the beginning of the auction. Teams can win their matchup every week by winning 4 of the 6 matches that their players have to play.​
It is recommended to play all games on SmogTours in the most current version of the format corresponding to those listed above. Games can be played on the Pokemon Showdown main server, but run higher risk of interference from server restarts/crashes. The result between players may be decided in a best-of-one or best-of-three at the discretion of both players involved. If there is no agreement, the result will decided in a Bo1 by default.​
Winning a round rewards a team with 2 points, drawing 1 point, and losing zero points. In addition, the manner in which the round has been won will also be recorded i.e. the difference between a team's wins and losses in a specific week's round (referred to as "Win Differential").​
Playoffs:​
Each team will play one another for five weeks. Based on the final standings, the top 4 teams will enter a Playoffs Round to determine the teams appearing in the finals.​

Tiebreaker
In the event of two teams being tied for a spot in the finals based on points and win differential, or a tie in the final round itself, we will have a tiebreaker round(s).​

There will be three metagames played in total:
Slot 1 = SV Almost Any Ability
Slot 2 = Picked by managers of lower seed tiebreak team
Slot 3 = Picked by managers of higher seed tiebreak team

Since SV AAA has multiple slots in this tour already anyway, I don't mind if there are repeats (so yes, all three slots could end up being SV AAA in the event of a tiebreak).

Substitutes
Substitutes are to be used in the case of extenuating circumstances, whether on the first day of the week, or the last. At the same time, players should be relatively well-aware of who all are available to play in the opponent's camp. If last minute substitutes are being frequently used or abused and the hosts find explanations unsatisfactory, the hosts still reserve the right to veto them. In order to further prevent this being the case, teams are only granted a maximum of two substitutes per week. Any substitutions after the second will be vetoed.​

Trades
The hosts have decided to not include trades this year due to reasons outlined in this thread - all roster decisions will be final, so draft carefully!​

Miscellaneous
 
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Week 1
:charizard: The Charming Charizzards vs The Ursa Train :ursaluna-bloodmoon:
:linoone-galar: The Looming Lioones vs The Psycho Psyducks :Psyduck:
:dhelmise: The Dave Dhelmises vs The Radiant Rayquazas :Rayquaza-mega:

Week 2
:linoone-galar: The Looming Lioones vs The Dave Dhelmises :dhelmise:
:psyduck: The Psycho Psyducks vs The Ursa Train :ursaluna-bloodmoon:
:charizard: The Charming Charizzards vs The Radiant Rayquazas :Rayquaza-mega:

Week 3
:psyduck: The Psycho Psyducks vs The Dave Dhelmises :dhelmise:
:charizard: The Charming Charizzards vs The Looming Lioones :linoone-galar:
:ursaluna-bloodmoon: The Ursa Train vs The Radiant Rayquazas :Rayquaza-mega:

Week 4
:dhelmise: The Dave Dhelmises vs The Ursa Train :ursaluna-bloodmoon:
:rayquaza-mega: The Radiant Rayquazas vs The Looming Lioones :linoone-galar:
:psyduck: The Psycho Psyducks vs The Charming Charizzards :charizard:

Week 5
:rayquaza-mega: The Radiant Rayquazas vs The Psycho Psyducks :Psyduck:
:ursaluna-bloodmoon: The Ursa Train vs The Looming Lioones :linoone-galar:
:dhelmise: The Dave Dhelmises vs The Charming Charizzards :charizard:
 
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Challenge Codes

SV AAA and NatDex AAA are directly challengable and should use the default challenge code unless otherwise directed.

/challenge [Gen 9] Almost Any Ability @@@ -Corviknight, -Great Tusk, -Gholdengo, -Roaring Moon, -Zamazenta-base, -Deoxys-speed, -Iron Moth, -Latios, -Manaphy, -Moltres-Base, -Pecharunt, -Primarina, -Zapdos-base, -Chien-Pao, -Garchomp, -Iron Hands, -Iron Treads, -Kingambit, -Landorus-Therian, -Scream Tail, -Swampert, -Skarmory, -Ting-Lu, -Cinderace, -Gliscor, -Heatran, -Iron Crown, -Landorus-base, -Meowscarada, -Ogerpon-Wellspring, -Sinistcha, -Brambleghast, -Cobalion, -Empoleon, -Excadrill, -Goodra-Hisui, -Ogerpon-Cornerstone, -Ogerpon-Hearthflame, -Sandy Shocks, -Thundurus-Therian, -Thundurus-Base, -Tinkaton, -Ursaluna-Bloodmoon, -Zarude
/challenge [Gen 9] Doubles OU @@@ Standard OMs,!Obtainable Abilities,Ability Clause = 2, Sleep Moves Clause, -Regigigas, -Slaking,-Arena Trap,-Commander, -Comatose,-Contrary,-Costar,-Dancer,-Huge Power,-Illusion,-Imposter,-Innards Out,-King's Rock,-Razor Fang,-Serene Grace,-Orichalcum Pulse,-Moody,-Neutralizing Gas,-Parental Bond, -Prankster, -Pure Power,-Rattled,-Soul-Heart,-Simple,-Stamina,-Steam Engine,-Water Bubble,-Wonder Guard,-Beat Up, +Archaludon, +Darkrai,+Deoxys,+Deoxys-Speed,+Deoxys-Defense,+Flutter Mane,+Kyurem,+Magearna, +Tatsugiri,+Terapagos,+Urshifu-Single-Strike, +Urshifu-Rapid-Strike
/challenge [Gen 9] Anything Goes@@@Standard OMs,Sleep Moves Clause,!Obtainable Abilities,Terastal Clause,-Arena Trap,-Comatose,-Contrary,-Gorilla Tactics,-Huge Power,-Illusion,-Imposter,-Innards Out,-Magnet Pull,-Moody,-Neutralizing Gas,-Parental Bond,-Pure Power,-Shadow Tag,-Simple,-Stakeout,-Speed Boost,-Water Bubble,-Wonder Guard,-Calyrex-Shadow,-Slaking,-Baton Pass
/challenge gen8anythinggoes @@@ Standard OMs, Ability Clause = 2, !Obtainable Abilities, Sleep Moves Clause, -Archeops, -Blacephalon, -Buzzwole, -Calyrex-Ice, -Calyrex-Shadow, -Dialga, -Dracovish, -Dragapult, -Dragonite, -Eternatus, -Genesect, -Gengar, -Giratina, -Giratina-Origin, -Groudon, -Ho-Oh, -Kartana, -Keldeo, -Kyogre, -Kyurem, -Kyurem-Black, -Kyurem-White, -Lugia, -Lunala, -Magearna, -Marshadow, -Melmetal, -Mewtwo, -Naganadel, -Necrozma-Dawn-Wings, -Necrozma-Dusk-Mane, -Noivern, -Palkia, -Pheromosa, -Rayquaza, -Regigigas, -Reshiram, -Shedinja, -Solgaleo, -Spectrier, -Urshifu, -Urshifu-Rapid-Strike, -Victini, -Weavile, -Xerneas, -Yveltal, -Zacian, -Zacian-Crowned, -Zamazenta-Base, -Zekrom, -Zeraora, -Zygarde-Base, -Arena Trap, -Comatose, -Contrary, -Fluffy, -Fur Coat, -Gorilla Tactics, -Huge Power, -Ice Scales, -Illusion, -Imposter, -Innards Out, -Intrepid Sword, -Libero, -Magic Bounce, -Magnet Pull, -Moody, -Neutralizing Gas, -Parental Bond, -Poison Heal, -Protean, -Pure Power, -Shadow Tag, -Simple, -Stakeout, -Speed Boost, -Unburden, -Water Bubble, -Wonder Guard, -King's Rock, -Baton Pass, -Electrify
 
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The auction time will be <t:1754848800:F> local time.

(18:00 GMT+0, if local time stamps are not working for you)
 
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