Only des121 and the active Judge should post in this thread.
Name: Courtney
Pronouns: She/Her
Description: Courtney has led a long career managing the team magma headquarters. For all her life, she has always valued Respect in teamwork. When asked if her headquarters might branch out to other people, she would laugh and say "Of course I will reach out if they want to join for teamwork and respect."
The night before she was planning to become a leader, something remarkable happened: she won a Team Medal in a friendly game of Pokémon tournaments. She had never been a good winner before, so even if the piece itself was cheap, Courtney's victory sated an unknown hunger with him: a hunger for strength, and for all of it's power. On a day, she had more power than anyone could. She made new friends and to this day she was stronger than ever.
Desire To be respectful and strong!
Expertise:
Name: Hunter
Pronouns: He/Him
Description: A sinister Dark/Fire Pokémon who lives inside a Team Medal. He chose Courtney as its owner because it sensed that she was strong and powerful and respectful. Hunter has revealed to Courtney when she first met. When not inside the Medal, Hunter comes out to say hi.
Connection: Thinks Courtney is a good team leader.
Expertise:
It's morning in Terracotta City. A local legend purports that this city was built by giants, who sculpted earthen dirt and clay into bricks with their bare hands. From what you've seen, you can believe it; everything here is so big, bigger than anywhere else in Karca! It's as if the whole city was made for giants to live in. You're waking up in the biggest hotel room in the region, in the biggest hotel building in the region... and (unfortunately) next-door from the biggest water park in Karca.
All through the night, the sound of splashing and yelling has afflicted your partner, Hunter, with terrible nightmares. His mumbling and groaning kept you awake as well. What a pain...
Hunter: +1 Stress.
Courtney: +1 Stress.
Well, the night's over. It's the start of a brand-new day! You can leave this bothersome hotel room behind you and work off some of that stress.
As for how you do that, that's for you and Hunter to decide. When you arrived at the hotel, the concierge gave you a brochure with a few advertisements in it. Flipping through it gives you some ideas. Yes, you should visit...
Options:
........ Courtney - Stress ▮▯▯▯ 1/4
... Hunter - Stress ▮▯▯▯ 1/4
........ Inventory - Resources ▮▮▯▯▯ 2/5

Name: Courtney
Pronouns: She/Her
Description: Courtney has led a long career managing the team magma headquarters. For all her life, she has always valued Respect in teamwork. When asked if her headquarters might branch out to other people, she would laugh and say "Of course I will reach out if they want to join for teamwork and respect."
The night before she was planning to become a leader, something remarkable happened: she won a Team Medal in a friendly game of Pokémon tournaments. She had never been a good winner before, so even if the piece itself was cheap, Courtney's victory sated an unknown hunger with him: a hunger for strength, and for all of it's power. On a day, she had more power than anyone could. She made new friends and to this day she was stronger than ever.
Desire To be respectful and strong!
Expertise:
- Appearing strong
- Working with others and teamwork.
- Gain trust from her Pokémon and stand up for herself
- Prove herself worthy in any Pokémon battle
- Losing in a fight
- Be shy and don't act.

Name: Hunter
Pronouns: He/Him
Description: A sinister Dark/Fire Pokémon who lives inside a Team Medal. He chose Courtney as its owner because it sensed that she was strong and powerful and respectful. Hunter has revealed to Courtney when she first met. When not inside the Medal, Hunter comes out to say hi.
Connection: Thinks Courtney is a good team leader.
Expertise:
- Growls when a water Pokémon is around
- Is very powerful against psychic type Pokémon
- Can communicate to other dark/fire Pokémon
- Can find food
- Is afraid of water Pokémon
- Causes mayhem when mad
Type: Medal.
It's morning in Terracotta City. A local legend purports that this city was built by giants, who sculpted earthen dirt and clay into bricks with their bare hands. From what you've seen, you can believe it; everything here is so big, bigger than anywhere else in Karca! It's as if the whole city was made for giants to live in. You're waking up in the biggest hotel room in the region, in the biggest hotel building in the region... and (unfortunately) next-door from the biggest water park in Karca.
All through the night, the sound of splashing and yelling has afflicted your partner, Hunter, with terrible nightmares. His mumbling and groaning kept you awake as well. What a pain...
Hunter: +1 Stress.
Courtney: +1 Stress.
Well, the night's over. It's the start of a brand-new day! You can leave this bothersome hotel room behind you and work off some of that stress.
As for how you do that, that's for you and Hunter to decide. When you arrived at the hotel, the concierge gave you a brochure with a few advertisements in it. Flipping through it gives you some ideas. Yes, you should visit...
Options:
- The Tirannos family's Quintuple-Story Water-Park. ("Splashin' fun-in-the-sun for the whole family! Kids' admission is half price!")
- Shakespeare in the Park, sponsored by representatives of Team 0n3. ("The classics, edited and transliterated for modern sensibilities -- culture made accessible!")
- Tera Carbonara ("A five-star feast of colors and flavors to satisfy both the eyes and the stomach! Advance reservations strongly recommended.")
- Crime Street ("Don't go here. We're including this in the brochure as an advisory for tourists to AVOID this area. Please route around this area, and have a fantastic time here in beautiful Terracotta City!")
- Somewhere else, your idea.


