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INTRODUCTION
Hello everyone. This is my most successful team I've ever built, reaching 1900 acre for the first time. I was so excited that I decided to make a RMT about it. With 2 Focus Sash users, residual damage, and two priority moves, this team can find a way to bring down almost any Pokemon that attempts to sweep it. While it is a very good team, it has some flaws that I have not been able to find solutions to. Hopefully with your help, I can take this team even higher.
THE TEAM

Abomasnow @ Expert Belt
Trait: Snow Warning
EVs: 252 HP / 252 Atk / 4 SAtk
Brave Nature (+Atk, -Spe)
- Ice Shard
- Earthquake
- Wood Hammer
- Hidden Power [Fire]
Abomasnow is here to start the hail. Hail helps this team so much, as it wears down the other team, and prevents other teams from using their weather. Ice Shard is a very helpful priority move that can kill most thing x4 weak to ice, and finish off weaker enemies. Earthquake hits Jirachi, Ninetales, and Heatran on the switch in. Wood Hammer deals with Politoed, Rotom-W, and hits Tyranitar hard on the switch in. HP Fire kills all the Scizors that always switch in to my Abomasnow, and is also great against Forretress and Ferrothorn, who try to set up on him. The only thing about this set is that he doesn't survive long, and it requires a lot of prediction. Leech Seed+Protect would help with that, but right now I really like this offensive set as it nets me a lot of surprise kills, and I like Ice Shard to be hard hitting.

Alakazam @ Focus Sash
Trait: Magic Guard
EVs: 252 SAtk / 252 Spe / 4 HP
Timid Nature (+Spe, -Atk)
IVs: 30 SAtk / 30 Spd
- Psyshock
- Shadow Ball
- Focus Blast
- Hidden Power [Fire]
Alakazam is perfect for this team. He doesn't care about hail damage, or any residual damage thanks to Magic Guard. That will preserve his Focus Sash, guaranteeing him to attack at least once. With his high speed stat, it's almost two guaranteed attacks. Alakazam is usually saved until the end of the game, when everything is worn down. Then, he will come in and sweep teams. If needed, I'll bring him in early to stop or chase away a threat. Zam's got a pretty standard move set. I opted for HP Fire over HP ice because I have so many ice attacks already, and HP Fire allows him to beat Scizor and all those other annoying steels.

Tentacruel @ Black Sludge
Trait: Rain Dish
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature (+Def, -Atk)
IVs: 0 Atk
- Toxic Spikes
- Scald
- Rapid Spin
- Blizzard
Tentacruel is a great asset to this team, as he can set up Toxic Spikes, spread burn around with Scald, and most importantly, Rapid Spin. Without Rapid Spin, Abomasnow's switch-ins are limited, Kyurem-B dies a lot faster, and Mamoswine's sash get's broken. Tentacruel also brings some good resistances to the team, such as fire and fighting. He also absorbs all attempts to poison my Jellicent. It's great how the most common thing to spinblock my Tentacruel is Jellicent, yet that is also the easiest thing to set up Toxic Spikes against. Blizzard is a move that I really wouldn't mind replacing, but it does help a lot. I don't have any safe switch-ins to powerful dragons, so I normally just stay in and use Blizzard and hope they used a set-up move. Blizzard also helps kill the super annoying Breloom. As for his ability, it really helps him survive against rain teams. I would consider changing it to Liquid Ooze though, as it would help against Venusaur, Volcarona, Conkledurr, and Ferrothorn.

Mamoswine @ Focus Sash
Trait: Thick Fat
EVs: 252 Atk / 252 Spe / 4 HP
Jolly Nature (+Spe, -SAtk)
- Earthquake
- Ice Shard
- Stealth Rock
- Endeavor
Mamoswine can do so much for this team. He can set up rocks, hit things hard, finish off weak things, and stop almost any sweeper. Focus Sash is great on him because neither hail nor sandstorm will damage him, and it works amazingly with Endeavor. It also guarantees that he will set up rocks, and he will at least be able to get off an Ice Shard before he goes down. Ice Shard certainly won't do as much damage as an Adamant+Life Orb/Choice Band Mamo will do, but all the residual damage should weaken things enough to make up for it. I always lead with Mamo when I see a Tyranitar or Ninetales on the other team, because he can take them down with Earthquake, or just set up Stealth Rocks as they switch out. Plus Abomasnow doesn't want to go head to head with either of those Pokemon. I'll often lead with Mamo if I see that Stealth Rocks are a huge weakness in the other team, too. I actually didn't realize until I started making this RMT that I didn't have Thick Fat on Mamo lol.

Kyurem-Black @ Leftovers
Trait: Teravolt
EVs: 252 HP / 92 Def / 136 SDef / 28 Spe
Sassy Nature (+SDef, -Spe)
- Substitute
- Roost
- Dragon Tail
- Ice Beam
I've never seen anyone else use this set on Kyurem-B, but it's very effective. His defenses are so high, and it's easy to find things to substitute against that won't break the sub. Once he gets going, he's hard to stop. Dragon Tail shuffles around the other team's Pokemon, doing decent damage, and letting hail/stealth rocks/poison slowly wear them down. With Roost and Substitute, I can stall out Pokemon for a long time. Ice Beam is a powerful attack that can be used on a Pokemon expecting to get a Dragon Tail instead. Even with no points into attack or special attack, both moves do really good damage. The reason I went for Ice Beam over Blizzard, is because he just doesn't need the extra power, and with all the switching around he does, I often bring out my opponent's weather starters. I gave Tentacruel Blizzard because I feel he does need the extra power.

