(I want to extend the threat list, please leave your suggestions)
Hey there ,
Hey there ,
This is my first thread on the forum, so don't expect it to be perfect. This is a team for the nu tier, it counters a lot of teams and doesn't mind SR being up. Most of this pokes can take multiple hits, set up and/or hit hard. The main idea is that one pokemon absorbs super effective moves using their ability.
Bouffalant - Sap Sipper
Typloshion - Flash Fire
Seismatoad - Water Absorb
The team has been tested for over a month now and I peaked to the high 1500's which is fairly high for a player with my skill level. I've also tested and added most of the suggested sets and changed the team accordingly. I know it's no the best team but I really like to use it in the NU tier or in the OU tier as well.
Bouffalant - Sap Sipper
Typloshion - Flash Fire
Seismatoad - Water Absorb
The team has been tested for over a month now and I peaked to the high 1500's which is fairly high for a player with my skill level. I've also tested and added most of the suggested sets and changed the team accordingly. I know it's no the best team but I really like to use it in the NU tier or in the OU tier as well.
Bouffalant
I run bouffalant because it's one of the best bulky offensive Pokemon in NU. Seismatoad is 4x weak to grass so bouffalant can safely switch into grass moves absorbing them with Sap sipper and get +1 attack in the process. It becomes even better when the opposing poke is locked into a grass move, so you can get up a sub and SD up behind it. If they can't break the sub in one hit they're usually going to lose at least two pokes. Earthquake is obvious (100 base power) and Stone edge is there to hit flying types, defensive rotom counters this set really well. So I needed a switch into him. I don't run head smash 'cause of recoil and a normal type move leaves bouffalant weak to ghost types like mismagius.
Oh yeah, Keep Afro Jim female 'cause of the lolz.
Seismitoad
Enter Seismitoad (counter rotom) , an electric stopping beast of a mon. It's also a save switch into water type attacks (typhlosion's weakness). Rocks are needed for my other mons to savely sweep without encountering focus sash troubles. Grass Knot is here to check Samurott (thanks to marilli 's suggestion). I like mystic water because of the extra power against archeops.
Sponge (Seismitoad) @ Mystic Water
Ability: Water Absorb
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Stealth Rock
- Hydro Pump
- Earth Power
- Grass Knot
Relicanth
Choice banded power, This is my main sweeper, as it recks shop. It almost always kills a pokemon that comes in. (if you predict a sawk of hariyama to come in go for zen headbutt)
If an opposing electric or grass Pokemon comes in you can safely switch into bouffalant or seismatoad. I really like this team's synergy.
Smash bro (Relicanth) (M) @ Choice Band
Ability: Rock Head
EVs: 160 HP / 252 Atk / 8 SpD / 88 Spe
Adamant Nature
- Head Smash
- Waterfall
- Earthquake
- Zen Headbutt
Mawile
HJAD suggested a defensive Mawile set which works really well on this team. It literally eats hits and forces switches and creates initiative with baton pass.
extra mouth =uber (Mawile) (F) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Iron Head
- Knock Off
- Toxic
- Baton Pass
Vileplume
Standard vileplume set is here to take hits and stay in for days usingSynthesis, Ryan432 suggest Moon light 'cause of healiing in sandstorm
Aroma therepy is also good if you team is statused. Sleep powder is here to neutralize incoming threats and swith the hell out.
Effect spore is one of the best defensive abilities because it can neutralize or take out opposing threats as well. You have to switch if ferroseed is coming in because you can't do anything to it. Might be worth running hp fire on this set.
Lullaby (Vileplume) (M) @ Leftovers
Ability: Effect Spore
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Sludge Bomb / Hp fire
- Giga Drain
- Moonlight
- Sleep Powder
Two of the weaknesses of vileplume are covered by this beast, switch into a fire type move to scorch the opponent side with eruptions / fire blasts.
The other moves are for coverage, if you suspect a seismatoad or quacsire coming in you can make them pay by using HP grass. I've added HJAD suggestion :
fire = nisch (Typhlosion) @ Charcoal
Ability: Flash Fire
EVs: 64 Atk / 192 SpA / 252 Spe
Hasty Nature
- Earthquake
- Fire Blast
- Eruption
- Hidden Power [Grass]
Electrode is here to Stop SR for getting set up and creating in iniative with vol-switch, but also thunder waving opposing choice scarfers or fast sweepers. Sucker punch is here for the lolz.
I am not sure about the focus sash because it doesn't pay it's dividend.
Electrode @ Focus Sash
Ability: Static
EVs: 8 Atk / 248 SpA / 252 Spe
Hasty Nature
- Taunt
- Volt Switch
- Sucker Punch
- Thunder Wave
Last but not least, I've added another suggested poke and it works like a charm against opposing malamar
gen 2 tity shake (Xatu) @ Colbur Berry
Ability: Magic Bounce
EVs: 200 HP / 132 Def / 176 Spe
Timid Nature
- Thunder Wave
- Psyshock
- Signal Beam
- Roost
I run bouffalant because it's one of the best bulky offensive Pokemon in NU. Seismatoad is 4x weak to grass so bouffalant can safely switch into grass moves absorbing them with Sap sipper and get +1 attack in the process. It becomes even better when the opposing poke is locked into a grass move, so you can get up a sub and SD up behind it. If they can't break the sub in one hit they're usually going to lose at least two pokes. Earthquake is obvious (100 base power) and Stone edge is there to hit flying types, defensive rotom counters this set really well. So I needed a switch into him. I don't run head smash 'cause of recoil and a normal type move leaves bouffalant weak to ghost types like mismagius.
Afro jim (Bouffalant) (F) @ Lum Berry
Ability: Sap Sipper
EVs: 252 HP / 252 Atk
Adamant Nature
- substitute
- Swords Dance
- Earthquake
- Stone Edge
Ability: Sap Sipper
EVs: 252 HP / 252 Atk
Adamant Nature
- substitute
- Swords Dance
- Earthquake
- Stone Edge
Oh yeah, Keep Afro Jim female 'cause of the lolz.

