
Mewtwo @ Mewtwonite Y
Ability: Unnerve
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Psystrike
- Flamethrower
- Ice Beam
- Shadow Ball
Fast special attacker and lead with coverage against almost all types, boosted speed to outpace some potential threats such as slower scarfed pokemon. ice beam and flamethrower to make quick work of garchomp and ferrorthorn

Brock's final form (Regirock) @ Assault Vest
Ability: Clear Body
EVs: 96 HP / 100 Atk / 60 Def / 252 SpD
Adamant Nature
- Drain Punch
- Stone Edge
- Earthquake
- Ice Punch
bulky physical attacker. Assault vest boots low special defence to raise it to similar levels to it's high defence. Drain punch for recovery, stone edge for fire & bug types particularly talonflame and volcarona and ice punch for dragogon and grass types.

Duster (Cinccino) (F) @ Choice Band
Ability: Skill Link
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Bullet Seed
- Rock Blast
- Tail Slap
- Sing
Choice band to allow for KO's of most non restisted types combined with wide coverage against all but steel types allow it to one hit or at least cripple opponents. sing for a last resort move when against steel types.

Tangrowth (F) @ Big Root
Ability: Regenerator
EVs: 236 HP / 20 Def / 252 SpD
Relaxed Nature
- Leech Seed
- Giga Drain
- Earthquake
- sleep powder
Physical wall and regenerator with big root to improve hp sapped by giga drain and lech seed. Earthquake for coverage against steel types and sleep powder to allow for free healing without switching out.

Fluffy (Dialga) @ Leftovers
Ability: Pressure
EVs: 236 HP / 252 SpA / 20 SpD
Calm Nature
- Stealth Rock
- Dragon Pulse
- Flamethrower
- Flash Cannon
Huge amount of resistances allows for set up of stealth rock by resisting or forcing switches, bulky special attacker with flash cannon to deal with fairies.

Fred (Dusclops) (M) @ Eviolite
Ability: Pressure
EVs: 116 HP / 140 Def / 252 SpD
Calm Nature
IVs: 30 SpA
- Will-O-Wisp
- Haze
- Curse
- Night Shade
Staller with Will-O-Wisp cripple physical attackers and investment in special defence to wall them to, combined with eviolite results in ridiculously high defences. Curse for severely crippling those who resist will-o-wisp. night shade to deal consistent damage.
Any advice regarding moves and team members would be much appreciated.