Hello guys! (First: english is not my native language, sorry for any mistakes ToT)
It's been 2 weeks since i started my journey into competitve pokémon for real.... I've been reading guides and trying myself on the ladder to get experience. Also, i'm getting to know my own play style better and better and formed the follow team:
Musashi (Keldeo) @ Expert Belt
Ability: Justified
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hidden Power [Electric]
- Calm Mind
Keldeo is for sure my most reliable mon! It has great coverage with Water/Fighting STABS - Scald (the most OP move ¬¬) and Secret Sword, and also having a nice surprise to other Water/Flying types with HD Eletric. I tried using Left Overs and Expert Belt and the Extra Damage really caught me in ;) I miss the sustein of Left Overs sometimes, but we can't have everthing... Finally it not uncommon for me to have safe turn when it is possible to CM improving both offense and defense... I'm still not sure if CM is really the best move for the set, but so far I'm not disappointed.... He's role on the team is covering common enemy threats and light sweeping ;)
Reddington (Scizor) (M) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 44 Atk / 16 Def / 200 SpD
Impish Nature
- Swords Dance
- Roost
- Bullet Punch
- Bug Bite
I choose to go with a Bulky style build on this one. Roost keeps Red alive long enough while my enemies suffer from my burns and also helps on keeping my SDs up for some sweeping power ;) Bullet Punch is just that Priority Stab + Technician that hits fast and for considerable damage! Bug Bute is a great overall good move against some annoyong opponents i often face (ghost/Psychic types mostly) and can hit decently as a neutral attack. I'd say his function on the team is being a Bulky SpD /late sweeper.
Mamori (Clefable) (F) @ Leftovers
Ability: Magic Guard
Shiny: Yes
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Stealth Rock
- Moonblast
- Thunder Wave
- Soft-Boiled
Clefable is just too good! It's easy to predict when they are using a mon with super effective moves against Clefa so unless you don't have a choice you can avoid being hard hit! For that reason, SR was inserted here so I can safely cast my Hazard. Moonblast is the STAB move of choice being strong and reliable. Thunder Wave is for creepling heavy attack hitters and slowing down the pace. Solf-Boild closes the set as a survival route.
Hiruma (Gengar) (M) @ Black Sludge
Ability: Levitate
Shiny: Yes
EVs: 8 HP / 248 SpA / 252 Spe
Timid Nature
- Hex
- Taunt
- Will-O-Wisp
- Sludge Wave
Gengar is clearly a SpA Sweeper for the team. I has some conditions to hit really hard (mostly having the enemies burning/paralized) with Hex in general or super effectives Sludge Waves ;) Even without the bonus damage from Hex special condition the move is strong by itself. WoW helps with residual damage and debuffing threaths and in sinergy with Hex. Finally Taunt is my wallbreaker move, catching a lot of foes nullifing at least partially a lot of annoying mons!
Wrathion (Excadrill) (M) @ Leftovers
Ability: Mold Breaker
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Earthquake
- Iron Head
- Rapid Spin
- Toxic
I need some ground coverage and my hate for hazards was still a problem... also, it is common to face Mega Sableye on the ladder, so Moldbreaker is a must with Toxic along ;) Rapid spin is here to clear hazards and EQ is the STAB move. Iron Head is also a STAB for good damage and some help agaisnt Fairies, I'm not lucky and every 10 usages i can maybe see a Flinch, but it is something that can happen so worth of mentioning ;)
Chaos (Mew) @ Leftovers
Ability: Synchronize
Shiny: Yes
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Heal Bell
- Soft-Boiled
- Will-O-Wisp
- Psyshock
The rest of the team was good on my view, but i lacked an SpD mon and Status are always annoying, so Mew came as a good option for both roles with Heal Bell and Good Bulky Stats... WoW and SB are used to help the team with constant damage and crippling on burn and susteining through the fights. Psychock is the STAB of choice that can hit for high damage \o/ Mew is a filler mon and is the one most likely to change for something that can benefit the team better ;D
---
So far I'm happy with the team, going from 1000 to 1300 on the ladder with a good 75% win rate. I usually lose to Charizards and Flying mons after losing my Keldeo to soon, but besides that, nothing really destroyind my team (at least not so far xD). Anything you guys would advice for improving the team and making me able to climb the ladder for at least 1500~1600 score (this is my goal for now!)
Thanks in advance!
Rigwarl <3
It's been 2 weeks since i started my journey into competitve pokémon for real.... I've been reading guides and trying myself on the ladder to get experience. Also, i'm getting to know my own play style better and better and formed the follow team:

Musashi (Keldeo) @ Expert Belt
Ability: Justified
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hidden Power [Electric]
- Calm Mind
Keldeo is for sure my most reliable mon! It has great coverage with Water/Fighting STABS - Scald (the most OP move ¬¬) and Secret Sword, and also having a nice surprise to other Water/Flying types with HD Eletric. I tried using Left Overs and Expert Belt and the Extra Damage really caught me in ;) I miss the sustein of Left Overs sometimes, but we can't have everthing... Finally it not uncommon for me to have safe turn when it is possible to CM improving both offense and defense... I'm still not sure if CM is really the best move for the set, but so far I'm not disappointed.... He's role on the team is covering common enemy threats and light sweeping ;)

Reddington (Scizor) (M) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 44 Atk / 16 Def / 200 SpD
Impish Nature
- Swords Dance
- Roost
- Bullet Punch
- Bug Bite
I choose to go with a Bulky style build on this one. Roost keeps Red alive long enough while my enemies suffer from my burns and also helps on keeping my SDs up for some sweeping power ;) Bullet Punch is just that Priority Stab + Technician that hits fast and for considerable damage! Bug Bute is a great overall good move against some annoyong opponents i often face (ghost/Psychic types mostly) and can hit decently as a neutral attack. I'd say his function on the team is being a Bulky SpD /late sweeper.

Mamori (Clefable) (F) @ Leftovers
Ability: Magic Guard
Shiny: Yes
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Stealth Rock
- Moonblast
- Thunder Wave
- Soft-Boiled
Clefable is just too good! It's easy to predict when they are using a mon with super effective moves against Clefa so unless you don't have a choice you can avoid being hard hit! For that reason, SR was inserted here so I can safely cast my Hazard. Moonblast is the STAB move of choice being strong and reliable. Thunder Wave is for creepling heavy attack hitters and slowing down the pace. Solf-Boild closes the set as a survival route.

Hiruma (Gengar) (M) @ Black Sludge
Ability: Levitate
Shiny: Yes
EVs: 8 HP / 248 SpA / 252 Spe
Timid Nature
- Hex
- Taunt
- Will-O-Wisp
- Sludge Wave
Gengar is clearly a SpA Sweeper for the team. I has some conditions to hit really hard (mostly having the enemies burning/paralized) with Hex in general or super effectives Sludge Waves ;) Even without the bonus damage from Hex special condition the move is strong by itself. WoW helps with residual damage and debuffing threaths and in sinergy with Hex. Finally Taunt is my wallbreaker move, catching a lot of foes nullifing at least partially a lot of annoying mons!

Wrathion (Excadrill) (M) @ Leftovers
Ability: Mold Breaker
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Earthquake
- Iron Head
- Rapid Spin
- Toxic
I need some ground coverage and my hate for hazards was still a problem... also, it is common to face Mega Sableye on the ladder, so Moldbreaker is a must with Toxic along ;) Rapid spin is here to clear hazards and EQ is the STAB move. Iron Head is also a STAB for good damage and some help agaisnt Fairies, I'm not lucky and every 10 usages i can maybe see a Flinch, but it is something that can happen so worth of mentioning ;)

Chaos (Mew) @ Leftovers
Ability: Synchronize
Shiny: Yes
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Heal Bell
- Soft-Boiled
- Will-O-Wisp
- Psyshock
The rest of the team was good on my view, but i lacked an SpD mon and Status are always annoying, so Mew came as a good option for both roles with Heal Bell and Good Bulky Stats... WoW and SB are used to help the team with constant damage and crippling on burn and susteining through the fights. Psychock is the STAB of choice that can hit for high damage \o/ Mew is a filler mon and is the one most likely to change for something that can benefit the team better ;D
---
So far I'm happy with the team, going from 1000 to 1300 on the ladder with a good 75% win rate. I usually lose to Charizards and Flying mons after losing my Keldeo to soon, but besides that, nothing really destroyind my team (at least not so far xD). Anything you guys would advice for improving the team and making me able to climb the ladder for at least 1500~1600 score (this is my goal for now!)
Thanks in advance!
Rigwarl <3