ORAS OU ABSOLutely Offensive - Peaked 1618

Here is a team I've been playing around with, and one of my first attempts at HO. I discovered the Absol and Gengar core a few months ago, and I'm finally ready to show the public. Hope you enjoy!

Peak (I easily went up from 1400 with this team)
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This guy outspeeds most of the tier with 115 speed so I had to use him
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This offensive monster lures out dark moves for Absol's Justified
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I've been using it a lot recently and outspeeds most of the tier as well
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Every HO team has hazards, so Dragalge is here for Toxic Spikes
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I worried about opposing hazards and decided to use Excadrill
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Pursuit trapper and someone to make Excadrill a sweeper
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Garchomp and Scizor (suggested comment) worked out better than the Sand duo
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These new additions stop Talonflame and Bisharp and absorb fire attacks
In Depth Analysis

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Absol-Mega (M) @ Absolite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Sucker Punch
- Play Rough
- Knock Off​

One of the most underrated mega pokemon in the game, Mega Absol. Mega Absol and Mega Houndoom are extremely underrated, despite having the 115 speed stat, which basically outspeeds most of the tier barring Talonflame Weavile, Mega Manectric, and Mega Lopunny. Justified is run to make use of Gengar, the other member of this fantastic core. Gengar lures out dark moves such as Knock Off on Scarfed Lando-T, and then Absol can come in, get a +1 while taking about 30% damage, and can either go for a swords dance, or just go for a kill. Swords dance turns Absol into an even bigger disaster for the other team and Sucker Punch helps get rid of the things that outspeed it, especially scarfed pokemon and Mega Manectric. Play Rough is run for coverage, as Superpower would prevent Absol from hitting fairy types (very common) for much damage. Play rough also hits fighting types such as Keldeo if they do attempt to kill Absol. Absol is great offensively, but there are 2 major weaknesses with Absol. 1: He is very frail and can't take a hit, so I have to very careful with him, and 2: Priority in the form of Brave Bird and Mach Punch can get rid of him instantly, so that prevents him from sweeping. Besides that, Absol can 1-2HKO everything after a swords dance and Magic Bounce keeps prankster users away.
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Gengar (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave
- Shadow Ball
- Focus Blast
- Destiny Bond Will-O-Wisp

One of the best offensive pokemon since gen 1, its Gengar. Ghost typing is extremely good as its only resisted by dark and immune to normal. This team runs toxic spikes, so most of the opposing team will be poisoned and hex will have base 130 power (not including stab) when attacking. Life orb is used to maximize damage and Focus Blast is for coverage purposes. Destiny Bond is to get rid of some annoying pokemon or threats that would kill Gengar such as Bisharp or Pursuit Tyranitar. Sludge Wave gets rid of Fairies that would kill Absol and being a ghost type allows Absol's Mach Punch weakness to be taken care of. Absol takes care of the psychic, ghost, and dark types that threaten Gengar and together they form a very solid core. Since there are no more toxic spikes, Shadow Ball is run as the strongest Ghost stab for Gengar, and Will-O-Wisp is run to burn/cripple threats such as Bisharp instead of having to rely on mind games with Destiny Bond.

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Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Hidden Power [Bug]

Previously Starmie, I realized that hazards don't do that much to my team, and that a scarfed pokemon would help me more. Keldeo is an excellent pokemon for Choice Scarf and helps get rid of my Bisharp weakness. Scald for burns, Hydro for extra power, Secret sword for Physical damage, and HP Bug to hit Latios, Latias, and Starmie, which all normally check Keldeo. HP Bug also hits grass types and Slowbro for some major damage.

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Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 248 SpD / 8 Spe
Calm Nature
- Lava Plume
- Earth Power
- Toxic
- Substitute

Previously Dragalge, Heatran is able to absorb fire attacks and burns, which were a major problem before. Heatran is also able to take special hits well, especially Draco Meteor's from Latios, and then poison whoever comes out next. Substitute is run instead of protect because in terms of stalling out the poison on something like Talonflame, I'm able to use it, let them break it, and hit them for some more damage. 8 Speed EV's are run to outspeed other Heatran that are specially defensive and then kill them with Earthpower. Heatran is also able to stop Mega Manectric, and Talonflame.

