Here is a team I've been playing around with, and one of my first attempts at HO. I discovered the Absol and Gengar core a few months ago, and I'm finally ready to show the public. Hope you enjoy!
Peak (I easily went up from 1400 with this team)
Peak (I easily went up from 1400 with this team)


































In Depth Analysis
Absol-Mega (M) @ Absolite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Sucker Punch
- Play Rough
- Knock Off

Absol-Mega (M) @ Absolite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Sucker Punch
- Play Rough
- Knock Off
One of the most underrated mega pokemon in the game, Mega Absol. Mega Absol and Mega Houndoom are extremely underrated, despite having the 115 speed stat, which basically outspeeds most of the tier barring Talonflame Weavile, Mega Manectric, and Mega Lopunny. Justified is run to make use of Gengar, the other member of this fantastic core. Gengar lures out dark moves such as Knock Off on Scarfed Lando-T, and then Absol can come in, get a +1 while taking about 30% damage, and can either go for a swords dance, or just go for a kill. Swords dance turns Absol into an even bigger disaster for the other team and Sucker Punch helps get rid of the things that outspeed it, especially scarfed pokemon and Mega Manectric. Play Rough is run for coverage, as Superpower would prevent Absol from hitting fairy types (very common) for much damage. Play rough also hits fighting types such as Keldeo if they do attempt to kill Absol. Absol is great offensively, but there are 2 major weaknesses with Absol. 1: He is very frail and can't take a hit, so I have to very careful with him, and 2: Priority in the form of Brave Bird and Mach Punch can get rid of him instantly, so that prevents him from sweeping. Besides that, Absol can 1-2HKO everything after a swords dance and Magic Bounce keeps prankster users away.
Gengar (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave
- Shadow Ball
- Focus Blast
-Destiny Bond Will-O-Wisp
One of the best offensive pokemon since gen 1, its Gengar. Ghost typing is extremely good as its only resisted by dark and immune to normal.This team runs toxic spikes, so most of the opposing team will be poisoned and hex will have base 130 power (not including stab) when attacking. Life orb is used to maximize damage and Focus Blast is for coverage purposes. Destiny Bond is to get rid of some annoying pokemon or threats that would kill Gengar such as Bisharp or Pursuit Tyranitar. Sludge Wave gets rid of Fairies that would kill Absol and being a ghost type allows Absol's Mach Punch weakness to be taken care of. Absol takes care of the psychic, ghost, and dark types that threaten Gengar and together they form a very solid core. Since there are no more toxic spikes, Shadow Ball is run as the strongest Ghost stab for Gengar, and Will-O-Wisp is run to burn/cripple threats such as Bisharp instead of having to rely on mind games with Destiny Bond.
Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Hidden Power [Bug]
Previously Starmie, I realized that hazards don't do that much to my team, and that a scarfed pokemon would help me more. Keldeo is an excellent pokemon for Choice Scarf and helps get rid of my Bisharp weakness. Scald for burns, Hydro for extra power, Secret sword for Physical damage, and HP Bug to hit Latios, Latias, and Starmie, which all normally check Keldeo. HP Bug also hits grass types and Slowbro for some major damage.
Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 248 SpD / 8 Spe
Calm Nature
- Lava Plume
- Earth Power
- Toxic
- Substitute
Previously Dragalge, Heatran is able to absorb fire attacks and burns, which were a major problem before. Heatran is also able to take special hits well, especially Draco Meteor's from Latios, and then poison whoever comes out next. Substitute is run instead of protect because in terms of stalling out the poison on something like Talonflame, I'm able to use it, let them break it, and hit them for some more damage. 8 Speed EV's are run to outspeed other Heatran that are specially defensive and then kill them with Earthpower. Heatran is also able to stop Mega Manectric, and Talonflame.

Gengar (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave
- Shadow Ball
- Focus Blast
-
One of the best offensive pokemon since gen 1, its Gengar. Ghost typing is extremely good as its only resisted by dark and immune to normal.

Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Hidden Power [Bug]
Previously Starmie, I realized that hazards don't do that much to my team, and that a scarfed pokemon would help me more. Keldeo is an excellent pokemon for Choice Scarf and helps get rid of my Bisharp weakness. Scald for burns, Hydro for extra power, Secret sword for Physical damage, and HP Bug to hit Latios, Latias, and Starmie, which all normally check Keldeo. HP Bug also hits grass types and Slowbro for some major damage.

Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 248 SpD / 8 Spe
Calm Nature
- Lava Plume
- Earth Power
- Toxic
- Substitute
Previously Dragalge, Heatran is able to absorb fire attacks and burns, which were a major problem before. Heatran is also able to take special hits well, especially Draco Meteor's from Latios, and then poison whoever comes out next. Substitute is run instead of protect because in terms of stalling out the poison on something like Talonflame, I'm able to use it, let them break it, and hit them for some more damage. 8 Speed EV's are run to outspeed other Heatran that are specially defensive and then kill them with Earthpower. Heatran is also able to stop Mega Manectric, and Talonflame.

