Aboi's Heavy Offense team (Ver 11)

Hey there, some of you may remember me from way back in my Sandstorm days (when Excadrill wasn't banned...). Nowaday's I'm more into Hyper Offensive teams (as the title clearly suggests)

Anyway, here's my build process for this team:


I've had this team for about a year now, all 12 versions involve me switching out a Pokemon or held item. For practicality's sake (and the fact that all my other versions were absolutely terrible), I'm starting at v7. I won't be able to give very detailed information about the previous versions, but I can give their function.

Ver. 7
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I'd say this was simple enough. Deoxys was Entry Hazards and Screen setter, King was coverage sweeper, Terrakion was revenge killer, Vaporeon was Protect/Wish wall variety, Haxorus would sweep entire teams given the chance, and Scizor was the third revenge killer.

Ver. 8
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Same as before, except decided to try a Sheer Force Feraligatr (courtesy of Pkmn Trainer Grey) over Haxorus. Jellicent was added in over Vaporeon for some reason I don't remember. Also gave Deoxys-S Psycho Boost and Icy Wind over Screens.

Ver. 9
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Decided against using Feraligatr, since I already have Nidoking as a Sheer Forcer. Also decided Scizor wasn't pulling it's own weight, so I switched it in for Togekiss.

Ver. 10
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Felt cheap for using Haxorus, so I switched for Salamence. I tried an offensive Moxie set, and was promptly informed that MoxieMence was banned, so I figured I'd use the phazer Mence set with Wish/Protect/DTail/Flamethrower. Also learned that Deoxys-S was banned, so I switched for Deoxys-D and reinstated Dual Screens along with entry hazards.

Ver. 11 and current ver.
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At a glance:
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And here's the analysis:



Ferrothorn.png


Ferrothorn (M) @ Rocky Helmet
Trait: Iron Barbs
EVs: 252 Atk / 68 Def / 188 SDef
Brave Nature (+Atk, -Spd)
- Gyro Ball
- Explosion
- Power Whip
- Payback

(after harassing his SubDisable Gengar and Exploding his full-health Rotom-W)
"Jack-2: I have NEVER seen a ferrothorn like that"

Deoxys-D wasn't working out, and I had a small tournament to go to on the server. So I threw together this thing at the last second. Mostly offensive set, dropped the Def and SDef EVs in so it could stay in and keep tearing shit up. It didn't do bad though, considering it had 2 kills in the final round (Gyro Ball and Explosion). Power Whip and Payback are there for STAB and coverage, respectively. I noticed some people used Leech Seed over Payback, but when you realize that Ferro has a negative speed stat and 0 Spd IVs, Payback is nearly promised to get its power boost. Gyro Ball is for more STAB and Explosion is for those time when you know you're screwed but you want to try to take out the opponent too. Rocky Helmet is for additional backlash damage along with Iron Barbs.

In-Game stats:
HP: 289
Atk: 315
Def: 315
Sp. Atk: 144
Sp. Def: 315
Spd: 40


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Nidoking.gif


Nidoking (M) @ Expert Belt
Trait: Sheer Force
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Flamethrower
- Earth Power
- Ice Beam
- Thunderbolt

This is the one Pokemon that hasn't changed a bit since this team was started. 10 or so different versions, and Nidoking has never left. Between BoltBeam coverage, STAB Earth Power, and Flamethrower, I'm not sure there's anything Nidoking can't hit for at least neutral damage. Expert Belt if for the large percent of the PokePopulation that IS hit by some form of super-effective move, although I've heard Life Orb is the better item in this case, since Sheer Force prevents recoil damage. Only one kill in the finals of the tournament, though.

In-Game Stats:
HP: 304
Atk: 198
Def: 190
Sp. Atk: 295
Sp. Def: 186
Spd: 269


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Jellicent.png


Jellicent (M) @ Choice Specs
Trait: Water Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Jolly Nature (+Spd, -Atk)
- Water Spout
- Ice Beam
- Shadow Ball
- Hidden Power [Fire]

Specs Jelli. Nobody sees it coming. Everyone expects me to burn them or recover off that last attack. Then I fire off a Water Spout or a Shadow Ball and they're left in the dust wondering what the the blue sky just happened to their Heatran or Tyranitar or Infernape. Ice Beam takes out unsuspecting Dragons, Shadow Ball for other Jellicents (Jellicenti?), and HP Fire for those Ferrothorn who think they can fire off a Power Whip and taking me out. Oddly enough, I have enough time for another HP before they can hit me again sometimes. Defensive Ferro doesn't usually have enough attack to OHKO and offensive Ferro doesn't have enough speed or Sp. defense to 2HKO me.

