XY OU AeroSlaughter: "The Old Amber of Revenge"

¿What´s your opinion about this team?

  • Perfect, one of the best ever seen

    Votes: 2 11.1%
  • Great, Pretty solid

    Votes: 6 33.3%
  • It´s OK, it could be improved

    Votes: 10 55.6%
  • Bad, nothing special

    Votes: 2 11.1%
  • Terrible, This team gets cancer

    Votes: 3 16.7%

  • Total voters
    18
Hello guys, I´m Satelite99 and today I bring you a new competitive team around Mega-Aerodactyl, I´m going to explain how to make a team around Mega-Aerodactyl and the Advanteges of this Mega, in the post-Aegislash era

Temabuilding Proccess

Mega-Aerodactyl:
This team will win most of battles with a Mega-Aerodactyl sweep, to do it, we need choose the correct moves
Water type: all teams need a good water type, speccially to resist water moves and to hit hard a lot of types
Status absorber: We need a good status absorber to stop Rotom-Wash, a pokemon who stopps Mega-Aerodactyl vety well, this status absorb will be a grass type to resist electric moves
Volt-Turn core: i decided include a Votl-turn core to support Mega-Aerodactyl, Aero doesn´t like rocks and it can´t receive a lot of hits, a Volt-Turn core helps to break Stall cores, specially Skarm-Bliss
Bulky Ground: essential pokemon to stop electric moves and set up rocks

Team Preview

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This is my team, now, i´m going to explain their movesets:



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Endabra (Aerodactyl-Mega) @ Aerodactylite
Ability: Tough Claws
EVs: 252 Atk / 20 SpD / 236 Spe
Adamant Nature
- Aerial Ace
- Ice Fang
- Earthquake
- Stone Edge
Aerodactyl is fantastic, its amanzing coverage to hit super efective most of OU pokemon. Easily sweep in the late game, with more speed than 130 base speed with adamant nature. This pokemon is a great sweeper like revenge killer and late game killer, it outspeed so many therats like Greninja, Keldeo, Thundurus, Latios, Medicham, Gardevoir, Garchomp and Landorus.
Aerial Ace for STAB and coverage against Fighting types and Grass types like Mega-Venusaur; Ice Fang for dragons and bulky grounds such us Latios, Landorus-T, Garchomp and Dragonite; Earthquake for Heatran, Excadrill, Bisharp and Tyranitar, Aqua tail is another fantastic option because ignores annoying air ballond and it´s boosted by Tough Claws; Stone Edge for STAB, it´s a strong move


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Melenudo (Keldeo) @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Secret Sword
- Hydro Pump
- Scald
- Icy Wind

Keldeo is one of the most important water type in this metagame, fantastic speec, great Special attack, access to secret sword to break walls like chansey, I decided use it with Choice Scarf because i need another revenge killer in my team, speccially to revenge set up sweepers like Mega-Charizard X or Mega-Gyarados. Keldeo Scarf isn´t very popular, but it can surprise and outspeed some really fast pokes like Mega-Manectric, Mega-Aerodactyl or ScarfChomp.
The moves are pretty standard, Scald for burn, Hydro Pump for Power, Secret Sword for STAB and Icy wind for Dragons, Specially Latios and Latias


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Cebollino (Celebi) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 220 SpD / 36 Spe
Calm Nature
IVs: 0 Atk
- Thunder Wave
- Recover
- Giga Drain
- Psychic
Standard specially defensive Celebi, natural cure to Absorb Status, a lot of resists, Electric, Ground, Water, Fight, Grass ans Psychic, fantastic pokemon in this new metagame post Aegislash stopping important threats like Thundurus, Keldeo, Breloom, Mega-Venusaur and Rotom-Wash.
Thunder wave to paralyze some random pokemon that never hurts, recover to stall a lot of things and Psychic and Giga Drain for STAB.
The Ev´s are simple, 0 IV´s in Att to minimize damage for Foul Play


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Cortasetos (Scizor) @ Choice Band
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Pursuit
- Superpower
My steel type, first member of Volt-Turn Core, It´s the standard choice band Scizor of past generations, in this new meta witout Aegislash it´s pretty cool, Bullet Punch for STAB and Priority, U-Turn is strong and wins offensive momentum, Pursuit to trapp Latios. Latias, Starmie, Alakazam, Gengar and Gardevoir and Superpower to hit on switch in Heatran and Megnezone and kills Chansey and ferrothorn
The Ev´s are simple to maximize its bulk, it´s my only steel type and i need it reisit some hits


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Escarpado (Zapdos) @ Leftovers
Ability: Pressure
EVs: 252 HP / 220 Def / 36 Spe
Bold Nature
- Volt Switch
- Heat Wave
- Roost
- Defog
Option for a Volt-Turn core, i prefer over Rotom-Wash because it has access to defog and heat Wave to kill ferrothorn and Mega-Scizor, of course it has a fantastic bulk and it´s a good counter against Flying Spam, forcing a lot of switches and wining offensive momentum. Volt switch for STAB and momentum, Heat wave to hit steel types like ferrothorn, Mega-Scizor and Bisharp.
Roost for obviest reasons and defog to remove the hazards which annoy ours Mega-Aerodactyl