Scizor (M) @ Choice Band
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Bullet Punch
-Knock Off Pursuit
- U-turn
- Superpower
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Bullet Punch
-
- U-turn
- Superpower
Since Tyranitar was gone, Excadrill wasn't as useful. Scizor is a great replacement as I get priority to hit Azumarill, and do a good chunk to most opponents. Scizor also gets rid of fairies that would be threatening if Gengar and Dragalge go down. U-turn provides great momentum and Superpower hits extremely hard. Knock Off is also handy as it kills the Lati Twins and Gengar on the switch in. Choice Band is used to hit extremely hard. Max Speed is now run to outspeed Rotom-W and hit it with U turn before it can burn, and max speed allows it to always outspeed Azumarill. Knock off was kinda useless on Scizor and Pursuit (which gets the technician boost) can trap Latios/Latias, and any other weakened pokemon that can't kill scizor immediately.

Garchomp (M) @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 252 Def / 4 SpA
Impish Nature
- Earthquake
- Stealth Rock
- Dragon Tail
- Fire Blast
Previously Tyranitar, tank Garchomp is an amazing answer to physical attackers like Lando-T and Talonflame. Rocky helmet lets him give max recoil damage to opponents and EV's let him take a ton of hits. Stealth rocks help hit the flying types that avoid the toxic spikes, and breaks any sashes. Fire Blast is to hit ferrothorn and Scizor and Impish is run because there is no need to sacrifice defense/special defense over fire blast. Dragon Tail can also be a great move as it hits the opponent and forces them out. Overall, very handy pokemon to have as Rough Skin + Rocky helmet inflicts 29% damage each time.
Threats
Nothing on my team can safely switch into Scald besides Keldeo, and its not the bulkiest. Absol can kill it with Play Rough and Gengar can also kill it with Shadow ball, but overall a major threat to this team.
Just like Keldeo, scald and water moves in general cause trouble for my team. This guy also outspeeds my entire team (absol pre mega evolution) and he also has the edge against Keldeo, the only member of my team that even resists water. The analytic boost makes things worse too. For now I rely on Sucker Punch from Absol, and HP Bug on Keldeo. Scizor can also potentially do a good chunk with Bullet Punch, but Scizor takes too much damage from Scald/Hydro Pump if he switches in or doesn't kill.
Ability: Rough Skin
EVs: 252 HP / 252 Def / 4 SpA
Impish Nature
- Earthquake
- Stealth Rock
- Dragon Tail
- Fire Blast
Previously Tyranitar, tank Garchomp is an amazing answer to physical attackers like Lando-T and Talonflame. Rocky helmet lets him give max recoil damage to opponents and EV's let him take a ton of hits. Stealth rocks help hit the flying types that avoid the toxic spikes, and breaks any sashes. Fire Blast is to hit ferrothorn and Scizor and Impish is run because there is no need to sacrifice defense/special defense over fire blast. Dragon Tail can also be a great move as it hits the opponent and forces them out. Overall, very handy pokemon to have as Rough Skin + Rocky helmet inflicts 29% damage each time.
Threats

Nothing on my team can safely switch into Scald besides Keldeo, and its not the bulkiest. Absol can kill it with Play Rough and Gengar can also kill it with Shadow ball, but overall a major threat to this team.

Just like Keldeo, scald and water moves in general cause trouble for my team. This guy also outspeeds my entire team (absol pre mega evolution) and he also has the edge against Keldeo, the only member of my team that even resists water. The analytic boost makes things worse too. For now I rely on Sucker Punch from Absol, and HP Bug on Keldeo. Scizor can also potentially do a good chunk with Bullet Punch, but Scizor takes too much damage from Scald/Hydro Pump if he switches in or doesn't kill.
Absol-Mega (M) @ Absolite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Sucker Punch
- Play Rough
- Knock Off
Gengar (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave
- Shadow Ball
- Focus Blast
- Will-O-Wisp
Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Hidden Power [Bug]
Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 248 SpD / 8 Spe
Calm Nature
- Lava Plume
- Earth Power
- Toxic
- Substitute
Scizor (M) @ Choice Band
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Bullet Punch
- Pursuit
- U-turn
- Superpower
Garchomp (M) @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Stealth Rock
- Dragon Tail
- Fire Blast
- Earthquake
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Sucker Punch
- Play Rough
- Knock Off
Gengar (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave
- Shadow Ball
- Focus Blast
- Will-O-Wisp
Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Hidden Power [Bug]
Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 248 SpD / 8 Spe
Calm Nature
- Lava Plume
- Earth Power
- Toxic
- Substitute
Scizor (M) @ Choice Band
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Bullet Punch
- Pursuit
- U-turn
- Superpower
Garchomp (M) @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Stealth Rock
- Dragon Tail
- Fire Blast
- Earthquake
(Both of these are on different alts)
http://replay.pokemonshowdown.com/ou-223460861(Old team)
http://replay.pokemonshowdown.com/ou-223458713(Old team)
http://replay.pokemonshowdown.com/ou-224206175(won despite hax)
http://replay.pokemonshowdown.com/ou-224212594(against Rain team)
http://replay.pokemonshowdown.com/ou-224449200(against Pork Chop Man)
http://replay.pokemonshowdown.com/ou-224206175(won despite hax)
http://replay.pokemonshowdown.com/ou-224212594(against Rain team)
http://replay.pokemonshowdown.com/ou-224449200(against Pork Chop Man)
This is the end, and I hope you enjoyed it. Please leave any suggestions or comments as any advice will be appreciated. THANKS!
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