Pending Add move damage calculations in tooltips

I think it would be a good idea to add the calculations for how much a move would do against the pokemon you are currently facing appear in the tooltips. For example, if you have a dragonite out facing off against a dragalge, and want to know if you can kill with one outrage or if you need to use one dragon dance. With this tooltip, you could hover over outrage, and at the bottom, possibly right above the checks for contact, sound, etc, it would say "Possible damage rolls against current opponent: 141.2%-166.6%". This would save significant flipping between tabs for people who want to play optimally, and would give significantly more information to players who do not have time to calculate damages, for example in blitz metas.
 
This could be so much easier and better than going to a different tab and punching in all the stats and info for each Pokemon
 
This could be so much easier and better than going to a different tab and punching in all the stats and info for each Pokemon
problem is, you don’t have all the info. Even if you ignore things like the possibility the opponent has 0 Def IVs for no reason or is wearing a Vest, there’s a pretty huge range damage could fall into, from 252 HP 252 Def low roll to 0 HP 0 Def high roll on a crit. In the end it’s really just telling you which moves do more damage rather than how much damage they’ll do, which is something you could easily do in your head i.e. STAB Zen Headbutt does more damage than Earthquake because 80x1.5>100
 
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problem is, you don’t have all the info. Even if you ignore things like the possibility the opponent has 0 Def IVs for no reason or is wearing a Vest, there’s a pretty huge range damage could fall into, from 252 HP 252 Def low roll to 0 HP 0 Def high roll on a crit. In the end it’s really just telling you which moves do more damage rather than how much damage they’ll do, which is something you could easily do in your head i.e. STAB Zen Headbutt does more damage than Earthquake because 80x1.5>100
I was thinking it would be assuming max defense, and calced before items. And the point of it wouldn't be to see what does more damage, but more to see if any of your moves have the chance to kill or if you need a turn of set-up. And even if you don't know all the opponent's team info, you do know the EV/IV sets for randbats formats. Or at least can use the randbats calculator to get accurate sets and damage factoring in IV spreads.
 
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