Hey there, some of you may remember me from way back in my Sandstorm days (when Excadrill wasn't banned...). Nowaday's I'm more into Hyper Offensive teams (as the title clearly suggests)
Anyway, here's my build process for this team:
At a glance:
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And here's the analysis:
Ferrothorn (M) @ Rocky Helmet
Trait: Iron Barbs
EVs: 252 Atk / 68 Def / 188 SDef
Brave Nature (+Atk, -Spd)
- Gyro Ball
- Explosion
- Power Whip
- Payback
(after harassing his SubDisable Gengar and Exploding his full-health Rotom-W)
"Jack-2: I have NEVER seen a ferrothorn like that"
Deoxys-D wasn't working out, and I had a small tournament to go to on the server. So I threw together this thing at the last second. Mostly offensive set, dropped the Def and SDef EVs in so it could stay in and keep tearing shit up. It didn't do bad though, considering it had 2 kills in the final round (Gyro Ball and Explosion). Power Whip and Payback are there for STAB and coverage, respectively. I noticed some people used Leech Seed over Payback, but when you realize that Ferro has a negative speed stat and 0 Spd IVs, Payback is nearly promised to get its power boost. Gyro Ball is for more STAB and Explosion is for those time when you know you're screwed but you want to try to take out the opponent too. Rocky Helmet is for additional backlash damage along with Iron Barbs.
In-Game stats:
HP: 289
Atk: 315
Def: 315
Sp. Atk: 144
Sp. Def: 315
Spd: 40
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Nidoking (M) @ Expert Belt
Trait: Sheer Force
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Flamethrower
- Earth Power
- Ice Beam
- Thunderbolt
This is the one Pokemon that hasn't changed a bit since this team was started. 10 or so different versions, and Nidoking has never left. Between BoltBeam coverage, STAB Earth Power, and Flamethrower, I'm not sure there's anything Nidoking can't hit for at least neutral damage. Expert Belt if for the large percent of the PokePopulation that IS hit by some form of super-effective move, although I've heard Life Orb is the better item in this case, since Sheer Force prevents recoil damage. Only one kill in the finals of the tournament, though.
In-Game Stats:
HP: 304
Atk: 198
Def: 190
Sp. Atk: 295
Sp. Def: 186
Spd: 269
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Jellicent (M) @ Choice Specs
Trait: Water Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Jolly Nature (+Spd, -Atk)
- Water Spout
- Ice Beam
- Shadow Ball
- Hidden Power [Fire]
Specs Jelli. Nobody sees it coming. Everyone expects me to burn them or recover off that last attack. Then I fire off a Water Spout or a Shadow Ball and they're left in the dust wondering what the the blue sky just happened to their Heatran or Tyranitar or Infernape. Ice Beam takes out unsuspecting Dragons, Shadow Ball for other Jellicents (Jellicenti?), and HP Fire for those Ferrothorn who think they can fire off a Power Whip and taking me out. Oddly enough, I have enough time for another HP before they can hit me again sometimes. Defensive Ferro doesn't usually have enough attack to OHKO and offensive Ferro doesn't have enough speed or Sp. defense to 2HKO me.
In-Game Stats:
HP: 342
Atk: 137
Def: 176
Sp. Atk: 297
Sp. Def: 248
Spd: 239
Thinking about changing Specs to Life Orb (or Expert Belt), since the better players will see the Specs movelock and switch into Dragonite or Volcarona or Gyarados and get a free Dragon Dance or Quiver Dance in and start to sweep my team.
Until I remember...
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Terrakion @ Choice Scarf
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- X-Scissor
- Close Combat
- Stone Edge
Terrakion. This guy never lets me down. Always has at least one kill in each match I play. I ran a Double Dance Balloon variant back in my Sandstorm team, and that's what this was originally. Then I ran across a Shell Smashed Cloyster and had my ENTIRE TEAM swept. After that embarrassment I changed his item to Air Balloon and added Earthquake and X-Scissor for coverage. The worst things to happen to this thing are Scizor, DDx2 Dragonite, and other Terrakion; I usually outspeed other Terrakion anyway because they never run Scarf sets, only Double Dances.
