AeroMENACE

AeroMENACE

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The name suits this team, full of very menacing threats (now that Chomp is gone [Salamence]). No one seems to think that Salamence is any better than before, but without Garchomp to revenge it, or for anyone to choose Swords Dance Garchomp over Dragon Dance Salamence, it is a huge threat, especially with the right support. I really made this to try and get voting rights, and I was on a role, getting to 1412, but some bad hax ruined my day :( I use Counter Counters to pair with Salamence, and Starmie seemed to be the Poke of choice, because it can smash Bulky Grounds and Bulky Waters all around the place. The rest were put in in case of Salamence dying, while they still work very well when he's still alive, namely Scizor. So, here's the team:


Team Building

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I started with Salamence, because he is very underrated and unpredictable, until he uses Dragon Dance
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I added Starmie for its ability to take on Ground-Types with relative ease, as well as revenging Thundurus
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I really love Scizor, he's the best Pokemon in the current metagame (in my opinion) he also comes in on Scarfed Dragons' Outrage or Draco Meteor and use it for setup bait.
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I realised that my team was a bit offencive, so to balance it out a bit a added the best Mixed Wall in the game: Ferrothorn
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I added a Standard Rotom-W, because he's a good Rain and Sandstorm check, and covers up the Fire weakness
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Then I added a Specs Latios, because I needed something to deal with Blissey, and whether it's PsyShock or Trick, it does the job
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I realised that with my style, Rotom was dying too easily, and basically sacrificing it too early, so Excadrill could bulldoze through my team, so I tried a BalloonTran, and it dealt with Excadrill very well, except for one guy that used Brick Break
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I knew the team was good, but Latios' main job was to kill Blissey, and it normally ended up Tricking it's cool shades to Ferrothorn. Imagine a Spiky Metal Watermelon with Arms wearing gay glasses more suited to the 60s. It ruined my strategy... So I still needed a good check to Blissey, and a backup check to Excadrill, so I chose the NinjaClown Conkeldurr. The team was complete

The Team

Offencive Core
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I C Starz (Starmie) @ Life Orb
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Ice Beam
- Thunderbolt
- Rapid Spin

This little Starfish is very important, and I try to keep it alive as long as possible. It kills lots of things that are threats to my team, like Conkeldurr, Scizor, Gliscor, Thundurus, the list goes on. With Natural Cure, he (along with Conkeldurr) is my main status absorber. His survivability is good because of Recover. Thunderbolt is for hitting Bulky Waters on the switch. Ice Beam is for Dragons and Flying types.

Some people wonder why I use Starmie to pair with Salamence when Magnezone and Lucario are out there, well, Lucario is too frail, and is killed by everything, and Magnezone just adds a Ground weakness, and he can't kill Waters and Grounds like Starmie can. A misplay with Magnezone could cost me the match, while with Starmie, he is almost impossible to switch in to and can dent anything not called Blissey.

It also holds a few resistences that are important, like Water and Fire. After he's served his purpose, he's normally my fodder to sac to any hungry Pokemon that might threaten any healthy member of my team. I think i've covered just about everything, because his main role is a Counter Counter to Salamence. He's useful for other things, like getting rid of Heatran and Thundurus, but supporting Salamence is where he shines.

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Nero (Salamence) (M) @ Life Orb
Trait: Intimidate
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Dragon Dance
- Outrage
- Earthquake
- Fire Blast

The main Sweeper for my team, and is amazingly threatening after a Dragon Dance. With SR up, it OHKOs even Eviolite Chansey with Outrage. Some people prefer Dragon claw to Outrage because of the lock, but it's still an incredible 90BP even if it's resisted. At +1 and a resist, it's more powerful than CB Scizor's Bullet Punch, and that cool. I normally set up on Infernapes once I find out they don't run HP Ice. I can also set up on CB Scizor locked into Superpower, and numerous other things. Normally there's at least one Pokemon that I can set up on on the opponent's team.

I use this guy over Dragonite because he can sweep quickly, which I prefer so SS damage doesn't catch up, and he only needs one DD to be very threatening.

Sometimes I have to sac him to an Excadrill, just to lower his Attack, but if he hasn't boosted yet, with 1 layer of spikes and SR, I can tank a Rock Slide, and then kill him with a Fire Blast. The Attack drop is very crucial to setting up, because it can force them out, or allow him to take a hit while setting up.

Defencive Core
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Okuribi (Heatran) @ Leftovers
252 HP / 216 SpD / 40 Def
Calm Nature
- Stealth Rock
- Lava Plume
- Roar
- Protect

Heatran Heatran Heatran, what would I do if you didn't exist? He is very important, and can tank most attacks thrown at him.. He also holds many key resistences and immunities, like his ability to absorb Fire attacks aimed at Scizor or Ferrothorn. His ability to cause switches is amazing, so Stealth Rock fits well into the last spot, and I kinda need to for Salamence to get a succesful sweep, with the ability to OHKO Skarm. It's also essential, because of Volcarona threatening the Defencive Core of this team, cracking right through it if it runs HP Ground, which most of them do nowdays.

I use this guy over any other Poke because of his ability to actually benefit from a Fire move, and his amazing defencive typing and abilities.

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Juggernaut (Scizor) (M) @ Life Orb
Trait: Technician
EVs: 232 HP / 56 Atk / 208 SDef / 12 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Bullet Punch
- Bug Bite
- Roost

Best poke in the game, Bulky Swords Dance Scizor is a gun. It sets up on so many things, such as Ferrothorn, Porygon2, Reuniclus, Chansey, Blissey, Conkeldurr, the list goes on. This guy kills any team without a Skarmory or Fire type (Not counting Chandelure or Infernape). It gets to +6 so easily it's not funny, and doesn't care about Paralysis.

The EVs are to get to a jump point in Attack, get a good Life Orb number, have lots of Special Bulk, and outspeed Choice Band Scizor.

Swords Dance is to set up, Bullet Punch is an amazing 90 power priority, Roost is to heal off damage, Bug Bite is good Secondary STAB, and I use it on Slower, Bulkier Pokemon like Slowbro and Hippowdon. The Life Orb he's holding gets the OHKO with a +6 BP on Chandelure, and the KO on Infernape.


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Cobalt (Ferrothorn) (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 48 Def / 208 SDef
Relaxed Nature (+Def, -Spd)
- Leech Seed
- Spikes
- Power Whip
- Gyro Ball

Ferrothorn is easily the best wall in the game, and holds it's own against top threats like Latios, Gyarados, and Gengar. The final member of my defencive core is also very important, and as long as he gets one layer of Spikes, he's done his job. The resr of his abilities are just extra bonuses, and his cool set of resistences. The defencive core is weak to Fighting now, but both of the offencive Pokemon are resistant to it. Apart from that, the core has a good set of resistances.

This guy is easily the best wall in the game, getting competition from nothing, because every other wall in his class is too easily set up on, and the Pokes that set up on him are easily dealt with by the rest of the team.

Normally I sac him around the start of Lategame, so he isn't my last Poke, cos that's just stupid. Imagine a Ferrothorn taking on a whole offencive team, full of Dragonites, Infernapes, and Latios. He can normally take them on 1v1, but when there's 3 Pokes left, he can't take them on. Once he swept lategame, but that was all because of a Fire Blast miss from an Infernape. Yeah, he's really looks like the leader of the Russian Mafia.

The Final Member
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Scorpio (Gliscor) (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 184 Def / 72 Spe
Impish (+Def, -SAtk)
- Swords Dance
- Earthquake
- Facade
- Taunt

Amazing Stallbreaker, fantastic wall, and my go-to whenever I see an Excadrill in the Team Preview. I love it, and it's saved my life so many times it's not funny. Unless Excadrill is at +6 (like that's ever gonna happen) it can't KO me, even with Return. If it doesn't have Return, and I get Flinched by Rock Slide, I doesn't even matter! A +4 Rock Slide can't even 2HKO me! Wow I love this guy, he's an amazing Bulky Sweeper, and the second one on my team. Since my team is pretty weak at the moment to Excadrill and Terrakion, I added this guy in over Cool Nose (Conk).

This guy is easily the best check to Excadrill in the game, because all Skarmory can do is phaze it out, Gliscor can completely obliterate it, popping its Balloon, then killing it with Earthquake. Any smart player would switch out, so I save Gliscor for as long as possible, until I can kill everything on his team with a powerful Earthquake, then Excadrill is backed into a corner, so he has nothing left to do but sac it.

I normally try to keep him alive as long as possible, and even longer if I see an Excadrill, so he can clean up lategame, or put the pressure on early I i need to. Thanks to IronBullet93 for suggesting him to me, he's worked very well :)


Please criticise, complement, steal, whatever. Suggest any changes and I will test all of them.
 
Just my suggestion but take out mence and replace with a scarf haxorus. Your team has no scarfers and is then wrecked by them.
This Haxorus has worked wonders for me.Haxorus (M) @ Choice Scarf
Trait: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dual Chop
- Outrage
- Earthquake
- Brick Break
 
my bulk can stop scarfers in their tracks, and i have scizor and conkeldurr anyway. Salamence outspeeds all <100 Base scarfers, whicare the most common, and you dont see scarf jirachi too much, and scarf landorus is easy to deal with, and this team is built around Salamence, so I'd have to drastically change this team to suit Haxorus' style
 
Nice team pretty solid. I'd say you're weak to Volcorona especially to Chesto Rest variants. He can easily set up on ferro or scizor. Starmie is KO'd by Bug Buzz, and Fiery Dance hurts can hurt everything. The way I see it, you have to sac mence to an HP rock / Fiery Dance and Outrage to kill. I suggest changing tran to a SpD variant. He doesn't check the HP ground variants, but the chestorest ones don't stand a chance. You don't need offensive tran too much. Starmie handles other trans and Gliscor with ease. Tran also abuses your hazards and can hold his ground really well against the slower side of the metagame.

Heatran @ Leftovers
252 HP / 252 SpD / 4 SpA
Careful Nature
- Stealth Rock
- Lava Plume
- Roar
- Taunt / Protect / HP Grass

You do lose your drill check, but if you have rocks up, durr can OHKO with mach punch.
 
Aeromence, you say heatran is part of your defensive core. You have 3 attacking moves though, and not even a bulky EV spread. Have you ever used TormentTran?
 
Nice team pretty solid. I'd say you're weak to Volcorona especially to Chesto Rest variants. He can easily set up on ferro or scizor. Starmie is KO'd by Bug Buzz, and Fiery Dance hurts can hurt everything. The way I see it, you have to sac mence to an HP rock / Fiery Dance and Outrage to kill. I suggest changing tran to a SpD variant. He doesn't check the HP ground variants, but the chestorest ones don't stand a chance. You don't need offensive tran too much. Starmie handles other trans and Gliscor with ease. Tran also abuses your hazards and can hold his ground really well against the slower side of the metagame.

Heatran @ Leftovers
252 HP / 252 SpD / 4 SpA
Careful Nature
- Stealth Rock
- Lava Plume
- Roar
- Taunt / Protect / HP Grass

You do lose your drill check, but if you have rocks up, durr can OHKO with mach punch.

Omg this is so useful, thanx
 
Hey,

This is a pretty solid team. Something you might want to try is Rapid Spin on Starmie, which will greatly increase Salamence's survivability and help you against stall in general. You can use it over Recover, which Starmie will generally not get much opportunity to use in such a fast-paced metagame. This makes Starmie an excellent offensive spinner, and benefits from the fact that it can severely damage the most common spin-blocker, Jellicent, with Thunderbolt. Ice Beam is another option to be replaced if you really want recovery. Thunderbolt is needed for Starmie to be able to check Rain, which is troublesome for you as you have no weather changer.

SD Excadrill and RP Terrakion are huge threats to this team. You will lose atleast one Pokemon everytime it switches in unless you predict perfectly and send in Scizor/Conkeldurr on the Swords Dance/Rock Polish. A Pokemon that your team will greatly benefit from is Gliscor, who counters both and is an excellent stall-breaker which is something every offensive team loves to have. I would recommend replacing Conkeldurr as Scizor is important for you to be able to check Reuniclus. Gliscor also provides you with a status absorber and a physical tank. The set is Earthquake | Swords Dance | Taunt | Facade with the EVs 252 HP | 184 Def | 72 Spe and an Impish nature. Facade is used for solid neutral damage on everything but Ice Fang can be used to 2HKO defensive Gliscor after an SD and to deal with Dragonite and Salamence better, useful if you remove Ice Beam on Starmie.

Good luck!
 
Hey there,

I like this team a lot. Salamence is one of my favorite pokemon, and no one use it nowadays, which is sad. Anyway, like IronBullet said, your team will always lose a team member against Excadrill. Even if you can kill it with Conkeldurr, a change I would consider is swapping Starmie for Rotom-W. Rotom-W adds a Ground immunity, removes an electric and a pursuit weakness to this team, and it also checks DD Gyarados, Excadrill and friends pretty well. The set I would use is the following :

Rotom-W @ Leftovers / Modest / Levitate / 252 HP - 252 SpA - 4 Spe
Hydro Pump - Will-O-Wisp - Thunderbolt - Pain Split

Your team won't appreciate Thundurus too. Most of your members will fall to the infamous NP/Focus Blast/HP Ice/Thunder set. You'll have to rely on Starmie to revenge kill it, and relying on revenge kill to get rid of a threat is never a good idea (It's a good idea if you wanna lose often though!). You are in the same situation against offensive Rotom-W. Those can hammer your team with high powered specs Hydro Pumps and Thunders, and you can do nothing to reduce the power/accuracy of these moves to something acceptable. If you wanna get rid of that weakness, you should change Ferrothorn to SpD Jirachi. SpD Jirachi can spam Body Slams at Thundurus, paralyzing it and making it easily manageable, while Rotom-W won't harm it a lot. It also has great synergy with Rotom-W, who resists its Fire and Ground weaknesses, while Jirachi resists Grass. You are also well equipped to deal with Ferrothorn, the nemesis of that combo. Here's the set, just in case you don't know it :

Jirachi @ Leftovers / Calm / Serene Grace / 252 HP - 216 SpD - 40 Spe
Iron Head - Body Slam - Wish - Stealth Rock/Protect (since you have no hazards, I'd choose Stealth Rock, but Protect is generally a better option to scout and let Wish work).

