Battle Stadium Actually Getting Better

:Sinistcha:
Sinistcha @ Covert Cloak
Ability: Heatproof
Level: 50
Tera Type: Dark
EVs: 244 HP / 244 Def / 4 SpA / 12 SpD / 4 Spe
Bold Nature
IVs: 0 Atk
- Shadow Ball
- Matcha Gotcha
- Iron Defense
- Strength Sap

Tea is ok, I like the aesthetic, but I esp. love this one most for results. Even stuff like Meow w/ SE hits can struggle to muscle through, though that's ofc physical...EVs are mainly for max def, but odd HP and 12 SpD for some Luna BM set's Blood Moon, which matters if they are faster or lack priority. Dark Tera has been great, Meow goes from shaky check to easy food, unless it's like Leech Seed or MAYBE Play Rough(Low Kick is still negligible, and I use sap so pr isn't really enough...I don't tera lightly here cause flower trick though.) It is crucial for psyspam, though it can unfortunately open me up to Sneasler. But it does flip ghost and dark, like for Ghold, and blocks prankster. Usual enough moves bar Iron def, I find Calm Mind is too vulnerable to SD esp., I feel iron def has saved me more than CM has. Used to run scald, seems I need the power and specific coverage over 10% more burn and acc. I think. Awesome covert cloaker, like for acid spray and lumina crash. Heatproof is ok, can wall some Ceruledge w/ tera(saw a Houndoom once lol,) and does a few other things, like semi ignoring burn even more, even in a no koraidon meta(for now.) Very positive opinion of this mon. My only concern is this and the future return to g are both very specially based metas, compared to normal. But vs. what IS physical this is great, and it's notably my main(I think maybe only, at any rate always brought there,) answer to Gallade(pre tera for me ofc.) Useful into sneasler and garg.

:Alcremie:
Alcremie @ Leftovers
Ability: Aroma Veil
Level: 50
Tera Type: Ground
EVs: 252 HP / 196 Def / 20 SpA / 12 SpD / 28 Spe
Calm Nature
- Draining Kiss
- Calm Mind
- Acid Armor
- Tera Blast

DNite w/ encore is a real pain for me. But I often don't like Taunt or other encores, so I put this. There's no great reason why not Hatterene, I suppose, but I'm happy w/ this for now. Can set up on the aforementioned, Annihilape, Whimsicott, etc, unlike most. Draining Kiss and CM SEEM to be better than recover and Alluring Voice(this lacks moonblast, though I wouldn't want that cause Defiant ape is a thing.) This way I can boost both bulk stats, damage, and recover. It's slower to do damage this way, but it seems ok still. Spe EVs for 4 spe Dirge(I actually could do more, Corv isn't always a check since it can't taunt, they mostly need steel STAB which is rare,) but I forget the rest. Well, max HP seems needed, even though it is an even #, for a DNite calc. Ground tera and blast is for ghold and arch, I imagine. It's also really helpful against lots of other fires and steels....sometimes. I suppose creeping Dirge isn't always helpful cause of their Unaware. But it also blocks most para, and resists poison. I like this mon, atm I feel I really need the role, although I can probably use Hatterene, maybe even to greater effect cause more than just taunt/encore is handled.

:Arcanine-Hisui:
Arcanine-Hisui @ Choice Band
Ability: Rock Head
Level: 50
Shiny: Yes
Tera Type: Stellar
EVs: 68 HP / 252 Atk / 4 Def / 4 SpD / 180 Spe
Adamant Nature
- Flare Blitz
- Close Combat
- Extremespeed
- Head Smash

Forgot why this was put, but it does huge damage anyways. Can sometimes even ohko DNite through scale, terad(could usually/always if rock...idk.) Dirge is easily ohkod, or close if not rock weak. Luna BM takes a lot if it wants to switch in, although the acc is a problem(can't really justify Wide lens here, though.) Flare Blitz is a good secondary STAB ofc, gets Volc w/o the risk of missing for ex. CC is for most Luna, and notably gets Arch pretty hard. EVs are for 252 Adamant DNite/other 80s, and I finally put Espeed(over Psychic Fangs.) This mon can perform extremely well, and I like pairing it w/ para spreading ofc. I mostly don't know if stellar is ok. Time was I thought that type was almost fully useless, and I think I might've been right, as a cb can only use 1 move LOL. Idk why I have it, though I GUESS it can be nice to boost any 1 move, as opposed to a fixed choice of a single move. Tough call, not really interested to run lo, but maybe.

:Arboliva:
Arboliva @ Assault Vest
Ability: Seed Sower
Level: 50
Tera Type: Electric
EVs: 252 HP / 108 SpA / 148 SpD
Modest Nature
IVs: 0 Atk
- Alluring Voice
- Earth Power
- Giga Drain
- Mirror Coat

I've had good results w/ arb, more w/ ogre/caly-s/Miraidon, but still is mostly good. I don't recall EV exact uses, but this is an excellent AV mon, w/ not only great special bulk, but strong recovery, some from just terrain, and terrain boosted giga drain. Mirror Coat gets lots of special attackers, like a Terad luna BM, an AV(likely from its yucky trick,) ghold, Arch not weak to EP, etc. Alluring Voice is pretty cool for SD Chomp, maybe Bulk Up Ape, etc. Can be a sorta last ditch effort vs. cm users, they can be trouble. Although in this case I can often take a +6 hit if mirror coat is used on the 1st one. Electric tera was originally chosen for para, that hax is incredible. But it has no weaknesses under terrain, mostly, and resists flying. A fairy Tera would NOT usually OHKO chomp, even w/ max SpA, though I'm considering it anyway for that, bug, and fighting. Very helpful mon, I'm often finding terrain helps me more than them, idk. I love AV, but also grassy terrain. So I'm considering using eject pack leaf storm, slow maybe even, to do HUGE damage then switch to something else that also likes terrain. That mon would then either have the AV, or be grassy seed.

:Pawmot:
Pawmot @ Leppa Berry
Ability: Volt Absorb
Level: 50
Tera Type: Ghost
EVs: 252 HP / 116 Def / 140 Spe
Jolly Nature
- Ice Punch
- Revival Blessing
- Nuzzle
- Wish

Now this is maybe more fun than good, but I REALLY like Revival Blessing. It can help the stall match up to put one back if it goes to timer. I decided Dubleshock isn't great with ghost, which I wanted for DNite. Also that helps w/ the odd trapper like goth. Anyways, I didn't really like cc either, so I went bulky. The EVs live a DNite EQ even if SE, and I can then hit it w/ ice punch(teraing I suppose, unless I want to gamble para rocs...twice, as Nuzzle halved into punch won't ko.) Spe hits 157, iirc for 90s. I could do more maybe, but then DNite is not survived. I like leppa berry, fwiw it can be used up to, so that can lessen knock off terad. I found Air Balloon was pretty niche, idk what else to even try. It's bulky, sash is out(and this may switch a lot, so rocks break that.) Wish is chosen over encore or w/e to replenish the partially revived mon, helped me get past umbreon once too(fighting would've been useless as those all go poison.) Volt Absorb is ok, I was gonna go natural cure cause this is electric resistant normally, but now I can't see any real value. It can help get HP back if I switch into Arch electro shot, or voids most para terad.

:Heracross:
Heracross @ Loaded Dice
Ability: Guts
Level: 50
Tera Type: Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bullet Seed
- Rock Blast
- Pin Missile
- Swords Dance

This is mainly my answer into Glis, but also can capitalize on Glimmora's littering. +2 terad rock blast mostly ohkos standard Glis, and I found out terad blast also kos glimm after a matcha gotcha. Loaded Dice is needed for both these, and also gives some chance vs tera fly ghold(needs 5 hits, or theirs did anyhow.) Bullet Seed is good, works w/ arb, and hits stuff like Swampert, maybe hippo, and Prim. Pin Missile is good STAB for Meow and Hydreigon, and SD is chosen over EQ/CC for Glis and Umbreon type stuff. Can really add up w/ guts. Still went 252 Spe for modest ghold, though Adamant seems important. I like this mon ok, but it seems used least(or maybe just cause it's the newest...) Besides the damage being fully necessary, rock tera resists flying and fire, and can maybe sneak up on Luna even, I doubt weak BM into Vacuum get me(hopefully.)

This is actually doing a lot better than before. I'm pretty well sold on the 1st 4, he other 2 are kinda strange. I mean of these only Arc made vr, but even so Pawmot and hera tend to be a bit frail for me, w/o being esp fast. I'm like 33:38 atm, but today was all wins(just 3 so far though.) So I'm not really sure of weaknesses atm. I mean maybe tricksscarf and ninetails a can be tough. The slightly poor ratio is mostly from experimenting w/ stuff, not so much this team. I'm pretty positive this one alone would be in the green. One thing I'm unsure of is Arb's EVs. This is chosen over Luna reg for breaking through subs, and over other guys users for that reason too, and/or their eq weaknesses.

EDIT: Was worried over Chomp and Espathra, esp the evil Hypnosis espathra. Generally, vs. both, Sinsitcha is a good lead, but it can be rough otherwise. Like a lot can scare out Cha, like Luna BM(even when they don't tera they do a ton, and don't take enough.) I might be weak to Arch, idk it depends. Certainly heracross enables Stamina ones, and can't hurt it no matter what(unless sturdy and flying/water.) Arb mosly gets it, and that's partly a reason why electric.

Etc: doing quite well, might be worried over non spore/powder sleep stuff. Yawn/hypnosis
 
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BUMP(in process of a small ish change, but mainly team is same. Change is mainly for hazards and chomp, I enjoy neither esp hazards FROM Chomp lol.)
 
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