This team is centered around getting out Absol. Obviously, that means don't suggest to remove it. Otherwise, feel free to suggest changes.
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Leviathan
@ Leftovers
212 HP / 16 Atk / 180 Def / 100 Spe
Adamant
~Dragon Dance
~Taunt
~Earthquake
~Ice Fang
My lead, BulkyGyra. I'm gonna be needing one for two teams now, so he'll come in handy.
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Mammoth
@ Leftovers
152 HP / 106 Atk / 252 Def
Impish
~Ice Shard
~Rapid Spin
~Earthquake
~Stealth Rock
A spinner, SRer, and Dragon counter all in one. Flying pokemon that resist Earthquake take SE damage from Ice Shard.
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Suicune
@ Leftovers
252 HP/252 Def/6 SpD
Bold
~Surf
~Calm Mind
~Rest
~Sleep Talk
An emormous physical wall, sponges most physical hits. Like the other walls on the team, it's main use is to wear down the opposition before Absol starts up.
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Thunderbird
252 HP / 220 Def / 36 Spe
Bold
~Roost
~Thunderbolt
~Light Screen
~Thunder Wave
Defensive Zapdos. Sponges even more hits, and sends them back. No Hidden Power since it's hard to get.
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252 HP/120 SpDef/136 Def
Timid
~Amnesia/Iron Defense
~Agility
~Substitute
~Baton Pass
Baton Passing Gorebyss. Agility and Defense uppers are used to boost Absol up to a point where the sub is unbreakable. Then, Absol is free to dance and rend the other team.
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Crimson
@ Life Orb
252 Atk / 24 SpA / 232 Spe
Lonley
~Fire Blast
~X-Scissor
~Night Slash/Sucker Punch
~Swords Dance
The star of the show. One of my favorite pokes, too. SD is in case Ninjask manages to pass a Sub. Basically hammers everything it can. Exremely fragile, so needs a bost from Ninjask.
The Main goal is to get SR up, clear any PHazers, and then switch to Gorebyss as soon as possible. Gorebyss then stat ups and passes to Absol (hopefully under a sub) and Absol begins to sweep.






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Leviathan

212 HP / 16 Atk / 180 Def / 100 Spe
Adamant
~Dragon Dance
~Taunt
~Earthquake
~Ice Fang
My lead, BulkyGyra. I'm gonna be needing one for two teams now, so he'll come in handy.
---------------------
Mammoth

152 HP / 106 Atk / 252 Def
Impish
~Ice Shard
~Rapid Spin
~Earthquake
~Stealth Rock
A spinner, SRer, and Dragon counter all in one. Flying pokemon that resist Earthquake take SE damage from Ice Shard.
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Suicune

252 HP/252 Def/6 SpD
Bold
~Surf
~Calm Mind
~Rest
~Sleep Talk
An emormous physical wall, sponges most physical hits. Like the other walls on the team, it's main use is to wear down the opposition before Absol starts up.
---------------------
Thunderbird

252 HP / 220 Def / 36 Spe
Bold
~Roost
~Thunderbolt
~Light Screen
~Thunder Wave
Defensive Zapdos. Sponges even more hits, and sends them back. No Hidden Power since it's hard to get.
---------------------

252 HP/120 SpDef/136 Def
Timid
~Amnesia/Iron Defense
~Agility
~Substitute
~Baton Pass
Baton Passing Gorebyss. Agility and Defense uppers are used to boost Absol up to a point where the sub is unbreakable. Then, Absol is free to dance and rend the other team.
---------------------
Crimson

252 Atk / 24 SpA / 232 Spe
Lonley
~Fire Blast
~X-Scissor
~Night Slash/Sucker Punch
~Swords Dance
The star of the show. One of my favorite pokes, too. SD is in case Ninjask manages to pass a Sub. Basically hammers everything it can. Exremely fragile, so needs a bost from Ninjask.
The Main goal is to get SR up, clear any PHazers, and then switch to Gorebyss as soon as possible. Gorebyss then stat ups and passes to Absol (hopefully under a sub) and Absol begins to sweep.