BYDY IN NUFL 1
Hello, I am bydy. I played ADV NU for the Nefarious Ball in NUFL this season and went a surprising 5-2 as a 5000 point draft, putting me top of the ADV pool and helping my team reach finals. This is my first ever really good result in a team tour, so I thought I'd add my thoughts on how my games went.
Big thanks to
Teh and
az for the draft and the chance to start every week, and big thanks to
BP for teambuilding support.
To start off I wanted to use an aggressive Huntail sweeper set. Since Hydro Pump is a terrible move that always misses, I went with a sub petaya berry set that banks on getting hit into range while setting up and firing off sweet +1 Surfs that can't miss! The rest of the team is taken from an old tournament paste: Torkoal is the anti-Glalie lead of choice, alongside a fire-water-grass core, the mandatory Glalie and a Bulk Up Hitmonchan.
The game gets into a classic ADV NU explosion guessing game, out of which I emerge with a 4-3 Pokemon lead with 2 spikes on each side. Unfortunately, a Substitute Liechi Golbat appears and threatens to tear apart my Metang-less team. I get my Huntail in position and even get the Petaya boost off, but the opposing full spdef Metang tanks a rain-boosted +1 Surf, takes out the Huntail and their Golbat gets the reverse sweep on me. I swore to never leave home without a full spdef Metang again, as this game proved it can handle any attempted sweep thrown at it.
With Metang in tow as my new protector, I enter preparations for week 2. Hammer's scout showed a high reliance on water leads, so this was the time to pull out an evergreen Pikachu lead which I heavily abuse in ADV RU anyway, so it should do the same job a tier lower. With Hammer using plenty of Metang + Plusle previously, I decided on a more defensive team to outlast these threats. Roselia is a great electric check with access to spikes and more longevity than Glalie. T-wave + three attacks Kecleon acts as a special wall that can return the damage on Wailord and Haunter as well as checking all weather threats, Rest Talk Pelipper is a perfect answer to opposing Metang and my own Metang can stand in the way of any pure physical attackers. With two paralysis spreaders and a passive team, Chimecho was an obvious 6th choice which I armed with Yawn + Calm Mind to break through any defensive stalemates.
Their Glalie and my Roselia share a spike each as Pelipper and Kecleon enter walling duties, allowing the opposing offensive Seadra and sub Pelipper no way through. I rather haphazardly switch in my Pikachu into a Pelipper Ice Beam, thankfully living the hit and threatening to throw out a big attack. I successfully HP Ice on the incoming Bellossom and it drops to a critical hit, making my life a lot easier. However, I don't think their Bellossom was long for this world anyway in face of my great walls. Rest Talk Pelipper absolutely shines and takes out the last 4 mons by itself. The match-up was perfect.
A concept I heavily used in my run to the ADV NU Open 1 finals was using a fake spiker lead. CB Glalie threatens to take out any counters with Explosion, after which Roselia, the real spiker, comes in and gets to business. I decided this week was the time to use it. Step's heavy Golbat usage required my trusty full spdef Metang, while CB Rock Slide Hitmonchan threatened to take out the many rock weakness present in the scout. I wanted to keep using the Pikachu from last weak, and opted for Swalot as an all-purpose wall. I use it a bunch in ADV RU and pretty much never see it in NU, so I thought why not? With Yawn and Explosion it forces switches and can eventually trade itself down.
CB Glalie immediately makes a great impact. A crit EQ on Swalot blows it to smitherines, and I immediately pivot it back in to blow up a Metang. My Swalot yawns their Glalie, and I pivot in my Pikachu expecting them to switch out and preserve their spiker, however step blows up immediately and takes out the Pikachu. In hindsight, and absolutely terrible move to be risking my Pikachu like that because it was threatening to win the game on the spot. My CB Hitmonchan agonisingly misses a Rock Slide on their Pelipper, as I believe they were offensive and that it was possibly going to be a one hit KO. Instead, my Hitmonchan takes a big hit, misses another Rock Slide on their Huntail as it sets up, and it proceeds to take out my entire team. A rough 1-2 start to the season, but I remained confident as I thought I didn't actually do that bad overall, and that if I kept up my form I was going to start winning more.
Depite what happened, I liked the sheer carnage choice banded Hitmonchan could bring and decided to bring it again alongside a classic Glalie/Metang core. BP's magic ADV NU tome contained a team just like that supported by Wailord, Flareon and Chimecho, which would become the base of my teambuilding. I decided to debut as custom Flareon set with 252 spatk, a modest nature, charcoal and both Flamethrower and Overheat as I wanted a strong fire breaker akin to the ADV RU legend that is Rapidash. Hp Electric and an uninvested Return round out the set. The main benefit of this powerful Overheat is that it absolutely fries full spdef Metang, which can usually eat a hit and throw an Earthquake right back.
CB Hitmonchan and full spdef Metang instantly open up the team. Rock Slide is a great mid-ground against incoming ghosts, and Metang catches their Flareon on an overpredict (I'm fairly sure Metang lived the Fire Blast and I was actually just trying to trade it down). My Chimecho and Metang keep their Glalie to minimum spikes and they bring out their Metang afterwards. Perfect food for my Flareon, which summons a theoretical maximum power Overheat and burns the Metang alive. It killed without the crit, but the crit allowed me to disguise the true nature of what my Flareon was capable of. A solid win to restore equity to my record.