In-Game Stats:
HP: 342
Atk: 137
Def: 176
Sp. Atk: 297
Sp. Def: 248
Spd: 239

Thinking about changing Specs to Life Orb (or Expert Belt), since the better players will see the Specs movelock and switch into Dragonite or Volcarona or Gyarados and get a free Dragon Dance or Quiver Dance in and start to sweep my team.


Until I remember...

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Terrakion.jpg


Terrakion @ Choice Scarf
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- X-Scissor
- Close Combat
- Stone Edge

Terrakion. This guy never lets me down. Always has at least one kill in each match I play. I ran a Double Dance Balloon variant back in my Sandstorm team, and that's what this was originally. Then I ran across a Shell Smashed Cloyster and had my ENTIRE TEAM swept. After that embarrassment I changed his item to Air Balloon and added Earthquake and X-Scissor for coverage. The worst things to happen to this thing are Scizor, DDx2 Dragonite, and other Terrakion; I usually outspeed other Terrakion anyway because they never run Scarf sets, only Double Dances.

In-Game Stats:

HP: 324
Atk: 392
Def: 216
Sp. Def: 162
Sp. Atk: 216
Spd: 315 (472 after Scarf is calculated)


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Latios.png


Latios (M) @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Psychic
- Surf
- Draco Meteor
- Energy Ball

Second newest addition to my team. Haven't really used him much in battles, so there really isn't much to say about him. I'm thinking of changing him to Haxorus again, since Hax had more kills over his runs than the entire other 5 Mons did. I'm not really sure about this one, any requests? Comments? I feel kinda bad for not saying a lot about him, apart from that massive Sp. Atk and Speed tearing holes in anything that moves.

In-Game Stats:

HP: 302
Atk: 194
Def: 196
Sp. Atk: 359
Sp. Def: 256
Spd: 350


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Togekiss.png


Togekiss (M) @ Leftovers
Trait: Serene Grace
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Air Slash
- Thunder Wave
- Roost
- Water Pulse

Trollgekiss? Trollgekiss. So fun to dick with people with this thing. Usually gets at least one kill. If it doesn't get that, it spreads Paralyze to at least two Pokemon. Air Slash and Water Pulse are there for more trololols, and Roost is for even MORE trololols. Either way, Serene Grace tears things up. Water Pulse has 40% chance to confuse and Air Slash has a 60% chance to flinch. With Thunder Wave making their initial attack chance only 75% of what it used to be, Air Slash would add another 60% chance to keep from attacking. Just paralyzation (spell check?) and Air Slash give the opponent only a 9/20 chance of hitting me -- that's less than half. Factoring in the 1/2 chance confusion gives away to attacking itself, the opponent only has less than 1/4 chance of hitting me every turn, and 1/2 chance of inflicting damage on itself.

Sometimes I wonder if people really understand how anger-inducing Trollgekiss is.

In-Game Stats:
HP: 312
Atk: 122
Def: 226
Sp. Atk: 339
Sp. Def: 266
Spd: 294





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Aaaaand that's about it. Aboi's Hyper-Offensive BW DW OU team, in all it's glory (or lack of).

And don't just say "OH HURF DURF X SAYS HI TO YOUR TEAM" or "THIS TEAM SUCKS PREPARE FOR ANAL RAVAGING." Please give actual, sophisticated answers.​
 
Uncolored text shows little to no threat. Yellow indicates mild threats. Orange indicates greater threats, than yellow, but aren't exactly on the same level as red, which gives me major trouble.