I know those are big changes, but it will greatly help your team. Continue the good work!
 
Hey,

This is a pretty solid team. Something you might want to try is Rapid Spin on Starmie, which will greatly increase Salamence's survivability and help you against stall in general. You can use it over Recover, which Starmie will generally not get much opportunity to use in such a fast-paced metagame. This makes Starmie an excellent offensive spinner, and benefits from the fact that it can severely damage the most common spin-blocker, Jellicent, with Thunderbolt. Ice Beam is another option to be replaced if you really want recovery. Thunderbolt is needed for Starmie to be able to check Rain, which is troublesome for you as you have no weather changer.

SD Excadrill and RP Terrakion are huge threats to this team. You will lose atleast one Pokemon everytime it switches in unless you predict perfectly and send in Scizor/Conkeldurr on the Swords Dance/Rock Polish. A Pokemon that your team will greatly benefit from is Gliscor, who counters both and is an excellent stall-breaker which is something every offensive team loves to have. I would recommend replacing Conkeldurr as Scizor is important for you to be able to check Reuniclus. Gliscor also provides you with a status absorber and a physical tank. The set is Earthquake | Swords Dance | Taunt | Facade with the EVs 252 HP | 184 Def | 72 Spe and an Impish nature. Facade is used for solid neutral damage on everything but Ice Fang can be used to 2HKO defensive Gliscor after an SD and to deal with Dragonite and Salamence better, useful if you remove Ice Beam on Starmie.

Good luck!

Yeah, I should change to rapid spin, and it helps lots. I'll definently try gliscor, cos on my other team, i just couldnt seem to fit him in.

Hey there,

I like this team a lot. Salamence is one of my favorite pokemon, and no one use it nowadays, which is sad. Anyway, like IronBullet said, your team will always lose a team member against Excadrill. Even if you can kill it with Conkeldurr, a change I would consider is swapping Starmie for Rotom-W. Rotom-W adds a Ground immunity, removes an electric and a pursuit weakness to this team, and it also checks DD Gyarados, Excadrill and friends pretty well. The set I would use is the following :

Rotom-W @ Leftovers / Modest / Levitate / 252 HP - 252 SpA - 4 Spe
Hydro Pump - Will-O-Wisp - Thunderbolt - Pain Split

Your team won't appreciate Thundurus too. Most of your members will fall to the infamous NP/Focus Blast/HP Ice/Thunder set. You'll have to rely on Starmie to revenge kill it, and relying on revenge kill to get rid of a threat is never a good idea (It's a good idea if you wanna lose often though!). You are in the same situation against offensive Rotom-W. Those can hammer your team with high powered specs Hydro Pumps and Thunders, and you can do nothing to reduce the power/accuracy of these moves to something acceptable. If you wanna get rid of that weakness, you should change Ferrothorn to SpD Jirachi. SpD Jirachi can spam Body Slams at Thundurus, paralyzing it and making it easily manageable, while Rotom-W won't harm it a lot. It also has great synergy with Rotom-W, who resists its Fire and Ground weaknesses, while Jirachi resists Grass. You are also well equipped to deal with Ferrothorn, the nemesis of that combo. Here's the set, just in case you don't know it :

Jirachi @ Leftovers / Calm / Serene Grace / 252 HP - 216 SpD - 40 Spe
Iron Head - Body Slam - Wish - Stealth Rock/Protect (since you have no hazards, I'd choose Stealth Rock, but Protect is generally a better option to scout and let Wish work).

I know those are big changes, but it will greatly help your team. Continue the good work!

Yeah, thanks for the rate, but with my style, Rotom just dies too easily. If i add it, it's making that cool core that's used on KG's team, but i'm really not into playing too defencively. Yeah, i do love that jirachi, and i use it on some teams, but ferro is more physicalish, and my heatran already tanks through special moves. I'm really just hoping that thunderbro gets banned

edit- Fuck yeah gliscor ftw, so using that. it's legendary
 
considering something else over ferro, any suggestions?
Steeli, I might go with Jirachi, unless someone else has a better idea
 
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