MOVED TO ORAS OU TEAMS
Bonescuffle
Team of The Great Papyrus
TEAM AT A GLANCE
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TEAM OVERVIEW
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Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Toxic
- Earthquake
- Dragon Tail
- Poison Jab
Standard Tank Chomp. Nothing really that special about it despite the fact that it runs Toxic instead of SR to wear down opponents quicker and more efficiently plus the fact that there's already a SR setter in Lando T. Dragon Tail for shuffling, EQ and Poison Jab for Damage. That's it.
Weavile @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Icicle Crash
- Knock Off
- Ice Shard
- Low Kick
Weavile is one of the best revenge killers in OU, and still does work in AG, outspeeding and OHKOing Mega Ray and almost any other dragon with Icicle Crash while being able to tank up an EQ from it. Low Kick really surprises everyone, taking down a ton of threats to this team, Darkrai, Bisharp, Greninja before it can even do anything. Due to this, it usually leads off the game with a couple of KOs under it's belt.
Raikou @ Assault Vest
Ability: Pressure
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball
Raikou makes for a pretty solid defensive VoltTurn core with Lando T by at least semi-walling/countering each others counters. Other than that, this is a pretty standard Raikou set. Assault Vest for added tankiness, HP Ice for countering Ground types trying to get a stab EQ off or opposing Lando T, Garchomp, and Gliscor, TBolt and Volt Switch for stab and momentum, and Shadow Ball to 2HKO Latios.
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
Ah, Lando T, the best physical defensive wall since Skarmory was inroduced, in the era when trumpets ruled the world. Like Raikou, this is just the standard VoltTurn set. SR for Mega Zard Y and other Pokemon weak to rocks, Stone Edge for extra rock damage. U-Turn and EQ are obvious choices for STAB and momentum.
Metagross-Mega @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Hammer Arm
- Pursuit
Honestly, Mega Metagross is my favorite Mega Pokemon to use. Fast, offensively powerful, and very tanky. Nothing much has to clear the way for this monstrosity to sweep. It's an exellent Pursuit trapper that threatens almost everything, with Meteor Mash And Zen Headbutt for STAB and the possibility of an attack boost, at which point, Metagross is unstoppable, and Hammer Arm for good coverage against Steel and Dark Types
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Swords Dance
- Iron Head
- Sucker Punch
Classic Life Orb Bisharp, Sucker Punch for good priority, especially when boosted by SD, Knock Off is obvious STAB on Bisharp alongside Iron Head, which absolutely destroys Fairies, Which are one of this team's biggest counters.
IMPORTABLE
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Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Swords Dance
- Iron Head
- Sucker Punch
Weavile @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Icicle Crash
- Knock Off
- Ice Shard
- Low Kick
Raikou @ Assault Vest
Ability: Pressure
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
Metagross-Mega @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Hammer Arm
- Pursuit
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Toxic
- Earthquake
- Dragon Tail
- Poison Jab

Bonescuffle
Team of The Great Papyrus
TEAM AT A GLANCE
------------------------------------------------------






TEAM OVERVIEW
--------------------------------------------------------

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Toxic
- Earthquake
- Dragon Tail
- Poison Jab
Standard Tank Chomp. Nothing really that special about it despite the fact that it runs Toxic instead of SR to wear down opponents quicker and more efficiently plus the fact that there's already a SR setter in Lando T. Dragon Tail for shuffling, EQ and Poison Jab for Damage. That's it.

Weavile @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Icicle Crash
- Knock Off
- Ice Shard
- Low Kick
Weavile is one of the best revenge killers in OU, and still does work in AG, outspeeding and OHKOing Mega Ray and almost any other dragon with Icicle Crash while being able to tank up an EQ from it. Low Kick really surprises everyone, taking down a ton of threats to this team, Darkrai, Bisharp, Greninja before it can even do anything. Due to this, it usually leads off the game with a couple of KOs under it's belt.

Raikou @ Assault Vest
Ability: Pressure
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball
Raikou makes for a pretty solid defensive VoltTurn core with Lando T by at least semi-walling/countering each others counters. Other than that, this is a pretty standard Raikou set. Assault Vest for added tankiness, HP Ice for countering Ground types trying to get a stab EQ off or opposing Lando T, Garchomp, and Gliscor, TBolt and Volt Switch for stab and momentum, and Shadow Ball to 2HKO Latios.

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
Ah, Lando T, the best physical defensive wall since Skarmory was inroduced, in the era when trumpets ruled the world. Like Raikou, this is just the standard VoltTurn set. SR for Mega Zard Y and other Pokemon weak to rocks, Stone Edge for extra rock damage. U-Turn and EQ are obvious choices for STAB and momentum.

Metagross-Mega @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Hammer Arm
- Pursuit
Honestly, Mega Metagross is my favorite Mega Pokemon to use. Fast, offensively powerful, and very tanky. Nothing much has to clear the way for this monstrosity to sweep. It's an exellent Pursuit trapper that threatens almost everything, with Meteor Mash And Zen Headbutt for STAB and the possibility of an attack boost, at which point, Metagross is unstoppable, and Hammer Arm for good coverage against Steel and Dark Types

Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Swords Dance
- Iron Head
- Sucker Punch
Classic Life Orb Bisharp, Sucker Punch for good priority, especially when boosted by SD, Knock Off is obvious STAB on Bisharp alongside Iron Head, which absolutely destroys Fairies, Which are one of this team's biggest counters.
IMPORTABLE
-------------------------------------------------
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Swords Dance
- Iron Head
- Sucker Punch
Weavile @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Icicle Crash
- Knock Off
- Ice Shard
- Low Kick
Raikou @ Assault Vest
Ability: Pressure
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
Metagross-Mega @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Hammer Arm
- Pursuit
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Toxic
- Earthquake
- Dragon Tail
- Poison Jab
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