Only tastespring and the active Judge should post in this thread.
Name: Spring
Pronouns: He/Him
Description: A free spirit with an endless appetite for adventure. Spring thrives on uncovering the world's hidden wonders. Quick-witted and light on his feet, he approaches life with a playful cunning; never malicious, but always giving the facade of being one step ahead. He has equal comfort scaling terrain or wading through rivers as navigating a heated battle, seeing each challenge as a "game" to be won without brute force, but creativity and fun.
His unorthodox appearance makes him stand out in most crowds, but his vibrant energy and easy charm leaves a good impression. His love for spontaneity can sometimes conflate with recklessness, leading him to leap into situations without much thought. Once he sets his sights on something, convincing a different course of action is a challenge. He has a sense of humor that is sly and teasing—charming when you're close to him, but can sometimes rub strangers the wrong way, making him seem flippant or dismissive when unintended. Though prideful of his wit, he occasionally underestimates what's in front of him, rendering him vulnerable to surprises.
Desire:
- The thrill of discovery, big or small.
Expertise:
- Observation
- Recognition of historic/cultural elements
Vices:
- Provoking random, playful rivalries or pranks
- Impulsive spending on trinkets, even if unnecessary
Stress Events:
- One last burst of exhausting, often barbaric passion; doubling down instead of backing off
- Vanishing acts without warning
Name: Clara
Pronouns: She/Her
Description: An intentionally grounding half of their relationship, Clara is the embodiment of composure and calculation. She is always observant, always planning, and often acts as a reining force for Spring's impulsivity. While not the most physically capable, Clara's brain makes up for the lack of brawn, where Spring excels. Everywhere she walks, a calming, protective aura can be felt. She is reliable and potent when a job is needed, but doesn't fully understand the concept of downtime.
Connection: Having two opposite personalities, Clara's sharp planning and calming radiance have cultivated Spring's success, no matter how perilous of a situation he got into. She is willing to sacrifice notoriety for safety, despite Spring's echoes of it being "boring".
Expertise:
- Resource management
- Clever strategizing
Vices:
- Fixates on rehearsing the same "perfect" strategy over and over, even if the situation changes
- Territorial nesting as a means of retaining control
Stress Events:
- Ignoring everything to draw up the perfect solution
- Whatever the "nuclear option" is
(No tagalong this Session!)
Class: Gift
Description: A timeline of Spring's journey. Victories and losses are present here. It fits one polaroid-sized photo per page.
History: Received through inheritance, this item is history. For Spring, this scrapbook's importance spans beyond adventure. Retaining memories is an important facet of death for him; a person lives so long as those who succeed them remember. While moments of triumph and days of success are filled throughout, they bear less importance than the only remains of loved ones or colleagues who've disappeared or aren't here to take photos. Perhaps their unfinished stories fuel Spring's ceaseless adventure.
Held By: Spring
Session 1 Start
Ah, adventure... Sometimes, adventure takes you somewhere beautiful. Other times, it takes you sloshing through mud and muck in the middle of nowhere. Today's is one of the latter cases.
The route you are on is a connecting route. Running north-to-south, this dirt path hugs a mountain's edge to its east side. To its west is a barren, rocky plain. All in all, it's a pretty drab route with almost no change in elevation, and no notable landmarks worth stopping for.
It's pretty easy to walk this route during the summer. But, when it's raining (as it is right now), rainwater cascades down the side of the bordering mountain slope, pours down upon the heads of any travelers foolish enough to be out walking the path, and drenches the dirt road, turning the ground into a mush that clings to travelers' boots and makes every step a pain. It's difficult, but not un-travelable.
Now, at this moment, your ears catch something: a rumbling, coming from the sky. And then, BAM!! A great flash! Lightning strikes the ground less than a mile away from where you stand! It makes your hair stand on end, and Clara's fluff ruffles from all the ambient static. Obviously, this is not a fantastic place to be during a thunderstorm.
Oh! But you see something. There, in the side of the mountain's face: a cave opening! It might provide shelter for you to wait out the storm. But, as you peer inside, you see that it's far too dark to make out anything. Is it safe to go in? Or would you be better served by rushing across the remainder of the route?
Options: (choose as a group, or as individual characters. Explain how you do what you chose.)
........ Spring - Stress ▯▯▯▯ 0/4
... Clara - Stress ▯▯▯▯ 0/4
........ Inventory - Resources ▮▮▯▯▯ 2/5

Name: Spring
Pronouns: He/Him
Description: A free spirit with an endless appetite for adventure. Spring thrives on uncovering the world's hidden wonders. Quick-witted and light on his feet, he approaches life with a playful cunning; never malicious, but always giving the facade of being one step ahead. He has equal comfort scaling terrain or wading through rivers as navigating a heated battle, seeing each challenge as a "game" to be won without brute force, but creativity and fun.
His unorthodox appearance makes him stand out in most crowds, but his vibrant energy and easy charm leaves a good impression. His love for spontaneity can sometimes conflate with recklessness, leading him to leap into situations without much thought. Once he sets his sights on something, convincing a different course of action is a challenge. He has a sense of humor that is sly and teasing—charming when you're close to him, but can sometimes rub strangers the wrong way, making him seem flippant or dismissive when unintended. Though prideful of his wit, he occasionally underestimates what's in front of him, rendering him vulnerable to surprises.
Desire:
- The thrill of discovery, big or small.
Expertise:
- Observation
- Recognition of historic/cultural elements
Vices:
- Provoking random, playful rivalries or pranks
- Impulsive spending on trinkets, even if unnecessary
Stress Events:
- One last burst of exhausting, often barbaric passion; doubling down instead of backing off
- Vanishing acts without warning

Name: Clara
Pronouns: She/Her
Description: An intentionally grounding half of their relationship, Clara is the embodiment of composure and calculation. She is always observant, always planning, and often acts as a reining force for Spring's impulsivity. While not the most physically capable, Clara's brain makes up for the lack of brawn, where Spring excels. Everywhere she walks, a calming, protective aura can be felt. She is reliable and potent when a job is needed, but doesn't fully understand the concept of downtime.
Connection: Having two opposite personalities, Clara's sharp planning and calming radiance have cultivated Spring's success, no matter how perilous of a situation he got into. She is willing to sacrifice notoriety for safety, despite Spring's echoes of it being "boring".
Expertise:
- Resource management
- Clever strategizing
Vices:
- Fixates on rehearsing the same "perfect" strategy over and over, even if the situation changes
- Territorial nesting as a means of retaining control
Stress Events:
- Ignoring everything to draw up the perfect solution
- Whatever the "nuclear option" is
Keepsake

Class: Gift
Description: A timeline of Spring's journey. Victories and losses are present here. It fits one polaroid-sized photo per page.
History: Received through inheritance, this item is history. For Spring, this scrapbook's importance spans beyond adventure. Retaining memories is an important facet of death for him; a person lives so long as those who succeed them remember. While moments of triumph and days of success are filled throughout, they bear less importance than the only remains of loved ones or colleagues who've disappeared or aren't here to take photos. Perhaps their unfinished stories fuel Spring's ceaseless adventure.
Held By: Spring
Ah, adventure... Sometimes, adventure takes you somewhere beautiful. Other times, it takes you sloshing through mud and muck in the middle of nowhere. Today's is one of the latter cases.
The route you are on is a connecting route. Running north-to-south, this dirt path hugs a mountain's edge to its east side. To its west is a barren, rocky plain. All in all, it's a pretty drab route with almost no change in elevation, and no notable landmarks worth stopping for.
It's pretty easy to walk this route during the summer. But, when it's raining (as it is right now), rainwater cascades down the side of the bordering mountain slope, pours down upon the heads of any travelers foolish enough to be out walking the path, and drenches the dirt road, turning the ground into a mush that clings to travelers' boots and makes every step a pain. It's difficult, but not un-travelable.
Now, at this moment, your ears catch something: a rumbling, coming from the sky. And then, BAM!! A great flash! Lightning strikes the ground less than a mile away from where you stand! It makes your hair stand on end, and Clara's fluff ruffles from all the ambient static. Obviously, this is not a fantastic place to be during a thunderstorm.
Oh! But you see something. There, in the side of the mountain's face: a cave opening! It might provide shelter for you to wait out the storm. But, as you peer inside, you see that it's far too dark to make out anything. Is it safe to go in? Or would you be better served by rushing across the remainder of the route?
Options: (choose as a group, or as individual characters. Explain how you do what you chose.)
- Ignore the cave and keep moving.
- Linger barely inside the mouth of the cave, where it's still bright enough to see.
- Head as far into the cave as you can go.
- Yell and/or toss things into the cave and see what happens.
- Wait outside the cave, and try to recall any information you might have about the area.
- Something else? (your idea)


