Hey guys, this is my first RMT! Its primarily a bulky offense team (+ jolteon) that I've been working on for a while and it has held up fairly well in testing so far. But I'm still not 100% happy and I've got the team maker's equivalent of writer's block so any advice or criticisms would be greatly appreciated.:)
Development
Originally, this team was a revamp of my first ever shoddy team. One of the core elements of it was the legendary GyaraVire combo. Two of my favourite pokemon complement that each others weaknesses well.
So I had a strong attacking core, now I needed something that could take plenty of hits and hit back hard as well. Like Hitmontop, who had the extra bonus of being able to rapid spin away those pesky rocks.
I had strong attackers in the physical and mixed department, but i need a powerful special attacker who has a surprise way to kill blissey and latias. I also happened to have a gaping Rotom-A and WoW weakness. The answer: Heatran
The next problem i faced was Dragons. DD mence was gonna cause big problems. I needed a strong steel type who wasn't afraid of a little Outrage and who could punch back hard. Metagross, another favourite.
Finally, I had to do the thing that i hate doing most: choose a lead. After much deliberation and failed tests, I decided that Togekiss fit the bulky nature of the team the best. It also had the ground immunity that I really needed because i have 3 Pokes weak to it.
After some testing, I realised that, as much as I love Electivire, he just wasn't good enough and relied too much on Motor Drive and was useless without it. I still wanted that electric immunity for both Gyara's sake and twaves from Blissey. So i changed it to Jolteon, which also provided me with another way to take down some big threats
Finally, Hitmontop just wasn't pulling his weight. I needed more power, more movepool and more bulk. In came Machamp
In Depth
Kiss Kiss (Togekiss) @ Leftovers
Ability: Serene Grace
EVs: 42 Def/252 SpA/216 Spd.
Timid Nature (+ Spd, -Atk)
- Air Slash
- Fire Blast
- Thunder Wave
- Encore
This thing has served me extremely well. It's a great annoyer with Twave to stop faster leads like Aerodactyl and Azelf , Air Slash to abuse serene grace and take on bulkier pokes with a weaker special defense like Gliscor and Hippodown and Encore used as pseudo-trapper and to ease prediction. Fire Blast is there to take out bulky steels like Skarmory who think they'll get a free switch. Its also fairly bulky and, with its moveset, it often takes 2 or more pokes to take it down. Speed EVs beat max speed smeargle.
Unfortunately there are a few things that Togekiss has trouble with. Jirachi causes problems because it has so many options and this set relies to some extent on prediction. Blissey, Heatran and TTar completely wall it though the last 2 don't like paralysis. If I see Jolteon, it's time to bail.
Lazarus (Gyarados) @ Wacan Berry
Ability: Intimidate
EVs: 4HP/252 Atk/252 Spd.
Jolly Nature (+Spd, -SpA)
- Dragon Dance
- Waterfall
- Earthquake
- Stone Edge
Gyara is a solid choice on any team, with great Attack and Intimidate. This is slightly unusual in that it is Jolly rather than Adamant. In my opinion, the speed makes a bigger difference than the attack. If a pokemon can counter Gyarados, its not going to be KOed by Adamant version either. The speed boost eliminates a major threat: Jolteon leaving only fast-scarfers to outspeed it. The other thing is the Wacan Berry. Even though I'm running jolteon to absorb the electricity, it's not incredibly bulky. The Wacan Berry means that Gyara can come back later in the battle to rip through a weakened team. It saves Gyara from so many KOs its not funny, allowing it to get a free DD on things like Starmie late-game.
Only thing I miss with Gyara is the reliable spinner. The nature of the Togekiss lead means that rocks almost always get set up. However even if Gyara only gets one kill, its still one less poke on the opponents team and late-game, one intimidate makes all the difference between winning and losing.
Bert (Metagross) @ Expert Belt
Ability: Clear Body
EVs: 112 HP/252 Atk/12 Def/132 Spd
Adamant Nature (+Atk, -SpA)
- Agility
- Meteor Mash
- Earthquake
- Thunder Punch
The mighty Agiligross. There is not much to say about this set. He makes a great switch in to a rampaging Salamence or TTar. He has saved me so many times I've lost count, pulling off 4 pokemon, last pokemon sweeps is like a second language to him. Tpunch is for bulky waters. Expert belt over LO for survivability. Has problems with Rotom-A and Swampert and not much else.
