So this team began as a mono-Arceus team, but then I remembered what tier I was in. SwagPlay Klefki's and Sleep spam was rampant, so I made a few changes. This team has got me to #45 as of right now.

Enough dilly dallying here's a quick preview.
fairceus (Arceus) @ Pixie Plate
Ability: Multitype
EVs: 248 HP / 164 Def / 96 Spe
Timid Nature
- Judgment
- Recover
- Will-O-Wisp
- Stealth Rock
This bulky and fabulous Arceus serves as my stealth rocker and can kill Mega-Ray at -1 spdef. This mon has proven clutch many times by burning other Arceus' and other scary physical mons. The Speed lets it outspeed non-speed nature base 115s like Mega-Ray. Previously this mon had defog, but recovery is much more useful.
groundceus (Arceus-Ground) @ Earth Plate
Ability: Multitype
EVs: 216 HP / 16 Def / 216 SpA / 60 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Judgment
- Ice Beam
- Recover
I originally chose this mon to beat Primal Groudon, but it has proven itself as a sweeper many times. A +1 Ice Beam takes out Mega-Ray and an unboosted judgment gets rid of Groudon. With this mons bulk, it is ridiculously easy to get to +1 and then it is free to wreak havoc. The 60 speed outspeeds non-jolly Groudon and non-jolly reg. Rayquaza.
atheist (Arceus) @ Lum Berry
Ability: Multitype
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Swords Dance
- ExtremeSpeed
- Earthquake
- Sleep Talk
Ekiller's purpose goes without saying. The Lum+Sleep Talk help beat pesky sleep inducers and of course the occasional wisp. This set maximizes HP and Attack for bulk and damage. There isn't really much to say about this mon, but its effectiveness is undeniable. This set clearly can't hit levitating ghosts, but it's not a huge sacrifice.
sp00py (Darkrai) @ Focus Sash
Ability: Bad Dreams
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Sludge Bomb
- Dark Pulse
- Dark Void
After losing to this thing one too many times, I decided it warranted a spot on my team. Base 125 is an amazing speed tier and is invaluable. This mon is a sweeper that can incapacitate a team with sleep or just start tearing it a new one after Plotting.
Queen (Diancie-Mega) @ Diancite
Ability: Magic Bounce
EVs: 48 Def / 252 SpA / 208 Spe
Modest Nature
- Moonblast
- Earth Power
- Hidden Power [Fire]
- Rock Polish
This mon is honestly the star of the show and puts in so much work in this Arceus-forsaken tier. This Pokemon uses its magic bounce ability to beat klefki, smeargle, darkrai and any mon that wants to click toxic. Rock Polish gets Diancie the speed it needs to outpace most of the tier and after that it can't be phazed out so the opponent has to kill it or click the x. I often lead with this or fairceus. Warning: Earth Power can't kill Primal Groudon, so don't try and fight it with this.
Bae (Groudon) @ Red Orb
Ability: Drought
EVs: 196 HP / 56 Def / 252 SpA / 4 Spe
Rash Nature
- Lava Plume
- Earthquake
- Solar Beam
- Roar
So this used to be my Anti-Groudon set that was all special with Counter, but I changed it up. Solarbeam can't kill Primal Kyogre, so I changed out earth power for earthquake. Roar and sometimes lava plume deal with set-up sweepers easily. So many people decide to geomancy on this mon after seeing a special attack. But without earth power, this mon can't beat other Groudon's :(
I feel like groudon is the most expendable member of my team, so feel free to offer set of mon suggestions.
( ͡° ͜ʖ ͡°)

Enough dilly dallying here's a quick preview.







fairceus (Arceus) @ Pixie Plate
Ability: Multitype
EVs: 248 HP / 164 Def / 96 Spe
Timid Nature
- Judgment
- Recover
- Will-O-Wisp
- Stealth Rock
This bulky and fabulous Arceus serves as my stealth rocker and can kill Mega-Ray at -1 spdef. This mon has proven clutch many times by burning other Arceus' and other scary physical mons. The Speed lets it outspeed non-speed nature base 115s like Mega-Ray. Previously this mon had defog, but recovery is much more useful.

groundceus (Arceus-Ground) @ Earth Plate
Ability: Multitype
EVs: 216 HP / 16 Def / 216 SpA / 60 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Judgment
- Ice Beam
- Recover
I originally chose this mon to beat Primal Groudon, but it has proven itself as a sweeper many times. A +1 Ice Beam takes out Mega-Ray and an unboosted judgment gets rid of Groudon. With this mons bulk, it is ridiculously easy to get to +1 and then it is free to wreak havoc. The 60 speed outspeeds non-jolly Groudon and non-jolly reg. Rayquaza.

atheist (Arceus) @ Lum Berry
Ability: Multitype
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Swords Dance
- ExtremeSpeed
- Earthquake
- Sleep Talk
Ekiller's purpose goes without saying. The Lum+Sleep Talk help beat pesky sleep inducers and of course the occasional wisp. This set maximizes HP and Attack for bulk and damage. There isn't really much to say about this mon, but its effectiveness is undeniable. This set clearly can't hit levitating ghosts, but it's not a huge sacrifice.

sp00py (Darkrai) @ Focus Sash
Ability: Bad Dreams
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Sludge Bomb
- Dark Pulse
- Dark Void
After losing to this thing one too many times, I decided it warranted a spot on my team. Base 125 is an amazing speed tier and is invaluable. This mon is a sweeper that can incapacitate a team with sleep or just start tearing it a new one after Plotting.

Queen (Diancie-Mega) @ Diancite
Ability: Magic Bounce
EVs: 48 Def / 252 SpA / 208 Spe
Modest Nature
- Moonblast
- Earth Power
- Hidden Power [Fire]
- Rock Polish
This mon is honestly the star of the show and puts in so much work in this Arceus-forsaken tier. This Pokemon uses its magic bounce ability to beat klefki, smeargle, darkrai and any mon that wants to click toxic. Rock Polish gets Diancie the speed it needs to outpace most of the tier and after that it can't be phazed out so the opponent has to kill it or click the x. I often lead with this or fairceus. Warning: Earth Power can't kill Primal Groudon, so don't try and fight it with this.

Bae (Groudon) @ Red Orb
Ability: Drought
EVs: 196 HP / 56 Def / 252 SpA / 4 Spe
Rash Nature
- Lava Plume
- Earthquake
- Solar Beam
- Roar
So this used to be my Anti-Groudon set that was all special with Counter, but I changed it up. Solarbeam can't kill Primal Kyogre, so I changed out earth power for earthquake. Roar and sometimes lava plume deal with set-up sweepers easily. So many people decide to geomancy on this mon after seeing a special attack. But without earth power, this mon can't beat other Groudon's :(
I feel like groudon is the most expendable member of my team, so feel free to offer set of mon suggestions.
( ͡° ͜ʖ ͡°)
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