[SET]
Lead (Wailmer) @ Lum Berry
Ability: Water Veil
EVs: 252 SpA / 4 SpD / 252 Spe
Hasty Nature
- Water Spout
- Hydro Pump / Surf
- Ice Beam
- Self-Destruct
[SET COMMENTS]
Wailmer is a strong threat against slower leads like Cubone and Flaaffy thanks to its powerful offenses and bulk to stomach hits from other leads such as Ponyta and Volbeat. Water Spout allows Wailmer to function as a strong wallbreaker early-game, 2HKOing slower threats such as Castform and Mightyena. Hydro Pump is a strong attack for Wailmer once it gets chipped, as it doesn't require Wailmer to be healthy to utilize the move. Surf can be used instead for reliability at the cost of not being able to 2HKO Ariados and Castform. Ice Beam threatens a 2HKO on Grass-types such as physically defensive Gloom and Tropius. Self-Destruct allows Wailmer to lure in special walls such as Dustox, Porygon, and Seaking, trading with them and breaking holes into the opponent's defense. A Hasty nature allows Wailmer to boost its Speed without weakening Self-Destruct. Wailmer uses Lum Berry as a one-time method of dealing with paralysis, helping it against foes such as Delcatty and Drowzee. While situational, Water Veil prevents Wailmer from being crippled by Will-O-Wisp from Koffing, maintaining pressure with Self-Destruct.
Wailmer functions best on offense teams that benefit from its wallbreaking capabilities early-game. Physical attackers such as Aipom and Doduo benefit from Wailmer pressuring physical walls such as Koffing and Mightyena. Berry sweepers like Elekid and Smoochum benefit from Wailmer breaking down special walls such as Nosepass and Porygon. Wailmer struggles to handle bulky Grass- and Water-types like Gloom and Seaking, making special attackers such as Quilava and Flaaffy excellent partners. Electric-types such as Elekid and Voltorb are capable of OHKOing Wailmer, making Grass-types such as Gloom and Sunflora effective answers to them. Wailmer is threatened by fast Choice Band users like Anorith and Aipom; thus, physical walls like Koffing and Rhyhorn are excellent partners because they absorb their attacks. Paralysis support from Castform, Gloom, and Porygon allows Wailmer to get the jump on faster threats like Beedrill and Volbeat.
[STRATEGY COMMENTS]
Other Options
=============
Earthquake is helpful for letting Wailmer lure in and eliminate slower Electric-types such as Modest Chinchou and Magnemite. Roar could be helpful to deter setup sweepers such as Corsola and Drowzee. Hidden Power Grass can be used as a way of whittling down Seaking's HP without needing to use Self-Destruct. Mystic Water can be used to secure more favorable rolls to Flaaffy, jumping it from a 25% chance to OHKO with Water Spout to a 75% chance. A bulkier set can allow Wailmer to stomach hits easier and create trades with foes outside the lead slot. Salac Berry might be useful against Choice Band leads such as Volbeat and Anorith with some defensive investment.
Checks and Counters
===================
**Special Walls**: While they can be taken out with Self-Destruct, special walls such as Dustox, Lombre, and Porygon are capable of taking Wailmer's Water Spout, forcing it out. Other Pokemon like Delcatty and Drowzee can make use of Protect to scout and predict Self-Destruct, ruining any potential value Wailmer may achieve.
**Grass-types**: Lileep is capable of stomaching Wailmer's Water Spout and Self-Destruct, and it can safely use Recover to repeatedly thwart off attacks. Sunflora avoids a 2HKO from Ice Beam, and it can use Synthesis to replenish its health.
**Electric-types**: Chinchou is able to bring itself in on Wailmer's Water Spout and Ice Beam, to which it can then outspeed Wailmer with a Timid nature and OHKO it with Thunderbolt. Other faster Electric-types such as Elekid and Voltorb are also capable of threatening Wailmer with Thunderbolt.
**Water-types**: Choice Band Seaking and the uncommon Tentacool are capable of winning one-on-one against Wailmer, forcing it to use Self-Destruct or to give up momentum for the team. Staryu is faster and threatens a 2HKO on Wailmer using Thunderbolt.