Don't really wanna change him much but feel free to comment anyway.
Champ (Machamp) @ Leftovers
Ability: No Guard
EVs: 252 HP/4 Atk/252 SpD
Adamant Nature (+ Atk, -SpA)
- DynamicPunch
- Payback
- Ice Punch/Stone Edge
- ThunderPunch/Sleep Talk
This guy is a tank. He can take pretty much any special hit. He takes 30-40% from LO starmie's Hydro Pump and only takes around 60% from latias' Draco Meteor. He is my biggest dilemma though. Currently I am running Ice/Thunder Punches but it means i have to run lots of speed on Togekiss and i lose the sure fire Sleep Absorber that i get from Sleep Talk. However i hit Gliscor, Salamence and Gyarados for 4x damage. The other problem I have is late game Rotom-A WoW. If Heatran is dead, then I'm screwed. I have tried Guts but Champ really misses DynamicPunch with Low Kick being the best replacement.
Molten (Heatran) @ Shuca Berry
Ability: Flash Fire
EVs: 246 HP/252 SpA/12 Spd
Rash Nature (+ SpA, -SpD)
- Lava Plume/Flamethrower
- Earth Power
- HP Grass
- Explosion
Heatran counters so many things in today's metagame and has great stats to work with. I went for a more defensive approach with Shuca berry and HP. He is the only poke on my team who can hit Swampert super effectively and the necessity of HP grass really detracts from his ability to counter Gyarados or Salamence (HP electric and Dragon Pulse effectively.) I know I could drop Explosion for Dragon Pulse but being able to kill Latias and Blissey is so important as it clears the way for jolteon because the 2 are seldom on the same team. Tran also serves as the first of 2 status absorbers and serves as my best Rotom-A counter.
Zappy (Jolteon) @ Life Orb
Ability: Volt Absorb
EVs: 4 HP/252 SpA/252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- HP Ice
- Shadow Ball
- Fake Tears
Fast and deadly. Outruns Adamant Gyara after a Dragon Dance. Unusual in that it is what I switch in when i seen blissey (which Togekiss attracts like the plague) because it gives me a chance to see what set its running. Either it absorbs the Twave or gets Toxic which doesnt really matter seeing as Jolteon isnt hanging around long anyway (either switch out or revenge killed.) Fake Tears also scares plenty of things away and not many things like taking a Tbolt on the switch.
Notes:
1.) I want a good SR user but i can't find any room for one
2.) Same above for a rapid spinner (i know forretress is asking for a mention but where does he fit?)
3.) I like the Togekiss set but its easily walled. Should i run another attack? Gyara, Gliscor, Mence, TTar and Bliss are all common switch-ins.
4.) Go for coverage or Sleep absorb on Champ? That means i can run Bulkier Togekiss but lose coverage.
5.) Guts or No Guard?
6.) Different moveset on Tran?
7.) Lava Plume, Flamethrower or Fire Blast on Tran?
8.) Could I run toxic or sub on jolt?
9.) Change Jolt to Rotom-A or Zapdos?
10.) Should I scrap it and start again?
This has got me to about 1400 in the rankings but i need something more to go beyond. Anyway advice/criticism will be greatly appreciated.:D
Threats:
Blissey, Latias, Snorlax: Physicals have no trouble. Heatran explodes. Jolt uses Fake Tears. Togekiss has problems so switch.Mahchamp deos especially well against all three
Swampert: Only Tran can hit it super effective. One of the few things that can stop agiligross
Gliscor, Hippodown: Hp ice from Jolt. Waterfall from Gyara. Doesn't like Air Slash either. Stops machamp and agiligross.
Dragonite: Togekiss has trouble with Lum berry lead. otherwise HP ice from Jolt or stone edge from Physicals.
Flygon and Heracross: Both can cause problems. Usually just take the hit then switch to appropriate resistance.
Rotom-A: Tran takes WoW. Champ hits with payback on the switch. Jolt shadowballs. Agiligross and Gyara dont like defensive versions.
I haven't put every counter in because every pokemon has counters and I've tried to cover weaknesses as best as I can. (Note Scizor is pratcically useless against it:) If you see any gaping holes please mention them.
Thanx.
(Images Thanks To arkeis.com and pokemonelite2000.com)
Development
Originally, this team was a revamp of my first ever shoddy team. One of the core elements of it was the legendary GyaraVire combo. Two of my favourite pokemon complement that each others weaknesses well.


So I had a strong attacking core, now I needed something that could take plenty of hits and hit back hard as well. Like Hitmontop, who had the extra bonus of being able to rapid spin away those pesky rocks.



I had strong attackers in the physical and mixed department, but i need a powerful special attacker who has a surprise way to kill blissey and latias. I also happened to have a gaping Rotom-A and WoW weakness. The answer: Heatran




The next problem i faced was Dragons. DD mence was gonna cause big problems. I needed a strong steel type who wasn't afraid of a little Outrage and who could punch back hard. Metagross, another favourite.





Finally, I had to do the thing that i hate doing most: choose a lead. After much deliberation and failed tests, I decided that Togekiss fit the bulky nature of the team the best. It also had the ground immunity that I really needed because i have 3 Pokes weak to it.






After some testing, I realised that, as much as I love Electivire, he just wasn't good enough and relied too much on Motor Drive and was useless without it. I still wanted that electric immunity for both Gyara's sake and twaves from Blissey. So i changed it to Jolteon, which also provided me with another way to take down some big threats






Finally, Hitmontop just wasn't pulling his weight. I needed more power, more movepool and more bulk. In came Machamp






In Depth

Kiss Kiss (Togekiss) @ Leftovers
Ability: Serene Grace
EVs: 42 Def/252 SpA/216 Spd.
Timid Nature (+ Spd, -Atk)
- Air Slash
- Fire Blast
- Thunder Wave
- Encore
This thing has served me extremely well. It's a great annoyer with Twave to stop faster leads like Aerodactyl and Azelf , Air Slash to abuse serene grace and take on bulkier pokes with a weaker special defense like Gliscor and Hippodown and Encore used as pseudo-trapper and to ease prediction. Fire Blast is there to take out bulky steels like Skarmory who think they'll get a free switch. Its also fairly bulky and, with its moveset, it often takes 2 or more pokes to take it down. Speed EVs beat max speed smeargle.
Unfortunately there are a few things that Togekiss has trouble with. Jirachi causes problems because it has so many options and this set relies to some extent on prediction. Blissey, Heatran and TTar completely wall it though the last 2 don't like paralysis. If I see Jolteon, it's time to bail.

Lazarus (Gyarados) @ Wacan Berry
Ability: Intimidate
EVs: 4HP/252 Atk/252 Spd.
Jolly Nature (+Spd, -SpA)
- Dragon Dance
- Waterfall
- Earthquake
- Stone Edge
Gyara is a solid choice on any team, with great Attack and Intimidate. This is slightly unusual in that it is Jolly rather than Adamant. In my opinion, the speed makes a bigger difference than the attack. If a pokemon can counter Gyarados, its not going to be KOed by Adamant version either. The speed boost eliminates a major threat: Jolteon leaving only fast-scarfers to outspeed it. The other thing is the Wacan Berry. Even though I'm running jolteon to absorb the electricity, it's not incredibly bulky. The Wacan Berry means that Gyara can come back later in the battle to rip through a weakened team. It saves Gyara from so many KOs its not funny, allowing it to get a free DD on things like Starmie late-game.
Only thing I miss with Gyara is the reliable spinner. The nature of the Togekiss lead means that rocks almost always get set up. However even if Gyara only gets one kill, its still one less poke on the opponents team and late-game, one intimidate makes all the difference between winning and losing.

Bert (Metagross) @ Expert Belt
Ability: Clear Body
EVs: 112 HP/252 Atk/12 Def/132 Spd
Adamant Nature (+Atk, -SpA)
- Agility
- Meteor Mash
- Earthquake
- Thunder Punch
The mighty Agiligross. There is not much to say about this set. He makes a great switch in to a rampaging Salamence or TTar. He has saved me so many times I've lost count, pulling off 4 pokemon, last pokemon sweeps is like a second language to him. Tpunch is for bulky waters. Expert belt over LO for survivability. Has problems with Rotom-A and Swampert and not much else.
Don't really wanna change him much but feel free to comment anyway.

