So I made this team after the Aegislash nerf to show how viable it could still be in an OU metagame. It only lost 5 base points in its higher stat and the King’s shield nerf wasn’t too game-changing. So I made this team to try and bring it back into OU.
Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Shadow Sneak
- Gyro Ball
- King's Shield
- Sacred Sword
The star of the team. This set is made to utilize stance change to its fullest potential by running minimum speed. This makes it so that it will take hits in defence form and attack in blade form. Gyro ball does massive damage to anything not slow, shadow sneak gives it pretty powerful priority as well as ghost stab, and sacred sword has perfect coverage with shadow sneak. King’s Shield can rack up leftovers recovery. While Aegislash has problems with Mega Lop, its teammates can pick up the slack, and there is really no reason not to click king’s shield when they face off. EV spread is pretty obvious.
Hydreigon @ Groundium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Dark Pulse
- Earth Power
- Flash Cannon
Hydregion makes a great partner for Aegislash. It packs a ground immunity and resistances to fire and ghost while Aegislash destroys most fairies and non-scrappy fighting moves. I love this ground-z set as it lures and absolutely wrecks magearna without any prediction necessary while still being a powerful threat without the z-move. The z-move is also useful to ignore rilla’s grassy terrain. 99% of the time you want to use dark pulse, with flash cannon mainly to force clef to soft-boil on the switch, and draco meteor for a nuke. Once again, standard EVs
Corviknight @ Rocky Helmet
Ability: Pressure
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Body Press
- Roost
- U-turn
- Defog
This team needed some kind of hazard control and a bulky mon with recovery, and corviknight fits nicely into this role. I chose body press for damage since this is a physical defence version, and roost, u-turn, and defog are pretty obvious choices. My main 2 options for item were rocky helmet and leftovers, but I opted for rocky helmet to help Aegislash with M-lop, especially to punish u-turn. I mIgor want to swap to spdef on this poke, in which case I will put leftovers.
Scizor-Mega @ Scizorite
Ability: Technician
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- U-turn
- Bullet Punch
- Roost
- Knock Off
Mega-Scizor is my favorite mega and arguably the best mega on balance. It packs bulk beating that of skarmory on both ends, an amazing defensive typing, stab U-turn, and very strong priority. This M-Scizor set is a really easy Pokémon to use. U-turn and Knock Off can pretty much be used on any mon to cripple certain mons or grab momentum, bullet punch revenge kills any weakened threat, and roost provides recovery to let it switch into attacks and wall most physical attackers forever. This mon is another check to mega lop, especially since it can use u-turn when lop does to maintain momentum (I forgot to mention that Corv can too). It also is my main counter to sub Ddance Pult with ghost-z. The EV spread focuses on physical defence to wall powerful, often boosted threats.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 172 SpD / 84 Spe
Calm Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Stealth Rock
With 2 mons running physical defence, I decided to use Heatran as a special tank, and realized that it also checked fire-types and showed up my horrid stall matchup. I’m using a Magma Storm/Taunt set to really put the hurt on stall, while earth power beats opposing heatran and fire-types it switches in on. Basic spdef EVs, with a bit of speed creep to beat opposing Smogon standard heatran.
Rillaboom @ Life Orb
Ability: Grassy Surge
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Grassy Glide
- Superpower
- Knock Off
- Swords Dance
This team needed a rain check really badly, so I finished it up with rillaboom, my started in the games. Its powerful priority forces a lot of switches, so it can easily get a SD up. Superpower crushes steels, most notably Ferrothorn, while also heavily damaging any flying types looking to switch in. The grassy terrain is great for heatran especially, who loves weaker EVs and more recovery. This set, however, has a huge problem in grassy seed hawlucha, which can take every one of rilla’s moves, SD up, and kill with acrobatics. In this case, the best move is to switch to aegislash, who can pretty reliably kill hawlucha. Life orb is great in grassy terrain because of the healing mitigating the recoil.
Matchups:
Hyper-Offence:
I feel that HO is this team’s best matchup, as this team packs great bulk and powerful priority. Mega lop, the most common mega on HO, gets walled forever and both physical walls can match its u-turn with their own. Corv in particular can punish M-Lop by chipping it with helmet and defogging the hazards away.
Balance:
In matchups with balance, you want to make sure to keep corv healthy so you don’t get overwhelmed by spikes, and to keep an eye on the health of pokemon without recovery. Mega Scizor will be clicking U-turn the entire game, unless it heals with roost.
Stall:
Stall is a tough one for this team. Your best chance is to get at least 2 kills with Tran, so then you can exploit any holes left in your opponent’s defensive cores. Use knock off liberally on M-Sciz, as momentum doesn’t really mean too much, and keep hazards off. These game’s can go on for very long, so don’t use pokes without recovert until you find an opening.
Rain:
No matter what, do not let Rillaboom die. If is goes down, your only water resist is Hyderegion, which cannot beat a single rain mon in a 1v1. With rilla, get a SD on a switch and smash Ferrothorn, then gglide can carry you through the rest of the match.
Thank you for reading my RMT, please don’t tell me to remove Aegislash as it is mostly why I made this team. Thank You!
Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Shadow Sneak
- Gyro Ball
- King's Shield
- Sacred Sword
The star of the team. This set is made to utilize stance change to its fullest potential by running minimum speed. This makes it so that it will take hits in defence form and attack in blade form. Gyro ball does massive damage to anything not slow, shadow sneak gives it pretty powerful priority as well as ghost stab, and sacred sword has perfect coverage with shadow sneak. King’s Shield can rack up leftovers recovery. While Aegislash has problems with Mega Lop, its teammates can pick up the slack, and there is really no reason not to click king’s shield when they face off. EV spread is pretty obvious.
Hydreigon @ Groundium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Dark Pulse
- Earth Power
- Flash Cannon
Hydregion makes a great partner for Aegislash. It packs a ground immunity and resistances to fire and ghost while Aegislash destroys most fairies and non-scrappy fighting moves. I love this ground-z set as it lures and absolutely wrecks magearna without any prediction necessary while still being a powerful threat without the z-move. The z-move is also useful to ignore rilla’s grassy terrain. 99% of the time you want to use dark pulse, with flash cannon mainly to force clef to soft-boil on the switch, and draco meteor for a nuke. Once again, standard EVs
Corviknight @ Rocky Helmet
Ability: Pressure
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Body Press
- Roost
- U-turn
- Defog
This team needed some kind of hazard control and a bulky mon with recovery, and corviknight fits nicely into this role. I chose body press for damage since this is a physical defence version, and roost, u-turn, and defog are pretty obvious choices. My main 2 options for item were rocky helmet and leftovers, but I opted for rocky helmet to help Aegislash with M-lop, especially to punish u-turn. I mIgor want to swap to spdef on this poke, in which case I will put leftovers.
Scizor-Mega @ Scizorite
Ability: Technician
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- U-turn
- Bullet Punch
- Roost
- Knock Off
Mega-Scizor is my favorite mega and arguably the best mega on balance. It packs bulk beating that of skarmory on both ends, an amazing defensive typing, stab U-turn, and very strong priority. This M-Scizor set is a really easy Pokémon to use. U-turn and Knock Off can pretty much be used on any mon to cripple certain mons or grab momentum, bullet punch revenge kills any weakened threat, and roost provides recovery to let it switch into attacks and wall most physical attackers forever. This mon is another check to mega lop, especially since it can use u-turn when lop does to maintain momentum (I forgot to mention that Corv can too). It also is my main counter to sub Ddance Pult with ghost-z. The EV spread focuses on physical defence to wall powerful, often boosted threats.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 172 SpD / 84 Spe
Calm Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Stealth Rock
With 2 mons running physical defence, I decided to use Heatran as a special tank, and realized that it also checked fire-types and showed up my horrid stall matchup. I’m using a Magma Storm/Taunt set to really put the hurt on stall, while earth power beats opposing heatran and fire-types it switches in on. Basic spdef EVs, with a bit of speed creep to beat opposing Smogon standard heatran.
Rillaboom @ Life Orb
Ability: Grassy Surge
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Grassy Glide
- Superpower
- Knock Off
- Swords Dance
This team needed a rain check really badly, so I finished it up with rillaboom, my started in the games. Its powerful priority forces a lot of switches, so it can easily get a SD up. Superpower crushes steels, most notably Ferrothorn, while also heavily damaging any flying types looking to switch in. The grassy terrain is great for heatran especially, who loves weaker EVs and more recovery. This set, however, has a huge problem in grassy seed hawlucha, which can take every one of rilla’s moves, SD up, and kill with acrobatics. In this case, the best move is to switch to aegislash, who can pretty reliably kill hawlucha. Life orb is great in grassy terrain because of the healing mitigating the recoil.
Matchups:
Hyper-Offence:
I feel that HO is this team’s best matchup, as this team packs great bulk and powerful priority. Mega lop, the most common mega on HO, gets walled forever and both physical walls can match its u-turn with their own. Corv in particular can punish M-Lop by chipping it with helmet and defogging the hazards away.
Balance:
In matchups with balance, you want to make sure to keep corv healthy so you don’t get overwhelmed by spikes, and to keep an eye on the health of pokemon without recovery. Mega Scizor will be clicking U-turn the entire game, unless it heals with roost.
Stall:
Stall is a tough one for this team. Your best chance is to get at least 2 kills with Tran, so then you can exploit any holes left in your opponent’s defensive cores. Use knock off liberally on M-Sciz, as momentum doesn’t really mean too much, and keep hazards off. These game’s can go on for very long, so don’t use pokes without recovert until you find an opening.
Rain:
No matter what, do not let Rillaboom die. If is goes down, your only water resist is Hyderegion, which cannot beat a single rain mon in a 1v1. With rilla, get a SD on a switch and smash Ferrothorn, then gglide can carry you through the rest of the match.
Thank you for reading my RMT, please don’t tell me to remove Aegislash as it is mostly why I made this team. Thank You!