QC: Passion / DTC / EonX
GP: Sobi and P Squared / Haund
[OVERVIEW]
Aerodactyl's fantastic Speed tier allows it to outpace almost the entire metagame including Virizion and Sneasel, as well as Choice Scarf Hoopa and Emboar, making it a stellar revenge killer and late-game cleaner. It is only outsped by Accelgor and Choice Scarf users with a base Speed over 70 like Medicham. Its decent Attack stat coupled with a colorful offensive movepool and utility options like Stealth Rock allows it to mix up its moveset quite a bit. It is also the fastest viable Pursuit user in the tier, and its Rock typing allows it to check Fletchinder that try to switch out. Unfortunately, Aerodactyl has very mediocre bulk that prevents it from taking even neutral hits well. It is also weak to common offensive types like Rock, Steel, and Ice. Aerodactyl struggles against many physically defensive Pokemon, either due to their defensive typing resisting Aerodactyl's Rock STAB moves or because they can heal off the damage faster than Aerodactyl can deal it.
[SET]
name: Life Orb
move 1: Stone Edge
move 2: Earthquake
move 3: Pursuit
move 4: Aerial Ace / Roost
item: Life Orb
ability: Unnerve
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Stone Edge is Aerodactyl's strongest STAB move, which is especially good at hitting Fire- and Ice-types like Houndoom and Abomasnow. Earthquake gives Aerodactyl a way to hit Steel- and Rock-types like Registeel and Diancie while also providing a more accurate attack against Fire-types. Pursuit lets it trap Psychic-types like Sigilyph and Hoopa as well as Fletchinder, which don't want to stay in on Aerodactyl. Aerial Ace lets Aerodactyl OHKO Virizion and Hitmonlee as well as deal a large amount of damage to other bulkier Pokemon that are weak to the move, such as Tangrowth and Gurdurr. Roost gives Aerodactyl a way to recover HP after it has lost some from weaker hits, Stealth Rock, and Life Orb recoil.
Set Details
========
Maximum Speed and a Jolly nature let Aerodactyl outpace the majority of the metagame, including prominent threats such as Virizion, Sneasel, Choice Scarf Hoopa, and Choice Scarf Emboar as well as be able to Speed tie with Jolteon. Maximum Attack and Life Orb increase Aerodactyl's damage output. Unnerve lets Aerodactyl ignore damage-reduction Berries like Colbur Berry for Pursuit and Charti Berry for Stone Edge, the former being very common for escaping Aerodactyl's Pursuits.
Usage Tips
========
Aerodactyl is very frail and thus doesn't like coming in on attacks. Try to bring it in after a teammate has fainted or through a slow Volt Switch, U-turn, or Baton Pass. Aerodactyl can also try to come in on a Ground-type attack like Earthquake, but this should only be done if Aerodactyl can KO the Pokemon back. Be wary of priority users, as Aerodactyl can get chipped down pretty easily, and its opportunities to use Roost are very rare. Aerodactyl should be using Roost on a predicted switch, usually when Aerodactyl is threatening a Pokemon with a move that will OHKO it.
Team Options
========
Aerodactyl appreciates hazard control because it doesn't want to come in on Stealth Rock repeatedly, so partners like Blastoise and Flygon can work well with it. Aerodactyl helps out against Fire- and Fighting-types, and Steel-types like Registeel and Mawile appreciate having those removed so they can come in safely. Magneton helps to remove Registeel and Bronzong, two Pokemon that don't mind taking Aerodactyl's STAB moves. It helps against bulky Water-types as well, which are also capable of taking Aerodactyl's moves. Aerodactyl has a hard time against bulky Ground-types, so Grass-types like Venusaur, which can deal with Seismitoad and Rhyperior, couple well with it. While Aerodactyl can get repeated chip damage on Steel-types via Earthquake, it makes it a lot easier to just have partners to deal with the likes of Steelix and Bronzong, such as Fire-types like Houndoom and Delphox. Fighting-types such as Sawk and Medicham help to remove some of Aerodactyl's checks like Rhyperior and Registeel. Aerodactyl in return provides an offensive check to Fletchinder, which threatens common Fighting-types.
[STRATEGY COMMENTS]
Other Options
=============
Hone Claws can make Aerodactyl a threatening sweeper, but its bulk doesn't allow it to set up reliably. Ice Fang lets Aerodactyl do more damage to Flygon, which takes Stone Edge really well and can Roost off the damage. A lead set looks appealing at first glance, but the extra Speed in the end is not worth it when compared to Archeops, which has Endeavor and Head Smash to play a more effective role as a suicide lead. Aqua Tail can be used over Earthquake in order to hit Rhyperior harder but has imperfect accuracy. Tailwind and Defog are options that Aerodactyl can use before fainting in order to support its teammates. Double-Edge + Rock Head gives Aerodactyl good neutral coverage that can damage Flygon and Seismitoad as well Fighting-types in one moveslot. Toxic can cripple walls that aren't Steel-types on the switch. Taunt can be used in tandem with Roost to take advantage of passive Pokemon like Weezing and Registeel.
Checks and Counters
===================
**Bulky Steel-types**: Aerodactyl can get chip damage on bulky Steel-types through Earthquake, but due to their large amount of bulk and super effective STAB moves, Aerodactyl will more than likely lose the matchup. Bronzong also has Levitate, meaning it is immune to Earthquake.
**Ground-types**: Ground-types like Flygon and Seismitoad only fear Aerodactyl's more uncommon coverage moves and resist its hardest-hitting move, Stone Edge. They also tend to carry coverage that is strong enough to OHKO Aerodactyl.
**Physically Defensive Pokemon**: Pokemon like Slowking and Alomomola can shrug off most of Aerodactyl's attacks with ease. Some also have recovery and can stall out Stone Edge's PP, leaving Aerodactyl unable to use its most prized STAB move.
**Choice Scarf Users and Priority**: Aerodactyl's less than optimal bulk means that it can get KOed quite easily by faster Pokemon whether it would be through Sucker Punch or Ice Shard or because of a Pokemon wielding a Choice Scarf like Hitmonlee.
GP: Sobi and P Squared / Haund

[OVERVIEW]
Aerodactyl's fantastic Speed tier allows it to outpace almost the entire metagame including Virizion and Sneasel, as well as Choice Scarf Hoopa and Emboar, making it a stellar revenge killer and late-game cleaner. It is only outsped by Accelgor and Choice Scarf users with a base Speed over 70 like Medicham. Its decent Attack stat coupled with a colorful offensive movepool and utility options like Stealth Rock allows it to mix up its moveset quite a bit. It is also the fastest viable Pursuit user in the tier, and its Rock typing allows it to check Fletchinder that try to switch out. Unfortunately, Aerodactyl has very mediocre bulk that prevents it from taking even neutral hits well. It is also weak to common offensive types like Rock, Steel, and Ice. Aerodactyl struggles against many physically defensive Pokemon, either due to their defensive typing resisting Aerodactyl's Rock STAB moves or because they can heal off the damage faster than Aerodactyl can deal it.
[SET]
name: Life Orb
move 1: Stone Edge
move 2: Earthquake
move 3: Pursuit
move 4: Aerial Ace / Roost
item: Life Orb
ability: Unnerve
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Stone Edge is Aerodactyl's strongest STAB move, which is especially good at hitting Fire- and Ice-types like Houndoom and Abomasnow. Earthquake gives Aerodactyl a way to hit Steel- and Rock-types like Registeel and Diancie while also providing a more accurate attack against Fire-types. Pursuit lets it trap Psychic-types like Sigilyph and Hoopa as well as Fletchinder, which don't want to stay in on Aerodactyl. Aerial Ace lets Aerodactyl OHKO Virizion and Hitmonlee as well as deal a large amount of damage to other bulkier Pokemon that are weak to the move, such as Tangrowth and Gurdurr. Roost gives Aerodactyl a way to recover HP after it has lost some from weaker hits, Stealth Rock, and Life Orb recoil.
