Aerodactyl (Full Revamp)

www.smogon.com/dp/pokemon/aerodactyl

[SET]
name: Choice Bander
move 1: Stone Edge / Rock Slide
move 2: Earthquake
move 3: Aqua Tail
move 4: Fire Fang / Pursuit
item: Choice Band
ability: Pressure
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

<p>Aerodactyl was used almost exclusively as a Choice Bander in ADV, and enough has stayed the same for the Flying fossil that this is still a common strategy. Aerodactyl gained Stone Edge to use as its Rock STAB attack, but Rock Slide is still a good option as Aerodactyl is certainly fast enough to make use of the flinch rate. Earthquake covers Steel-types like Metagross and is Aerodactyl's most powerful attack against the likes of Tyranitar and Metagross. Aqua Tail provides coverage against the bulky Ground-types such as Hippowdon, Donphan, and Rhyperior, though bear in mind the former two will never be 2HKO'd without some prior damage. Fire Fang is your most powerful option against Bronzong, and it 2HKOs Forretress, which Stone Edge fails to do. It also allows you to hit Scizor that switch in on Aerodactyl considerably harder, though you can only hit it on the switch-in, as otherwise it will OHKO Aerodactyl with Bullet Punch first .</p>

<p>Pursuit is another excellent option, allowing it to hit slower defensively inept Pokémon such as Gengar and Azelf for what in many cases is an OHKO as they try to switch. It also allows Aerodactyl to do some damage to Pokémon like Blissey as they switch out. If you have other methods of dealing with Bronzong and Forretress (hint: Magnezone), then Pursuit is the superior option in the last slot.</p>

[SET]
name: Non-Choice Band Attacker
move 1: Stone Edge / Rock Slide
move 2: Ice Fang / Aqua Tail
move 3: Fire Blast
move 4: Earthquake
item: Life Orb
ability: Pressure
nature: Hasty
evs: 252 Atk / 4 SpA / 252 Spe
ivs: 29 HP

<p>Given how terrible Aerodactyl's defenses are and the fact that it is weak to Stealth Rock, Aerodactyl is very likely not going to survive any attacks, so it is a natural candidate for the recoil-inducing Life Orb. This recoil is not blocked by Rock Head, so stick with Pressure on this moveset since at least it sort of does something. Fire Blast becomes a better option than Fire Fang when you have Life Orb, as it will guarantee a OHKO on Forretress, a 2HKO on Skarmory and can do more to Bronzong than Fire Fang does depending on whether it is running a more physically or specially defensive EV spread.</p>

<p>The other major change, of course, is that without the Choice Band you can potentially use Aerodactyl to sweep a lot more easily since you can switch moves for different opponents. Aerodactyl can attack a wide variety of types for super effective hits and his Rock attacks will do considerable damage to most things that don't resist them, allowing him to do very good all around damage. This combined with the fact that he will outrun nearly every Pokémon that doesn't have some sort of Speed boost allows him to clean up late game if he is at high enough health to take a few hits from the Life Orb. Speaking of which, the 29 IV in HP is used to minimize Life Orb recoil.</p>


[EVs]

<p>Aerodactyl's Speed is its greatest asset, so you will generally want to use a Jolly nature (or Hasty if you are using Fire Blast) with max speed. After you've hit 389 to beat Timid Shaymin-S, you may as well use the last 24 EVs to hit the speed tie with Crobat, Jolteon and opposing Aerodactyl. If you want to drop your speed any lower, then you may as well drop it to 373 to beat Alakazam and Sceptile. 384 speed is a largely insignificant mark to hit as Weavile will commonly carry Ice Shard to bypass your speed advantage whilst Swellow is uncommon in OU play and can really do very little to Aerodactyl unless it carries the rare Steel Wing.</p>

<p>It should be noted that should you desire to run Adamant Aerodactyl for the additional power, its max Speed now becomes 359, which can be lowered to 351 (220 Speed EVs) in order to outrun +Speed nature base Speed 110 Pokémon at 350 (Gengar, Tauros, Espeon, Jumpluff, and Froslass), while still outrunning Adamant Weavile and Swellow at 349. You may want to also consider hitting 354 speed, as this puts you ahead of Modest Shaymin-S.</p>

