After trying a few other teams...

[pimg]388[/pimg][pimg]677[/pimg][pimg]149[/pimg][pimg]453[/pimg][pimg]497[/pimg][pimg]135[/pimg]

Here it goes.

[pimg]388[/pimg]
Deoxys-D@Rocky Helmet
252 HP / 4 Def / 252 Spe
Pressure
Nature-Timid
-Taunt
-Spikes
-Recover
-Night Shade

Pretty standard set, taunt slower pokemon lay up spikes and stall with recover and night shade. Deoxys has respectable speed, and good bulk at 306, and 357 respectively. I love it. Its a cool looking pokemon. Pretty good resistances with only two weaknesses. Night Shade hits everything in the tier not named blissey or chansey.


[pimg]677[/pimg]
Keldeo@Expert Belt
252 SpA / 4 HP / 252 Spe
Justified
Nature-Timid
-Calm Mind
-HP Ghost
-Hydro Pump
-Secret Sword

With all the drizzle 'toeds runnin around this is an absolute beast in the rain. After a calm mind or two, this cute pony tears holes in things. Hydro Pump obliterates things that don't resist. Secret sword is for chansey and blissey and steels. Hp ghost is for the ocassional ghost that runs around. Expert belt is for ferrothorn specifically


[pimg]149[/pimg]
Dragonite@Lum Berry
252 Atk / 4 SpD / 252 Spe
Multiscale
Nature-Adamant
-Dragon Dance
-Dragon Claw
-Fire Punch
-Extremespeed

I was scared to run dragonite at first, but i actually like it. Multiscale gives the edge to get in a DD and go for the sweep. Fire Punch is for the steels who think I'm locked into a choice set. Extremespeed to finish ones at the end. I opted for dragon claw over outrage to avoid the lock out. All around its a pretty standard set too.


[pimg]453[/pimg]
Lucario@Life Orb
4 HP / 252 Atk / 252 Spe
Inner Focus
Nature-Adamant
-Swords Dance
-Extremespeed
-Close Combat
-Bullet Punch

A great revenge killer in my opinion. Is got nice speed, good attack. I like the two priority moves on it. Fairly widespread coverage on most things. Its typing allows for a fairly easy switch in. It can set up the swords dance and go to work.


[pimg]497[/pimg]
Shaymin@Leftovers
4 HP / 252 SpA / 252 Spe
Natural Cure
Nature-Modest
-Substitute
-Leech Seed
-Seed Flare
-Earth Power

Shaymin is amazing in my opinion. Sub then leech and attack. It puts up 101 subs. Seed Flare hits pretty hard, and Earth Power is for steels or fires that try to switch in, but it requires some prediction. Plus its so darn cute looking. Leftovers is for extra health every turn.


[pimg]135[/pimg]
Jolteon@Choice Scarf
252 SpA / 4 SpD / 252 Spe
Volt Absorb
Nature-Timid
-Thunderbolt
-Volt Switch
-Signal Beam
-HP Grass

You might as well be the fastest, with the highest base speed in the tier choice scarf makes sure its stays the fastest. Thunderbolt is the crux. Volt switch allows for some unpredictability and Signal beam is for latios and any other psychics. Hp grass is for T-tar and Hippowdon as well as swampert. Fairly simple. Speed Freak.


All comments and criticisms are welcome. I'm fairly new and i appreciate those who take the time to rate it. I will take all things into consideration. Thanks
-Shadow


The Following changes have been made:
[pimg]388[/pimg]
Deoxys-D @ Fire Gem
4 Hp / 252 Satk / 252 Spd
Nature: Pressure
Timid
-HP Fire
-Spikes
-Stealth Rock
-Psycho Boost

Keldeo replaced with-
[pimg]680[/pimg]
Genesect @ Choice Scarf
Download
Nature:Naive
16 Atk / 248 SAtk / 252 Spd
-U-Turn
-Flamethrower
-Ice Beam
-Thunderbolt

Shaymin replaced with-
[pimg]121[/pimg]
Starmie@Life Orb
Natural Cure
252 SpA / 4 SpD / 252 Spe
Nature-Timid
-Hydro Pump
-Ice Beam
-Psyshock
-Rapid Spin

[pimg]135[/pimg]
Jolteon
Signal Beam->Shadow Ball

[pimg]149[/pimg]
Dragonite
Dragon Claw->Outrage
Fire Punch->Earthquake
 
Hi. Your team suffers against entry hazards. While Deoxys-D does a good job blocking most hazard setters, it ultimately cannot block hazards from emerging sometime in battle. Particularly, Stealth Rock appears to be the main scourge against this team, despite having 2 resistors, thanks to your use of Dragonite. Stealth Rock shaves off Dragonite's Multiscale and limits Jolteon's switches. That is why I'd recommend the use of offensive Starmie over Shaymin, who appears to be the least-needed member of your team and open Tornadus-T and Scizor bait. Offensive Starmie gives your team much-needed Rapid Spin support, and can harass rain teams, relieving some pressure from Keldeo.