Set Details
========
Maximum Speed and a Jolly nature let Aerodactyl outpace the majority of the metagame, including prominent threats such as Virizion, Sneasel, Choice Scarf Hoopa, and Choice Scarf Emboar as well as be able to Speed tie with Jolteon. Maximum Attack and Life Orb increase Aerodactyl's damage output. Unnerve lets Aerodactyl ignore damage-reduction Berries like Colbur Berry for Pursuit and Charti Berry for Stone Edge, the former being very common for escaping Aerodactyl's Pursuits.
Usage Tips
========
Aerodactyl is very frail and thus doesn't like coming in on attacks. Try to bring it in after a teammate has fainted or through a slow Volt Switch, U-turn, or Baton Pass. Aerodactyl can also try to come in on a Ground-type attack like Earthquake, but this should only be done if Aerodactyl can KO the Pokemon back. Be wary of priority users, as Aerodactyl can get chipped down pretty easily, and its opportunities to use Roost are very rare. Aerodactyl should be using Roost on a predicted switch, usually when Aerodactyl is threatening a Pokemon with a move that will OHKO it.
Team Options
========
Aerodactyl appreciates hazard control because it doesn't want to come in on Stealth Rock repeatedly, so partners like Blastoise and Flygon can work well with it. Aerodactyl helps out against Fire- and Fighting-types, and Steel-types like Registeel and Mawile appreciate having those removed so they can come in safely. Magneton helps to remove Registeel and Bronzong, two Pokemon that don't mind taking Aerodactyl's STAB moves. It helps against bulky Water-types as well, which are also capable of taking Aerodactyl's moves. Aerodactyl has a hard time against bulky Ground-types, so Grass-types like Venusaur, which can deal with Seismitoad and Rhyperior, couple well with it. While Aerodactyl can get repeated chip damage on Steel-types via Earthquake, it makes it a lot easier to just have partners to deal with the likes of Steelix and Bronzong, such as Fire-types like Houndoom and Delphox. Fighting-types such as Sawk and Medicham help to remove some of Aerodactyl's checks like Rhyperior and Registeel. Aerodactyl in return provides an offensive check to Fletchinder, which threatens common Fighting-types.
[STRATEGY COMMENTS]
Other Options
=============
Hone Claws can make Aerodactyl a threatening sweeper, but its bulk doesn't allow it to set up reliably. Ice Fang lets Aerodactyl do more damage to Flygon, which takes Stone Edge really well and can Roost off the damage. A lead set looks appealing at first glance, but the extra Speed in the end is not worth it when compared to Archeops, which has Endeavor and Head Smash to play a more effective role as a suicide lead. Aqua Tail can be used over Earthquake in order to hit Rhyperior harder but has imperfect accuracy. Tailwind and Defog are options that Aerodactyl can use before fainting in order to support its teammates. Double-Edge + Rock Head gives Aerodactyl good neutral coverage that can damage Flygon and Seismitoad as well Fighting-types in one moveslot. Toxic can cripple walls that aren't Steel-types on the switch. Taunt can be used in tandem with Roost to take advantage of passive Pokemon like Weezing and Registeel.
Checks and Counters
===================
**Bulky Steel-types**: Aerodactyl can get chip damage on bulky Steel-types through Earthquake, but due to their large amount of bulk and super effective STAB moves, Aerodactyl will more than likely lose the matchup. Bronzong also has Levitate, meaning it is immune to Earthquake.
**Ground-types**: Ground-types like Flygon and Seismitoad only fear Aerodactyl's more uncommon coverage moves and resist its hardest-hitting move, Stone Edge. They also tend to carry coverage that is strong enough to OHKO Aerodactyl.
**Physically Defensive Pokemon**: Pokemon like Slowking and Alomomola can shrug off most of Aerodactyl's attacks with ease. Some also have recovery and can stall out Stone Edge's PP, leaving Aerodactyl unable to use its most prized STAB move.
**Choice Scarf Users and Priority**: Aerodactyl's less than optimal bulk means that it can get KOed quite easily by faster Pokemon whether it would be through Sucker Punch or Ice Shard or because of a Pokemon wielding a Choice Scarf like Hitmonlee.
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