Seismitoad
Enter Seismitoad (counter rotom) , an electric stopping beast of a mon. It's also a save switch into water type attacks (typhlosion's weakness). Rocks are needed for my other mons to savely sweep without encountering focus sash troubles. Grass Knot is here to check Samurott (thanks to marilli 's suggestion). I like mystic water because of the extra power against archeops.
Sponge (Seismitoad) @ Mystic Water
Ability: Water Absorb
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Stealth Rock
- Hydro Pump
- Earth Power
- Grass Knot

Choice banded power, This is my main sweeper, as it recks shop. It almost always kills a pokemon that comes in. (if you predict a sawk of hariyama to come in go for zen headbutt)
If an opposing electric or grass Pokemon comes in you can safely switch into bouffalant or seismatoad. I really like this team's synergy.
Smash bro (Relicanth) (M) @ Choice Band
Ability: Rock Head
EVs: 160 HP / 252 Atk / 8 SpD / 88 Spe
Adamant Nature
- Head Smash
- Waterfall
- Earthquake
- Zen Headbutt
Mawile
HJAD suggested a defensive Mawile set which works really well on this team. It literally eats hits and forces switches and creates initiative with baton pass.
What defensive pivot mawile allows you to do is more reliably check flying types like guts swellow and archeops itself. It's also really bulky after an intimidate and with Max def investment. Baton pass means that you can click it more times than not and get the momentum at the end of the turn to go into typhlosion or bouffalant and try to sweep.
extra mouth =uber (Mawile) (F) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Iron Head
- Knock Off
- Toxic
- Baton Pass

Vileplume
Standard vileplume set is here to take hits and stay in for days using
Monnlight over Synthesis/Aromatherpy because if I'm correct, sythesis heals you less if your in sand and Hippotoamos(lel I can't spell) is a thing.
Aroma therepy is also good if you team is statused. Sleep powder is here to neutralize incoming threats and swith the hell out.
Effect spore is one of the best defensive abilities because it can neutralize or take out opposing threats as well. You have to switch if ferroseed is coming in because you can't do anything to it. Might be worth running hp fire on this set.
Lullaby (Vileplume) (M) @ Leftovers
Ability: Effect Spore
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Sludge Bomb / Hp fire
- Giga Drain
- Moonlight
- Sleep Powder

Two of the weaknesses of vileplume are covered by this beast, switch into a fire type move to scorch the opponent side with eruptions / fire blasts.
The other moves are for coverage, if you suspect a seismatoad or quacsire coming in you can make them pay by using HP grass. I've added HJAD suggestion :
Typhlosion---> Charcoal Eruption Fire Blast Earthquake Hidden Power Grass Flash Fire Ability
Monostab Typh doesn't work that well, you need at least 2 stabs for reliability and the 2 coverage moves are free. Since this is your main fire spam check, you kinda need eq to deal with the likes of ninetales, other typh and magmortar.
fire = nisch (Typhlosion) @ Charcoal
Ability: Flash Fire
EVs: 64 Atk / 192 SpA / 252 Spe
Hasty Nature
- Earthquake
- Fire Blast
- Eruption
- Hidden Power [Grass]
I am not sure about the focus sash because it doesn't pay it's dividend.
Electrode @ Focus Sash
Ability: Static
EVs: 8 Atk / 248 SpA / 252 Spe
Hasty Nature
- Taunt
- Volt Switch
- Sucker Punch
- Thunder Wave

Last but not least, I've added another suggested poke and it works like a charm against opposing malamar
I've decided to keep t-wave on their because it neutralizes fast opposing pokemons.Finally, to wrap off the team with a Malamar check and hazard control, I suggest Electrode -> Xatu. Xatu bounces hazards if necessary, and checks Malamar with Signal Beam.
gen 2 tity shake (Xatu) @ Colbur Berry
Ability: Magic Bounce
EVs: 200 HP / 132 Def / 176 Spe
Timid Nature
- Thunder Wave
- Psyshock
- Signal Beam
- Roost
Ferroseed
really walls the shit out of my team without typhloshion. So keep it alive untill this thing is down. Might want to run HP fire on vileplume to counter this.

Last edited: