Lower Tiers ADV LC

87.5% majority for the suspect is wild. Makes me wonder why the suspect even happened in the first place. If it really was an issue people who played the tier cared about the Super Majority wouldnt have been this high let alone reached day one.

o7 grape. Not sure how this tier was managed before or even now but its always sad when a tier leader steps down.
 
87.5% majority for the suspect is wild. Makes me wonder why the suspect even happened in the first place. If it really was an issue people who played the tier cared about the Super Majority wouldnt have been this high let alone reached day one.

o7 grape. Not sure how this tier was managed before or even now but its always sad when a tier leader steps down.
Sometimes people have very loud opinion on a matter while others don't agree this caused a suspect test but turns out the players that played the tier thought diglett is fine
 
I posted my teams for every round at ADV LC Cup 2, and I'm very aware it would be drowned in where no one would use their time to find the teams. Because I care a lot about preserving every available information of this tier regardless of time, I'm gonna just link all of the rounds in here so it's not forgotten.

Round 1 + 2
Round 3
Round 4
Round 5
Semifinals
Finals

I've not forgotten about promising to continue the topic from my previous post. I just lacked motivation and struggled to write the next post, and since ADVPL was close, I was recommended to not post this until after ADVPL. I'll go back to this after ADV PL, even if it will be outdated. And yes, I still have plans to write some history on sudden mons n such, but I think the lead/midgame/endgame project has to be revisited so I don't get burned out after writing each. I'll finish all of the stuff I want to talk about, even if the tier becomes inactive or even "dead" because it matters to me personally.
 
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With the Anglerfish's ADVPL season coming to an end, I thought it was a fine time to do a little writeup of some teams I've worked on for this tier in ADV LC Cup II/ADVPL/LPL. It's not a huge list or anything but I still wanted to share my teams and ideas as someone who's really new to this tier and finds it really interesting and fun. (click on the sprites for the pastes!) This is my first time doing a teamdump like this so sorry if it's like a bit awkward or whatever lmaoo

ADVPL Week 5 vs Alder ST: W
:chinchou::trapinch::magnemite::abra::elekid::wailmer:
The first idea that came to me when looking at Alder's scout was lead Chinchou that was followed up by Trapinch to revenge the high amount of Diglett in the scout. I took inspiration from this Shing team he dropped in his LCBC teamdump, especially the Magnemite set. I thought Timid HP Fire was a really cool way of eliminating opposing Magnemite to open up Abra and Elekid sets that can't touch it. I was experimenting with a variety of different Abra sets for this team, especially Barrier CM Psychic Thief, but in testing I realized the team really struggles with lead Snubbull, which led to me deciding I wanted 228+ SpA Chinchou Ice Beam + 236 SpA Abra Psychic to be able to always pick off extremely specially defensive Snubbulls. Maybe any other offensive Abra set is just as viable on this team, but I liked Endure Salac as a way to deal with Chlorophyll sweepers in the case of opposing Trapinch being used to remove Magnemite earlier on.

ADVPL Week 6 vs Raichy: L
:snorunt::wailmer::horsea::voltorb::duskull::diglett:
Raichy's scout had very high Snubbull, but outside of that most of the teams had Wailmer as the sole water resist with the rest of the mons all dropping to Horsea quite easily. Thus I had the idea of RainSpikes, since Horsea's Rain-boosted Hydro Pump guarenteed kills even the fattest Snubbuls after a single Spike. Forcing the Wail on Wail trade felt practical enough since there wasn't much else in the scout that could eat Water Spout early on. I'm a pretty big fan of CB Dig + Spikes at the moment, feels very very strong being able to pick off Staryu after 1 Spike and even more defensive pieces from Trapinch to Snubbull to a slightly further chipped SpDef Wailmer. Another Shing idea of extremely SpDef HP Ground Voltorb was used here, working with Duskull to hold off Sun and opposing Electrics without a bulky Ground trapper. Unfortunately, I failed to realize that the team has Horsea and thus will never win.

ADVPL Week 7 vs reggg: W
:chinchou::wailmer::trapinch::abra::exeggcute::gastly:
First and foremost, Quarante8 is primarily responsible for this team. I've made some tweaks to some of the sets/spreads and also made the suggestion of Gastly, but he did most of the work. I think the really cool part about this team is the way that Explosion Exeggcute and Gastly open the way for each other. There was Ponyta/Houndour in the scout on both offensive teams that struggle vs Sun and balanced teams that are very annoyed by Wisp Thief Gastly. We felt good about our odds of hinging on Trapinch to remove Diglett for Abra and Fires for Egg/Gastly because of the absence of Spikes in the scout.

Misc. teams I built for other tours/for fun
:abra::ponyta::trapinch::anorith::wailmer::elekid:
I built this team for ADV LC Cup II, the main idea was that Toxic Overheat Ponyta serves as a way to reverse momentum vs back Spikers, revenge Anorith, and lure Wailmer/Trapinch for back Anorith/Elekid respectively. I think this team kinda like shows my "checkboxes" of stuff I think about when I'm building: you have the fastmons in Ponyta and Elekid, the Water resist in Wailmer, the various special checks in Ponyta, Trapinch, SpDef Wailmer, and HP Ghost Elekid, and the physical checks in Anorith + Wailmer*. Wailmer sole water check is definitely exploitable and it's something I try not to use too too much.

:abra::lileep::snubbull::staryu::diglett::wailmer:
I think this is just a team I built for fun some random evening when I was thinking about making a really Water-resilient team. I realized most of my teams are pretty offensive and I wanted to try building something a bit more balanced/bulky. Staryu as a backup water resist + fastmon is really really cool IMO. I'm not sure if this team is like fully refined since it was a bit of an early attempt as something bulky. The sun MU is kinda tricky, I was thinking Thief Snubbull would help but maybe it's still not enough with the double water Diglett Lileep. I was really into the whole Dual Screens Thief Abra lead at this time (the team above has it too lmfao), maybe there's something better here. Basically I think Staryu + Wailmer double water stuff is definitely cool and there's something there even if this isn't like a totally solid build.

:snubbull::lileep::houndour::trapinch::staryu::elekid:
I think this team is pretty cool, I feel like there's a lot of really nice overlapping defensive synergy. Snubbull/Houndour/HP Ghost Elekid to deal with Abra, Snubbull/Houndour/HP Bug Trapinch to deal with Sun, Toxic Snubbull lead + SubBolt Staryu for Wailmer lead. Lileep + Snubbull just feels really bulky and solid and nice to play around on balance and I like pairing them with Staryu instead of Wailmer for the speed + reversal vs SD Anorith. Houndour tends to get trapped early on, especially versus teams that stack its targets like Chlorophyll sweepers, Abra, Gastly, etc. I liked the idea of Leer + 10 Speed Trapinch to be able to consistantly remove opposing Trapinch and Diglett to open up HP Ghost Elekid who cleans Abra and Gastly later on. Endure I think is pretty nice here on Trapinch especially to enforce the trap vs things with Spikes up but also after opposing Trapinch Quick Attacks you into range of various hits, especially with the lack of SpDef EVs.

Thank you for your time if you've read this teamdump all the way through, I hope there was something to be gained from reading it. I'm very glad to have been introduced to this tier's community and hope to compete the next time an ADV LC team tour happens.
 

LCPL 2025 SIGNUPS NOW OPEN

I'm happy to announce that ADV LC is featured in one of LC's main team tournaments, LCPL. You can sign up by making a post here.
The player signups will be open till around 29th May. Good luck to anyone signing up for ADV LC :)
 
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The next post will be in a few days. Just gonna ramble about some more sets on certain mons on before going to the topic such as
- Utilize Hidden Power more
- Taking Toxic + Sub(not necessarily in same mon) combo to the next level
- Perhaps some cores that I never quite completed
- other stuff(most likely not bc I don't want it to become too random and boring tbh)

Continuing from here, I'll go through other Hidden Power types I've used, ranging from the most useful to niche ones I've used. Why do you ask? It's because I think Hidden Power is unutilized even today, and it's not documented as well to the public. The only way you would get any info on them would be by asking me, Naere, or other ADV LC players, but not all of us share the same opinions or have equal knowledge on it. So I decided to make this so you will get some understanding of how I use Hidden Power in this tier. I'll go through why it's used, who uses the moves, and the drawbacks of using it. This will let you quickly figure out each one's EV Spread, as Hidden Power can often determine the Pokémon's EV Spreads. I hope this will help you create something new that no one else has done yet.

Before I begin, there's a skill check that every new player has to learn and adapt, and that is the default IV spread the teambuilder recommends isn't always right or optimal at all. The biggest example is Hidden Power Bug, default runs 31/30/30/31/30/31, which is inferior to 31/31/31/31/30/30. There are certain IV Spreads that would cover up your desired EV spread that the default does not. Make sure you double-check before the match, especially if you're changing the moves in order, or paste it in the Smogtours teambuilder. I think this issue is frustrating to encounter every time, and I'll report this if there is something to do with this issue. In meanwhile though, I'll post an image on EV+IV spreads of the one that fits the description of the Pokémon. To find the IVs changer, I'll post a screenshot below where you can find it in the teambuilder.
Skjermbilde 2025-05-29 105832.png


Hidden Power Ground
It's used against the Electric Types, most notably Chinchou and Magnemite, due to their unique defensive typing, synergizing well with Substitute. But I do think Hidden Power Ground is overrated, as there are better ways to approach the two I mentioned above. But sometimes you just want to gain an upper hand vs Electric types, or your team cannot afford to use other mons to handle them. Most of them are Special Attackers over Physical Attackers in comparison, despite Ground being a physical move.

:Elekid: / :Voltorb: Grouping these since both of them have similar purposes as Electrics are the best at switching vs opposing Electric types lol. Elekid's drawback is that it can't use Substitute and Thief at the same time, as Ice Punch + Tbolt are mandatory IMO. Elekid doesn't have any changes on EV Spread besides adding 12 atk EVs to gain one point, but you can argue about its nature. Hasty lets you 2hko Chinchou, but you become more vulnerable vs opposing 20 Electrics Tbolt into HP Ground, while Timid helps avoid that but has a nasty 45-55% roll vs Chinchou.
Voltorb gets hard-walled by Lileep, and there's conflict on deciding either Thief, Sub, or Toxic on Voltorb. There's also that you're vulnerable to trapping despite having Explosion, so I always prefer using Trapinch along with HP Ground Voltorb. As for Natures, Voltorb can afford running Timid or Hasty, though if you somehow had HP Ground + Rain Dance, then Hasty or Jolly even is preferred. Timid also wants Voltorb to have 36 Atk EVs so it 2HKOs Elekid. As for EV Spreads, I recommend these spreads so you don't need to make one.

:Lileep:
Lileep uses this mainly to bypass Magnemite, but honestly, that's a good reason enough to use it as Lileep is also a strong Electric check under in right circumstances. You don't need to change the EV Spreads as it has enough EV points to fill out the 30 IVs slots. The huge drawback with it is that you're losing 1v1 vs Lileep and becoming setup fodder vs Bagon and Snubbull. Still, if your team can handle those mons and you want to force as much progress as possible, this is recommended.

:Gastly:
If you've watched my games from LPL and LCBC, you know I've abused HP Ground Gastly to pressure Electrics, especially Magnemite and Chinchou. However, I've decreased my usage of it because I find HP Ground being too high a commitment to bring, and I feel like Thief + Psychic does its job besides vs Magnemite, and Magnemite still gets pressured by having a trapper behind/using other mons. Regardless, if you ever feel in need to use HP Ground Gastly, there are some slight dilemmas with nature. Timid doesn't let it OHKO Magnemite guaranteed, but Hasty is overall worse as 36 HP / 36 Def lets you survive vs things barely; most noticeable vs non CB Jolly Doduo. Besides that, Gastly doesn't have any major EV Spreads changes. Its moveset can be customized to its liking, but it's really hard to like grouping all of them since Gastly is very customizable. There's at least like 90% chance to see HP Ground + Thunderbolt together.

:Snorunt:
I used HP Ground so I had a way to break through Substitute Magnemite and Chinchou, and check them as Snorunt can OHKO/2HKO them. However, I've been labbing a lot, and you don't necessarily need to have HP Ground if your goal is to break sub. Ice Beam breaks Magnemite's sub, while Snorunt needs somewhere 120 SpA in order to break Chinchou's one. But I think it's a good option since Snorunt becomes a decent check vs both of them, especially with Light Screen, despite its purpose being a spiker. As for EV Spreads, both physdef or spdef invested works perfectly fine, but it's more likely optimal to make it Jolly/Bold/Careful if you want HP Ground to OHKO Magnmite/2HKO Chinchou, although you need one point in atk investment to 2HKO 56 Def Chinchou. Then again, I haven't taken into account on Icy Wind Rolls, but I think if you value some breaking, I recommend those natures. Here are some spreads I like with Snorunt.

:Koffing:
I used to use Hidden Power Ground before, but I found it too big of a commitment, so I dropped it for Flamethrower/Fire Blast. The problem with Hidden Power Ground was that it left you in a big 4mss against Gastly cores IMO, and then had some awkward coverage that it just felt underwhelming to use it. It's not super useful, but I think there are much better sets to use, though Koffing does have some awkward 4mss as ADV LC mons since you'd like Toxic/Will O Wisp, Thief, and Explosion, which leaves you for one attack lol. If you want to bring HP Ground Koffing through, I recommend these sets.

:Duskull:
Duskull has a similar dilemma to Gastly, but it wants to have HP Ground if you want to pressure Magnemite and Chinchou. It's not like it's mandatory for Duskull, but Duskull is already in a tough spot as an ADV LC Mon, and HP Ground helps it have some threat. As for moveset, besides the mandatory Shadow Ball, there are sets you can customize it with, somewhere as Icy Wind/Ice Beam, Thief, Memento, etc. As for EV Spreads? Well, if you want to be super secure vs Abra, then max HP max SpDef is the ideal set, but if you're willing to throw that out, you can have a lot of trollish sets but no one has seen it yet so at best just use the smogdex as a reference for that. Other than that, Duskull can't afford to run -Atk nature due to HP Ground Rolls.

:Doduo:
Just a coverage move for Magnemite. It's alright, but I think HP Steel, HP Ghost, and Body Slam are by far the better moves, as Magnemite isn't worth the effort to bring it with.


Hidden Power Bug
Unless you're Anorith for STAB, this is specifically for Exeggcute but can be used vs Abra and other grass types as well. A lot of teams may fall short against Exeggcute in late-game scenarios, so Hidden Power Bug is a strong answer to that. For Abra, as long as you're able to revenge kill by either outspeeding it or taking a hit from +1 Abra and OHKO back, you're an option. But unlike Exeggcute, the options vs Abra are more limited, and those who use it for Abra will always have Atk investment on its EV Spread. As mentioned above, the default IV Spread is the inferior version, and almost always goes with 31/31/31/31/30/30.