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Dragoyer @ Focus Sash
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Stone Edge
- Earthquake
- Outrage
Lead of the team, Bulky ground and access to stealth rock and a fantastic STAB coverage, focus sash helps a lot to resists set up sweepers and then kill them with a strong move.
Earthquake and Garchomp are joined, Outrage for power, stone edge to kill thundurus, ega-Pinsir and Talonflame and Stealth Rock for obviest reasons, the best move in the game.
Garchomp is also a fantastic revenge killer with a 102 speed, it outspeed Landorus, Gardevoir, Medicham, Staraptor and more threats

Well, this is my team, i hope suggestions to improve my team, i hope you enjoy with this team, it´s really fun use it and gives good results, see you soon

Importable Team: http://pastebin.com/nc1RCkF7


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AeroSlaughter: "The Old Amber of Revenge" by Satelite99

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This team has a crippling weakness to Ice. It hits Celebi, Aerodactyl and Zapdos for super effective damage and is 4x Super Effective against Garchomp.
In addition, Talonflame defeats half your team (Keldeo, Celebi, Scizor) with ease. To counter both these weaknesses, I suggest switching Scizor for Heatran. Heatran is bulkier than CB Scizor, and then to check Lati@s, Alakazam, and Gengar, you should switch Aerial Ace which is too low in power to do much for Crunch on Mega Aero. Heatran compliments your team much better than Scizor.
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 HP / 252 SpD / 4 SpA
Calm Nature
- Stealth Rock
- WoW / Toxic
- Lava Plume
- Ancient Power (for Talonflame) / Roar / Taunt / Earth Power

Also, please read the how to make a RMT before posting. We all know what Natural Cure does, and what Heat Wave covers.
 
Hi,
i would suggest using choice specs rather than choice scraf on keldeo as it has very good speed and outspeeds many pokemon so i would suggest choice specs on keldeo
 
This team has a crippling weakness to Ice. It hits Celebi, Aerodactyl and Zapdos for super effective damage and is 4x Super Effective against Garchomp.
In addition, Talonflame defeats half your team (Keldeo, Celebi, Scizor) with ease. To counter both these weaknesses, I suggest switching Scizor for Heatran. Heatran is bulkier than CB Scizor, and then to check Lati@s, Alakazam, and Gengar, you should switch Aerial Ace which is too low in power to do much for Crunch on Mega Aero. Heatran compliments your team much better than Scizor.
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 HP / 252 SpD / 4 SpA
Calm Nature
- Stealth Rock
- WoW / Toxic
- Lava Plume
- Ancient Power (for Talonflame) / Roar / Taunt / Earth Power

Also, please read the how to make a RMT before posting. We all know what Natural Cure does, and what Heat Wave covers.
Aerial Ace is essential to hurt Mega-Venusaur and heatran is good, but with Leftovers and substitute, toxic and maybe taunt to avoid to be 6-0'ed by Clefable
 
Hey _Satelite99 cool team! I'm personally a big fan of mega aerodactyl myself. The thing has such great speed even with an adamant nature. I have a few changes that, I think, can make this team better.

Your team is really weak to Greninja, especially if it has HP Fire. For this, I recommend a Specially Defensive Rotom-W over Zapdos. This means that Scizor can deal with non-HP Fire variants, while Rotom-W can deal with non-HP Grass variants. Since your rock setter is more of a suicide lead, defog is kinda counterproductive, and Mega Scizor and Ferrothorn dislike burns. Rotom-W and Scizor pair up well together - Rotom-W taking fire attacks aimed at Scizor, while Scizor can take grass attacks aimed at Rotom.
479_whosshu.gif
(YAAS I FOUND WHERE CTC GETS HIS SPRITES)
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

It's worth noting that you can go 248HP / 216SpD / 44 Spe to outspeed Max Speed BD Azumarill, but you have Celebi to take it on.

For Mega Aerodactyl, you can tinker around with the EV spread a bit. I suggest 16 HP / 220 Atk / 36 Def / 236 Spe on your Aerodactyl. The power drop isn't too noticeable, while the slight bulk investment allows it to live some attacks. Running 16 HP EVs allows you to always take LO Latias' Draco Meteor, while running 36 Defense EVs lets it avoid a 2HKO from Talonflame's Brave Bird.
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Endabra (Aerodactyl-Mega) @ Aerodactylite
Ability: Tough Claws
EVs: 16 HP / 220 Atk / 36 Def / 236 Spe
Adamant Nature
- Aerial Ace
- Ice Fang
- Earthquake
- Stone Edge

You can alternatively do this with 8 Sp.Def and 44 Def, it doesn't matter too much.

