Hello everyone, Crow here and after quite a while of battling and regretting not having Absol in any team, I have decided to create a team with her as the star of it! Absol is a great pokemon with high attack, but is extremely frail and requires support Pokemon to help her live and actually be worthwhile in the team. The team has trouble with Fighting types and I find myself at a standstill on what changes to make, so hopefully I can get some help from the community of Smogon Forums!
First up is Absol, or as I call her, Lilith, and why I chose her to be the main point of the team.
(Italicized means it was edited/fixed)
Lilith (Absol) (F) @ Absolite
Ability: Justified
EVs: 252 Atk / 4 Spd / 252 Spe
Jolly Nature
- Swords Dance
- Sucker Punch
- Knock Off
- Play Rough
Okay, I know what you might be thinking. "Absol is way too frail to even be considered for a competitive team," and I used to think the same way. However, after contemplating some strategies and movesets, and with the release of her Mega Evolution, Absol becomes viable in competitive battling; most specifically, UU. Absol is, by far, my favorite Pokemon. I was dying inside when she wasn't in any of my teams. Lilith used to be used as an anti-lead with magic bounce, but aside from using protect during mega evolution, she became somewhat of a letdown. Lilith has high attack, and when switching in on a dark-type move for a jutsified off of fake out, or another dark-type move, Lilith can mega evolve and go for a sucker punch. Magic Bounce forces an offensive move, making sucker punch more than viable. Play Rough is to handle annoying fighting types and other dark types.
Chopper (Rotom-Mow) @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Leaf Storm
- Trick
Rotom-C is a powerful grass type with high Special Attack and is able to check other suicune, which my team alone normally wouldn't handle easily, as well as other water types in general. Chopper also functions as a great pivot for Lilith, supporting her in a better way than the Roserade I had before.
Flora (Florges) @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 152 Def / 104 SpD
Bold Nature
- Moonblast
- Wish
- Protect
- Heal Bell
Florges is a very bulky, durable Fairy-type pokemon that most teams need a check to in order to actually take her down. If Florges isn't handled quickly, she easily becomes a thorn in the side of any team going up against her. Fairy typing is good as it has a very small amount of weaknesses, and a powerful Moonblast.
Suicune @ Leftovers
Ability: Pressure
EVs: 112 HP / 252 SpA / 144 Spe
Modest Nature
- Rest
- Calm Mind
- Scald
- Roar
When someone sees a Suicune in competitive play, their most common assumption is "it's a CroCune." Because almost everyone knows what a CroCune is, it makes it very predictable. Having a Suicune that is not a CroCune makes it harder to deal with as the opponent's counter strategy is no longer viable if they make that false assumption. Substitute can be used for safety as well as additional setting-up for Calm mind. After about 2 calm minds, Scald is ever-more annoying.
Clyde (Forretress) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Rapid Spin
- Stealth Rock
- Volt Switch
- Gyro Ball
Forretress was added because I needed someone who could get rid of entry-hazards such as stealth rock, and set up his own. He comes with Gyro Ball and purposely lower Speed for damage against common leads and annoying opponents that can prove to be hard to take down. Volt Switch allows him to become a defensive pivot for the team.
Burnape (Infernape) @ Choice Scarf
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Flare Blitz
- Stone Edge
- Close Combat
Infernape is a very powerful pokemon with hard-hitting physical attacks that become even more powerful after blaze kicks in. Early game he is meant to spam a scarfed U-turn, harassing enemies until his checks are gone, and he finished up the match with a late game sweep.
However, there is an issue with this team. I feel as though there are too many leftovers on the team. Is there a good fix to this?
First up is Absol, or as I call her, Lilith, and why I chose her to be the main point of the team.
(Italicized means it was edited/fixed)

Lilith (Absol) (F) @ Absolite
Ability: Justified
EVs: 252 Atk / 4 Spd / 252 Spe
Jolly Nature
- Swords Dance
- Sucker Punch
- Knock Off
- Play Rough
Okay, I know what you might be thinking. "Absol is way too frail to even be considered for a competitive team," and I used to think the same way. However, after contemplating some strategies and movesets, and with the release of her Mega Evolution, Absol becomes viable in competitive battling; most specifically, UU. Absol is, by far, my favorite Pokemon. I was dying inside when she wasn't in any of my teams. Lilith used to be used as an anti-lead with magic bounce, but aside from using protect during mega evolution, she became somewhat of a letdown. Lilith has high attack, and when switching in on a dark-type move for a jutsified off of fake out, or another dark-type move, Lilith can mega evolve and go for a sucker punch. Magic Bounce forces an offensive move, making sucker punch more than viable. Play Rough is to handle annoying fighting types and other dark types.

Chopper (Rotom-Mow) @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Leaf Storm
- Trick
Rotom-C is a powerful grass type with high Special Attack and is able to check other suicune, which my team alone normally wouldn't handle easily, as well as other water types in general. Chopper also functions as a great pivot for Lilith, supporting her in a better way than the Roserade I had before.

Flora (Florges) @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 152 Def / 104 SpD
Bold Nature
- Moonblast
- Wish
- Protect
- Heal Bell
Florges is a very bulky, durable Fairy-type pokemon that most teams need a check to in order to actually take her down. If Florges isn't handled quickly, she easily becomes a thorn in the side of any team going up against her. Fairy typing is good as it has a very small amount of weaknesses, and a powerful Moonblast.

Suicune @ Leftovers
Ability: Pressure
EVs: 112 HP / 252 SpA / 144 Spe
Modest Nature
- Rest
- Calm Mind
- Scald
- Roar
When someone sees a Suicune in competitive play, their most common assumption is "it's a CroCune." Because almost everyone knows what a CroCune is, it makes it very predictable. Having a Suicune that is not a CroCune makes it harder to deal with as the opponent's counter strategy is no longer viable if they make that false assumption. Substitute can be used for safety as well as additional setting-up for Calm mind. After about 2 calm minds, Scald is ever-more annoying.

Clyde (Forretress) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Rapid Spin
- Stealth Rock
- Volt Switch
- Gyro Ball
Forretress was added because I needed someone who could get rid of entry-hazards such as stealth rock, and set up his own. He comes with Gyro Ball and purposely lower Speed for damage against common leads and annoying opponents that can prove to be hard to take down. Volt Switch allows him to become a defensive pivot for the team.

Burnape (Infernape) @ Choice Scarf
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Flare Blitz
- Stone Edge
- Close Combat
Infernape is a very powerful pokemon with hard-hitting physical attacks that become even more powerful after blaze kicks in. Early game he is meant to spam a scarfed U-turn, harassing enemies until his checks are gone, and he finished up the match with a late game sweep.
However, there is an issue with this team. I feel as though there are too many leftovers on the team. Is there a good fix to this?
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