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Scizor (M) @ Choice Band
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Bullet Punch
- Knock Off Pursuit
- U-turn
- Superpower​

Since Tyranitar was gone, Excadrill wasn't as useful. Scizor is a great replacement as I get priority to hit Azumarill, and do a good chunk to most opponents. Scizor also gets rid of fairies that would be threatening if Gengar and Dragalge go down. U-turn provides great momentum and Superpower hits extremely hard. Knock Off is also handy as it kills the Lati Twins and Gengar on the switch in. Choice Band is used to hit extremely hard. Max Speed is now run to outspeed Rotom-W and hit it with U turn before it can burn, and max speed allows it to always outspeed Azumarill. Knock off was kinda useless on Scizor and Pursuit (which gets the technician boost) can trap Latios/Latias, and any other weakened pokemon that can't kill scizor immediately.​

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Garchomp (M) @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 252 Def / 4 SpA
Impish Nature
- Earthquake
- Stealth Rock
- Dragon Tail
- Fire Blast

Previously Tyranitar, tank Garchomp is an amazing answer to physical attackers like Lando-T and Talonflame. Rocky helmet lets him give max recoil damage to opponents and EV's let him take a ton of hits. Stealth rocks help hit the flying types that avoid the toxic spikes, and breaks any sashes. Fire Blast is to hit ferrothorn and Scizor and Impish is run because there is no need to sacrifice defense/special defense over fire blast. Dragon Tail can also be a great move as it hits the opponent and forces them out. Overall, very handy pokemon to have as Rough Skin + Rocky helmet inflicts 29% damage each time.

Threats
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Nothing on my team can safely switch into Scald besides Keldeo, and its not the bulkiest. Absol can kill it with Play Rough and Gengar can also kill it with Shadow ball, but overall a major threat to this team.

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Just like Keldeo, scald and water moves in general cause trouble for my team. This guy also outspeeds my entire team (absol pre mega evolution) and he also has the edge against Keldeo, the only member of my team that even resists water. The analytic boost makes things worse too. For now I rely on Sucker Punch from Absol, and HP Bug on Keldeo. Scizor can also potentially do a good chunk with Bullet Punch, but Scizor takes too much damage from Scald/Hydro Pump if he switches in or doesn't kill.

Absol-Mega (M) @ Absolite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Sucker Punch
- Play Rough
- Knock Off

Gengar (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave
- Shadow Ball
- Focus Blast
- Will-O-Wisp

Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Hidden Power [Bug]

Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 248 SpD / 8 Spe
Calm Nature
- Lava Plume
- Earth Power
- Toxic
- Substitute

Scizor (M) @ Choice Band
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Bullet Punch
- Pursuit
- U-turn
- Superpower

Garchomp (M) @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Stealth Rock
- Dragon Tail
- Fire Blast
- Earthquake


This is the end, and I hope you enjoyed it. Please leave any suggestions or comments as any advice will be appreciated. THANKS!​
 
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Hey looks like a nice team, just one thing I noticed right off the back was the lack answer for fairy spam. It seems as so with this team, you have to sack ttar alot to get up sand so Excadrill can outspeed and get rid of threats to your team such as Gardevoir, Diancie and after Dragalce is Worn down, BD Azumarill sweeps. Also Dragalce doesn't really switch in on Play Roughs and such. I think if you can fit a Jirachi or Ferrothorn somewhere in on the team, it might help with that. Rachi and Ferro really tie up some loose ends with the team and would help with that problem. With Mega Absol as your mega, a fairy resist that isn't worn down so quickly is needed to compliment its weaknesses nicely.

252+ Atk Choice Band Huge Power Azumarill Play Rough vs. 0 HP / 4 Def Excadrill: 200-236 (55.4 - 65.3%) -- guaranteed 2HKO

252+ Atk Choice Band Huge Power Azumarill Play Rough vs. 200 HP / 0 Def Dragalge: 291-343 (90.6 - 106.8%) -- 43.8% chance to OHKO

+6 252+ Atk Huge Power Azumarill Aqua Jet vs. 200 HP / 0 Def Dragalge: 174-204 (54.2 - 63.5%) -- guaranteed 2HKO

I think you get the point though wont go into much more detail
 
Nice team! Seems kinda like a HO team with a focus on hazard control.

