ZU [ADV] Rain Sweeper Horsea [OO + C&C] (QC 1/2)

Pengu

happy time
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[SET]
Rain Sweeper (Horsea) @ Mystic Water
Ability: Swift Swim
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Rain Dance
- Hydro Pump
- Ice Beam
- Hidden Power Grass

[SET COMMENTS]
Horsea is a threatening cleaner, using Rain and Swift Swim to catch the jump on fast foes like Ponyta and OHKO them with a strong Hydro Pump. Mystic Water helps boost the power of Horsea's Water-type moves to astronomical heights, especially when in conjunction with the Rain and Hydro Pump. Ice Beam is useful into Grass-types, notably hitting Tropius hard. Hidden Power Grass is useful to deal damage to Water-types that can comfortably take a Hydro Pump, notably Seaking and Chinchou.

Horsea is exclusively used on dedicated Rain teams due to its strong Water-type attacks and Swift Swim, so partners like Voltorb and Seaking help out a ton to set Rain up. Voltorb in particular can set up Rain and use Explosion to grant Horsea a safe entry. Fellow Rain Sweepers such as Lombre and Seaking can team up with Horsea to break through their shared checks such as Gloom. Setup sweepers like Beedrill heavily appreciate Horsea's ability to remove potential threats, notably Mightyena, Ponyta, and Rhyhorn. Horsea struggles very much when Rain isn't up, as it is then outsped and KOed by a majority of the tier. Bulkier opponents that can take an attack and easily retaliate with strong attacks like Gloom and Seaking prove to be issues as well, even with Horsea's coverage. Surrounding Horsea with tons of Rain setters like the aforementioned Voltorb and Seaking help keep Horsea in its preferred weather, and using Pokemon like Doduo and Chinchou can help break through annoying checks.

[STRATEGY COMMENTS]
Other Options
=============

Horsea can choose the more consistent STAB option of Surf, but means that Horsea loses a lot of its firepower. Toxic can be used to chip away at Special walls such as Porygon, yet it is at the cost of Horsea lowering its offensive presence or losing the ability to set Rain. Lum Berry can be used to protect Horsea from things like Toxic or Paralysis but it means that Horsea will lose a lot of the firepower it gains from Mystic Water.

Checks and Counters
===================

**Special Walls**: Special Walls such as Porygon, Delcatty, and Noctowl are able to take an attack and retaliate for big damage into Horsea's weak defenses.

**Grass-types**: Gloom and other, more niche Grass-types such as Lombre and Sunflora prove to be a struggle for Horsea, resisting Hydro Pump and easily taking a Ice Beam.

**Bulky Water-types**: Even with Hidden Power Grass, Horsea struggles to break through bulky Water-types like Chinchou, Wartortle, and Clamperl, which can all deal big damage to Horsea.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/pengu.650323/
Quality checked by:
https://www.smogon.com/forums/members/missangelic.452572/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 
Last edited:
Hi! Good work on this so far, though you'll still need to add sections for OO and C&C for Horsea. Go ahead and implement this check and then reping me once you add the new sections so I can take a second look! Also feel free to ping me if you have any questions.
add remove comment

[SET COMMENTS]
Horsea is a threatening cleaner in the ADV ZU meta, using Rain and Swift Swim to catch the jump on fast foes like Ponyta and OHKO them with a strong Hydro Pump. Mystic Water helps boost Horsea's the power of Horsea's Water-type moves to astronomical heights, especially when in conjunction with the Rain and Hydro Pump. Speaking of, manual rain is necessary for Horsea to succeed, as there are no Drizzle users in the tier (RP) Hydro Pump is the main option, breaking through most of what the tier has to offer. Ice Beam is useful into Grass-types, notably hitting Tropius hard. Hidden Power Grass is useful to deal damage to Water-types that can comfortably take a Hydro Pump, notably Seaking and Chinchou. The given EV spread aims to be as strong as possible whilst still being fast (RP) (No need to explain EV spreads that are max / max)

Horsea is exclusively used on dedicated Rain teams due to its strong Water-type attacks and Swift Swim, so partners like Voltorb and Seaking help out a ton to set Rain up (for Voltorb, add that Explosion and fast + guaranteed rain is really good for Horsea). Allies (Mention other Swift Swim sweepers like Seaking + Lombre that can team up with Horsea and overwhelm their shared checks) Setup sweepers like Beedrill heavily appreciate Horsea's ability to remove (RP) potential threats, notably Mightyena, Ponyta, and Rhyhorn. Horsea struggles very much when Rain isn't up, as it is then outsped and KOed by a majority of the tier. Bulkier opponents that can take an attack and easily retaliate with strong attacks like Gloom and Seaking prove to be issues as well, even with Horsea's coverage. Surrounding Horsea with tons of Rain setters (mention a couple) help keep Horsea in its preferred weather, and using Pokemon like Doduo and Chinchou can help break through annoying checks.

(Add sections for Other Options and Checks & Counters)
 
Looks great, QC 1/2 after this is implemented
add remove comment

[SET]
Rain Sweeper (Horsea) @ Mystic Water
Ability: Swift Swim
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Rain Dance
- Hydro Pump
- Ice Beam
- Hidden Power Grass

[SET COMMENTS]
Horsea is a threatening cleaner, using Rain and Swift Swim to catch the jump on fast foes like Ponyta and OHKO them with a strong Hydro Pump. Mystic Water helps boost the power of Horsea's Water-type moves to astronomical heights, especially when in conjunction with the Rain and Hydro Pump. Hydro Pump is the main option, breaking through most of what the tier has to offer (RP) (Don't need to explain STAB here) Ice Beam is useful into Grass-types, notably hitting Tropius hard. Hidden Power Grass is useful to deal damage to Water-types that can comfortably take a Hydro Pump, notably Seaking and Chinchou.