<p>You should definitely throw 252 EVs into your Attack score with either nature on the offensive sets since you really need the bulk of your EVs there in order to allow Aerodactyl to cause substantial damage to his opponents. The remaining EVs could go into either HP for general coverage, or Special Defense in order to increase the effect that Sand Stream has on you, as it boosts the Special Defense of Rock-type Pokémon by 1.5.</p>

[Opinion]

<p>When it comes to a fast, fairly hard-hitting Pokémon, Aerodactyl is one of the better options. With an amazing 130 base Speed, Aerodactyl is able to outrun nearly every Pokémon in the game, although this Speed is not nearly as reliable as it has been in past generations. Users of Aerodactyl need to be extremely cautious of enemy Pokémon who could potentially be carrying Choice Scarf, as the Speed boost it provides is more than enough for many Pokémon to become faster than Aerodactyl and turn the tables on it, allowing them to attack Aerodactyl's weak defenses. Another new move that Aerodactyl needs to combat with care is Stealth Rock, which does an obnoxious 25% to Aerodactyl thanks to the fact it is weak to Rock (in spite of its being a Rock Pokémon itself...) The boost in Scizor's popularity with the release of Platinum will also hinder Aerodactyl, as it is capable of stopping an Aerodactyl sweep easily with Bullet Punch.</p>

<p>Despite many of the negatives that both D/P and Platinum have given Aerodactyl, it has gained several new toys to play with, most notably Aqua Tail which allows it to get around many of its otherwise would-be counters. A physical Pursuit is also a useful weapon to have. Whilst 105 base Attack is passable, with so many more top-tier Pokemon such as Salamence, Scizor, Metagross and Tyranitar having considerably larger Attack stats, Aerodactyl will often be passed over in favour of other hard-hitters. However, the popularity of hyper-offensive teams that rely on 'suicide leads' such as Aerodactyl will certainly bolster the RBY fossil's usage.</p>

[Counters]

<p>Swampert is arguably the best Aerodactyl counter; with a resistance to Aerodactyl's STAB Rock attacks and not taking more than neutral damage from anything else. It can hit back with Hydro Pump or Waterfall. Other bulky grounds such as Donphan and Hippowdon can generally switch in with little or no risk, but take considerably more than Swampert from Aqua Tail. Gliscor is in a similar boat, but also has to watch out for Ice Fang. Rhyperior and Claydol can't take multiple Aqua Tails, but they makes a good switch into the Choice Band set as long as you can predict around that.</p>

<p>Bulky Fighting types can switch into Aerodactyl relatively easily, fearing only the rare Aerial Ace. Machamp and Hariyama are the two most common 'bulky fighters' in OU that can come into Aerodactyl and force it out, though the less common Poliwrath and Hitmontop (particularly those with Intimidate) can work just as well. Bronzong dislikes Fire Fang and Fire Blast, but takes laughable damage from everything else and can generally survive two Fire attacks anyway to OHKO Aerodactyl with Gyro Ball. Weezing can switch in without much risk and either burn Aerodactyl with Will-o-Wisp or threaten it with Thunderbolt. Some of the more physically defensive bulky waters can also switch in and force Aerodactyl out, most notably Suicune and Slowbro who can both easily survive two Choice Banded Stone Edges, barring a critical hit, and threaten Aerodactyl with Surf. Cresselia can switch in without much risk on any move and either cripple Aerodactyl with Thunder Wave or just hit it with Ice Beam.</p>

<p>Whilst not a direct counter, Stealth Rock will greatly cut Aerodactyl's lifespan, limiting its potential switch-in opportunities yet further.</p>

-----------------------------------------------------------------------

I know I've copied and pasted large chunks from the current analysis, but there isn't much point rewriting it all when the vast majority of it still applies. The only real new additions that required any changes were Aqua Tail, the removal of any Garchomp references, and the customisation of a few EV spreads to account for Shaymin-S.
 
The first set has 252 EVs in HP too... Is Fire Blast an option?
194 Atk, 64 SpA, 252 Spe neutral nature and it KO's Scizor with Fire Blast. That's good since they alwasy try to bullet punch.
 
www.smogon.com/dp/pokemon/aerodactyl

[SET]
name: Support Lead
move 1: Taunt
move 2: Stealth Rock
move 3: Rock Slide / Stone Edge
move 4: Earthquake / Aqua Tail
item: Focus Sash
ability: Pressure
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

<p>This set's purpose is to set up a quick Stealth Rock while simultaneously crippling lead Pokémon such as Gyarados, Salamence, Bronzong, Gengar, and Azelf. Thanks to Aerodactyl's high Speed, Taunt is used to stop your opponent's set-up, which then allows you to set up your own Stealth Rocks. Focus Sash ensures that Stealth Rock will go up even if your opponent decides to attack instead of set-up.</p>

<p>The attacking move choices are entirely up to personal preference. Earthquake and Rock Slide allow for a good Ground + Rock combination, which hits a lot of Pokémon for neutral damage. Rock Slide is a primary option due to its accuracy and potential to flinch, but Stone Edge is an option if you like the power boost and the higher chance of getting a critical hit. However, Aqua Tail hits the bulky grounds such as Hippowdon and Donphan harder, though you lose coverage on the likes of Jirachi and Metagross.</p>

<p>This Aerodactyl depends on outspeeding the opponent to effectively Taunt and lay down Stealth Rock, so running Jolly and 252 Speed EVs is a given. The Attack EVs allow Aerodactyl to deal respectable damage to leads such as Azelf, Gengar, Tyranitar, Gyarados, Infernape, Deoxys-S and Abomasnow.</p>

[SET]
name: Choice Bander
move 1: Stone Edge / Rock Slide
move 2: Earthquake
move 3: Aqua Tail
move 4: Fire Fang / Pursuit
item: Choice Band
ability: Pressure
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

<p>Aerodactyl was used almost exclusively as a Choice Bander in ADV, and enough has stayed the same for the Flying fossil that this is still a common strategy. Aerodactyl gained Stone Edge to use as its Rock STAB attack, but Rock Slide is still a good option, as Aerodactyl is certainly fast enough to make use of the flinch rate. Earthquake covers Steel-types like Metagross and is Aerodactyl's most powerful attack against the likes of Tyranitar and Metagross. Aqua Tail provides coverage against the bulky Ground-types such as Hippowdon, Donphan, and Rhyperior, though bear in mind the former two will never be 2HKO'd without some prior damage. Fire Fang is your most powerful option against Bronzong, and it 2HKOs Forretress, which Stone Edge fails to do. It also allows you to hit Scizor that switch in on Aerodactyl considerably harder, though you can only hit it on the switch-in, as otherwise it will OHKO Aerodactyl with Bullet Punch first .</p>

<p>Pursuit is another excellent option, allowing it to hit slower, defensively inept Pokémon, such as Gengar and Azelf, for what in many cases is an OHKO as they try to switch. It also allows Aerodactyl to do some damage to Pokémon like Blissey as they switch out. If you have other methods of dealing with Bronzong and Forretress (hint: Magnezone), then Pursuit is the superior option in the last slot.</p>

[SET]
name: Non-Choice Band Attacker
move 1: Stone Edge / Rock Slide
move 2: Aqua Tail
move 3: Fire Blast
move 4: Earthquake
item: Life Orb
ability: Pressure
nature: Jolly
evs: 252 Atk / 4 SpA / 252 Spe
ivs: 29 HP

<p>Given how terrible Aerodactyl's defenses are and the fact that it is weak to Stealth Rock, Aerodactyl is very likely not going to survive any attacks, so it is a natural candidate for the recoil-inducing Life Orb. This recoil is not blocked by Rock Head, so stick with Pressure on this moveset since at least it sort of does something. Fire Blast becomes a better option than Fire Fang when you have Life Orb, as it will guarantee a OHKO on Forretress, a 2HKO on Skarmory, and can do more to Bronzong than Fire Fang does, depending on whether it is running a more physically or specially defensive EV spread.</p>