Code:
Offensive Threats
 [IMG]http://cdn.bulbagarden.net/media/upload/0/0f/248MS.png[/IMG] Tyranitar:
[LIST]
[*]Choice Band - Never seen, never had the chance to worry about it. But just about everything but Ferrothorn and Jellicent should outspeed.
[*]Choice Scarf - Slightly more troubling, because of the Speed boost. Ferro should be able to take on all it's moves (except Superpower) and OHKO with Gyro Ball or Power Whip.
[COLOR="DarkOrange"][*]Dragon Dance[/COLOR] - A LOT more troubling than Scarf. If it's allowed just to +2, it can outspeed everyone on my team, even Terrakion. It's still OHKO'd by just about everything, however, so if it would take three hits to kill someone I could revenge kill it. Not being Choiced still poses a problem, however, seeing as there's really no safe switch-in on my team barring Nidoking, who would either be 1- or 2HKO'd. 
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/d/d6/Ani479WMS.png[/IMG] Rotom-W: 
[LIST]
[*]Choice Scarf - Absolutely no problem unless I'm playing/have played poorly. I remember someone leading with Scarf and Ferro OHKO-ing 4 of his Pokemon with Power Whip.
[*]Specs - Even less troubling, considering it doesn't get a speed boost. Ferrothorn will OHKO unless it has HP Fire, and even Nidoking (who has no SE moves against it and has the lowest attacking stat of my team) scores a 2HKO.
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/f/f2/212MS.png[/IMG] Scizor:
[LIST]
[*]Choice Band - No trouble unless it uses Bullet Punch, but then I can just switch in Jellicent and HP Fire.
[*][COLOR="DarkOrange"]Swords Dance[/COLOR] - Slightly more troubling because of the lack of setup needed, plus the freedom of attacking moves to use. Jellicent still walls all of it short of Pursuit though, and Pursuit it usually lost to Quick Attack.
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/8/8a/Ani149MS.png[/IMG] Dragonite:
[LIST]
[*]Choice Band - Not exactly difficult. Togekiss is my main counter to Dragonite, and therefore Band, Paralyzing so Nido, Jelli, or Latios can come in to kill it.
[COLOR="DarkOrange"][*]Dragon Dance[/COLOR] - Decent enough trouble. If it gets +2 and Terrakion and Jelli are dead, the only thing to take it out is Ferro's Explosion.
[*]Mixed - Never seen it, couldn't exactly give a good analysis over it.
[*]Parashuffler - I used to use one of these, and assuming 252 Spd EVs, Togekiss can come in for a speed tie and try to paralyze it. Air Slash is enough to break it's Sub, and since Parashufflers only run 4 Spd EVs (if any), Togekiss (and probably Jellicent to use Ice Beam) will outspeed and Paralyze, paving the way for Jellicent to come in and Ice Beam (if it couldn't before that Paralyze).
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/e/e4/Ani186MS.png[/IMG] Politoed:
[LIST]
[*][COLOR="Yellow"]Choice Specs / Scarf[/COLOR] - I hate this thing. However, Ferro can usually last long enough to either Power Whip it to death or Explode it.
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/0/03/Ani485MS.png[/IMG] Heatran:
[LIST]
[*]Standard - I'm not completely sure what Standard Heatran is. I'd say Air Balloon and max Sp. Atk / Spd EVs. In that case Terrakion outspeeds and OHKOs, Jellicent tanks and OHKO's with Water Spout, Togekiss Paralyzes then MAY 2HKO with Water Pulse, Latios should 2HKO at the very least with Surf. Ferro would be the only one having trouble, and Nido would just need to have the Balloon popped before 2HKOing with Earth Power. 
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/7/77/Ani385MS.png[/IMG] Jirachi:
[LIST]
[*]Substitute + Calm Mind / Wish + Calm Mind - I've never seen this. I wasn't aware Jirachi is used enough anymore to warrant it being an offensive thread. I'd say Jelli could just HP Fire it to death or have Nido use Flamethrower or Earth Power since I've never seen a Jirachi run Psychic moves before.
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/6/65/Ani381MS.png[/IMG] Latios:
[LIST]
[*][COLOR="DarkOrange"]Life Orb[/COLOR] - I hate Latios. I hate everything about it if it's not on my side. If it's anything like mine, this will punch giant holes in my team where my Pokemon used to be. I'm pretty sure Terrakion will OHKO with X-Scissor though. And even if it doesn't, Jellicent should be able to tank a hit and Shadow Ball the rest of it's HP. Togekiss can also come in and Paralyze it if I need Latios or (god forbid) Nidoking to get their hands dirty.
[*][COLOR="Yellow"]Choice Scarf[/COLOR] / Specs - Scarf probably gives trouble to my team. Having Terrakion as your main counter for a lot of things isn't exactly reassuring when you have a Psychic getting ready to be shoved down your throat if it doesn't OHKO. Even with Togekiss paralyzing, it still outspeeds Jellicent, which is my main backup against Latios.
[*][COLOR="Yellow"]Calm Mind[/COLOR] - Less scary than the Scarf, since it doesn't raise speed. The boosted Psychic waiting for me however is a lot more scary, not to mention the freedom of changing moves. I'd treat it the same as LO Latios though, since Terra might get a free hit or two in while it sets up CM.
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/3/3b/Ani579MS.png[/IMG] Reuniclus:
[LIST] 
[*]Calm Mind - Considering it's horrible Speed, it shouldn't be too difficult to just treat it like I would the Trick Room variant.
[*]Offensive Trick Room - Trick Room doesn't exactly work, with Forretress only have 40 Speed. Not completely sure, but Gyro Ball should kill it, and if it outspeeds (outslows?), Payback should get it. 
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/e/ef/Ani612MS.png[/IMG] Haxorus:
[LIST]
[*][COLOR="DarkOrange"]Choice Scarf [/color]/ Choice Band - This would probably give me trouble, especially the Scarf version. If it's banded, I could probably switch Ferro in and Explode on it.
[*][COLOR="Red"]Dragon Dance[/COLOR] - Assuming Max Spd EVs and positive nature, this outruns everything after +1. My best chance would to be sending Togekiss in on his first setup and Paralyzing him, then sending Latios to Draco  
[*]Double-Dance - I hate to say it, but I've never faced this set. It sounds terrifying, to say the least, since an extra Swords dance would just ruin everything about my day. Worst case scenario would be Ferrothorn catching him on the Outrage and Exploding, assuming Togekiss can't paralyze it.
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/5/50/Ani038MS.png[/IMG] Ninetales: I'd do an individual breakdown of it's sets, but it wouldn't matter. This thing is almost none-existant with Terrakion running around.

[IMG]http://cdn.bulbagarden.net/media/upload/b/b8/Ani534MS.png[/IMG] Conkeldurr:
[LIST]
[*]Bulk Up - Will probably give me trouble if it sets up, but i haven't seen any since I added Latios. Psychic should deal with them fairly easily.
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/4/4b/Ani251MS.png[/IMG] Celebi:
[LIST]
[*]Nasty Plot Sweeper - Shouldn't be difficult. X-Scissor Terrakion should take care of this very easily.
[*]Tinkerbell - See above.
[*]Choice Specs / [COLOR="DarkOrange"]Choice Scarf[/COLOR] - Assuming maxed-out Speed, Scarf could give me trouble. Terrakion being my only counter to Celebi wouldn't last very long, considering it outspeeds after Scarf. Specs however remain less-than-effortless to dispose of.
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/9/90/Ani639MS.png[/IMG] Terrakion:
[LIST]
[*][COLOR="DarkOrange"]Double Dance[/COLOR] - Not exactly troublesome unless it runs Rock Polish before Swords Dance (and if they're like I was with mine, they never will).
[*][COLOR="Red"]Choice Scarf [/COLOR]/ Choice Band - Choice Band isn't exactly something I'm worried about. The Scarf however, is a nightmare assuming they have Jolly. My Terrakion runs Adamant, so it only puts out 472; Jolly Scarfers will have just over 500, allowing for a OHKO and going forth to wreck my team.
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/d/d1/Ani130MS.png[/IMG] Gyarados:
[LIST]
[*]Offensive / Bulky Dragon Dance - Never had any trouble with it. Between Nidoking and Terrakion having SEs against it and Latios and Ferro's Explosion just steamrolling it, it's not really a threat.
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/1/18/Ani094MS.png[/IMG] Gengar:
[LIST]
[*]Substitute + Disable / Pain Split - Like I said at the beginning, Ferro will harass SubDisablers all day; I never even used any other Pokemon for it. Pain Split is a different story, since I've never used it. I'd would probably consist of Togekiss going out and Paraflinching it to death.
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/1/19/Ani121MS.png[/IMG] Starmie:
[LIST]
[*]Life Orb - Never actually seen a Starmie outside of rain, where I assume it never leaves. I'm also assuming it doesn't outspeed Terrakion (which it doesn't without a Scarf), I can probably just X-Scissor it to death.
[*]Rapid Spin - If I suspect a Rapid Spin coming, I can switch in to Jellicent. I wouldn't be leaving it in, since he would probably Thunder it. I'd switch to Nido and hope for a OHKO coming off of Thunderbolt (which I should get).
[*]Choice Specs - See above.
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/6/66/Ani645MS.png[/IMG] Landorus:
[LIST]
[*][COLOR="Yellow"]Rock Polish / Swords Dance[/COLOR] - This is meh. I've never really seen it, but it sounds threatening. I really have no idea how to counter this besides hoping Jellicent can survive an attack from it.
[*][COLOR="Red"]Choice Scarf[/COLOR] - Hate. Hate, hate, hate. 
[*]Substitute + 3 Attacks - Never encountered this before. Not entirely sure what to say, except that Jellicent should be able to harass it enough for Terrakion to come in afterwards and lay down some pain.
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/7/74/Ani392MS.png[/IMG] Infernape: Just like Ninetales, I have no trouble with this. Literally everything on my team barring Ferrothorn has something SE against it, and Ferro still has Explosion.
[/LIST]