**Physical Wallbreakers**: Without significant physical investment, faster leads such as Aipom, Anorith and Doduo are able to threaten an OHKO on Wailmer, forcing it out.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/zpice.635335/
Quality checked by:
https://www.smogon.com/forums/members/sleid.601970/
https://www.smogon.com/forums/members/missangelic.452572
Grammar checked by:
https://www.smogon.com/forums/members/adorluigi.528364
Lead (Wailmer) @ Lum Berry
Ability: Water Veil
EVs: 252 SpA / 4 SpD / 252 Spe
Hasty Nature
- Water Spout
- Hydro Pump / Surf
- Ice Beam
- Self-Destruct
[SET COMMENTS]
Wailmer is a strong threat against slower leads like Cubone and Flaaffy thanks to its powerful offenses and bulk to stomach hits from other leads such as Ponyta and Volbeat. Water Spout allows Wailmer to function as a strong wallbreaker early-game, 2HKOing slower threats such as Castform and Mightyena. Hydro Pump is a strong attack for Wailmer once it gets chipped, as it doesn't require Wailmer to be healthy to utilize the move. Surf can be used instead for reliability at the cost of not being able to 2HKO Ariados and Castform. Ice Beam threatens a 2HKO on Grass-types such as physically defensive Gloom and Tropius. Self-Destruct allows Wailmer to lure in special walls such as Dustox, Porygon, and Seaking, trading with them and breaking holes into the opponent's defense. A Hasty nature allows Wailmer to boost its Speed without weakening Self-Destruct. Wailmer uses Lum Berry as a one-time method of dealing with paralysis, helping it against foes such as Delcatty and Drowzee. While situational, Water Veil prevents Wailmer from being crippled by Will-O-Wisp from Koffing, maintaining pressure with Self-Destruct.
Wailmer functions best on offense teams that benefit from its wallbreaking capabilities early-game. Physical attackers such as Aipom and Doduo benefit from Wailmer pressuring physical walls such as Koffing and Mightyena. Berry sweepers like Elekid and Smoochum benefit from Wailmer breaking down special walls such as Nosepass and Porygon. Wailmer struggles to handle bulky Grass- and Water-types like Gloom and Seaking, making special attackers such as Quilava and Flaaffy excellent partners. Electric-types such as Elekid and Voltorb are capable of OHKOing Wailmer, making Grass-types such as Gloom and Sunflora effective answers to them. Wailmer is threatened by fast Choice Band users like Anorith and Aipom; thus, physical walls like Koffing and Rhyhorn are excellent partners because they absorb their attacks. Paralysis support from Castform, Gloom, and Porygon allows Wailmer to get the jump on faster threats like Beedrill and Volbeat.
[STRATEGY COMMENTS]
Other Options
=============
Earthquake is helpful for letting Wailmer lure in and eliminate slower Electric-types such as Modest Chinchou and Magnemite. Roar could be helpful to deter setup sweepers such as Corsola and Drowzee. Hidden Power Grass can be used as a way of whittling down Seaking's HP without needing to use Self-Destruct. Mystic Water can be used to secure more favorable rolls to Flaaffy, jumping it from a 25% chance to OHKO with Water Spout to a 75% chance. A bulkier set can allow Wailmer to stomach hits easier and create trades with foes outside the lead slot. Salac Berry might be useful against Choice Band leads such as Volbeat and Anorith with some defensive investment.
Checks and Counters
===================
**Special Walls**: While they can be taken out with Self-Destruct, special walls such as Dustox, Lombre, and Porygon are capable of taking Wailmer's Water Spout, forcing it out. Other Pokemon like Delcatty and Drowzee can make use of Protect to scout and predict Self-Destruct, ruining any potential value Wailmer may achieve.
**Grass-types**: Lileep is capable of stomaching Wailmer's Water Spout and Self-Destruct, and it can safely use Recover to repeatedly thwart off attacks. Sunflora avoids a 2HKO from Ice Beam, and it can use Synthesis to replenish its health.
**Electric-types**: Chinchou is able to bring itself in on Wailmer's Water Spout and Ice Beam, to which it can then outspeed Wailmer with a Timid nature and OHKO it with Thunderbolt. Other faster Electric-types such as Elekid and Voltorb are also capable of threatening Wailmer with Thunderbolt.
**Water-types**: Choice Band Seaking and the uncommon Tentacool are capable of winning one-on-one against Wailmer, forcing it to use Self-Destruct or to give up momentum for the team. Staryu is faster and threatens a 2HKO on Wailmer using Thunderbolt.
**Physical Wallbreakers**: Without significant physical investment, faster leads such as Aipom, Anorith and Doduo are able to threaten an OHKO on Wailmer, forcing it out.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/zpice.635335/
Quality checked by:
https://www.smogon.com/forums/members/sleid.601970/
https://www.smogon.com/forums/members/missangelic.452572
Grammar checked by:
https://www.smogon.com/forums/members/adorluigi.528364
Last edited:











