Hey everyone! Thanks for checking in, and triple thanks to those who leave a response. I tend to get super invested in Pokemon battling for small blocks of time and then completely abandon it for years until I come back again. I haven't played in quite awhile, so I'm very rusty at this stuff and just starting the process of re-learning.
My "bad habit" is a penchant for trying to use favorites. So this team may not be top-tier in terms of being competitively viable, but I like to take favorites and try to make them as competitive as possible. So right off the bat I'm at a bit of a disadvantage because I'm not starting with a solid type core, but instead I'm trying to build on a "favorite core" of Absol + Reuniclus.
So I am 100% open to suggestions for swapping Pokemon on the other four slots, but these two Pokemon are locked. They're the point of this team. I know it's a bit odd, and not having a solid core has probably led to most of the weaknesses that this team currently has. During my teambuilding process, I was mostly just hap-hazardly chucking Pokemon in that I felt would shore up weaknesses, though I did go through a fair amount of testing before reaching the spot I'm at now.
Anyways, onto the team.
Absol-Mega @ Absolite
Ability: Justified
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Knock Off
- Play Rough
- Swords Dance
- Sucker Punch
Probably my all-time favorite Pokemon, and one I knew I wanted on this team. He's a solid physical threat with great coverage between Knock Off/Sucker Punch + Play Rough. He's very frail however, so though I will occasionally use him as a lead, I usually save him for late-game sweeping and general cleanup. He can be a good revenge killer if I've found an opportunity to Mega Evolve him already, but due to how fragile he is this isn't a very common scenario. I'll usually lead with him vs. Sableye or Espeon leads, as he tends to destroy them cleanly.
Reuniclus @ Life Orb
Ability: Magic Guard
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
- Trick Room
- Psyshock
- Focus Blast
- Shadow Ball
Reuniclus is another one of my favorites, and he's sort of my Special Attack version of Absol. He has great coverage and I typically try to save him to clean up late game, which he does a great job at. He's a good bit bulkier than Absol, though his speed is terrible. Because of this I am running a Trick Room set on him. He's not that tanky, but just enough to typically allow him to take a single hit and still get Trick Room off, which he can then sweep off of.
Crobat @ Black Sludge
Ability: Infiltrator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Cross Poison
- U-turn
- Defog
Once I had Absol and Reuniclus established, I began to look for counters to their weaknesses. Crobat seemed like an amazing defensive synergy to Absol, given that he resists all three of Absol's weaknesses in Fighting, Bug, and Fairy. Unfortunately, he's not a blanket check to every Fairy type, but he does tend to do a good job at sponging a hit and then either pivoting out or attacking as necessary. As an added benefit, Crobat can Defog, which is important because there are no other ways to clear hazards on my team. I'd love to have Roost in his set as well, but I couldn't quite justify giving up my team's only Poison type attack or U-Turn.
Milotic @ Leftovers
Ability: Marvel Scale
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Scald
- Ice Beam
- Haze
- Recover
Milotic is probably my favorite bulky Water type in the tier. I tried a few and have had the most consistent success with Milotic. The combination of Scald and Ice Beam threatens a ton of Pokemon, and her general bulk along with Recover generally make her able to last quite awhile. Her third move slot was a toss-up between Haze and Dragon Tail as a means to counter set-ups... overall I still prefer Dragon Tail, but not being able to use it against Fairy types, which are pretty common in UU, is a huge draw back.
Cobalion @ Leftovers
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Iron Head
- Close Combat
- Volt Switch
Cobalion does a better job at threatening some of the Fairy types that might give Crobat trouble, and also provides Stealth Rock and another offensive pivot, which my team appreciates. Looking at his typing, Milotic can check fire types and Crobat roughly covers his Fighting and Ground weaknesses. All in all this is a pretty versatile Pokemon that seemed like a great fit for my team, and even though I have it listed fifth here, it was my last addition to the team's lineup (and the most contested).
Chandelure @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Fire Blast
- Shadow Ball
- Energy Ball
- Hidden Power [Electric] (???)
Finally, we have Chandelure. Chandelure was a good fit for my team as far as being able to absorb Fighting and Fire type moves while also spin-blocking for Cobalion. I've found that it's speed tier just doesn't work for me unless it's scarfed, however. It has pretty decent coverage in its attacks, and I appreciate having STAB Fire / Ghost moves. Energy Ball, also, is the only grass-type move on my team. Generally it's not enough to truly threaten many popular water or ground types in the tier, however, as they can eat a non-STAB Energy Ball and OHKO back due to Chandelure's Water and Ground weaknesses. I'm really not sure on this Pokemon, in some ways it seems like a beautiful fit, but in other ways I feel like it might be wasting a slot. This guy, along with Cobalion, was one of my last two slots to lock down. I'm really not sure about the fourth move slot, either. I started with Trick, originally, but just wasn't finding opportunities to use it. HP Electric never really gets any use either though, so I'm not sure.
---
If you read all of that, thanks!
I'm sure there are some huge, glaring weaknesses that I haven't encountered yet, but as far as the ones I *am* aware of, these guys are huge problems:
Mega Aerodactyl and Mega Beedrill both outspeed and destroy any purely type counters I might have on my team. Mega Swampert is so bulky with only a Grass weakness, and I have no STAB Grass attacks on my team. These three common Pokemon run trains on me... but every time I've tried to change my team to bring in a counter, I feel like I'm losing too much in giving up someone like Cobalion or Chandelure. Milotic can beat Aerodactyl and Beedrill, but I often have to use her up early to mid-match, so trying to stop these two often comes down to counting on Trick Room Reuniclus or Sucker Punch from Absol.
Any suggestions for these three threats? Or just suggestions in general?
Any huge threats I haven't noticed?
Any comments whatsoever are definitely appreciated.
Thanks in advance!
My "bad habit" is a penchant for trying to use favorites. So this team may not be top-tier in terms of being competitively viable, but I like to take favorites and try to make them as competitive as possible. So right off the bat I'm at a bit of a disadvantage because I'm not starting with a solid type core, but instead I'm trying to build on a "favorite core" of Absol + Reuniclus.


So I am 100% open to suggestions for swapping Pokemon on the other four slots, but these two Pokemon are locked. They're the point of this team. I know it's a bit odd, and not having a solid core has probably led to most of the weaknesses that this team currently has. During my teambuilding process, I was mostly just hap-hazardly chucking Pokemon in that I felt would shore up weaknesses, though I did go through a fair amount of testing before reaching the spot I'm at now.
Anyways, onto the team.

Absol-Mega @ Absolite
Ability: Justified
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Knock Off
- Play Rough
- Swords Dance
- Sucker Punch
Probably my all-time favorite Pokemon, and one I knew I wanted on this team. He's a solid physical threat with great coverage between Knock Off/Sucker Punch + Play Rough. He's very frail however, so though I will occasionally use him as a lead, I usually save him for late-game sweeping and general cleanup. He can be a good revenge killer if I've found an opportunity to Mega Evolve him already, but due to how fragile he is this isn't a very common scenario. I'll usually lead with him vs. Sableye or Espeon leads, as he tends to destroy them cleanly.

Reuniclus @ Life Orb
Ability: Magic Guard
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
- Trick Room
- Psyshock
- Focus Blast
- Shadow Ball
Reuniclus is another one of my favorites, and he's sort of my Special Attack version of Absol. He has great coverage and I typically try to save him to clean up late game, which he does a great job at. He's a good bit bulkier than Absol, though his speed is terrible. Because of this I am running a Trick Room set on him. He's not that tanky, but just enough to typically allow him to take a single hit and still get Trick Room off, which he can then sweep off of.

Crobat @ Black Sludge
Ability: Infiltrator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Cross Poison
- U-turn
- Defog
Once I had Absol and Reuniclus established, I began to look for counters to their weaknesses. Crobat seemed like an amazing defensive synergy to Absol, given that he resists all three of Absol's weaknesses in Fighting, Bug, and Fairy. Unfortunately, he's not a blanket check to every Fairy type, but he does tend to do a good job at sponging a hit and then either pivoting out or attacking as necessary. As an added benefit, Crobat can Defog, which is important because there are no other ways to clear hazards on my team. I'd love to have Roost in his set as well, but I couldn't quite justify giving up my team's only Poison type attack or U-Turn.

Milotic @ Leftovers
Ability: Marvel Scale
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Scald
- Ice Beam
- Haze
- Recover
Milotic is probably my favorite bulky Water type in the tier. I tried a few and have had the most consistent success with Milotic. The combination of Scald and Ice Beam threatens a ton of Pokemon, and her general bulk along with Recover generally make her able to last quite awhile. Her third move slot was a toss-up between Haze and Dragon Tail as a means to counter set-ups... overall I still prefer Dragon Tail, but not being able to use it against Fairy types, which are pretty common in UU, is a huge draw back.

Cobalion @ Leftovers
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Iron Head
- Close Combat
- Volt Switch
Cobalion does a better job at threatening some of the Fairy types that might give Crobat trouble, and also provides Stealth Rock and another offensive pivot, which my team appreciates. Looking at his typing, Milotic can check fire types and Crobat roughly covers his Fighting and Ground weaknesses. All in all this is a pretty versatile Pokemon that seemed like a great fit for my team, and even though I have it listed fifth here, it was my last addition to the team's lineup (and the most contested).

Chandelure @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Fire Blast
- Shadow Ball
- Energy Ball
- Hidden Power [Electric] (???)
Finally, we have Chandelure. Chandelure was a good fit for my team as far as being able to absorb Fighting and Fire type moves while also spin-blocking for Cobalion. I've found that it's speed tier just doesn't work for me unless it's scarfed, however. It has pretty decent coverage in its attacks, and I appreciate having STAB Fire / Ghost moves. Energy Ball, also, is the only grass-type move on my team. Generally it's not enough to truly threaten many popular water or ground types in the tier, however, as they can eat a non-STAB Energy Ball and OHKO back due to Chandelure's Water and Ground weaknesses. I'm really not sure on this Pokemon, in some ways it seems like a beautiful fit, but in other ways I feel like it might be wasting a slot. This guy, along with Cobalion, was one of my last two slots to lock down. I'm really not sure about the fourth move slot, either. I started with Trick, originally, but just wasn't finding opportunities to use it. HP Electric never really gets any use either though, so I'm not sure.
---
If you read all of that, thanks!
I'm sure there are some huge, glaring weaknesses that I haven't encountered yet, but as far as the ones I *am* aware of, these guys are huge problems:



Mega Aerodactyl and Mega Beedrill both outspeed and destroy any purely type counters I might have on my team. Mega Swampert is so bulky with only a Grass weakness, and I have no STAB Grass attacks on my team. These three common Pokemon run trains on me... but every time I've tried to change my team to bring in a counter, I feel like I'm losing too much in giving up someone like Cobalion or Chandelure. Milotic can beat Aerodactyl and Beedrill, but I often have to use her up early to mid-match, so trying to stop these two often comes down to counting on Trick Room Reuniclus or Sucker Punch from Absol.
Any suggestions for these three threats? Or just suggestions in general?
Any huge threats I haven't noticed?
Any comments whatsoever are definitely appreciated.
Thanks in advance!
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