[IMG]http://cdn.bulbagarden.net/media/upload/0/08/Ani637MS.png[/IMG] Volcarona:
[LIST]
[*]Offensive Quiver Dance - No trouble at all. The second Volcarona hits the field, I throw Terrakion out the next. Stone Edge, or if I need the better chance for a hit, Earthquake, will OHKO it. If Terra is down, I'll send Jellicent, who resists both it's STABs. If they're both down, I send Togekiss. Thunder Wave and Air Slash, all day er'ryday.
[*]Bulky Quiver Dance - See above.
[*]Chesto Rest - I've never seen this variation. Is it really that popular? I understand how it would work, but I don't see how something as frail as Volcarona having a set like this. At any rate, I would treat it like I would the Quiver Dances.
[*]Substitute - See first two sentences of above.
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/d/d8/Ani462MS.png[/IMG] Magnezone:
[LIST]
[*]Substitute - I've seen a few of these, but not recently. I'd treat them just like I do any other Steel type: Terrakion or Nidoking both have 4x SEs against it.
[*]Choice Scarf - I'm pretty sure this one will outspeed Nidoking, but not Terrakion. I'd treat it the same way anyways.
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/8/88/Ani196MS.png[/IMG] Espeon:
[LIST]
[*]Calm Mind - I've never seen an Espeon who doesn't run Dual Screens, but either way, it would require a turn or two of setting up before I can attack it with which will probably be Jellicent then Terrakion.
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/e/e5/Ani373MS.png[/IMG] Salamence:
[LIST]
[*]Dragon Dance - Assuming Jolly + 252 Spd EVs, it would still need another DD to outspeed Terrakion, who would easily score a 2HKO against it in that kind of time.
[*]Mixed - Never seen this. Ever. I'd say it's not exactly effective, though, so I would probably just have Jelli or Nido Ice Beam it to death.
[*]Defensive - You can check the history, I used to have one. If they were like mine, they aren't very effective. Jellicent takes care of it rather easily if it doesn't have Crunch.
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/6/60/Ani635MS.png[/IMG] Hydreigon:
[LIST]
[*]Offensive - Not scary. At all. I have so many checks to this things it's scary. Nido and Jelli have Ice Beam, Terra has X-Scissor, and Latios has Dragon Meteor. And Togekiss can just Paraflinch it in worst case scenario.
[*]Choice Specs / [COLOR="Yellow"]Choice Scarf[/COLOR] - Scarf seems like it would threaten me a bit, but Terrakion still outspeeds and I'm pretty sure I can lock it into a Focus Blast or Draco Meteor and send out Jellicent or Ferrothorn against it, respectively. Jelli should OHKO with Ice Beam, and Ferro can just Gyro Ball it to death, or, as typical Ferrothorn worst-case-scenarios go, Explosion.
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/7/7e/Ani286MS.png[/IMG] Breloom:
[LIST]
[*]Sub Seed - It's hard to imagine something as small and harmless-looking has Togekiss being so nightmarish, but then again you aren't Breloom. Counting together STAB and 4x weaknesses, Air Slash is a 225 base power coming off of a 339 Sp. Atk stat.
[*]Sub Punch - See above.
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/b/bb/Ani380MS.png[/IMG] Latias:
[LIST]
[*]Calm Mind - This set would require setup, and that's something her brother Latios can't let her have. After one CM and Draco Meteor, however, Latios becomes less usable. So I switch in Terrakion, Jelli, or Ferrothorn and swing at her with their respective SE moves.
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/2/20/Ani454MS.png[/IMG] Toxicroak:
[LIST]
[*]Swords Dance - Between Togekiss, Latios, Terrakion, and Nidoking have SE moves against it, Toxicroak doesn't stay in long. Latios isn't particularly effective against it because of Sucker Punch, but it's still usable.
[*]Bulk Up - A little more troublesome if it sets up, up I just switch in Togekiss or Latios and use their Special moves attack him.
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/b/b0/Ani448MS.png[/IMG] Lucario:
[LIST]
[*]Swords Dance - Even though it would probably only need one turn of setting up, that should be enough to give either Terrakion, Nidoking, or Jellicent enough time to get in and kill it.
[*]Nasty Plot - See above.
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/b/bf/Ani640MS.png[/IMG] Virizion:
[LIST]
[*]Calm Mind - It's got bulkier defenses than Breloom, so I'm not sure if Togetiss' Air Slash would OHKO, but most likely 2HKO, and at the very least 3HKO, especially if there's a couple CMs in there.