LO Latios looks like a pain for this team to deal with, since it can come in on any member of your team and threaten a KO with its powerful Dragon STAB, or in the case of Lucario, HP Fire. I'd recommend testing out either a Scarf Genesect or a CB Scizor over Keldeo. Each Pokemon recommended has their advantages over each other, but they all bring powerful scouting utility in U-turn to your team. Genesect has speed, powerful coverage, and the ability to raise one of its offensive stats with Download, while Scizor has powerful priority and respectable bulk. They both beat the Lati twins, but have to watch for surprise HP Fires upon switching in. For Deoxys-D, I'd recommend the use of Stealth Rock over Recover or Night Shade. This helps the team by breaking the opponent's Sturdy and Multiscale. I'd also recommend testing Outrage over Dragon Claw, due to the massive increase in power that Outrage gives. You have a Lum Berry to escape confusion if you don't use it while setting up, so you have nothing to lose. For Jolteon, I'd recommend trying out Shadow Ball over Signal Beam, for better power and coverage. A summarized list of changes can be seen below.

Sets:
649.png

Genesect @ Choice Scarf | Download
Naive | 4 Atk / 252 SpA / 252 Spe
U-turn | Flamethrower | Ice Beam | Thunderbolt


212.png

Scizor (M) @ Choice Band | Technician
Adamant | 248 HP / 252 Atk / 8 Spe
Bullet Punch | U-turn | Pursuit | Superpower
121.png

Starmie @ Life Orb | Natural Cure
Timid | 252 SpA / 4 SpD / 252 Spe
Hydro Pump | Psyshock | Ice Beam | Rapid Spin


nota bene: You could try out Recover over either Ice Beam or Psyshock to extend Starmie's lifetime on the field.

Nitpicks:
647.png
---->
649.png
OR
647.png
---->
212.png


492.png
---->
121.png


386-defense.png

Recover OR Night Shade ----> Stealth Rock

149.png

Dragon Claw ----> Outrage

135.png

Signal Beam ----> Shadow Ball

With all that said, good luck with your team!
 
Hi shadowsblade, I really like this team; though there are a few things I believe you should try to further improve this team.

The first thing I would address is the fact you have 3 'boost-sweepers', two of which are totally shut down by a speedy Taunter such as Deoxys-D. You need something that can break down walls straight off the bat, therefore I believe you should change Keldeo's Expert Belt -> Choice Specs & replace Calm Mind -> Icy Wind. Specs Hydro Pump hits HARD! I mean, really fricking hard, and with all the Rain about at the moment it often gets a free boost, and will even hit things that resist it pretty hard. This set is almost impossible to wall, with near unresisted coverage, when coming off 357 SpA + Specs, I'm sure you can imagine the damage it can cause.

The second thing I would alter would be Jolteon Hidden Power Grass -> Hidden Power Ice. This allows it to kill Thundurus-T and Dragons reliably. HP Grass isn't that useful since you have Shaymin to bust bulky waters.

Thirdly and the one change I wouldn't blame you for ignoring; Deoxys D. This team is highly offensive and the set you currently have, although effective, can prove to be counter productive, as you aren't setting down Stealth Rocks to bust flying types and tip 2HKOs with your Jolteon into OHKOs. I would recommend this set for your team:

Deoxys D @ Fire Gem
Trait: Pressure
48 HP / 252 SpA / 208 Spe
Timid Nature (+Spe, -Atk)
- Stealth Rock
- Spikes
- Hidden Power Fire
- Psycho Boost.

This set may seem retarded at first, but let me explain why I think this set is a perfect fit for your team. Firstly, although it's slower, it has the capability to kill certain threats out right, and isn't dead weight once the hazards are up. HP Fire boosted with Fire Gem puts a massive dent in most Steel, Grass and Ice types and Psycho Boost to hurt those pesky fighting types who assume you're setup fodder. Most Ferrothorn are 2HKOd, Scizor is OHKOd, Genesect is OHKOd, Conkeldurr has a 62.5% chance to be OHKOd, Keldeo is OHKOd, Forretress is OHKOd..... the list goes on and on. It's also naturally bulky so it doesnt have issues sticking up hazards. I really think this is the best set for your team and I hope you consider it.

That's about everything that I'd personally change. I hope you consider some of these changes and that I've been helpful. Good luck!
 