Jellicent @ Leftovers
Trait: Water Absorb
EVs: / 252 HP / 220 SDef / 36 Def
Calm Nature (+SDef, -Atk)
IVs: 0 Atk
- Scald
- Toxic
- Recover
- Taunt
You're probably wondering why I need another tanky water Pokemon who resists fighting and can spread poison, when I have a Tentacruel. As similar as they seem, both are vital to the team. Jellicent's Recover gives it a lot more survivability. Toxic can hit things that Toxic Spikes can't. Taunt is great for Ferrothorns and Forretresses and Skarmorys who want to set up on me, and it also allows me to beat things like Chansey. Scald is just another chance to spread some burn onto Pokes. The best thing about Jellicent is that it can spin-block. All of it's special defense allows it to shrug off Volt Switches with Recover, and even lets me stay in against Starmie. Jellicent is really the backbone of the team. I always try to keep Jellicent alive, whereas Tentacruel often finds himself being sacrificed to set up T spikes.
Threat List

Tyranitar can really be a pain when scarfed. It just runs right through my whole team. I just have to hope either Stone Edge gets a miss, Focus Blast gets a hit, or Mamoswine hangs on and kills him. I normally don't have a problem with regular Tyranitars, but they are still annoying as they can change the weather. If you think about it though, there is not really a safe switch in for Ttar against any of my Pokemon, unless they want to risk getting burned.

He's in the same boat as Tyranitar. I have no safe switches for him, but they can't switch him in safely. Jellicent and Tentacruel can usually take a hit and Scald, and Mamoswine and Alakazam can beat him if they don't have to switch in. But when he is brought in against Kyurem or Abomasnow, something on my team usually ends up dead.

This guy is really a problem for me if he has Thunderpunch. He's an even bigger problem under trick room. I never really want to burn or poison him because it will boost his guts, but burn and poison are needed if I want to kill him.

Tentacruel and Jellicent can't touch this thing. Drain Punch will wreck Abomasnow, Mamoswine, and Kyurem. Alakazam doesn't appreciate a Sucker Punch. He also absorbs my Toxic Spikes. Ugh I hate this guy.

Cloyster can set up pretty easily on my team. Then he outspeeds everything, breaks my sashes, and before I know it my whole team is dead. He also takes no damage from Ice Shard. Jellicent and Tentacruel are my best bets for stopping him. They can take some of his attacks, but they can't do a whole lot in return other than hope for a burn.

There's not really any way to stop this thing if Jelli and Tenta are dead. If it's got substitute to absorb my Scalds, then, yeah, I'm screwed.

This isn't so much a threat but just really a nuisance who puts a stop to all my efforts to stall the other team. He absorbs T Spikes, spins my stealth rocks, and burns and poisions my own Pokemon.
Conclusion
Importable
So that's all, I hope you liked my team. Please leave comments/tips/criticism because I just spent a few hours making this. If you are going to suggest I add Jirachi to my team, please don't though. I hate Jirachi, and I will never stoop so low as to use it against other people.
Importable
Abomasnow (M) @ Expert Belt
Trait: Snow Warning
EVs: 252 Atk / 252 HP / 4 SAtk
Brave Nature
- Ice Shard
- Earthquake
- Wood Hammer
- Hidden Power [Fire]
Alakazam (M) @ Focus Sash
Trait: Magic Guard
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
IVs: 30 SAtk / 30 Spd
- Psyshock
- Shadow Ball
- Focus Blast
- Hidden Power [Fire]
Tentacruel (M) @ Black Sludge
Trait: Rain Dish
EVs: 240 Def / 252 HP / 16 Spd
Bold Nature
IVs: 0 Atk
- Toxic Spikes
- Scald
- Rapid Spin
- Blizzard
Mamoswine (M) @ Focus Sash
Trait: Thick Fat
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- Earthquake
- Ice Shard
- Stealth Rock
- Endeavor
Kyurem-Black @ Leftovers
Trait: Teravolt
EVs: 252 HP / 92 Def / 136 SDef / 28 Spd
Sassy Nature
- Substitute
- Roost
- Dragon Tail
- Ice Beam
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 36 Def / 252 HP / 220 SDef
Calm Nature
IVs: 0 Atk
- Scald
- Toxic
- Recover
- Taunt
Trait: Snow Warning
EVs: 252 Atk / 252 HP / 4 SAtk
Brave Nature
- Ice Shard
- Earthquake
- Wood Hammer
- Hidden Power [Fire]
Alakazam (M) @ Focus Sash
Trait: Magic Guard
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
IVs: 30 SAtk / 30 Spd
- Psyshock
- Shadow Ball
- Focus Blast
- Hidden Power [Fire]
Tentacruel (M) @ Black Sludge
Trait: Rain Dish
EVs: 240 Def / 252 HP / 16 Spd
Bold Nature
IVs: 0 Atk
- Toxic Spikes
- Scald
- Rapid Spin
- Blizzard
Mamoswine (M) @ Focus Sash
Trait: Thick Fat
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- Earthquake
- Ice Shard
- Stealth Rock
- Endeavor
Kyurem-Black @ Leftovers
Trait: Teravolt
EVs: 252 HP / 92 Def / 136 SDef / 28 Spd
Sassy Nature
- Substitute
- Roost
- Dragon Tail
- Ice Beam
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 36 Def / 252 HP / 220 SDef
Calm Nature
IVs: 0 Atk
- Scald
- Toxic
- Recover
- Taunt