Acidity
team at a glance:
team at a glance:






Okay well, this is my first RMT article. I mostly just lurk without really posting anything, so don't expect this to be anything fantastic. Anyways, I tried to balance this team with a bunch of basic roles played by the OU metagame - Lead, Support, Physical Sweeper, Special Sweeper, Wall Breaker, Revenge Killer, Wall. I've tested this out on the Shoddy OU ladder and have won a fair few matches with it, though there are major weaknesses I need to address, which is mainly the reason why I posted this here. Anyways, you're probably not reading this, so I'll let's get to the actual team, shall we?
Team in-depth:
The Lead:
Jolly Ambipom @ Life Orb (Intrepid)
252 Atk
252 Spe
4 HP
Fake Out
U-Turn
Shadow Claw
Brick Break/Taunt
Most people overlook Ambipom as a viable lead in OU standard, but he is actually very useful, and can pick away at opposing threats later in the game. Most people know Ambipom's moveset when they see it come out as a lead, which is a downside, but plays some wonderful mind tricks on other players. Most people who have ghost types and anticipate the Fake Out will switch accordingly, making Fake Out useless. However, unlike the moveset posted on the smogon strategy dex, I'm using Shadow Claw, which on LO Jolly Ambipom can always OHKO non-Scarfed Gengars, and leaves a decent dent in Dusknoir. If the other player doesn't switch out, I get a free turn of damage, and on the next turn I can switch into Uxie via U-Turn. I haven't decided if I want to use Taunt over Brick Break, because it's nice to stop things from setting up on me, but I lose type coverage, so I don't really know.
SR Support:
Relaxed Uxie @ Leftovers (Cadbury)
252 HP
252 Def
4 SpD
Stealth Rock
Yawn
U-Turn
Grass Knot/Thunderbolt/Thunder Wave
Uxie is usually overlooked as a support feature in most OU teams, as there are other prime choices to quickly set up Stealth Rock. However, with the moveset chosen, Uxie can force a lot of switches, and stop a lot of foes from setting up properly. Once SR is set up, the Yawn + U-Turn combo leaves an opponent one of two choices: stay in, suffer sleep, and I switch to a suitable counter, or switch, take SR damage, and allow me to switch to a suitable counter. Uxie can also switch into things like Metagross, Scizor, or Lucario and survive a few hits while using the Yawn/U-Turn combo again to force a switch. For the last slot, I'm not sure what to do. T-Bolt would be nice to have as a suprise Gyarados counter, but T-Waving DDancers is also a very alluring proposition. Grass Knot would be for bulky waters which I don't really have anything to counter.
Physical Sweeper:
Jolly Metagross @ Choice Band (Humphrey)
252 HP
236 Atk
12 Def
8 Spe
Earthquake
Meteor Mash
Ice Punch
Explosion
Metagross was my prime choice to use as a physical sweeper because he is bulky enough to take a hit, while still packing the physical power to screw over opposing threats. Metagross can take out most things in one hit, but those that don't get killed in one hit usually take a decent chunk of damage and force a switch. I chose Ice Punch over other choices because it's nice to pew pew Dragon types who's STABs are not very effective against him. Explosion is usually a last resort type thing, but it does come in handy.
Special Sweeper/Revenge Killer:
Modest Latias @ Choice Scarf (Godfrey)
252 Spe
236 SpA
4 HP
Draco Meteor
Thunderbolt
Surf
Trick
The reason Latias is scarfed is because she can act not only as (quite possibly) the fastest non-buffed sweeper in the OU metagame, but can also Trick it onto opposing walls and act as a revenge killer at the same time. Draco Meteor always OHKO's non-defensive dragon types, while Thunderbolt can OHKO Gyarados, and Surf will usually OHKO most ground and (or) rock types. I'm thinking of replacing Draco Meteor with Dragon Pulse because Draco Meteor's accuracy has been failing me lately, and causing critical missed causing me to lose.
The Wall Breaker:
Naive Honchkrow @ Expert Belt (Reginald)
252 Spe
236 SpA
4 Atk
Superpower
Heat Wave
Dark Pulse
Nasty Plot
The main reason I chose Honchkrow as a Wall Breaker was because he has a high enough Special Attack stat to OHKO Metagross with a non-boosted Heat Wave, while still maintaining a high enough attack without any EV's to OHKO or 2HKO Blissey (with SR damage). He can also take down Szicor if you predict the switch appropriately and he doesn't Bullet Punch you, and can leave relatively big chunks in Celebi, Umbreon, and other threats. He can also OHKO Tyranitar without trouble via Superpower.
The Wall:
Calm Spritomb @ Leftovers (Buckminster)
252 HP
96 Def
160 SpD
Sleep Talk
Rest
Shadow Ball
Hidden Power Fighting/Will-o-wisp
Spiritomb makes not only an excellent anti Rapid Spinner, but he can switch safely into sleep inducing moves like Sleep Powder and Hypnosis. Spiritomb's Sleep Talk/Rest combo has served me well, and can take out chunks of the enemy's team if not taken care of quickly. He can also switch into common leads if I correclty predict an Explosion, getting away safely. I'm not sure if I should run WoW over HP Fighting, because the type coverage is nice, but the chance of crippling the likes of Scizor, Lucario, and Salamence is also hard to pass up.
I'm tired so I will write up a threat list tomorrow...maybe. Bash away.
Team in-depth:
The Lead:

Jolly Ambipom @ Life Orb (Intrepid)
252 Atk
252 Spe
4 HP
Fake Out
U-Turn
Shadow Claw
Brick Break/Taunt
Most people overlook Ambipom as a viable lead in OU standard, but he is actually very useful, and can pick away at opposing threats later in the game. Most people know Ambipom's moveset when they see it come out as a lead, which is a downside, but plays some wonderful mind tricks on other players. Most people who have ghost types and anticipate the Fake Out will switch accordingly, making Fake Out useless. However, unlike the moveset posted on the smogon strategy dex, I'm using Shadow Claw, which on LO Jolly Ambipom can always OHKO non-Scarfed Gengars, and leaves a decent dent in Dusknoir. If the other player doesn't switch out, I get a free turn of damage, and on the next turn I can switch into Uxie via U-Turn. I haven't decided if I want to use Taunt over Brick Break, because it's nice to stop things from setting up on me, but I lose type coverage, so I don't really know.
SR Support:

Relaxed Uxie @ Leftovers (Cadbury)
252 HP
252 Def
4 SpD
Stealth Rock
Yawn
U-Turn
Grass Knot/Thunderbolt/Thunder Wave
Uxie is usually overlooked as a support feature in most OU teams, as there are other prime choices to quickly set up Stealth Rock. However, with the moveset chosen, Uxie can force a lot of switches, and stop a lot of foes from setting up properly. Once SR is set up, the Yawn + U-Turn combo leaves an opponent one of two choices: stay in, suffer sleep, and I switch to a suitable counter, or switch, take SR damage, and allow me to switch to a suitable counter. Uxie can also switch into things like Metagross, Scizor, or Lucario and survive a few hits while using the Yawn/U-Turn combo again to force a switch. For the last slot, I'm not sure what to do. T-Bolt would be nice to have as a suprise Gyarados counter, but T-Waving DDancers is also a very alluring proposition. Grass Knot would be for bulky waters which I don't really have anything to counter.
Physical Sweeper:

Jolly Metagross @ Choice Band (Humphrey)
252 HP
236 Atk
12 Def
8 Spe
Earthquake
Meteor Mash
Ice Punch
Explosion
Metagross was my prime choice to use as a physical sweeper because he is bulky enough to take a hit, while still packing the physical power to screw over opposing threats. Metagross can take out most things in one hit, but those that don't get killed in one hit usually take a decent chunk of damage and force a switch. I chose Ice Punch over other choices because it's nice to pew pew Dragon types who's STABs are not very effective against him. Explosion is usually a last resort type thing, but it does come in handy.
Special Sweeper/Revenge Killer:

Modest Latias @ Choice Scarf (Godfrey)
252 Spe
236 SpA
4 HP
Draco Meteor
Thunderbolt
Surf
Trick
The reason Latias is scarfed is because she can act not only as (quite possibly) the fastest non-buffed sweeper in the OU metagame, but can also Trick it onto opposing walls and act as a revenge killer at the same time. Draco Meteor always OHKO's non-defensive dragon types, while Thunderbolt can OHKO Gyarados, and Surf will usually OHKO most ground and (or) rock types. I'm thinking of replacing Draco Meteor with Dragon Pulse because Draco Meteor's accuracy has been failing me lately, and causing critical missed causing me to lose.
The Wall Breaker:

Naive Honchkrow @ Expert Belt (Reginald)
252 Spe
236 SpA
4 Atk
Superpower
Heat Wave
Dark Pulse
Nasty Plot
The main reason I chose Honchkrow as a Wall Breaker was because he has a high enough Special Attack stat to OHKO Metagross with a non-boosted Heat Wave, while still maintaining a high enough attack without any EV's to OHKO or 2HKO Blissey (with SR damage). He can also take down Szicor if you predict the switch appropriately and he doesn't Bullet Punch you, and can leave relatively big chunks in Celebi, Umbreon, and other threats. He can also OHKO Tyranitar without trouble via Superpower.
The Wall:

Calm Spritomb @ Leftovers (Buckminster)
252 HP
96 Def
160 SpD
Sleep Talk
Rest
Shadow Ball
Hidden Power Fighting/Will-o-wisp
Spiritomb makes not only an excellent anti Rapid Spinner, but he can switch safely into sleep inducing moves like Sleep Powder and Hypnosis. Spiritomb's Sleep Talk/Rest combo has served me well, and can take out chunks of the enemy's team if not taken care of quickly. He can also switch into common leads if I correclty predict an Explosion, getting away safely. I'm not sure if I should run WoW over HP Fighting, because the type coverage is nice, but the chance of crippling the likes of Scizor, Lucario, and Salamence is also hard to pass up.
I'm tired so I will write up a threat list tomorrow...maybe. Bash away.