Horsea is exclusively used on dedicated Rain teams due to its strong Water-type attacks and Swift Swim, so partners like Voltorb and Seaking help out a ton to set Rain up. Voltorb in particular can set up Rain and use Explosion to grant Horsea a safe entry. Fellow Rain Sweepers such as Lombre and Seaking can team up with Horsea to break through their shared checks such as Gloom. Setup sweepers like Beedrill heavily appreciate Horsea's ability to remove potential threats, notably Mightyena, Ponyta, and Rhyhorn. Horsea struggles very much when Rain isn't up, as it is then outsped and KOed by a majority of the tier. Bulkier opponents that can take an attack and easily retaliate with strong attacks like Gloom and Seaking prove to be issues as well, even with Horsea's coverage. Surrounding Horsea with tons of Rain setters like the aforementioned Voltorb and Seaking help keep Horsea in its preferred weather, and using Pokemon like Doduo and Chinchou can help break through annoying checks.

[STRATEGY COMMENTS]
Other Options
=============

Horsea can choose the more consistent STAB option of Surf, but means that Horsea loses a lot of its firepower. Toxic can be used to chip away at Special walls such as Porygon, yet it is at the cost of Horsea lowering its offensive presence or losing the ability to set Rain.
(Lum Berry isn't a bad mention here if you want)


Checks and Counters
===================

**Special Walls**: Special Walls such as Porygon, Delcatty, and Noctowl are able to take an attack and retaliate for big damage into Horsea's weak defenses.

**Sun SettersGrass-types**: Potential Sun Setters such as Gloom, Tropius, and Koffing can all heavily disrupt Horsea's speed and leave it vulnerable to many attacks (RP) (Tropius and Koffing are outsped and OHKOed, just make this section about Gloom and other niche Grass-types like Lombre and Sunflora that can handle Horsea)

**Bulky Water-types**: Even with Hidden Power Grass, Horsea struggles to break through bulky Water-types like Chinchou, Wartortle, and Clamperl, which can all deal big damage to Horsea.
 
great work
[SET]
Rain Sweeper (Horsea) @ Mystic Water
Ability: Swift Swim
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Rain Dance
- Hydro Pump
- Ice Beam
- Hidden Power Grass

[SET COMMENTS]
Horsea is a threatening cleaner, using Rain and Swift Swim to catch the jump on fast (i wouldn't say "catch the jump" since that implies that it magically outspeeds it or something, i would just say that it outruns some of the fastest pokemon like Ponyta) foes like Ponyta and OHKO them with a strong Hydro Pump. Mystic Water helps boost the power of Horsea's Water-type moves to astronomical heights, especially when in conjunction with the Rain and Hydro Pump (maybe mention a good calc on a spd wall that it can 2hko or something to back up this claim of "astronomical heights). Ice Beam is useful into Grass-types, notably hitting Tropius hard. Hidden Power Grass is useful to deal damage to Water-types that can comfortably take a Hydro Pump, notably Seaking and Chinchou.

Horsea is exclusively used on dedicated Rain teams due to its strong Water-type attacks and Swift Swim, so partners like Voltorb and Seaking help out a ton to set Rain up. Voltorb in particular can set up Rain and use Explosion to grant Horsea a safe entry. Fellow Rain Sweepers such as Lombre and Seaking can team up with Horsea to break through their shared checks such as Gloom. Setup sweepers like Beedrill heavily appreciate Horsea's ability to remove potential threats, notably Mightyena, Ponyta, and Rhyhorn. Horsea struggles very much when Rain isn't up, as it is then outsped and KOed by a majority of the tier. Bulkier opponents that can take an attack and easily retaliate with strong attacks like Gloom and Seaking prove to be issues as well, even with Horsea's coverage. Surrounding Horsea with tons of Rain setters like the aforementioned Voltorb and Seaking help keep Horsea in its preferred weather you already mention this in the first sentence, bit redundant to add it here again, and using Pokemon like Doduo and Chinchou can help break through annoying checks.

[STRATEGY COMMENTS]
Other Options
=============

Horsea can choose the more consistent STAB option of Surf, but means that Horsea loses a lot of its firepower. Toxic can be used to chip away at Special walls such as Porygon, yet it is at the cost of Horsea lowering its offensive presence or losing the ability to set Rain. Lum Berry can be used to protect Horsea from things like Toxic or Paralysis but it means that Horsea will lose a lot of the firepower it gains from Mystic Water.

Checks and Counters
===================

**Special Walls**: Special Walls such as Porygon, Delcatty, and Noctowl are able to take an attack and retaliate for big damage into Horsea's weak defenses. i would mention how delcatty can notably stall out rain turns with protect

**Grass-types**: Gloom and other, more niche Grass-types such as Lombre and Sunflora prove to be a struggle for Horsea, resisting Hydro Pump and easily taking a Ice Beam.

**Bulky Water-types**: Even with Hidden Power Grass, Horsea struggles to break through bulky Water-types like Chinchou, Wartortle, and Clamperl, which can all deal big damage to Horsea.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/pengu.650323/
Quality checked by:
https://www.smogon.com/forums/members/missangelic.452572/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 
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