<p>The other major change, of course, is that without the Choice Band you can potentially use Aerodactyl to sweep a lot more easily, since you can switch moves for different opponents. Aerodactyl can attack a wide variety of types for super effective hits and his Rock attacks will do considerable damage to most things that don't resist them, allowing him to do very good all around damage. This combined with the fact that he will outrun nearly every Pokémon that doesn't have some sort of Speed boost allows him to clean up late game if he is at high enough health to take a few hits from the Life Orb. Speaking of which, the 29 IV in HP is used to minimize Life Orb recoil.</p>

[SET]
name: SubRoost
move 1: Rock Slide
move 2: Substitute
move 3: Protect / Whirlwind
move 4: Roost
item: Leftovers
ability: Pressure
nature: Jolly
evs: 80 HP / 24 Atk / 154SpD / 252 Spe

<p>Although once known only as a Choice Bander, Aerodactyl is now finding more and more niches in today's shifting metagame. Among these is the SubRoost set, similar in play to the Zapdos set by the same name. However, Aerodactyl has a few tricks up its sleeve, namely its superior Speed and the Special Defense boost it receives in a Sandstorm.</p>

<p>With Pressure, Substitute, Protect, and Roost, Aerodactyl is able to quickly deplete many of its would-be counters' precious PP (such as Bronzong's Gyro Ball), and can then either stall it out or force the opponent to switch around, which is why this set works great with Toxic Spikes and Stealth Rock support. Rock Slide provides a generic STAB move to use, and although Stone Edge's extra base power would be preferable, it doesn't have enough PP, and Rock Slide's 30% chance of flinching may come in handy once in while. If the possibility of being phazed out by Swampert or another similar Pokémon is too much for you to handle, Whirlwind may be used over Protect. Not only does it allow you to phaze out a slower counter that can't deal much damage, but it also lets you scout switches and phaze away anything that tries to set up on you.</p>

<p>The EVs provide Aerodactyl with 321 HP (a good number for Leftovers + 1) and 224 Special Defense, which gets boosted to 336 in Sandstorm. Max Speed is used simply because after 389 Speed to beat Shaymin-S, you might as well run max Speed and risk the all-important speed tie with Jolteon and opposing Aerodactyl. For Rock Slide's sake, the rest go into Attack, although they could easily be placed in HP, Defense, or Special Defense, depending on how defensive you want Aerodactyl to be.</p>

[SET]
name: Drugodactyl
move 1: Curse
move 2: Stone Edge / Rock Slide
move 3: Earthquake
move 4: Roost / Taunt / Aqua Tail
item: White Herb
ability: Pressure
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

<p>Aerodactyl possesses the oft-overlooked stat-up move, Curse. Curse allows Aerodactyl to gain one level of boost in Attack and Defense, at the cost of one boost level of Speed. However, White Herb negates the Speed drop, essentially giving Aerodactyl a single Bulk Up boost. This, in addition to the 1.5x Special Defense boost that Sandstorm provides, gives Aerodactyl some much needed bulk. If needed, later on in the match, you may turn Aerodactyl into a wall of sorts with Curse, as it does possess nice resistances.</p>

<p>Stone Edge and Earthquake is your generic Rock and Ground combination, obtaining great coverage on all but a few select Pokémon. If preferred, Rock Slide may be used for accuracy, PP and the ability to flinch the opponent. The preferred final move in this set is Roost, to help you take hits and heal them off. Alternatively, you may use Taunt to stop phazing, set up, or status effects. Aqua Tail helps against bulky ground types such as Hippowdon and Gliscor, who otherwise take minimal damage from anything this set has to offer, though running it as a lone secondary attack does leave you walled by Metagross and Jirachi. </p>

<p>Max Speed is recommended to beat Shaymin-S, though if needs be you could drop the Speed down to 363 to outspeed all base 115 <deleted due to repetition> Pokemon, such as Azelf, Starmie and Raikou. You could alternatively take some EVs from Attack to bulk up Aerodactyl's defenses, but seeing as you will only be able to Curse once without dropping your Speed, as much initial attack as possible will generally prove more useful.</p>

[Other Options]

<p>Aerial Ace is Aerodactyl's best Flying STAB move. At a paltry 60 base power, it is a rather poor option, and when neutral, it does less damage than Earthquake, but it's useful for Heracross. Ice Fang is an option for hitting Gliscor, Breloom, Torterra, and Flygon considerably harder, but Gliscor already takes a lot from Aqua Tail, Breloom isn't bulky enough to take repeated beatings from Stone Edge, and neither Torterra or Flygon are particularly common. Crunch offers a slightly more powerful—and more accurate—attack against Dusknoir and Cresselia (160 BP vs. Stone Edge's 150). Similarly, if for whatever reason you don't feel comfortable with Rock Slide, Earthquake, and potentially Ice Fang to deal with your Water and Flying adversaries, Aerodactyl is able to learn Thunder Fang. It should be pointed out that Stone Edge has more power against most Water-types, so Thunder Fang is only worth considering if you opt for Rock Slide as your STAB move. Double-Edge may seem tempting with Rock Head, but the type coverage is poor. </p>

[EVs]

<p>Aerodactyl's Speed is its greatest asset, so you will generally want to use a Jolly nature (or Hasty if you are using Fire Blast) with max Speed. After you've hit 389 to beat Timid Shaymin-S, you may as well use the last 24 EVs to hit the speed tie with Crobat, Jolteon and opposing Aerodactyl. If you want to drop your Speed any lower, then you may as well drop it to 373 to beat Alakazam and Sceptile. 384 Speed is a largely insignificant mark to hit as Weavile will commonly carry Ice Shard to bypass your speed advantage whilst Swellow is uncommon in UU play and can really do very little to Aerodactyl unless it carries the rare Steel Wing.</p>

<p>It should be noted that should you desire to run Adamant Aerodactyl for the additional power, its max Speed now becomes 359, which can be lowered to 351 (220 Speed EVs) in order to outrun +Speed nature base Speed 110 Pokémon at 350 (Gengar, Tauros, Espeon, Jumpluff, and Froslass), while still outrunning Adamant Weavile and Swellow at 349. You may want to also consider hitting 354 Speed, as this puts you ahead of Modest Shaymin-S.</p>

<p>You should definitely throw 252 EVs into your Attack score with either nature on the offensive sets since you really need the bulk of your EVs there in order to allow Aerodactyl to cause substantial damage to his opponents. The remaining EVs could go into either HP for general coverage, or Special Defense in order to increase the effect that Sand Stream has on you, as it boosts the Special Defense of Rock-type Pokémon by 1.5.</p>

[Opinion]

<p>When it comes to a fast, fairly hard-hitting Pokémon, Aerodactyl is one of the better options. With an amazing 130 base Speed, Aerodactyl is able to outrun nearly every Pokémon in the game, although this Speed is not nearly as reliable as it has been in past generations. Users of Aerodactyl need to be extremely cautious of enemy Pokémon who could potentially be carrying Choice Scarf, as the Speed boost it provides is more than enough for many Pokémon to become faster than Aerodactyl and turn the tables on it, allowing them to attack Aerodactyl's weak defenses. Another new move that Aerodactyl needs to combat with care is Stealth Rock, which does an obnoxious 25% to Aerodactyl thanks to the fact it is weak to Rock (in spite of its being a Rock Pokémon itself...). The boost in Scizor's popularity with the release of Platinum will also hinder Aerodactyl, as it is capable of stopping an Aerodactyl sweep easily with Bullet Punch.</p>

<p>Despite many of the negatives that both D/P and Platinum have given Aerodactyl, it has gained several new toys to play with, most notably Aqua Tail, which allows it to get around many of its otherwise would-be counters. A physical Pursuit is also a useful weapon to have. Whilst 105 base Attack is passable, with so many more top-tier Pokemon such as Salamence, Scizor, Metagross, and Tyranitar having considerably larger Attack stats, Aerodactyl will often be passed over in favour of other hard-hitters. However, the popularity of hyper-offensive teams that rely on 'suicide leads' such as Aerodactyl will certainly bolster the RBY fossil's usage.</p>

[Counters]

<p>Swampert is arguably the best Aerodactyl counter; with a resistance to Aerodactyl's STAB Rock attacks and not taking more than neutral damage from anything else. It can hit back with Hydro Pump or Waterfall. Other bulky grounds such as Donphan and Hippowdon can generally switch in with little or no risk, but take considerably more than Swampert from Aqua Tail. Gliscor is in a similar boat, but also has to watch out for the rare Ice Fang. Rhyperior and Claydol can't take multiple Aqua Tails, but they makes a good switch into the Choice Band set as long as you can predict around that.</p>

