Other Metagames (AG) I'm Totally Taking This Seriously

The other day I decided to mess around with a SwagPlay team in AG (AKA Hackmons Lite) a bit, and the results honestly surprised me. Using a team of 6 Klelkis, I actually managed to win 80% of the matches I was in. Granted this was lower ladder (and we all know how retarded the AG lower ladder is) but I even won more matchups against competent players than I lost, so I decided to take the concept a little farther and add a Mega Rayquaza. Mega Diancie, Whimsicott, and random trash like CroCune were still a bit of a problem, so I also added a Jirachi to check those specific things and give Mega Ray some Healing Wish support. That's literally the entire teambuilding process LOL

So far this team is in the 1600s and climbing rapidly. I went 20-0 before I finally lost to someone who was both using Mega Diancie and actually had some clue how to play it. The ubiquitous P-Don is also a bit of a problem but I can usually beat it either with some Mega Ray plays or just a ridiculous amount of hax abuse by my Klefkis.

On a side note, it's absolutely hilarious to see how many people see 4 Klefkis in Team Preview and instantly forfeit. "Fuck this shit, I'm out."

Anyways, here's the team:

klefki.gif

UMADBRO?
Klefki @ Leftovers
Bold - Prankster
252 HP, 248 Defence, 8 Speed
-Thunder Wave
-Swagger
-Substitute
-Foul Play

Literally the biggest troll in the entire game. The parafusion combo of Thunder Wave + Swagger means my opponent has a large chance of missing a turn, which I can abuse with Substitute. Foul Play is a very reliable way of dealing damage even to resists after a couple Swaggers, assuming they don't kill themselves through confusion damage.

klefki.gif

How bout now?
Klefki @ Leftovers
Calm - Prankster
252 HP, 248 Sp. Def, 8 Speed
-Thunder Wave
-Swagger
-Substitute
-Foul Play

Yep, another Klefki.

klefki.gif

Bit mad yet?
Klefki @ Leftovers
Calm - Prankster
-252 HP, 248 Sp. Def, 8 Speed
-Thunder Wave
-Swagger
-Substitute
-Foul Play

And another.

klefki.gif

Gotta be a little salty...
Klefki @ Leftovers
Bold - Prankster
252 HP, 248 Defence, 8 Speed
-Spikes
-Swagger
-Substitute
-Foul Play

I dropped Thunder Wave for Spikes on this one to help me deal with opponents who are smart enough to abuse switches to try and stop my Klefki rape train. Other than that it's the same.

rayquaza-mega.gif

Click Mega Evolve To Instantly Win
Rayquaza @ Lum Berry
Jolly - Air Lock (---> Delta Stream)
252 Speed, 252 Attack, 4 Sp. Def
-Dragon Ascent
-Earthquake
-Extremespeed
-Sword's Dance

So what's more broken than a team of 6 Klefkis? A team of 5 Klefkis and a Mega Ray. I chose the standard SD set because it's basically GG if it gets even a single turn to set up, especially after things like Skarmory have been dealt with. After my Klefkis have sufficiently worn down the opposing team with a hair-tearing amount of hax and RNG, Jesus Dragon is here to clean up. Dragon Ascent is obviously his best STAB, with Earthquake rounding out the coverage. Extremespeed picks off opposing priority users. Lum Berry because it gives me so many opportunities to set up, especially on Primal Groudon who is otherwise something I can only beat with a lot of hax.

jirachi.gif

( ͡° ͜ʖ ͡°)
Jirachi @ Choice Scarf
Jolly - Serene Grace
252 Speed, 252 Attack, 4 Defence
-Iron Head
-Body Slam
-Trick
-Healing Wish

So what's more broken than a team of 5 Klefkis and a Mega Ray? A team of 4 Klefkis, a Mega Ray, and a Jirachi. Jirachi is the glue that holds this entire abortion of a team together by killing Mega Diancie and Espeon, who can cause some significant problems for my Klefkis, as well as shutting down things like Suicune and Skarmory with Trick. Healing Wish is an absolutely amazing addition to the team because it practically gives me 2 Mega Rays. I can play him much more recklessly early game, using him to take out key opposing threats, because if he gets weakened or crippled by status I can simply sacrifice Jirachi later to bring him back in prime condition. Body Slam is just in there cause I don't need Heart Stamp, but I'm thinking I might replace it with U-Turn just for pivoting.​



So that's it really. This is definitely not the most serious team I've ever made but I'm just stunned at how effective it is for something that literally took me 5 minutes to think up. The main things this team struggles with are Primal Groudon and Mega Diancie (and to a lesser extent Skarmory but thank god no competent player ever uses that thing in AG). It also ironically struggles against opposing Klefki teams with matchups against full Klefki teams basically being a matter of who ragequits first, but Lum Berry Mega Ray with Healing Wish support does give me a bit of an edge in those matchups.
 
