SV OU Accursed Boots War Mongers (PEAKED #32, 1908 ELO)

Shoutouts to my friends FrancioseFat & Simisage1080p for the team name and for making fun of the amount of boots users the team has.

I was inspired to use garganacl because I saw that a lot of team structures right now are really weak to it and it seems people have forgotten how much of a scary set up threat it could be. It worked really well and I think Garg might rise back up to ou sometime soon.

Proof of peak:

Garganacl peak.png


Team building process

:garganacl:

I started with curse garganacl as the team’s idea

:garganacl: :gliscor: :gholdengo:

I then added gliscor and gholdengo for the hazard core

:garganacl: :gliscor: :gholdengo: :iron-valiant:

Boots valiant to abuse hazards

:garganacl: :gliscor: :gholdengo: :iron-valiant: :zapdos:

Zapdos as a spdef wall against special threats the team struggles with

:garganacl: :gliscor: :gholdengo: :iron-valiant: :zapdos: :dragonite:

Finally I added dragonite because the team was very weak to ogerpon-wellspring and iron moth, this adds priority and a sweeping threat.

The last 3 members of the team all use boots because we have no hazard control. Hazard control is so unreliable right now that I felt it wasn't even worth trying to make it work and just decided to lean into longevity through boots. Our team's gameplan is to wear the opposing team down with residual damage until either garganacl or dragonite can sweep. Now for a more in depth look at each team member:

The team


:sv/garganacl:
Garganacl @ Leftovers
Ability: Purifying Salt
Tera Type: Water
EVs: 252 HP / 156 Def / 100 SpD
Impish Nature
- Curse
- Salt Cure
- Recover
- Earthquake

Curse garganacl is in my opinion its best set. Curse allows garganacl to become a dangerous win condition that sticks around all game until its time to set up and sweep. This set really punishes teams relying on passive pokemon like galarian slowking to check garg. Generally I bring this in as much as possible over the course of a game to break and make progress. once garg's checks are gone, using tera and cursing up is almost a garunteed win in most circumstances, even against kingambit itself. I opted for leftovers over boots on this mon because garg doesn't need to actually switch out that much so when you do commit to the sweep having the passive recovery is helpful. Tera water makes garganacl unkillable for most teams and is definitely the best tera type for garg on this team. Most of the time either this or dragonite will be teraed


:sv/gliscor:
Gliscor @ Toxic Orb
Ability: Poison Heal
Tera Type: Dragon
EVs: 244 HP / 252 Def / 12 SpD
Impish Nature
- Earthquake
- Toxic
- Stealth Rock
- Protect

The best mon in the tier, this set is extremely annoying for the opponent and forces a passive response. This pokemon adds so much to the team. A stealth rock user, ground immunity, knock off pivot, toxic staller. Its just generally good and doesn't really need an introduction, we all know what gliscor does. Also when Great tusk comes in to ice spinner you just stay in and toxic it, you live and you will likely be getting your hp back later while their tusk cannot.


:sv/gholdengo:
Gholdengo @ Air Balloon
Ability: Good as Gold
Tera Type: Fairy
EVs: 224 HP / 252 Def / 32 Spe
Bold Nature
IVs: 0 Atk
- Make It Rain
- Shadow Ball
- Nasty Plot
- Recover

Defensive gholdengo synergizes excellently with gliscor, allowing us to keep up hazards. This helps to check pokemon like iron valiant, enamorus, and sneasler which we otherwise struggle with. Nasty plot + recover allows gholdengo to be a terror against defensive teams, breaking holes to allow one of our offensive threats or garganacl to exploit later. The evs let you outspeed a fully physdef great tusk and live its eq easily.


:sv/iron-valiant:
Iron Valiant @ Heavy-Duty Boots
Ability: Quark Drive
Tera Type: Fairy
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Moonblast
- Thunderbolt
- Knock Off
- Close Combat

4 attacks boots valiant was the perfect pokemon to compliment our defensive core. This gives us a great offensive threat that can come in and knock off items, notably boots, to allow our passive damage to hurt even more. Moonblast is a nice neutral strong hit on everything, and helps bluff that you are purely special valiant. thunderbolt also helps with this while hitting flying types like corviknight and water types like dondozo. Knock off is the key move on this set, as it helps valiant both break through its own checks, but helps rack up residual damage by removing boots from key pokemon like zapdos (which we like removed for our water garganacl). Close combat rounds out the set by getting a surprise ohko on heatran and blissey, while being a stronger neutral hit against pokemon with higher spdef than physdef like ogerpon-wellspring. Max special attack makes moonblast more threatening and bluffs pure special valiant even harder. Tera type is fairy for an extra boost of damage vs defensive teams.