Throughout the previous four weeks I have completely left Haunter to the wayside. It is one of the very best Pokemon in the tier, so it was about time I actually utilised its qualities for myself. I decided on a Octillery lead to deal with the myriad of weird leads in Shengineer's scout as I can always use yellow magic in a pinch. A spikeless old tournament build caught my eye which fit exactly into what I wanted, and I rolled with a Golbat Raticate Haunter unrelenting offense.
Shengineer brings huge threats in the form of a choice band Relicanth and Jerry the Trapinch, which takes out my Metang for their Golbat. However, Haunter proves to be too much of a threat, with a clutch Will-o-wisp absolutely crippling their Kecleon, which left no counters for Tbolt. I struggled to get chip on the sleeping Relicanth before it woke back up, but it ended up barely being in range of a Haunter Tbolt at 77% (possibly a roll). My Golbat ended up handling their Golbat well enough to bring it into Haunter kill range.
With the Flareon getting the KO with a critical hit Overheat in the last game with Vaporeonds, it's possible they believed my Flareon to be a regular physical set with the Overheat KO being a piece of hax. So I decided to bring the exact same set again, in the hopes that they'll just leave the Metang in on Flareon again should the exact same situation arise. The team is actually very similar to the first one, just with switched up leads, a different choice band user and Haunter over Metang to give the team a bit more offensive sting. Should an opposing Golbat appear, I believe I am now able to handle it after the last 5 weeks of gaming. Haunter carries a Magnet to just to give those Thunderbolts a bit more sting, as last week showed how important even a tiny damage increase can be.
I gamble with a very early Self-Destruct on my Wailord lead and catch an incoming Glalie, resulting in 3 uncontested spikes for myself. Vapo reveals an incredibly threatening Calm Mind Sableye. With no Toxic user on my team, I sac Chimecho to put it to sleep and decide my best option is to bludgeon it with as many attacks as possible, and I land a crit Flamethrower from Flareon almost immediately. I kind of carelessly let my Haunter fall asleep with a Yawn to land a KO as my arch-nemesis sub Golbat comes straight in, but I wake up just in time to open up a winning path for CB Pidgeot.
Since finals is a week you want to bring your best, I decided to go with a team with the entirety of the big 4 of Hitmonchan, Glalie, Metang and Haunter. CB Hitmonchan, Metang and offensive Haunter have served me incredibly well this tour, while Glalie is probably busted. After searching through a wide catalogue of teams containing these four, a Rabia team with sub toxic protect Wailord and Raticate seemed like a cool team to try. For Raticate I decided to go with a Choice Band Facade set, with the intention to switch it in aggressively on a predicted Toxic and start destroying stuff.
ONLY FOR THE TOXIC TO MISS! That was infuriating after getting the play right, however I do manage to get Raticate toxiced later on and force Big Stepper to sacrifice mons to it. With the finals already being decided when we played, step decided to go for a Choice Band Furret which actually ended up pretty threatening and he landed big reads on me with it and Hitmonchan to pull well ahead. I end up barely winning the game thanks to getting up 3 spikes quickly and due to my Wailord somehow being faster than their Hitmonchan, allowing it to get a 1v3 finish.
METAGAME THOUGHTS
ADV NU is a very centralised tier. Glalie gets up spikes very easily, and the entire metagame revolves around killing it before it can get up all 3 layers. Hitmonchan and Metang are automatic top tiers for being able to handle Glalie the best, and dealing with Glalie gives you a niche in the metagame.
Explosion is also very free in the tier. If you have a lead, it often becomes possible to simply trade down. Haunter does not like coming into Glalie, the most prolific Explosion user, and guessing when Glalie will explode on its answers makes dealing with it uncomfortable if you don't have a Metang to throw in its way.
Haunter itself is probably the best abuser of spikes. Thunderbolt and Psychic are very hard to switch into and dealing with Haunter can require uncomfortable coverage choices.
I believe Glalieless NU is worth considering. With Roselia you actually have to earn your spikes and Roselia can't just decide to instantly trade 1 for 1 once it decides it's done enough for the day. I also personally don't believe in freezing old metas when they are actively played in many tournaments, and Glalie and Haunter are viable all the way up to UUBL. I'd like to see the Neverused metagame use never used Pokemon.
I am very positively impressed by Golbat and Pelipper. Golbat has a great defensive profile and can overwhelm teams that lose their Metang (or read it coming in with a banded HP Ground), and Pelipper has great walling capabilites in the face of some of the most threatening Pokemon with Rest Sleep Talk or Sub Toxic. Spike immunities are also an automatic plus in a Glalie-dominated metagame. Both are A+ Pokemon.
Overall, ADV NU is a tier I enjoy playing a lot. I tend to be good in centralised metagames like this, and a centralised ADV metagame makes me a doubly strong player. While I would like to see Glalie go, I would not really complain if the powers that be decide everything should remain untouched as the meta is still fun to play.