Since you are using a VoltTurn core on this team, as well as Mega Aerodactyl, you're going to need a spinner. I recommend Starmie over Celebi. Starmie has a great speed tier allowing it to be an offensive check to Thundurus and Keldeo, among other things. It also has Natural Cure which still allows it to absorb some status.
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Starmie @ Life Orb
Ability: Natural Cure
EVs: 32 HP / 252 SpA / 224 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Psyshock
- Rapid Spin

If you'd like you might be able to manage running Recover over Hydro Pump.

That's all I got! Lemme know how it works out.
 
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Hey _Satelite99 cool team! I'm personally a big fan of mega aerodactyl myself. The thing has such great speed even with an adamant nature. I have a few changes that, I think, can make this team better.

Your team is really weak to Greninja, especially if it has HP Fire. For this, I recommend a Specially Defensive Rotom-W over Zapdos. This means that Scizor can deal with non-HP Fire variants, while Rotom-W can deal with non-HP Grass variants. Since your rock setter is more of a suicide lead, defog is kinda counterproductive, and Mega Scizor and Ferrothorn dislike burns. Rotom-W and Scizor pair up well together - Rotom-W taking fire attacks aimed at Scizor, while Scizor can take grass attacks aimed at Rotom.
479_whosshu.gif
(YAAS I FOUND WHERE CTC GETS HIS SPRITES)
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

It's worth noting that you can go 248HP / 216SpD / 44 Spe to outspeed Max Speed BD Azumarill, but you have Celebi to take it on.

For Mega Aerodactyl, you can tinker around with the EV spread a bit. I suggest 16 HP / 220 Atk / 36 Def / 236 Spe on your Aerodactyl. The power drop isn't too noticeable, while the slight bulk investment allows it to live some attacks. Running 16 HP EVs allows you to always take LO Latias' Draco Meteor, while running 36 Defense EVs lets it avoid a 2HKO from Talonflame's Brave Bird.
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Endabra (Aerodactyl-Mega) @ Aerodactylite
Ability: Tough Claws
EVs: 16 HP / 220 Atk / 36 Def / 236 Spe
Adamant Nature
- Aerial Ace
- Ice Fang
- Earthquake
- Stone Edge

You can alternatively do this with 8 Sp.Def and 44 Def, it doesn't matter too much.

Since you are using a VoltTurn core on this team, as well as Mega Aerodactyl, you're going to need a spinner. I recommend Starmie over Celebi. Starmie has a great speed tier allowing it to be an offensive check to Thundurus and Keldeo, among other things. It also has Natural Cure which still allows it to absorb some status.
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Starmie @ Life Orb
Ability: Natural Cure
EVs: 32 HP / 252 SpA / 224 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Psyshock
- Rapid Spin

If you'd like you might be able to manage running Recover over Hydro Pump.

That's all I got! Lemme know how it works out.
they are good, but i´m 6-0'ed by Ferrothorn, only superpower of scizor can kill it
 
One change to MegaDack that could help with a couple of your problems is changing his moveset to Aerial Ace/Stone Edge/Iron Head/Fire Fang. It leaves you more vulnerable to Heatran, however, so you'll need to either make sure to be careful with Chomp/Keldeo when you see an opposing Tran, or possibly find a replacement for Celebi.

Iron Head in particular can really put in some work, especially on the faeries that can otherwise wall 5/6 of your team like Clefable. It has a nice side effect of doing well against Terrakion (62% chance to OHKO) and Tyranitar, which lets you swap out Earthquake for Fire Fang. This gives you a nice answer to the Ferrothorn that otherwise chases away MegaDack all day long, dealing ~75% to max Def Ferro. It also means you're not utterly walled by Skarmory - Fire Fang deals ~40% to most Skarms, so if it has some prior damage in, you can surprise Skarmory with a 2HKO. Really, with Aegi gone, I think Fire Fang is almost always the better choice unless your team seriously has Tran issues.

As for losing Ice Fang... the only thing that Ice Fang really misses hitting is Lando-T. Stone Edge does 42-50% to Lando-T even after an Intimidate, so it really can't safely switch in. Garchomp is a pain to lose coverage against (Aerial Ace is your best bet but doesn't even 2HKO), but Garchomp is either going to sash lead and not care about your Ice Fang, or else be scarfed and outspeed you. Hippo walls you even with Ice Fang, and Dragonite takes 70% from Stone Edge even with Multiscale intact, or takes a clean OHKO if broken.

(Aerodactyl-Mega) @ Aerodactylite
Ability: Tough Claws
EVs: 252 Atk / 20 SpD / 236 Spe
Adamant Nature
- Aerial Ace
- Iron Head
- Fire Fang
- Stone Edge
 
So I actually did some testing with this team.
I really feel like you have no Zard Y switch in at all along wth Greninja being a hindrance as well.
I recommend possibly using an Assault Vest Azumarill.

Also, something to think of would be using fire blast over one of your three existing attacking moves.
Would help a lot 1v1 ferro since your only real qay to deal with it is the obvious Zap and Keldeo Secret Sword.
 
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