[*]Swords Dance - See above. I'd say SD Virizion would fall after two hits, or maybe even a OHKO. Not many defenses can stand up to a 225 base power attack, not counting the increased flinch rate from Serene Grace.
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/4/44/Ani560MS.png[/IMG] Scrafty:
[LIST]
[*]Dragon Dance - Scrafty in general are easy. The defenses don't exactly make it a walk in the park to kill, but I manage between Togekiss' STAB, Ferro's, Terrakion's, and Latios' brute force bearing down on his puny base 65 HP.
[*]Bulk Up - Slightly more difficult that DD because of the extra Def boost along with the Atk. Other than that I can switch in Nidoking or Togekiss and just go to town on him.
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/8/8e/Ani003MS.png[/IMG] Venusaur:
[LIST]
[*]Special Growth - Never really have problems with this. Solarbeam keeps me from using Terrakion and Jellicent, but between Nidoking, Togekiss, Latios, and Ferro I should have enough force to bust through.
[*]Mixed Growth - I don't think I've ever seen a Mixed Venusaur before, only the Special set. I'd say I could treat it in the same way though.
[*]SubSeed - I've NEVER seen Substitute on Venusaur. I didn't even know it could LEARN Substitute, much less use it well. But apparantly it does, or it wouldn't be on the list. I checked out the set, and it runs HP Fire over Solarbeam, allowing Terra and Jelli come back into play, therefore figuratively releasing the hellhounds, where Ferro is the only one on my team without a SE move. Again.
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/4/49/Ani376MS.png[/IMG] Metagross:
[LIST]
[*]Stealth Rock - I've seen Metagross leads, but I can't say I've ever seen them use SR. I could probably squeak by using Jellicent to absorb Meteor Mashes then lashing back with HP Fire or have Nido go after it with Flamethrower.
[*][COLOR="DarkOrange"]Choice Scarf[/COLOR] / Choice Band - Scarfed Metagross has almost 400 speed, therefore reducing my choices to Terrakion and hoping to for a OHKO or letting Jelli take a beating and hoping it's defenses are big enough to hold out long enough to kill Metagross.
[*][COLOR="Red"]Agility[/COLOR] - I had forgotten about this set, and now that I know about it, Terrakion or Jellicent will always lead if Metagross is on a team. After it does get an Agility in, however, it outspeeds even Terrakion and can wreak havoc on my team if Jelli is down.
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/f/ff/Ani620MS.png[/IMG] [COLOR="Red"]Mienshao:[/COLOR]
[LIST]
[*][COLOR="Red"]All-Out Attacker [/COLOR]- Mienshao outruns EVERYTHING on this team besides Terrakion and Latios, and the only thing resisting all of it's moves is Jellicent. Latios has the opportunity to kill Mienshao with Psychic, but if it doesn't, it'll probably be OHKO'd by HP Ice or U-Turn.
[*][COLOR="Red"]Choice Scarf[/COLOR] / Choice Band - Scarves always get me. It makes me want to switch Nidoking or Latios to a Scarf just so I can have a Special revenge killer. 
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/5/50/Ani091MS.png[/IMG] Cloyster:
[LIST]
[*][COLOR="Red"]Shell Smash[/COLOR] - Terrakion is the only thing that can kill this, and it has to come in before it gets a Shell Smash in. Jellicent could probably come in and get a Shadow Ball or HP Fire in before it dies, but that's unlikely.
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/6/67/Ani473MS.png[/IMG] Mamoswine:
[LIST]
[*]Physical Attacker - Little to no problem with this. Terrakion outspeeds and has SE, while Ferro, Jellicent, and Nido all have SE moves (even if they don't outspeed, which is problematic for Nidoking).
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/1/15/Ani555MS.png[/IMG] Darmanitan:
[LIST]
[*][COLOR="DarkOrange"]Choice Scarf[/COLOR] - I use this on my Sun team, and it can sweep entire teams if you give it the chance. It outspeeds everything on my team, but still has trouble getting through Jellicent and Latios. Terrakion will be able to OHKO it if it survives (even though it probably won't survive a decently placed Earthquake or Superpower), but it can be remedied by switching it's nature to Jolly if I start seeing a lot of Darmanitan.
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/0/0c/Ani641MS.png[/IMG] Tornadus:
[LIST]
[*]Rain Abuser - I don't think I would have much trouble out of this; Terrakion outspeeds with and probably OHKOs with Stone Edge, and Nido has Thunderbolt. Everything else can take some dents out of it with brute force.
[/LIST]

