Ongoing Adventure by Post - Tastespring

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Spring.png

Name: Spring
Pronouns: He/Him
Description: A free spirit with an endless appetite for adventure. Spring thrives on uncovering the world's hidden wonders. Quick-witted and light on his feet, he approaches life with a playful cunning; never malicious, but always giving the facade of being one step ahead. He has equal comfort scaling terrain or wading through rivers as navigating a heated battle, seeing each challenge as a "game" to be won without brute force, but creativity and fun.

His unorthodox appearance makes him stand out in most crowds, but his vibrant energy and easy charm leaves a good impression. His love for spontaneity can sometimes conflate with recklessness, leading him to leap into situations without much thought. Once he sets his sights on something, convincing a different course of action is a challenge. He has a sense of humor that is sly and teasing—charming when you're close to him, but can sometimes rub strangers the wrong way, making him seem flippant or dismissive when unintended. Though prideful of his wit, he occasionally underestimates what's in front of him, rendering him vulnerable to surprises.

Desire:
- The thrill of discovery, big or small.

Expertise:
- Observation
- Recognition of historic/cultural elements

Vices:
- Provoking random, playful rivalries or pranks
- Impulsive spending on trinkets, even if unnecessary

Stress Events:
- One last burst of exhausting, often barbaric passion; doubling down instead of backing off
- Vanishing acts without warning
:sv/whimsicott:

Name: Clara
Pronouns: She/Her
Description: An intentionally grounding half of their relationship, Clara is the embodiment of composure and calculation. She is always observant, always planning, and often acts as a reining force for Spring's impulsivity. While not the most physically capable, Clara's brain makes up for the lack of brawn, where Spring excels. Everywhere she walks, a calming, protective aura can be felt. She is reliable and potent when a job is needed, but doesn't fully understand the concept of downtime.

Connection: Having two opposite personalities, Clara's sharp planning and calming radiance have cultivated Spring's success, no matter how perilous of a situation he got into. She is willing to sacrifice notoriety for safety, despite Spring's echoes of it being "boring".

Expertise:
- Resource management
- Clever strategizing

Vices:
- Fixates on rehearsing the same "perfect" strategy over and over, even if the situation changes
- Territorial nesting as a means of retaining control

Stress Events:
- Ignoring everything to draw up the perfect solution
- Whatever the "nuclear option" is
(No tagalong this Session!)

Keepsake​

:journal:

Class: Gift
Description: A timeline of Spring's journey. Victories and losses are present here. It fits one polaroid-sized photo per page.
History: Received through inheritance, this item is history. For Spring, this scrapbook's importance spans beyond adventure. Retaining memories is an important facet of death for him; a person lives so long as those who succeed them remember. While moments of triumph and days of success are filled throughout, they bear less importance than the only remains of loved ones or colleagues who've disappeared or aren't here to take photos. Perhaps their unfinished stories fuel Spring's ceaseless adventure.
Held By: Spring
Session 1 Start
Ah, adventure... Sometimes, adventure takes you somewhere beautiful. Other times, it takes you sloshing through mud and muck in the middle of nowhere. Today's is one of the latter cases.

The route you are on is a connecting route. Running north-to-south, this dirt path hugs a mountain's edge to its east side. To its west is a barren, rocky plain. All in all, it's a pretty drab route with almost no change in elevation, and no notable landmarks worth stopping for.

It's pretty easy to walk this route during the summer. But, when it's raining (as it is right now), rainwater cascades down the side of the bordering mountain slope, pours down upon the heads of any travelers foolish enough to be out walking the path, and drenches the dirt road, turning the ground into a mush that clings to travelers' boots and makes every step a pain. It's difficult, but not un-travelable.

Now, at this moment, your ears catch something: a rumbling, coming from the sky. And then, BAM!! A great flash! Lightning strikes the ground less than a mile away from where you stand! It makes your hair stand on end, and Clara's fluff ruffles from all the ambient static. Obviously, this is not a fantastic place to be during a thunderstorm.

Oh! But you see something. There, in the side of the mountain's face: a cave opening! It might provide shelter for you to wait out the storm. But, as you peer inside, you see that it's far too dark to make out anything. Is it safe to go in? Or would you be better served by rushing across the remainder of the route?

Options: (choose as a group, or as individual characters. Explain how you do what you chose.)
  1. Ignore the cave and keep moving.
  2. Linger barely inside the mouth of the cave, where it's still bright enough to see.
  3. Head as far into the cave as you can go.
  4. Yell and/or toss things into the cave and see what happens.
  5. Wait outside the cave, and try to recall any information you might have about the area.
  6. Something else? (your idea)
tastespring your turn.

:ultra-ball: ........ Spring - Stress ▯▯▯▯ 0/4
:whimsicott: ... Clara - Stress ▯▯▯▯ 0/4
:berry-pouch: ........ Inventory - Resources ▮▮▯▯▯ 2/5
 
No-BGSpring.png

After a moment of disarray post-lightning, Spring regathers himself as they both approach the cave.
"Eek! I can't stand the rain... Can we park in here until it passes?"

:sv/whimsicott:
"Hmm... Tough say. What do you make of this place, Spring? I can't see a thing from out here. If there's a threat inside, we shouldn't proceed."

No-BGSpring.png

Spring grunts, and rolls his eyes. "We don't have the freedom to sit around and weigh threats when there is one right over there..." He points to the general direction of the flash. "Can we get a move on?"

:sv/whimsicott:
"Okay, I will get a 'move on'. Since it hasn't been properly defined, I will take one whole step in a predetermined length of time, as to not be considered 'stalling'. Statistically speaking, one in 1.2 million people will be stru- aaaaand he's gone."



Spring will dash in before Clara has a chance to finish her sentence. He will head as far in as Clara's voice can still be heard, lulled by the sense of adventure and familiarity he may feel with the area, no matter how scarce. He would begin by running, just to get a head start, but slow his pace once he felt the lead was sufficient enough, relying on eyesight and intuition alone.

With a keen eye post-monologue, Clara will Linger barely inside the mouth of the cave, where it's still bright enough to see. She intends to scan the interior of the cave and methodically get a sense of its features, continuously thinking out loud about her findings.
 
As you sprint deeper into the cave, your eyes slowly adjust to the darkness. Not enough to see clearly, per se, but enough to make out the shapes of the walls and to not trip over bumps on the ground. In this tunnel-like cavern, Clara's voice echoes far, giving you the courage to proceed.

Clara, meanwhile, observes the cave from the entrance. Something about the walls strikes her as strange. They're oddly smooth, with scratch-like marks all over them that don't resemble the results of any natural phenomena. It's as if the tunnel were chiseled out of the stone... But, the map you two are using doesn't show any mines or man-made structures around here. It's perplexing...

In the darkness, you hear something: chittering, shrill and aggressive. And by squinting your eyes, you make out two forms a few yards ahead of you: a pair of large, fierce Durants with gnashing razor-mandibles!

Clara calls to you, slightly too late to be useful, to tell you that you've wandered into a Durant nest.

tastespring your turn.

:ultra-ball: ........ Spring - Stress ▯▯▯▯ 0/4
:whimsicott: ... Clara - Stress ▯▯▯▯ 0/4
:berry-pouch: ........ Inventory - Resources ▮▮▯▯▯ 2/5
 
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