<p>Bulky Fighting-types can switch into Aerodactyl relatively easily, fearing only the rare Aerial Ace. Machamp and Hariyama are the two most common 'bulky fighters' in OU that can come into Aerodactyl and force it out, though the less common Poliwrath and Hitmontop (particularly those with Intimidate) can work just as well. Bronzong dislikes Fire Fang and Fire Blast, but takes laughable damage from everything else and can generally survive two Fire attacks anyway to OHKO Aerodactyl with Gyro Ball. Weezing can switch in without much risk and either burn Aerodactyl with Will-o-Wisp or threaten it with Thunderbolt. Some of the more physically defensive bulky waters can also switch in and force Aerodactyl out, most notably Suicune and Slowbro who can both easily survive two Choice Banded Stone Edges, barring a critical hit, and threaten Aerodactyl with Surf. Cresselia can switch in without much risk on any move and either cripple Aerodactyl with Thunder Wave or just hit it with Ice Beam.</p>

<p>Whilst not a direct counter, Stealth Rock will greatly cut Aerodactyl's lifespan, limiting its potential switch-in opportunities yet further.</p>

-----------------------------------------------------------------------

I know I've copied and pasted large chunks from the current analysis, but there isn't much point rewriting it all when the vast majority of it still applies. The only real new additions that required any changes were Aqua Tail, the removal of any Garchomp references, and the customisation of a few EV spreads to account for Shaymin-S.

I didn't know how best to draw it to your attention, but minor thing: you have no space in '154 SpD' in your SubRoost set. Speaking of which, IMO Zapdos is still superior in every way, bar Speed. I don't know, but it seems once you start going to use Aerodactyl defensively, you're ignoring the reasons to use Aerodactyl in the first place, and ending up with an inferior Tyranitar. Except Tyranitar hasn't got Roost. [But Zapdos does.] *shrugs* That's just me, and this was in the D/P analysis... Maybe it worked for some...
 
Thanks for the fixes, changing them now. I've never tried the SubRoost set, so in all honesty I'm not sure how effective it is :p It's in the current analysis though, so I'm not really sure what to do with it.
 
really questioning the use of Aqua Tail on the Life Orber. you won't even come close to a 2HKO on hippo even with a bunch of spikes/sr.
 
Aqua Tail is not that useful at all in general, you are basically using it for 3 Pokemon, the first can completely recover it off and not even take that much damage, the second is somewhat rare and not even 2hko'd, and the third is even less common and not that great at taking earthquakes. I really just fail to see this helping Aero very much at all and I probably wouldnt even use it on any kind of set because I feel there's better options.
 
Aqua Tail shouldn't be on the Stealth Rock set either. You hit Donphan, Hippowdon, and Gliscor harder; Hippowdon and Gliscor can recover it off, and all three have such high Defense that it hardly matters anyways.
 
Why is Aqua Tail on any set but the CB set, it really isn't doing anything at all if its not at least boosted by CB to Gliscor / Hippo.

Edit: Of course GS beats me too it ><

Also, I question the necessity to outrun Shaymin-S with the Drugodactyl set. The current spread outlined in the analysis is far superior to your spread. Also, I'd argue that set doesn't even need to outrun Shaymin-S and it would be more worthy to use the current EV spread and invest in defenses. A maximum Special Attack, Modest Life Orb Shaymin-S does not OHKO Aerodactyl with Seed Flare and only has a 53% chance if it has taken Stealth Rock damage (assuming a Sandstream boost to Aero's SpD). You really shouldn't be switching into Skymin though and you should have Roosted off SR damage by the time it switches in anyway. So I don't think it's top priority to beat out Shaymin-S and the current analysis spread should stay.
 
The general consensus seems to be to leave sets as they are bar the Choice Bander, so I'll remove them entirely. I do think that Aqua Tail is worth considering on the Life Orber, seeing as bulky grounds that switch in won't always be on 100% HP, so maybe just slash that in with Ice Fang?
 
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