Hi there Shadowsblade this is a pretty solid offensive team you got here but there are a few problems that can easily be fixed with a few changes.The first major problem is other teams that rely on entry hazards to succeed, a layer of spikes and stealth rock up can really put this team under pressure seeing as it causes Dragonite to lose it's Multiscale ability and other Pokemon on this team like Jolteon and Lucario really dont like switching into those hazards as it makes them much more easy to revenge to fix this issue I would suggest making the change of replacing your current Shaymin with a Rapid Spin + 3 Attacks Starmie, while Sub-seeding along with entry hazards is great and all your team could really work better with a spinner, the Starmie set can be found below. Now the next problem I see is that you lack the move Stealth Rocks on this team which can easily be fixed by replacing it over Recover on your current Deoxys-D set, now seeing as you are running a heavy offensive team here I would suggest running a Suicide lead Deoxys D over your current set as it can get you some great early momentum in the game, it has the ability to hit common pokemon that lead against Deoxys D such as Scizor and Forretress and also is able to nab the sweet KO on Pokemon like Breloom that use you as a simple Spore target or other fighting types that try to set up on you, you also get great damage on Ferrothorn and Skarmory.Another thing is that you look really weak to powerful dragon moves such as +1 Outrages or LO Outrages/Draco Meteors, Lucario despite resisting them cant really switch in more than once, to fix this issue I would recommend replacing your current Jolteon with a Choice Scarf Genesect, it can also hold its own against offensive rain teams (maybe not as well as Jolteon) but now with Starmie in the team I think you can play against rain fairly easy with Keldeo already there, Genesect is a great answer to Latios and even +1 Dragonites.I also noticed you are running Dragon claw on your Dragonite over Outrage, you may not liked being locked into Outrage for 2-3 turns but the difference in power is really notable especially against more bulky/defensive teams.

Those were the only major changes I wanted to make but here are some minor ones for you to look at, most of these are optional but can make this team much more efficient to use. First of all I would suggest you change your Keldeo's item from Expert Belt to Life Orb as a Life Orb boosted Hydro Pump even without +1 can dent pretty much everything that does not resist it even without rain up.Next change I would suggest is using Earthquake over Fire Punch on Dragonite as it provides better coverage on this particular team being able to hit Terrakion for super effective damage without the need to lock yourself into an outrage, you also get the ability to hit Jirachi really hard under rain as the SubCM rain Jirachi really causes you trouble once it gets a Sub up and also beats heatran making it so much more fun for Genesect to spam its U-Turns and other moves freely, I know that Fire Punch hits stuff like Skarmory and Ferriohorn really hard but seeing as you already have the likes of Starmie, Lucario, Genesect and Keldeo to hit those I would go for earthquake.

121.png

Starmie @ Life Orb | Natural Cure
Timid | 4 Hp / 252 Satk / 252 Spd
Psyshock | Thunderbolt | Hydro Pump | Rapid Spin


386-defense.png

Deoxys -D @ Fire Gem | Pressure
Timid | 4 Hp / 252 Satk / 252 Spd
Hidden Power[Fire] | Spikes | Stealth Rock | Psycho Boost


649.png

Genesect @ Choice Scarf | Download
Naive | 16 Atk / 248 SAtk / 252 Spd
U-Turn | Flamethrower | Ice Beam | Thunderbolt


That's all that I have to say, hope my suggestions help and good luck with your team.
 
Hey Shadowblade cool team

Ok looking at this team i would definatly agree with Trinitrotoluene's suggestion in giving Stealth Rock to Deoxys-D. It helps your sweeper Ko pokemon as well has cripples apposing Dragonite's and Volcarona's.Stealth Rock>Recover would be a good choice. So you still have Spikes but your not complete taunt fodder.


I also beleive your team needs a rapid spinner and Starmie>Shaymin looks good for the reasons others have provided Starmie still grants your team another water resist and and a great pokemon to use agaisnt rain teams, and a spinner that contributes to your teams offensive nature. The difference between my opinion and others is that Scarf Starmie is the way to go. This is because it also does Jolteons job better as a revenge killer being able to revenge kill a some of the latest threats like the Therains. As well as Terrakion. Any team with Dragonite should have a spinner so it can keep it's Multiscale intact. The loss of Shaymin isn't really to bad because with your hazards up good offensive pressure would probally be more prefered then SubSeeding.

If you do decide to go with Starmie as your Revenge Killer and Scarfer as well as Rapid Spinner Jolteon's role as a Choice Scarfed pokemon is a bit redundant. Choice Specs>Choice Scarf is a good way to fix that because it gives Jolteon some real power. He can still revege kill quite efficently with its base 130 speed but Choice Specs can help him really break phsyical walls that will hinder Lucario and Dragonite such as Skarmory, and Gliscor.

Nice team i hope i helped!

Sets
121.gif

Starmie @ Choice Scarf | Natural Cure
Timid | 4 Hp / 252 SpA / 252 Spe
Hydro Pump | Ice Beam | Thunderbolt | Rapid Spin

Tl;dr

Deoxys-D
.Stealth Rock--->Recover

Starmie--->Shaymin

Jolteon
.Choice Specs--->Choice Scarf



~Superpowerdude
 
Back
Top