In-Game Stats:
HP: 324
Atk: 392
Def: 216
Sp. Def: 162
Sp. Atk: 216
Spd: 315 (472 after Scarf is calculated)
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Latios (M) @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Psychic
- Surf
- Draco Meteor
- Energy Ball
Second newest addition to my team. Haven't really used him much in battles, so there really isn't much to say about him. I'm thinking of changing him to Haxorus again, since Hax had more kills over his runs than the entire other 5 Mons did. I'm not really sure about this one, any requests? Comments? I feel kinda bad for not saying a lot about him, apart from that massive Sp. Atk and Speed tearing holes in anything that moves.
In-Game Stats:
HP: 302
Atk: 194
Def: 196
Sp. Atk: 359
Sp. Def: 256
Spd: 350
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Togekiss (M) @ Leftovers
Trait: Serene Grace
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Air Slash
- Thunder Wave
- Roost
- Water Pulse
Trollgekiss? Trollgekiss. So fun to dick with people with this thing. Usually gets at least one kill. If it doesn't get that, it spreads Paralyze to at least two Pokemon. Air Slash and Water Pulse are there for more trololols, and Roost is for even MORE trololols. Either way, Serene Grace tears things up. Water Pulse has 40% chance to confuse and Air Slash has a 60% chance to flinch. With Thunder Wave making their initial attack chance only 75% of what it used to be, Air Slash would add another 60% chance to keep from attacking. Just paralyzation (spell check?) and Air Slash give the opponent only a 9/20 chance of hitting me -- that's less than half. Factoring in the 1/2 chance confusion gives away to attacking itself, the opponent only has less than 1/4 chance of hitting me every turn, and 1/2 chance of inflicting damage on itself.
Sometimes I wonder if people really understand how anger-inducing Trollgekiss is.
In-Game Stats:
HP: 312
Atk: 122
Def: 226
Sp. Atk: 339
Sp. Def: 266
Spd: 294
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Aaaaand that's about it. Aboi's Hyper-Offensive BW DW OU team, in all it's glory (or lack of).
And don't just say "OH HURF DURF X SAYS HI TO YOUR TEAM" or "THIS TEAM SUCKS PREPARE FOR ANAL RAVAGING." Please give actual, sophisticated answers.
Anyway, here's my build process for this team:
I've had this team for about a year now, all 12 versions involve me switching out a Pokemon or held item. For practicality's sake (and the fact that all my other versions were absolutely terrible), I'm starting at v7. I won't be able to give very detailed information about the previous versions, but I can give their function.
Ver. 7
I'd say this was simple enough. Deoxys was Entry Hazards and Screen setter, King was coverage sweeper, Terrakion was revenge killer, Vaporeon was Protect/Wish wall variety, Haxorus would sweep entire teams given the chance, and Scizor was the third revenge killer.
Ver. 8
Same as before, except decided to try a Sheer Force Feraligatr (courtesy of Pkmn Trainer Grey) over Haxorus. Jellicent was added in over Vaporeon for some reason I don't remember. Also gave Deoxys-S Psycho Boost and Icy Wind over Screens.
Ver. 9
Decided against using Feraligatr, since I already have Nidoking as a Sheer Forcer. Also decided Scizor wasn't pulling it's own weight, so I switched it in for Togekiss.
Ver. 10
Felt cheap for using Haxorus, so I switched for Salamence. I tried an offensive Moxie set, and was promptly informed that MoxieMence was banned, so I figured I'd use the phazer Mence set with Wish/Protect/DTail/Flamethrower. Also learned that Deoxys-S was banned, so I switched for Deoxys-D and reinstated Dual Screens along with entry hazards.
Ver. 11 and current ver.
Ver. 7






I'd say this was simple enough. Deoxys was Entry Hazards and Screen setter, King was coverage sweeper, Terrakion was revenge killer, Vaporeon was Protect/Wish wall variety, Haxorus would sweep entire teams given the chance, and Scizor was the third revenge killer.
Ver. 8






Same as before, except decided to try a Sheer Force Feraligatr (courtesy of Pkmn Trainer Grey) over Haxorus. Jellicent was added in over Vaporeon for some reason I don't remember. Also gave Deoxys-S Psycho Boost and Icy Wind over Screens.
Ver. 9






Decided against using Feraligatr, since I already have Nidoking as a Sheer Forcer. Also decided Scizor wasn't pulling it's own weight, so I switched it in for Togekiss.
Ver. 10






Felt cheap for using Haxorus, so I switched for Salamence. I tried an offensive Moxie set, and was promptly informed that MoxieMence was banned, so I figured I'd use the phazer Mence set with Wish/Protect/DTail/Flamethrower. Also learned that Deoxys-S was banned, so I switched for Deoxys-D and reinstated Dual Screens along with entry hazards.
Ver. 11 and current ver.






At a glance:






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And here's the analysis:

Ferrothorn (M) @ Rocky Helmet
Trait: Iron Barbs
EVs: 252 Atk / 68 Def / 188 SDef
Brave Nature (+Atk, -Spd)
- Gyro Ball
- Explosion
- Power Whip
- Payback
(after harassing his SubDisable Gengar and Exploding his full-health Rotom-W)
"Jack-2: I have NEVER seen a ferrothorn like that"
Deoxys-D wasn't working out, and I had a small tournament to go to on the server. So I threw together this thing at the last second. Mostly offensive set, dropped the Def and SDef EVs in so it could stay in and keep tearing shit up. It didn't do bad though, considering it had 2 kills in the final round (Gyro Ball and Explosion). Power Whip and Payback are there for STAB and coverage, respectively. I noticed some people used Leech Seed over Payback, but when you realize that Ferro has a negative speed stat and 0 Spd IVs, Payback is nearly promised to get its power boost. Gyro Ball is for more STAB and Explosion is for those time when you know you're screwed but you want to try to take out the opponent too. Rocky Helmet is for additional backlash damage along with Iron Barbs.
In-Game stats:
HP: 289
Atk: 315
Def: 315
Sp. Atk: 144
Sp. Def: 315
Spd: 40
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Nidoking (M) @ Expert Belt
Trait: Sheer Force
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Flamethrower
- Earth Power
- Ice Beam
- Thunderbolt
This is the one Pokemon that hasn't changed a bit since this team was started. 10 or so different versions, and Nidoking has never left. Between BoltBeam coverage, STAB Earth Power, and Flamethrower, I'm not sure there's anything Nidoking can't hit for at least neutral damage. Expert Belt if for the large percent of the PokePopulation that IS hit by some form of super-effective move, although I've heard Life Orb is the better item in this case, since Sheer Force prevents recoil damage. Only one kill in the finals of the tournament, though.
In-Game Stats:
HP: 304
Atk: 198
Def: 190
Sp. Atk: 295
Sp. Def: 186
Spd: 269
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Jellicent (M) @ Choice Specs
Trait: Water Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Jolly Nature (+Spd, -Atk)
- Water Spout
- Ice Beam
- Shadow Ball
- Hidden Power [Fire]
Specs Jelli. Nobody sees it coming. Everyone expects me to burn them or recover off that last attack. Then I fire off a Water Spout or a Shadow Ball and they're left in the dust wondering what the the blue sky just happened to their Heatran or Tyranitar or Infernape. Ice Beam takes out unsuspecting Dragons, Shadow Ball for other Jellicents (Jellicenti?), and HP Fire for those Ferrothorn who think they can fire off a Power Whip and taking me out. Oddly enough, I have enough time for another HP before they can hit me again sometimes. Defensive Ferro doesn't usually have enough attack to OHKO and offensive Ferro doesn't have enough speed or Sp. defense to 2HKO me.
In-Game Stats:
HP: 342
Atk: 137
Def: 176
Sp. Atk: 297
Sp. Def: 248
Spd: 239
Thinking about changing Specs to Life Orb (or Expert Belt), since the better players will see the Specs movelock and switch into Dragonite or Volcarona or Gyarados and get a free Dragon Dance or Quiver Dance in and start to sweep my team.
Until I remember...
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Terrakion @ Choice Scarf
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- X-Scissor
- Close Combat
- Stone Edge
Terrakion. This guy never lets me down. Always has at least one kill in each match I play. I ran a Double Dance Balloon variant back in my Sandstorm team, and that's what this was originally. Then I ran across a Shell Smashed Cloyster and had my ENTIRE TEAM swept. After that embarrassment I changed his item to Air Balloon and added Earthquake and X-Scissor for coverage. The worst things to happen to this thing are Scizor, DDx2 Dragonite, and other Terrakion; I usually outspeed other Terrakion anyway because they never run Scarf sets, only Double Dances.
In-Game Stats:
HP: 324
Atk: 392
Def: 216
Sp. Def: 162
Sp. Atk: 216
Spd: 315 (472 after Scarf is calculated)
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Latios (M) @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Psychic
- Surf
- Draco Meteor
- Energy Ball
Second newest addition to my team. Haven't really used him much in battles, so there really isn't much to say about him. I'm thinking of changing him to Haxorus again, since Hax had more kills over his runs than the entire other 5 Mons did. I'm not really sure about this one, any requests? Comments? I feel kinda bad for not saying a lot about him, apart from that massive Sp. Atk and Speed tearing holes in anything that moves.
In-Game Stats:
HP: 302
Atk: 194
Def: 196
Sp. Atk: 359
Sp. Def: 256
Spd: 350
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Togekiss (M) @ Leftovers
Trait: Serene Grace
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Air Slash
- Thunder Wave
- Roost
- Water Pulse
Trollgekiss? Trollgekiss. So fun to dick with people with this thing. Usually gets at least one kill. If it doesn't get that, it spreads Paralyze to at least two Pokemon. Air Slash and Water Pulse are there for more trololols, and Roost is for even MORE trololols. Either way, Serene Grace tears things up. Water Pulse has 40% chance to confuse and Air Slash has a 60% chance to flinch. With Thunder Wave making their initial attack chance only 75% of what it used to be, Air Slash would add another 60% chance to keep from attacking. Just paralyzation (spell check?) and Air Slash give the opponent only a 9/20 chance of hitting me -- that's less than half. Factoring in the 1/2 chance confusion gives away to attacking itself, the opponent only has less than 1/4 chance of hitting me every turn, and 1/2 chance of inflicting damage on itself.
Sometimes I wonder if people really understand how anger-inducing Trollgekiss is.
In-Game Stats:
HP: 312
Atk: 122
Def: 226
Sp. Atk: 339
Sp. Def: 266
Spd: 294
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Aaaaand that's about it. Aboi's Hyper-Offensive BW DW OU team, in all it's glory (or lack of).
And don't just say "OH HURF DURF X SAYS HI TO YOUR TEAM" or "THIS TEAM SUCKS PREPARE FOR ANAL RAVAGING." Please give actual, sophisticated answers.