Yeah, since the Australian Connection Tour 07 lacks Sleep Clause in a 3v3 format, I figured I'd want to be a lamer and abuse the lack of Sleep Clause.
My current ideas:
Breloom @ Toxic Orb, Poison Heal
- Spore, Substitute, Leech Seed, Brick Break
100% accuracy in sleeping might be important, and the large heal-over-time that Breloom gets after Seeding would help it live longer to spam Spore. Brick Break would be for Blissey mainly.
Persian @ Focus Sash, Limber
- Hypnosis, Roar, U-Turn, Switcheroo
I can sleep something, send it away, and sleep the next bugger, Persian's speed being good enough to land Hypnosis first (base 115, Latis are base 110, Garchomp 102). Sash is forgiving of a missed Hypnosis. U-Turn is basically a switch that puts some damage on opposing Lats - does it let me escape Wobbuffaggot? Not sure whether to use Switcheroo or Slash for last move.
Any suggestions as to how to best abuse no sleep clause?
My current ideas:
Breloom @ Toxic Orb, Poison Heal
- Spore, Substitute, Leech Seed, Brick Break
100% accuracy in sleeping might be important, and the large heal-over-time that Breloom gets after Seeding would help it live longer to spam Spore. Brick Break would be for Blissey mainly.
Persian @ Focus Sash, Limber
- Hypnosis, Roar, U-Turn, Switcheroo
I can sleep something, send it away, and sleep the next bugger, Persian's speed being good enough to land Hypnosis first (base 115, Latis are base 110, Garchomp 102). Sash is forgiving of a missed Hypnosis. U-Turn is basically a switch that puts some damage on opposing Lats - does it let me escape Wobbuffaggot? Not sure whether to use Switcheroo or Slash for last move.
Any suggestions as to how to best abuse no sleep clause?