I don't know if the sand core really fits well into this sort of playstyle though, so I'm going to make a few lowly suggestions.

First off, I would recommend running SD/Lum Berry or Focus Sash Garchomp in place of Tyranitar. That way you have a fairly dedicated lead who can set up rocks fairly reliably or boost if a spinner/defogger/magic bouncer is coming in. I also find Tyranitar to be kind of meh as a SR setter because it lacks speed. Sets can include nearly any combination of the following: stealth rock, earthquake, outrage/dragon claw, fire blast/fire fang, and swords dance. Running Garchomp over Tyranitar will increase your offensive presence, forcing switches and racking up hazard damage.

As was already mentioned, I think the team will struggle against fairies because the two pokemon you have that can take on fairies (Gengar and Dragalge) have a difficult time doing so. Gengar because it lacks recovery and is frail, and Dragalge because it lacks recovery, is neutral to fairy attacks, and has horrible speed. Therefore, I would run Choice Band Scizor over Excadrill. CB Scizor is a potent fairy check with the added benefit of checking the Latis as well. Most sets run Bullet Punch, U-Turn, Superpower, and Knock Off/Pursuit. I thinking having a great U-Turn user like CB Scizor would be great for this team because it can force switches and grab momentum so easily.

Finally, I would recommend running Rapid Spin in one of Starmie's moveslots. Because my suggestions removed your original spinner, I think giving Starmie rapid spin would be a good secondary form of hazard control in addition to Absol's Magic Bounce, especially since Absol is so frail and a risky switch-in most of the time. I would run RS in the last slot over HP Fire/GK because I don't think either of those is really providing the team with that much utility.

I also wanted to make a couple minor moveslot suggestions for Absol and Gengar. You may want to consider Superpower over Sucker Punch on Absol so that you can easily OHKO Bisharp without any boosts. M-Absol is already pretty fast, so it doesn't necessarily need sucker punch. You may also want to consider Will-O-Wisp, Taunt, or Pain Split in Gengar's last moveslot. Will-O-Wisp could help status pokemon that are immune to T spikes on the switch, increasing Hex's damage output. Taunt would help out against status and/or walls. Pain Split would help to increase Gengar's longevity.

I hope you find my suggestions to be helpful. Good luck!
 
Nice team! Seems kinda like a HO team with a focus on hazard control.

I don't know if the sand core really fits well into this sort of playstyle though, so I'm going to make a few lowly suggestions.

First off, I would recommend running SD/Lum Berry or Focus Sash Garchomp in place of Tyranitar. That way you have a fairly dedicated lead who can set up rocks fairly reliably or boost if a spinner/defogger/magic bouncer is coming in. I also find Tyranitar to be kind of meh as a SR setter because it lacks speed. Sets can include nearly any combination of the following: stealth rock, earthquake, outrage/dragon claw, fire blast/fire fang, and swords dance. Running Garchomp over Tyranitar will increase your offensive presence, forcing switches and racking up hazard damage.

As was already mentioned, I think the team will struggle against fairies because the two pokemon you have that can take on fairies (Gengar and Dragalge) have a difficult time doing so. Gengar because it lacks recovery and is frail, and Dragalge because it lacks recovery, is neutral to fairy attacks, and has horrible speed. Therefore, I would run Choice Band Scizor over Excadrill. CB Scizor is a potent fairy check with the added benefit of checking the Latis as well. Most sets run Bullet Punch, U-Turn, Superpower, and Knock Off/Pursuit. I thinking having a great U-Turn user like CB Scizor would be great for this team because it can force switches and grab momentum so easily.

Finally, I would recommend running Rapid Spin in one of Starmie's moveslots. Because my suggestions removed your original spinner, I think giving Starmie rapid spin would be a good secondary form of hazard control in addition to Absol's Magic Bounce, especially since Absol is so frail and a risky switch-in most of the time. I would run RS in the last slot over HP Fire/GK because I don't think either of those is really providing the team with that much utility.

I also wanted to make a couple minor moveslot suggestions for Absol and Gengar. You may want to consider Superpower over Sucker Punch on Absol so that you can easily OHKO Bisharp without any boosts. M-Absol is already pretty fast, so it doesn't necessarily need sucker punch. You may also want to consider Will-O-Wisp, Taunt, or Pain Split in Gengar's last moveslot. Will-O-Wisp could help status pokemon that are immune to T spikes on the switch, increasing Hex's damage output. Taunt would help out against status and/or walls. Pain Split would help to increase Gengar's longevity.

I hope you find my suggestions to be helpful. Good luck!

Thanks for the suggestions! Your ideas sound really good. I really like lead Garchomp, and I might try the tank garchomp instead of the focus sash garchomp (tank garchomp actually survives a HP Ice from mega manectric) and it gives so much recoil damage. Scizor would be great as I get priority to stop Azumarill and Rapid Spin on Starmie again is fine since Excadrill is gone. Sucker Punch is a hard move to decide on. It can help against sweepers like Zard X if they set up a dragon dance or 2, but Super power provides better coverage. It truly is a hard decision for that one. Will O wisp sounds like a great idea! Bisharp can get crippled instead of having to rely on Destiny Bond and mind games. That way Gengar can also cripple Excadrill (a threat with mold breaker as most of my team is weak to ground with mold breaker) and kill them in the process, or allow Absol to get a free swords dance. Only downside to having Garchomp is having 2 dragons and the addition ice and dragon weakness, but its called HO for a reason, so I'm sure it'll be fine. With the new changes I can see Latios being a threat as it can get rid of Gengar, Dragalge, Garchomp, and Scizor, but Absol can take care of it as long as it doesn't get hit with a draco meteor. THANKS FOR THE SUGGESTIONS!

252 SpA Mega Manectric Hidden Power Ice vs. 252 HP / 4 SpD Garchomp: 308-364 (73.3 - 86.6%) -- guaranteed 2HKO
 
Thanks for the suggestions! Your ideas sound really good. I really like lead Garchomp, and I might try the tank garchomp instead of the focus sash garchomp (tank garchomp actually survives a HP Ice from mega manectric) and it gives so much recoil damage. Scizor would be great as I get priority to stop Azumarill and Rapid Spin on Starmie again is fine since Excadrill is gone. Sucker Punch is a hard move to decide on. It can help against sweepers like Zard X if they set up a dragon dance or 2, but Super power provides better coverage. It truly is a hard decision for that one. Will O wisp sounds like a great idea! Bisharp can get crippled instead of having to rely on Destiny Bond and mind games. That way Gengar can also cripple Excadrill (a threat with mold breaker as most of my team is weak to ground with mold breaker) and kill them in the process, or allow Absol to get a free swords dance. Only downside to having Garchomp is having 2 dragons and the addition ice and dragon weakness, but its called HO for a reason, so I'm sure it'll be fine. With the new changes I can see Latios being a threat as it can get rid of Gengar, Dragalge, Garchomp, and Scizor, but Absol can take care of it as long as it doesn't get hit with a draco meteor. THANKS FOR THE SUGGESTIONS!

252 SpA Mega Manectric Hidden Power Ice vs. 252 HP / 4 SpD Garchomp: 308-364 (73.3 - 86.6%) -- guaranteed 2HKO

No problem! I was considering suggesting RockyChomp as an option too. Definitely a viable choice. I recommend running enough speed EVs to outspeed max speed base 70s (Bisharp, Breloom, Skarmory are the relevant ones I can think of). The best thing about Defensive Chomp though is that it has a ton of viable moves - SR, Fire Blast, Earthquake, Dragon Tail, Toxic, and Endure being some of the best. The only downside of using a slower Chomp is that it becomes more susceptible to taunt, but I'm not sure if that is relevant or not.

I'm on mobile, so I can't do any calcs, but you can use CB scizor to pursuit trap most latis. HP Fire is a potential problem, but it seems to be pretty rare on Latis atm. Plus you can even threaten HP Fire variants with priority bullet punch, which doesn't kill, but I believe Lati@s will still lose a sizable chunk of HP.
 
No problem! I was considering suggesting RockyChomp as an option too. Definitely a viable choice. I recommend running enough speed EVs to outspeed max speed base 70s (Bisharp, Breloom, Skarmory are the relevant ones I can think of). The best thing about Defensive Chomp though is that it has a ton of viable moves - SR, Fire Blast, Earthquake, Dragon Tail, Toxic, and Endure being some of the best. The only downside of using a slower Chomp is that it becomes more susceptible to taunt, but I'm not sure if that is relevant or not.

I'm on mobile, so I can't do any calcs, but you can use CB scizor to pursuit trap most latis. HP Fire is a potential problem, but it seems to be pretty rare on Latis atm. Plus you can even threaten HP Fire variants with priority bullet punch, which doesn't kill, but I believe Lati@s will still lose a sizable chunk of HP.

Garchomp outspeeds Adamant max speed Bisharp 240 to 239 with no Speed investment, and I think its 92 EV to reach 263 (outspeed max speed Bisharp and Breloom). That's a lot of bulk I'm giving up, so I'm not sure what I'll do for that, but for now I'm gonna keep max defense and max HP. Garchomp and Dragalge can switch between being my lead, so having a 2nd option is really handy. Bullet Punch does do a good chunk and can almost kill LO Latios after SR (Latios would have about 5-14% left after killing Scizor). Also I'm gonna stick with Sucker Punch, as its the only thing that lets Absol kill Manectric, and scarfed pokemon like Lando-T

252+ Atk Choice Band Technician Scizor Bullet Punch vs. 0 HP / 0 Def Latios: 195-229 (65.2 - 76.5%) -- guaranteed 2HKO
 
Garchomp outspeeds Adamant max speed Bisharp 240 to 239 with no Speed investment, and I think its 92 EV to reach 263 (outspeed max speed Bisharp and Breloom). That's a lot of bulk I'm giving up, so I'm not sure what I'll do for that, but for now I'm gonna keep max defense and max HP. Garchomp and Dragalge can switch between being my lead, so having a 2nd option is really handy. Bullet Punch does do a good chunk and can almost kill LO Latios after SR (Latios would have about 5-14% left after killing Scizor). Also I'm gonna stick with Sucker Punch, as its the only thing that lets Absol kill Manectric, and scarfed pokemon like Lando-T

252+ Atk Choice Band Technician Scizor Bullet Punch vs. 0 HP / 0 Def Latios: 195-229 (65.2 - 76.5%) -- guaranteed 2HKO

If you're sticking with Sucker Punch on M-Absol I would definitely recommend using Chomp to outspeed Bisharp. I know giving up 92 EVs in defense is a lot but otherwise a Bisharp can get to +2 fairly easily and rip holes through the rest of the team with sucker punch or its other stabs.

Edit: Did some calcs, and I retract this somewhat. Bisharp isn't much of a problem because Chomp can tank it's attacks so well even at +2 with max Def investment. However, outspeeding Breloom's spore is nice, and outspeeding metagross pre-mega can be incredibly helpful as well.
 
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Sucker Punch is a reliable way for Absol to Mega evolve safely, as it allows it to kill weakened foes, or in the worst scenarios forces them to switch (if they dont want to lose their pokemon)... Otherwise with its poor speed prior to mega evolving he would get outsped and die, also sucker punch is Absol's only means to fight back scarfed users. Play Rough at +2 hits Bisharp pretty hard
 
Sucker Punch is a reliable way for Absol to Mega evolve safely, as it allows it to kill weakened foes, or in the worst scenarios forces them to switch (if they dont want to lose their pokemon)... Otherwise with its poor speed prior to mega evolving he would get outsped and die, also sucker punch is Absol's only means to fight back scarfed users. Play Rough at +2 hits Bisharp pretty hard

I mean, I'm not saying that sucker punch isn't a good option M-Absol. It definitely is. You're right that it helps M-Absol more safely, but it is far from reliable. Pre-Mega Absol is incredibly susceptible to faster priority users, and most of the time it comes in after something else has died, and it comes in on something the player knows will be forced out so that it can Swords Dance. Anyway, my main point was that if it wants to reliably be able to beat Bisharp, it needs Superpower.

+2 252 Atk Mega Absol Play Rough vs. 4 HP / 0 Def Bisharp: 218-257 (80.1 - 94.4%) -- 6.3% chance to OHKO after Stealth Rock

And that's assuming Bisharp has come in on a +2 M-Absol, which would be kind of silly in the first place. Even still, if Bish is at full health, it's incredibly likely that it won't be OHKOed, and it can return >70% with Iron Head, and after that sucker punch shenanigans will ensue. As you can imagine, the scenario is considerably less favorable for M-Absol if it doesn't have a SD up or if it's in sucker punch range for Bisharp.

252 Atk Bisharp Sucker Punch vs. 0 HP / 0 Def Mega Absol: 96-114 (35.4 - 42%) -- guaranteed 3HKO
 
The thing is, that using M-Absol is not reliable, as it requires prediction skills and mind games, because a single mistake results in M-Absol dying. You are right about Absol forcing many switches, which opens opportunities to set up SD, but that is not always the case, sometimes opponents predict your attempt to set up and you get a Draco Meteor from Latios in the face... what I mean is that SP is the safest play at least for the first time, because believe me, it has happened to me, many opponents have stayed in trying to pick me off guard but die to SP because I didnt risk it. After you make them believe you will always go straight away for the SP then you can attempt to set up SD more safely... and anyways you should never bring in Absol against faster priority users (like Weavile).. about Bisharp , Superpower does give Absol a solid way to deal with it, but still SP is better overall in my opinion, and it's also worth noting that it's Absol's only means to fight back things like Scarf Lando-T, M-Manectric, M-Beedrill, BP Scizor, and any weakened set up sweepers (for instance Rock Polish Landorus) which would otherwise not only kill Absol but probably your whole team. Also SP hits Megagross harder than Knock Off, and prevents speed ties with offensive Starmie, Raikou and any 115 base speed mons

Anyways Superpower is still a solid choice, and it's worth using it, it all comes to your personal preference
 
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The thing is, that using M-Absol is not reliable, as it requires prediction skills and mind games, because a single mistake results in M-Absol dying. You are right about Absol forcing many switches, which opens opportunities to set up SD, but that is not always the case, sometimes opponents predict your attempt to set up and you get a Draco Meteor from Latios in the face... what I mean is that SP is the safest play at least for the first time, because believe me, it has happened to me, many opponents have stayed in trying to pick me off guard but die to SP because I didnt risk it. After you make them believe you will always go straight away for the SP then you can attempt to set up SD more safely... and anyways you should never bring in Absol against faster priority users (like Weavile).. about Bisharp , Superpower does give Absol a solid way to deal with it, but still SP is better overall in my opinion, and it's also worth noting that it's Absol's only means to fight back things like Scarf Lando-T, M-Manectric, M-Beedrill, BP Scizor, and any weakened set up sweepers (for instance Rock Polish Landorus) which would otherwise not only kill Absol but probably your whole team. Also SP hits Megagross harder than Knock Off, and prevents speed ties with offensive Starmie, Raikou and any 115 base speed mons

Anyways Superpower is still a solid choice, and it's worth using it, it all comes to your personal preference

I think this wasn't completely directed to me, but I am keeping Sucker Punch regardless. Today I realized Absol can act as a spin blocker because Sucker Punch kills Starmie (its a speed tie, so Sucker Punch is a safe option) and it does a good chunk to Excadrill. Scarfed Lando or basically everything besides Talonflame, Weavile, Bisharp, and Mega Lopunny, can be taken care of with Sucker Punch.

252 Atk Mega Absol Sucker Punch vs. 4 HP / 0 Def Excadrill: 220-259 (60.7 - 71.5%) -- guaranteed 2HKO (+2 Absol will 1HKO)
 
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So this team seems pretty cool, but I think Dragalge seems a bit out of place. I mean I get the whole hazard stacking thing and it's nice to have a little bulk somewhere on HO teams but now that you've added CB Scizor and Garchomp you have another Fairy check and a tank. You would lose out on hazards but as it is the team is quite weak to Rain and Sand offense and a few other things like Mega Sceptile and DD Zard X.

I would recommend changing Dragalge to Choice Band Dragonite, which will give you revenge killing power beyond CB Scizor and Absol, while remaining a check to Thundurus (since ESpeed goes before T-Wave), and also gives you a secondary check to Talonflame if Garchomp gets overloaded by stuff like Bisharp. Dragonite also still has a fair amount of bulk with Multi-Scale so it can usually get more than one attack off and gives you a strong wallbreaker too. It lives stuff like LO Kingdra's Draco Meteor if Multi-Scale is intact so really gives you a nice answer to some of the strong dragons that could be problematic

If you decide to go with this I'd change Hex on Gengar to Shadow Ball.
 
So this team seems pretty cool, but I think Dragalge seems a bit out of place. I mean I get the whole hazard stacking thing and it's nice to have a little bulk somewhere on HO teams but now that you've added CB Scizor and Garchomp you have another Fairy check and a tank. You would lose out on hazards but as it is the team is quite weak to Rain and Sand offense and a few other things like Mega Sceptile and DD Zard X.

I would recommend changing Dragalge to Choice Band Dragonite, which will give you revenge killing power beyond CB Scizor and Absol, while remaining a check to Thundurus (since ESpeed goes before T-Wave), and also gives you a secondary check to Talonflame if Garchomp gets overloaded by stuff like Bisharp. Dragonite also still has a fair amount of bulk with Multi-Scale so it can usually get more than one attack off and gives you a strong wallbreaker too. It lives stuff like LO Kingdra's Draco Meteor if Multi-Scale is intact so really gives you a nice answer to some of the strong dragons that could be problematic

If you decide to go with this I'd change Hex on Gengar to Shadow Ball.

Thanks for looking at my team. I'm not too sure about having Choice Band on Dragonite, but I can see how he can help. Dragalge is able to 1HKO a lot of things and having toxic spikes limits my opponents on switch ins. Dragonite dies to Mega Sceptile and Zard X, and Absol can take care of Rain (Kingdra, Swampert) and Sand (Excadrill). Having Dragonite in place of Dragalge puts my team at a HUGE fairy weakness, as Scizor and Gengar are the only answers to it (Scizor can't take a fire blast, and Gengar isn't bulky at all). Weavile also becomes the #1 threat as Scizor is the only thing that can stop it. Also, I like having Dragalge as its something I can switch into when facing Rotom-w (which would burn and cripple Garchomp, Absol, Scizor and Dragonite). Toxic Spikes and Stealth Rocks prevent much sweepers from setting up (they'll either be poisoned, or lose 1/4 or 1/2 to rocks). Right now some major threats are Talonflame, Mega Scizor, Mega Lopunny, Weavile, Mega Altaria, and Mega Absol. I need major help with those and I think a set up sweeper might help. Dragonite works well, but Mega Altaria shuts it down and my team doesn't have an answer for that either. I'm considering getting rid of Starmie, Scizor and Garchomp atm, or any new sets that might work can also be effective. Since my team isn't really weak to hazards, taking off Starmie isn't as bad. Thanks for idea!
 
So this team seems pretty cool, but I think Dragalge seems a bit out of place. I mean I get the whole hazard stacking thing and it's nice to have a little bulk somewhere on HO teams but now that you've added CB Scizor and Garchomp you have another Fairy check and a tank. You would lose out on hazards but as it is the team is quite weak to Rain and Sand offense and a few other things like Mega Sceptile and DD Zard X.

I would recommend changing Dragalge to Choice Band Dragonite, which will give you revenge killing power beyond CB Scizor and Absol, while remaining a check to Thundurus (since ESpeed goes before T-Wave), and also gives you a secondary check to Talonflame if Garchomp gets overloaded by stuff like Bisharp. Dragonite also still has a fair amount of bulk with Multi-Scale so it can usually get more than one attack off and gives you a strong wallbreaker too. It lives stuff like LO Kingdra's Draco Meteor if Multi-Scale is intact so really gives you a nice answer to some of the strong dragons that could be problematic

If you decide to go with this I'd change Hex on Gengar to Shadow Ball.

I agree with bludz. Dragonite seems like a good teammate for your team, especially because it can provide a ton of offensive pressure, and it really appreciates RS support from Starmie so that Multiscale doesn't get broken. Like he said, a CB set would be viable because E-speed hits like a truck, and it also out-prioritizes a ton of relevant mons and can achieve some nice OHKOs and revenge kills with or without rocks. You could opt to run Fire Punch as a coverage move if hitting Scizor/Ferro is important. A DD/Roost/2 attacks or DD/3 Attacks could also prove useful, but Dragonite is generally outclassed as a Dragon Dancer. You may consider trying bulky DD Gyarados because it can handle a lot of the threats you mentioned with Intimidate while simultaneously being able to boost.
 
I agree with bludz. Dragonite seems like a good teammate for your team, especially because it can provide a ton of offensive pressure, and it really appreciates RS support from Starmie so that Multiscale doesn't get broken. Like he said, a CB set would be viable because E-speed hits like a truck, and it also out-prioritizes a ton of relevant mons and can achieve some nice OHKOs and revenge kills with or without rocks. You could opt to run Fire Punch as a coverage move if hitting Scizor/Ferro is important. A DD/Roost/2 attacks or DD/3 Attacks could also prove useful, but Dragonite is generally outclassed as a Dragon Dancer. You may consider trying bulky DD Gyarados because it can handle a lot of the threats you mentioned with Intimidate while simultaneously being able to boost.

I'll try CB Dragonite with Extremespeed, Fire Punch, Earthquake and Outrage/Dragon Claw, and I'll switch to Shadow Ball. I'll let you know how it turns out.

Turns out my team is really weak to burns, since most of them are physical attackers and Heatran appears more as a threat because of the burn from Lava Plume.
 
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Sup, cool team. Starmie seems like a big threat since nothing really switches in to it because of the Analytic Boost + LO. Make sure to keep Absol healthy if the opponent has a Starmie. You could replace Keldeo with Rotom-W to help against Keldeo, and it can also burn Bisharp who also looks like a slight problem. Other than that, looks like a solid team. Love the Gengar sprite :]
 
Sup, cool team. Starmie seems like a big threat since nothing really switches in to it because of the Analytic Boost + LO. Make sure to keep Absol healthy if the opponent has a Starmie. You could replace Keldeo with Rotom-W to help against Keldeo, and it can also burn Bisharp who also looks like a slight problem. Other than that, looks like a solid team. Love the Gengar sprite :]

Its risky, since scarf Keldeo saves me a lot during late game situations. Rotom Wash could help, but I feel like Keldeo would be better offensively, and it truly stops Bisharp. On the Starmie and Keldeo threats, I guess its the nature of HO teams to have some sort of weakness as it can't cover everything. I guess I'll just have to play around them somehow, but otherwise you are correct in saying Starmie is a big threat. If anyone has an idea of who stops Bisharp, Starmie and Keldeo, let me know
 
Hey, cool team, really like the use of an underrated threat like Mega Absol! Since a lot has already been said already, I feel as though dabbling on those points would be redundant, however I do have one change I think would benefit your team. I believe you should be using Pursuit > Knock Off on Scizor, You already have Knock Off support in Absol and your team appreciates trapping support, as it can be hurt badly by Earthquake Latios, Gengar, Vanilla and Mega Alakazam etc.

Sorry for the lack of an input, but as I said talking about what has already been said would be pointless. In saying that I hope your were able to gain something from my rate and I wish you and your team the best in future endeavours!
 
Hey, cool team, really like the use of an underrated threat like Mega Absol! Since a lot has already been said already, I feel as though dabbling on those points would be redundant, however I do have one change I think would benefit your team. I believe you should be using Pursuit > Knock Off on Scizor, You already have Knock Off support in Absol and your team appreciates trapping support, as it can be hurt badly by Earthquake Latios, Gengar, Vanilla and Mega Alakazam etc.

Sorry for the lack of an input, but as I said talking about what has already been said would be pointless. In saying that I hope your were able to gain something from my rate and I wish you and your team the best in future endeavours!

A trapper sounds really helpful, and tbh I don't think I've ever used Knock off with Scizor because I have Absol. I'll change it immediately, Thanks for the suggestion!
 
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