:ss/dragonite:
Dragonite @ Heavy-Duty Boots
Ability: Multiscale
Tera Type: Normal
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Extreme Speed
- Earthquake
- Ice Spinner

Dragonite is a very useful team member by adding natural resistances to water and grass that the team needs. This is the only way for our team to answer a pokemon like banded rillaboom who 2hkos our zapdos with wood hammer. It also checks ogerpon wellspring lacking playrough. More importantly though, dragonite acts as a secondary wincon for the team when garganacl isn't able to do it. In most games dragonite should be used to check threats immediately or be held in the back for a late game sweep if you realize garg's chances of winning are low. Ice spinner is in the last moveslot to punish gliscor harder, who is a nuisance to remove otherwise.


:ss/zapdos:
Zapdos @ Heavy-Duty Boots
Ability: Static
Tera Type: Dragon
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Roost
- Discharge
- Hurricane
- Heat Wave

Specially defensive zapdos rounds off the team by being a paralysis spreader and a big threat to many teams who lack a solid answer to it. This is a great lead against teams who only have great tusk as their ground type, letting you spam discharge for paralysis chances. It is also our primary gholdengo answer, and its ok to let zapdos go down vs nasty plot variants to break their balloon. zapdos should be brought in throughout a game as much as possible as it is very difficult for certain teams to answer it defensively.


Threats

:sv/ogerpon-wellspring:

Greatly threatens the team offensively, make sure stealth rock is up as soon as you can and use dragonite to check it. After an extreme speed it is in range of close combat from iron valiant. ogerpon-cornerstone is also very threatening but not as popular.

:sv/rillaboom:

DO NOT go into zapdos immediately on this, banded wood hammer will 2hko our zapdos, so you need to check it with dragonite. Thankfully it is very weak to residual damage and it tends to knock itself out with recoil.

:sv/enamorus:

Very very threatening if it is choice specs, and you are forced to gholdengo every time. you really need stealth rock up and to wear it down with residual damage. If its boots you can use zapdos to check it and fish for paralysis. Dragonite's extreme speed is also useful here

:sv/manaphy:

The double dance set is very scary you might be sacking multiple mons to beat this because tera exists. you are going to lose at least 1 mon to this. Beat this through residual damage, salt cure from garganacl helps vs take heart sets especially.

:sv/greninja:

I got cooked by a life orb tera ghost battle bond greninja once so I guess watch out for this one folks.


Replays

https://replay.pokemonshowdown.com/gen9ou-1978438412- valiant end game sweep

https://replay.pokemonshowdown.com/gen9ou-1978445135 - vs band ttar

https://replay.pokemonshowdown.com/gen9ou-1979099052-k70i94vtg9332twfd9x793oeirzchtapw - vs a lokix team

https://replay.pokemonshowdown.com/gen9ou-1979096798 -vs trick room

https://replay.pokemonshowdown.com/gen9ou-1979529216-3vs6l5kiuqp24h7t6v4w9yeq6ltshxnpw -vs hazard stack balance

https://replay.pokemonshowdown.com/gen9ou-1979564342-em0st2jc6a16tcht7l3ixjt1be9e74mpw -vs a very scary bulky offense with hoopa-U

https://replay.pokemonshowdown.com/gen9ou-1979574013 -vs grassy terrain + unburden HO

https://replay.pokemonshowdown.com/gen9ou-1979580943-ijpe5qv0iqq75tcql2x2fokh5q4sf7mpw vs- the new best stall team in the meta

https://replay.pokemonshowdown.com/gen9ou-1979590310- vs veil HO

https://replay.pokemonshowdown.com/gen9ou-1979604559-xtews684c36xklg8mnwlpgp1vafje91pw- a standard balance team (frauded win?)

Pokepaste

https://pokepast.es/b18dbdf8c3aabaa6

Conclusion

The Garg is back

Ban gholdengo #freedefog
 
This is already a pretty solid team, so I only have a few small alternate sets to suggest:

Seeing as you have no hazard control, and almost the whole team is hazard proof, I think you might as well go all the way: Heavy-Duty Boots > Leftovers on Garganacl. I also think Tera Water is really exploitable these days, the best water mons (waterpon, manaphy) arent really hampered by tera water, so you might as well just drop it and go tera elec. You'll still resist ghold stabs.

If you're willing to lean into the hazard stack angle even harder, you could go Stealth Rock > Curse on Garganacl and Spikes > Stealth Rock on Gliscor. This gives you max layers and a Tera Fairy Iron Valiant can smash through the usual Knock Off absorbers, making this a very effective hstack. Another way to lean into this harder is Dragon Tail > Dragon Dance and Roost > Ice Spinner on Dragonite. Having a non passive phazing option is pretty cool, helps a lot vs acid armor manaphy if you get hazards up, but you can invest more in bulk if you decide to go this route.

To ease the matchup vs opposing gliscor, consider Tera Blast > Heat Wave on Zapdos and Tera Ice > Tera Dragon. They'll protect on Hurricane and stay in thinking they're safe, ez goob. Hopefully we ban gliscor though :]

Hope those changes test alright, good luck!
 
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