Champ (Machamp) @ Leftovers
Ability: No Guard
EVs: 252 HP/4 Atk/252 SpD
Adamant Nature (+ Atk, -SpA)
- DynamicPunch
- Payback
- Ice Punch/Stone Edge
- ThunderPunch/Sleep Talk
This guy is a tank. He can take pretty much any special hit. He takes 30-40% from LO starmie's Hydro Pump and only takes around 60% from latias' Draco Meteor. He is my biggest dilemma though. Currently I am running Ice/Thunder Punches but it means i have to run lots of speed on Togekiss and i lose the sure fire Sleep Absorber that i get from Sleep Talk. However i hit Gliscor, Salamence and Gyarados for 4x damage. The other problem I have is late game Rotom-A WoW. If Heatran is dead, then I'm screwed. I have tried Guts but Champ really misses DynamicPunch with Low Kick being the best replacement.

Molten (Heatran) @ Shuca Berry
Ability: Flash Fire
EVs: 246 HP/252 SpA/12 Spd
Rash Nature (+ SpA, -SpD)
- Lava Plume/Flamethrower
- Earth Power
- HP Grass
- Explosion
Heatran counters so many things in today's metagame and has great stats to work with. I went for a more defensive approach with Shuca berry and HP. He is the only poke on my team who can hit Swampert super effectively and the necessity of HP grass really detracts from his ability to counter Gyarados or Salamence (HP electric and Dragon Pulse effectively.) I know I could drop Explosion for Dragon Pulse but being able to kill Latias and Blissey is so important as it clears the way for jolteon because the 2 are seldom on the same team. Tran also serves as the first of 2 status absorbers and serves as my best Rotom-A counter.

Zappy (Jolteon) @ Life Orb
Ability: Volt Absorb
EVs: 4 HP/252 SpA/252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- HP Ice
- Shadow Ball
- Fake Tears
Fast and deadly. Outruns Adamant Gyara after a Dragon Dance. Unusual in that it is what I switch in when i seen blissey (which Togekiss attracts like the plague) because it gives me a chance to see what set its running. Either it absorbs the Twave or gets Toxic which doesnt really matter seeing as Jolteon isnt hanging around long anyway (either switch out or revenge killed.) Fake Tears also scares plenty of things away and not many things like taking a Tbolt on the switch.
Notes:
1.) I want a good SR user but i can't find any room for one
2.) Same above for a rapid spinner (i know forretress is asking for a mention but where does he fit?)
3.) I like the Togekiss set but its easily walled. Should i run another attack? Gyara, Gliscor, Mence, TTar and Bliss are all common switch-ins.
4.) Go for coverage or Sleep absorb on Champ? That means i can run Bulkier Togekiss but lose coverage.
5.) Guts or No Guard?
6.) Different moveset on Tran?
7.) Lava Plume, Flamethrower or Fire Blast on Tran?
8.) Could I run toxic or sub on jolt?
9.) Change Jolt to Rotom-A or Zapdos?
10.) Should I scrap it and start again?
This has got me to about 1400 in the rankings but i need something more to go beyond. Anyway advice/criticism will be greatly appreciated.:D
Threats:
Blissey, Latias, Snorlax: Physicals have no trouble. Heatran explodes. Jolt uses Fake Tears. Togekiss has problems so switch.Mahchamp deos especially well against all three
Swampert: Only Tran can hit it super effective. One of the few things that can stop agiligross
Gliscor, Hippodown: Hp ice from Jolt. Waterfall from Gyara. Doesn't like Air Slash either. Stops machamp and agiligross.
Dragonite: Togekiss has trouble with Lum berry lead. otherwise HP ice from Jolt or stone edge from Physicals.
Flygon and Heracross: Both can cause problems. Usually just take the hit then switch to appropriate resistance.
Rotom-A: Tran takes WoW. Champ hits with payback on the switch. Jolt shadowballs. Agiligross and Gyara dont like defensive versions.
I haven't put every counter in because every pokemon has counters and I've tried to cover weaknesses as best as I can. (Note Scizor is pratcically useless against it:) If you see any gaping holes please mention them.
Thanx.
(Images Thanks To arkeis.com and pokemonelite2000.com)