Defensive list should be coming tomorrow.
 
Hi, got the request. Now, what jumps out at me is that you're using an offensively oriented team without entry hazards. Entry hazards are important to ensure your sweepers snag a number of 2HKOs and OHKOs that they normally wouldn't get. Now, a fantastic Offensive Pokemon who can also get up Stealth Rock is Mamoswine. With STAB Earthquake, this guy is not to be taken lightly. Your team also happens to have problems against the likes of Landorus and Dragonite, whom Mamoswine would help immensely against via priority Ice Shard. Togekiss is in my opinion the most expendable member of your team, and Mamoswine seems like an ideal replacement.

Your Latios set is really awkward, as Psychic doesn't help with powering through threats, and your current version is walled hard by Steel-types such as Ferrothorn. Definitely go for Psyshock over over Psychic to help you get through annoying Special walls such as Blissey. As well, go with Hidden Power Fire instead of Energy Ball to hit the likes of Ferrothorn and Scizor. The imperfect Speed IV is ever so annoying, but hey, better than being demolished by two top 5 Pokemon. On Jellicent, you definitely want a second Water STAB. As Jellicent accumulates damage throughout the match, Water Spout's damage output is reduced, and after a while, you will no longer be able to spam a Water STAB. Hidden Power Fire is only for Ferrothorn, whom you can take out with other members of your team. I would suggest running Surf instead.

Now, Terrakion, Gengar, Reuniclus, and Latios can all prove problematic. Your team also currently lacks any set up sweepers. I would suggest going with a Swords Dance Scizor to help take on all these threats. Ferrothorn is honestly doing very little for your team, and as such, it needs to go. Your Ferrothorn is not doing the one thing it does best: setting up entry hazards. Swords Dance Scizor provides you with a potent late game sweeper, who can clean up with a +2 Bullet Punch.

GL
Mamoswine @ Life Orb
Trait: Snow Cloak
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature (+Atk, -SpA)
- Ice Shard
- Earthquake
- Stone Edge
- Stealth Rock

Latios @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature (+Spe, -Atk)
- Draco Meteor
- Hidden Power Fire
- Surf
- Psyshock

Jellicent @ Choice Specs
Trait: Water Absorb
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature (+SpA, -Atk)
- Water Spout
- Surf
- Ice Beam
- Shadow Ball

Swords Dance @ Life Orb
Trait: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature (+Atk, -SpA)
- Swords Dance
- Bullet Punch
- Bug Bite
- Superpower
 
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