:Anorith:
HP Bug Anorith has a slight dilemma where you cannot simultaneously be 18 Speed and tank CB Doduo/Diglett hits guaranteed. So Anorith Spreads tends to be 17 Speed or have a 6.3 roll to die from CB Doduo Drill Peck and CB Diglett EQ. Something like...
EVs: 156 HP / 76 Atk / 116 Def / 160 Spe or EVs: 76 HP / 76 Atk / 116 Def / 240 Spe
Jolly Nature
IVs: 30 SpD / 30 Spe
As for the occasionally Impish SD Lead, you're able to run at least 16 in Speed without any stress, looking like this
EVs: 76 HP / 76 Atk / 196 Def / 160 Spe

:Elekid:
Elekid is the only Pokémon that can comfortably switch in vs Abra while being able to revenge kill it as it has a near-perfect roll against it (94.7 - 115.7%). The 76 EVs can go either SpA or HP. SpA gives you slightly better rolls, while 1 point HP gives you guaranteed rolls to survive vs Special Attackers, most noticeably Exeggcute's Solarbeam. But there's a double-edged sword running this set. You'll notice how much losing SpA investment matters. Not being able to OHKO Max Atk CB Diglett, not a guaranteed 2hko on Lileep, and just worse damage rolls is something you will notice, and it will suck when you're facing like Snubbull for example. But either way, it's a nice set if you notice the opponent brings a lot of endgame Exeggcute/Abra. This set is more than likely to appear if the opponent has Trapinch, as I believe the set needs Trapinch as a mandatory team, unless proven wrong.

:Lileep:
Lileep has a 37.5% chance to OHKO Abra, but whenever you're using HP Bug, it's mainly for Exeggcute since you take any hits with ease while easily revenge killing it back. Otherwise, I think Hidden Power Ghost is superior, and HP Bug Lileep has many drawbacks. In terms of checking teams, it's vulnerable vs Gastly, unable to break through Sub Magnemite, has a worse 1v1 vs Lileep, and makes itself set up fodder vs Bagon. At least there aren't any IV drops that ruin it, but Lileep rarely has any problems with EV spreads due to the amount of EV points left it has.

:Trapinch:
It's just basically used as an option to punish Exeggcute for trying to set up Sun on it. It has other applications vs Exegg as Exegg's only move beside Explosion is Solarbeam, so Trapinch can act as a trapper vs it. I don't really enjoy using HP Bug Trapinch as I cannot be simultaneously 9 in Speed and 13 in SpDef. There's also that you're omega cooked vs Doduo and Gastly. But I think this is fine to fit in if your team is built in a way that Exeggcute cannot get any opportunities to pull out the sun. The normal EVs: 156 HP / 116 Atk / 76 Def / 160 SpD work perfectly fine as long as you don't forget to change the IV Spreads from default.

:Diglett:
No one uses Hidden Power Bug Diglett because Bulky Diglett uses up all of its EV Points, and CB Diglett prefers HP Ghost. But Sitrus set can use Hidden Power Bug, as the only viable defensive EV Spread I've thought would be EVs: 240 SpD / 236 Spe, where you're at least able to remove Elekid, although you can get away with Endure Salac. This set is obviously a fishy trap against Exeggcute, so you're able to abuse Oddish way even harder. Diglett becomes infinitely weak vs so many mons, especially if you're running Sunny Day along with it.

:Pineco:
Hidden Power Bug is nice for STAB Combo and nails down Abra and Exeggcute, but also good chip damage vs Grass types. But overall, it's not an option you'll see because Pineco has much better tools that cover more than the general. It's just nice to mention this because Pineco can act threaten other ways than booming.

:Chinchou:
You're not gonna see this set, and if you pull that on me, you will not be ready on that when I catch you lacking...
This is a set I made out of fun because Chinchou can beat non-sub/barrier Abra 1v1. Surf has a high chance of not triggering Sitrus on +1 Abra, and HP Bug guarantees the kill right after. It's actually not too bad in terms of meta, but there are obvious drawbacks that you can't have -atk nature and therefore you're sacrificing power + speed in order to bulky as possible. But it's just a fun set I created due to my extensive labbing.


Hidden Power Ghost
More focused on Gastly and Abra, but can use it vs other Psychic, and is overall slightly more flexible than HP Bug IMO. But unlike HP Bug, most mons require 1 or 2 points of Atk EVs Investment to threaten the targets.

:Elekid:
Same applications as HP Bug, just that you're putting more pressure vs Gastly as well in exchange for being worse vs Exeggcute.

:Diglett:
Only good for Salac and CB set, as the IV drops at Spdef, making Spdef set less appealing for me. CB EV Spreads is just about the same, but the Salac set has to go through some minor adjustments. The EV Spread that I recommend with Salac set is EVs: 116 HP / 156 Atk / 236 Spe, and change the default IV spread into 31/31/30/31/30/31.

:Trapinch:
Hidden Power Ghost can be considered as an option to check vs Gastly, as they don't always run Will O Wisp, Giga Drain, and Hidden Power Ice.
There are some dilemmas on EV Spreads. Using the default IV Spread, you can't run 18 Atk along with the defensive set, and the second option is worse due to IV drops at Def and Attack. But you're able to afford running 9 in Speed, so you become a revenge killer against Lileep. Honestly, Trapinch doesn't necessarily need Attack investment on its sets. No Atk investment makes you just worse vs Bulky Abra, which is an ancient set, and EQ + QA are unable to secure vs Bagon, for example. I prefer 9 Speed a lot as Trapinch can 1v1 Lileep with ease.

:Lileep:
Same applications as HP Bug, but you're hitting Gastly, and it's a roll to kill against 36 HP/36 Def when you use Giga Drain -> Hidden Power Ghost. And you still have the same weakness as HP Bug, especially vs Lileep in a 1v1, and you're not able to remove Exeggcute. Otherwise, I like this set when my team can't afford more Gastly switch-in checks.

:Ponyta: / :Magby:
Both have high base attack stats that they can use HP Ghost to OHKO Abra. Ponyta with 17 Attack OHKO's 76 Def Abra, but if you are willing to risk the 6.3 roll then no Attack investment is necessary for it, while Magby needs to have 1 point more in Atk to get the same roll as Ponyta. The Drawbacks for Ponyta are that it doesn't threaten Water Types anymore, unless the set is Sunny Day / Fire Blast / Solarbeam / Hidden Power Ghost. Which isn't a bad set if you think about it, but since Diglett and Flash Fire mons exist, it's rather awkward to bring it out in a match. Magby has an easier time due to Thunder Punch, but needs something else to pressure vs opposing fire matchups, as it doesn't have Fire Flash to deny fire attacks from them.

:Cubone:
I like this if you bring it along with Rock Tomb/Icy Wind, or the Cubone is designed bulky enough to survive vs Ice Punch Abra(23 Hp/13 Def). It's awkward to fit it in, especially if you want Double Edge and SD, but I think it's one of the better moves Cubone has in its arsenal as it OHKOs anything that isn't super effective or if they've like massive physdef bulk. As for set, Rock Tomb/Icy Wind Cubone has some slight dilemma on Jolly or Adamant because of damage rolls, but otherwise it's normal. Bulky Cubone isn't a talked set since I just created it out of nowhere. So if you want a set of it, click here

:Bagon:
It's a niche option if you want to eliminate Gastly near the endgame. But I think HP Steel is more preferable as it beats Larvitar, Anorith, and Lileep in late-game scenarios. EV Spread is just about the same, and I think this Hidden Power is recommended for Sub set, even if it fits on 3 Atk.

:Larvitar:
HP Ghost is an old tech that was used for Exeggcute, Baltoy, and Gastly back in Porygon days. But nowadays, Substitute is more preferable as it synergizes very well with para / toxic structures and it scouts out Endure Mons. Hidden Power Ghost can still be used nowadays, but Larvitar doesn't really need to stress with that, as it is more stressed trying to be a viable mon in this tier :zonger:

:Pineco:
Pineco is honestly a really good Gastly switch-in as it doesn't care what it dishes for, and it can help Pineco somewhat with rapid spin. But it's not necessary and just a niche option; you don't need to think too much about.

:Wailmer:
ADV LC server on my ASS when I'm bringing HP Ghost Wailmer :(
HP Ghost Wailmer is nice because it has a good chance to OHKO Abra, while being able to pressure Gastly; even a good chance to OHKO it if Gastly doesn't run 36 Def. The downside, besides not pressuring the opposing Water, is that it has some of the ugliest EV Spreads, and having a mindset of checking vs everything from physdef + spdef and then outspeeding 10 mon is too much when you're kinda essentially forced to run -speed or -def nature and you need attack investment on HP Ghost to OHKO them. Because of that, Wailmer tends to be slower and doesn't bring its strongest base power moves. And it's easy to see why HP Ghost Wailmer brings so many downsides, and people hating on the set. But it has some nice benefits, as 116 Atk-Self Destruct deletes any Wailmer sets, and you do not need to use Icy Wind + Water Spout to beat CM Abra, or get limited by Water Spout's drawback. This set is probably best as a lead due to its focus on survival, and being favoured vs most Special leads, even Electric ones. Wailmer can't afford enough bulk to tank both CB Doduo and Electric Attacks, but most Doduo leads are forced out because Physdef Wailmer is still one of the best leads, so Wailmer gets away since the best way to handle Wailmer if you have no idea of its set is to bring a Pokémon that survives all of its sets really. If you ever want to try it out, click here.

:Machop:
Machop should always have HP Ghost. It OHKO's Gastly while SpDef Gastly can't OHKO it back, and it's just perfect synergy along with Cross Chop. HP Ghost IVs doesn't really mess up any of Machop's spread, so Machop can afford to bulky as possible with some speed to avoid Snubbull interactions. Since the Machop set on Smogdex is outdated, here's my recommendation for Machop.

:Tentacool:
SD Tentacool can use HP Ghost along with Sludge Bomb + Surf. But if you're Endure Salac, then I wouldn't recommend it because Surf basically helps vs Anorith and Trapinch MU. If so, most SD Tentacool sets to be bulky enough to survive vs tbolt from Staryu and would bring something like Lonely nature to get the best out of its mixed moveset.


Hidden Power Ice
One of the more interesting types, as it targets Grass, Doduo, and Bagon at once. I think this is probably the next most common type behind Hidden Power Grass, due to the flexibility of the mons using it. The default IV Spread is also inferior, as there's an IV Spread that only drops one IV point(31/31/31/31/31/30), but you don't necessarily need to change into it as long as the default IV Spread fits in there currently. Most Pokémon that will use HP Ice will have Sp Atk investment to 2HKO/OHKO mons.

:Oddish:
If you're using any types other than Hidden Power Ice, you're essentially throwing the value of Oddish. Oddish's HP Ice used along with Solarbeam and Bullet Seed, essentially solves the Diglett, Abra, Doduo, Elekid, and Bagon endgame scenario due to its monstrous power to OHKO all of them(except Bagon bc of a roll) at once. The drawback of HP Ice is something you can't solve, and that is you can't run 15 Def/17SpA/11 Speed due to Hidden Power IV drop at Defense. Every other IV spreads drops in speed, sp atk; hell, even HP Electric suffers this fate. So you're forced to add the rest of EV points into HP, which gives CB Diglett a 6.3 chance to OHKO Oddish. Dropping Sp.Atk point gives Doduo and Abra a chance to survive, and you do not want to speed tie vs 20 mons at all costs.

:Voltorb:
Hidden Power Ice Voltorb is only worthy to use if you're using the Spdef Set (116 HP/156 SpD) to survive vs Oddish's Solarbeam. As for IV Spread, you want 31/30/30/31/31/31 or 31/31/31/31/31/30 so you can add an extra point on Atk or Defense. Hasty and Timid can work, and it's up to preferences if you want to tank some physical hits or have a stronger explosion on Voltorb.

:Magnemite:
HP Ice Magnemite is a solid option to use over HP Grass to beat Grass types and Diglett. Specifically, I've seen Magnemite running more bulk to sub on Lileep without breaking, solidifying its check status even harder. Using Hidden Power Ice does leave you wide open for Sub Chinchou, but other than that, it's quite a nice adaptation Magnemite has going for it. I made my own version of bulky Magnemite for anyone that's interested in using it at some point.

:Gastly:
I actually love using HP Ice Gastly despite its heavy drawback. Being able to 2hko Lileep is really nice, and it just feels natural to add Ice moves on Gastly lol. However, there are numerous problems with using it. Ice Offense doesn't have the best coverage in the tier, and Gastly has some conflicting 4mss where it has to decide if it wants to bring Tbolt, Psychic, Giga Drain, etc, as it can't fit all of them at once. Without Tbolt, you're not OHKOing Staryu and have to commit investment on HP Ice to OHKO Doduo, which also creates a dilemma for SpDef Gastly sets as dropping speed and bulk is highly committal. No Psychic means you're walled by opposing Gastly, and many mons that are afraid of Psychic are suddenly good vs Gastly. No Giga Drain means that you're giving Chinchou free subs. There are also better sets Gastly can use to approach against its checks, so it makes Hidden Power Ice Gastly more of a blessing in disguise for any teams facing it.

:Cacnea:
It's a solid option to call out Doduo trying to switch in. You'll need to be Modest 18 SpA to OHKO Doduo, so there's a commitment of losing bulk in the process. Thunder Punch does look better at the surface, but Hidden Power Ice has some applications if you want 1v1 vs opposing Grass types. In the end, it's an option that Cacnea does not need, but it does help him vs many matchups.

:Treecko:
Agility sets tend to run Hidden Power Ice due to covering Doduo, Bagon, and Grass types. It's kinda a weaker version of Oddish despite their differences. I don't think Hidden Power Ice is necessary as Treecko has Thunder Punch for Doduo, and there may be other Hidden Power types that may work better. But Treecko is largely neglected due to its poor endgame coverage, as it falls flat vs CM Abra. Here's a set if you're ever curious about using it.

:Growlithe:
I heavily prefer Ice over Grass due to Bagon's endgame. Otherwise, HP grass is better if you want to cover vs Grass types as well. There is no public knowledge about it, so I can give you my set I used vs Jyusaan at the ADV LC CUP Finals.


Hidden Power Steel
This move is specifically for setup users as Bulk Up Snubbull and Dragon Dance Bagon for Anorith, Larvitar, and Lileep, but it's also a good offensive type that synergizes well with Normal-type moves. The IV Spreads are very generous since it has only one IV drop, and Snubbull and Bagon can afford it. Hidden Power Steel may be specific, but it's quite effective when needed, which is why I put it here over niche selection, since it's a likely option, you can see it coming.

Besides these two, the only other Pokémon that can use it is Choice Band :Doduo: as it threatens most variants of Anorith sets. Neither Max atk/speed nor any Spdef variations(76HP/160 SpDef for Oddish) should have issues with their EV Spreads.

Niches

Hidden Power Water
These days, you'll only see it used occasionally on Abra for Houndour. But back in Porygon days, there were some mons such as Koffing that used it for Larvitar and Anorith. But it fell off shortly after as Houndour, Anorith, and Larvitar became less common. Abra preferred Ice Punch as well since it had much better coverage besides vs Houndour. But it's still a niche option that isn't all bad and can be occasionally used. The drawbacks of it are its IVS drops either at SpA and Def, or SpA or Spe, and messes up EV Spreads. This is most noticeable with Abra since 9/10 Def dramatically changes rolls to your favour, and you want to maximize Special Attacks to avoid low rolls.


Hidden Power Dark
Hidden Power Dark is only used by Abra, but it's such an underrated move for Abra, as this has a very high chance to OHKO opposing Abra and is generally a strong coverage move vs certain teams. There may be some uncommon Mons, such as CM Natu, or Pineco for Psychics, Gastly, and Doduo, but you'll only see this on Abra at best.


Hidden Power Fire
I've only gotten to use this for Exeggcute in combination with Oddish, as Exeggcute can lure in Magnemite, and explode on Houndour. Otherwise, the drops on SpA and Speed IVs make Hidden Power a less desired type to be used. But it can exist and could be explored, but as the meta is right now, I doubt you'll notice this in a serious match.

Based on my builds, I've only used this with Snorunt and Gastly. I assume Snorunt was for Pineco and Magnemite, while Gastly's was for Magnemite, Cacnea, and Pineco. But it's borderline outclassed or lacks any worth for anyone to use it IMO.


Hidden Power Fighting
I used this for one Pokémon only, and it was on Venonat. It could pressure Lileep, Magnemite, and Snubbull, and was overall a strong coverage move along with Psychic. But I'd avoid this at any cost since you have only two 31's IVs and that alone screws up your EV Spreads.

Actually, I lied. I used this for Doduo as well as for Snubbull, Larvitar, Magnemite, and Lileep. It's not a bad option IMO since Doduo has 36 EV points left behind, so this is affordable. Nothing changes on CB Doduo spreads, though I'd not use this for Sitrus sets, especially if you're Spdef Invested.

Hidden Power Flying
Either you're using it since you don't have a flying-type move, or Aerial Ace BP isn't enough to OHKO that mon. Regardless, it's an option that can exist, but it's very flawed due to its lackluster coverage and having a terrible IV Spread where you're losing 3 IVs at best. The only time you're going to use it may be Taillow, or Lead Cubone to snipe Grass leads, but those have awful drawbacks by ruining the EV spreads. For example, Taillow would love to have one point on Spdef to survive vs Exegg Psychic, but HP Flying ruins it. Cubone EV Spreads gets messed up beyond that, it's not needed to discuss with. Point blank, Hidden Power Flying may have some uses, but overall, avoid this if possible.


This post is quite long, so I'll continue the Toxic + Sub topic and combine it along with my post-meta thoughts. It won't be as long as this one, because I want to quickly post my teams from LPL 13/14, and ADVPL.
 
June 2025 Viability Rankings Update
Thanks to BlackKnight_Gawain, Raichy, and reggg, as well as the ADV LC Council, for helping create the VR!

S
:Diglett:
Diglett
:snubbull:
Snubbull
:wailmer:
Wailmer


A+
:abra:
Abra
:gastly:
Gastly
:lileep:
Lileep
:trapinch:
Trapinch


A
:doduo:
Doduo
:elekid:
Elekid
:voltorb:
Voltorb


A-
:anorith:
Anorith
:exeggcute:
Exeggcute
:staryu:
Staryu


B+
:cacnea:
Cacnea
:chinchou:
Chinchou
:houndour:
Houndour
:oddish:
Oddish
:ponyta:
Ponyta


B
:bagon:
Bagon
:cubone:
Cubone
:horsea:
Horsea
:koffing:
Koffing
:magnemite:
Magnemite
:pineco:
Pineco


B-
:duskull:
Duskull
:spoink:
Spoink


C
:baltoy:
Baltoy
:larvitar:
Larvitar
:machop:
Machop
:magby:
Magby
:onix:
Onix
:snorunt:
Snorunt
:swablu:
Swablu
:venonat:
Venonat

Major Shifts (Massive thanks to Shing for the write-up in the next two sections!)
:snubbull:
Snubbull: A+S

Snubbull fulfills an excellent role as a blanket check against much of the tier while having the capability to act as a wallbreaker. Snubbull's bulk, along with its selection of utility moves, makes it one of the best leads in the tier, with Bulk Up making it a devastating sweeper in the late game in part thanks to its high bulk making it difficult to OHKO. Because of these traits, its usage and impact has only been rising, which is why it's been moved to the S rank.

:trapinch:
Trapinch: A A+
Trapinch is a necessity on many teams due to its unique ability to consistently countertrap every Diglett set, and the team styles built around it have been becoming increasingly popular and performing well, cementing Trapinch's niche and proving it deserves a spot in the A+ rank.

:pineco:
Pineco: A-B
Pineco has had a huge decrease in usage as its lacklustre offensive capabilities, poor speed, and inability to slot all the moves it wants, have proven it rather easy to play around. Spikes team styles have been on a decline as more teams have been prepared for them, and more spikes teams teams demand the spiker do more than merely laying spikes. Gastly and Lileep's increasing usage have made its explosion less reliable, and an increase in leads like Anorith and Spoink makes spike leads less appealing, hurting Pineco's viability as the meta is developing.

:lileep:
Lileep: BA+
Lileep has been skyrocketing in popularity recently as a result of its valuable defensive typing, bulk, and consistent recovery, which make it difficult to break down for any team, threatening to win on the spot in the face of teams unprepared for it. It uses Toxic in tandem with Recover to sit in the face of much of the tier, and it has other options that can be used to respond against its checks. While it doesn't have much damage output, its ability to survive for so long and slow down the pace of the game more than makes up for its weaknesses, earning it the meteoric rise from B to A+.

:exeggcute:
Exeggcute: BA-
Sun has had a resurgence since Porygon was banned, and Exeggcute is at the forefront of the team style, being not only a strong endgame cleaner but effective into a variety of team styles with its defensive capabilities and as a breaker. While Exeggcute has other defensive sets, the Sunny Day set is what gets Exeggcute a raise to A-.


Shifts from Unranked
:oddish:
Oddish: Unranked B+

Oddish has found a niche on sun as a different Chlorophyll abuser with a higher Special Attack stat than Exeggcute, allowing it to claim crucial OHKOs which Exeggcute has to explode to get. This makes it an extremely deadly cleaner once the way has been carved for it and the sun is shining, allowing it to rise all the way to B+.

:spoink:
Spoink: Unranked B-

Spoink's amazing bulk + strong array of utility moves make it a strong anti-meta lead which can deny early momentum with the combination of Icy Wind, Thief, and Taunt. The Itemless set has proven to be effective against a very wide array of leads, like the Spike-setters, Wailmer, Snubbull, Lileep, Gastly, and Electric-types.

:baltoy:
Baltoy: Unranked C
Baltoy is effective due to its unique typing, speed, and coverage. It distinguishes itself from other Ground-types with its secondary Psychic-type and ability to avoid being trapped, being able to consistently check Pokémon like the electrics and Gastly, and its respectable speed tier allowing it to revenge KO many Pokémon, most importantly Wailmer, and effectively employ the use of explosion.

:machop:
Machop:
Unranked C
Machop has recently had some usage as an anti-meta mon, as it gains opportunities to throw off its powerful Fighting STAB against prominent meta threats Snubbull and Lileep. Unlike the other Fighting-types, Machop is also noticeably bulky, allowing it to survive crucial hits such as Wailmer's full-strength Water Spout. It has many tools in its arsenal, such as Encore, Thief, Bulk Up, and the unique ability Guts to power up by pivoting into Toxic. These unique traits may bode well for Machop as the tier develops, and it can easily rise from the C rank.

:onix:
Onix:
Unranked C
Courtesy of Reggg, Onix is making a comeback as a fast explosion user, often targeting Wailmer, with some valuable defensive traits, such as being able to check physical attackers as Snubbull, Anorith, Doduo, and unboosted Diglett.

:snorunt:
Snorunt:
Unranked C
Snorunt differentiates itself from the other Spike-setters as Icy Wind often guarantees a spike or slows down your opponent, allowing wall-breakers to punish the slowed-down Pokémon. Its typing and bulk also avoid suffering some of the same issues the other Spike-setters have, faring much better into Doduo. However it does suffer major weaknesses, as its power output is extremely lacking, and it therefore invites many Pokémon into the field, which might cause it to fade out of usage soon enough.

:swablu:
Swablu:
Unranked C
Swablu has recently been showcased in team tournaments with success, created by Reggg. The set it runs is very similar to the set Porygon ran before it was banned, even running the same move-set. Using its bulk to survive many hits, it abuses the combination of fast Thief and Substitute to very effectively leech off of opposing Sitrus Berries. While it lacks Porygon's raw power and has a worse defensive typing, it can be a very uniquely threatening end-game cleaner.

:venonat:
Venonat:
Unranked C
Venonat is the tier's most prominent paralysis spreader since the Thunder Wave Ban, as Compound Eyes makes Stun Spore's accuracy very consistent. It uses Thief and its acceptable bulk to use the combination of Substitute, Thief, and paralysis to get free turns from full paralysis turns and hide behind a substitute while sustaining itself with Thief and using its last move slot to do damage. It can't dish much damage back to the opponent and suffers from a lack of move-slots, but it has such a unique role that it can work effectively.


Minor Shifts
:anorith:
Anorith: AA-
:voltorb:
Voltorb: A-A

:chinchou:
Chinchou: A- B+
:bagon:
Bagon: B+ B
:duskull:
Duskull: B B-

:horsea:
Horsea: B-B
:magby:
Magby:
B-C



Sample Teams Update

The sample teams have been updated! Thanks to evakiyama!, Onraider, and Shing for their teams.
 
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