Hi, and welcome to smogon. Interesting team you have there.
The other day I decided to mess around with a SwagPlay team in AG (AKA Hackmons Lite) a bit, and the results honestly surprised me. Using a team of 6 Klelkis, I actually managed to win 80% of the matches I was in. Granted this was lower ladder (and we all know how retarded the AG lower ladder is) but I even won more matchups against competent players than I lost, so I decided to take the concept a little farther and add a Mega Rayquaza. Mega Diancie, Whimsicott, and random trash like CroCune were still a bit of a problem, so I also added a Jirachi to check those specific things and give Mega Ray some Healing Wish support. That's literally the entire teambuilding process LOL

So far this team is in the 1600s and climbing rapidly. I went 20-0 before I finally lost to someone who was both using Mega Diancie and actually had some clue how to play it. The ubiquitous P-Don is also a bit of a problem but I can usually beat it either with some Mega Ray plays or just a ridiculous amount of hax abuse by my Klefkis.

On a side note, it's absolutely hilarious to see how many people see 4 Klefkis in Team Preview and instantly forfeit. "Fuck this shit, I'm out."

Anyways, here's the team:

klefki.gif

UMADBRO?
Klefki @ Leftovers
Bold - Prankster
252 HP, 248 Defence, 8 Speed
-Thunder Wave
-Swagger
-Substitute
-Foul Play

Literally the biggest troll in the entire game. The parafusion combo of Thunder Wave + Swagger means my opponent has a large chance of missing a turn, which I can abuse with Substitute. Foul Play is a very reliable way of dealing damage even to resists after a couple Swaggers, assuming they don't kill themselves through confusion damage.

klefki.gif

How bout now?
Klefki @ Leftovers
Calm - Prankster
252 HP, 248 Sp. Def, 8 Speed
-Thunder Wave
-Swagger
-Substitute
-Foul Play

Yep, another Klefki.

klefki.gif

Bit mad yet?
Klefki @ Leftovers
Calm - Prankster
-252 HP, 248 Sp. Def, 8 Speed
-Thunder Wave
-Swagger
-Substitute
-Foul Play

And another.

klefki.gif

Gotta be a little salty...
Klefki @ Leftovers
Bold - Prankster
252 HP, 248 Defence, 8 Speed
-Spikes
-Swagger
-Substitute
-Foul Play

I dropped Thunder Wave for Spikes on this one to help me deal with opponents who are smart enough to abuse switches to try and stop my Klefki rape train. Other than that it's the same.

rayquaza-mega.gif

Click Mega Evolve To Instantly Win
Rayquaza @ Lum Berry
Jolly - Air Lock (---> Delta Stream)
252 Speed, 252 Attack, 4 Sp. Def
-Dragon Ascent
-Earthquake
-Extremespeed
-Sword's Dance

So what's more broken than a team of 6 Klefkis? A team of 5 Klefkis and a Mega Ray. I chose the standard SD set because it's basically GG if it gets even a single turn to set up, especially after things like Skarmory have been dealt with. After my Klefkis have sufficiently worn down the opposing team with a hair-tearing amount of hax and RNG, Jesus Dragon is here to clean up. Dragon Ascent is obviously his best STAB, with Earthquake rounding out the coverage. Extremespeed picks off opposing priority users. Lum Berry because it gives me so many opportunities to set up, especially on Primal Groudon who is otherwise something I can only beat with a lot of hax.

jirachi.gif

( ͡° ͜ʖ ͡°)
Jirachi @ Choice Scarf
Jolly - Serene Grace
252 Speed, 252 Attack, 4 Defence
-Iron Head
-Body Slam
-Trick
-Healing Wish

So what's more broken than a team of 5 Klefkis and a Mega Ray? A team of 4 Klefkis, a Mega Ray, and a Jirachi. Jirachi is the glue that holds this entire abortion of a team together by killing Mega Diancie and Espeon, who can cause some significant problems for my Klefkis, as well as shutting down things like Suicune and Skarmory with Trick. Healing Wish is an absolutely amazing addition to the team because it practically gives me 2 Mega Rays. I can play him much more recklessly early game, using him to take out key opposing threats, because if he gets weakened or crippled by status I can simply sacrifice Jirachi later to bring him back in prime condition. Body Slam is just in there cause I don't need Heart Stamp, but I'm thinking I might replace it with U-Turn just for pivoting.​



So that's it really. This is definitely not the most serious team I've ever made but I'm just stunned at how effective it is for something that literally took me 5 minutes to think up. The main things this team struggles with are Primal Groudon and Mega Diancie (and to a lesser extent Skarmory but thank god no competent player ever uses that thing in AG). It also ironically struggles against opposing Klefki teams with matchups against full Klefki teams basically being a matter of who ragequits first, but Lum Berry Mega Ray with Healing Wish support does give me a bit of an edge in those matchups.
My first thoughts:
-run more speed on Klefki. You want to be able to outspeeds opposing klefkis and get off your status first. Even 12 is superior, although you definitely shouldn't go past 30.
-v-create>EQ. Once you start fighting people who are actually good, you'll find skarmory all over-and your team can't touch it. V-Create also lets you beat Arceus steel more reliably, notably ohkoing it without any boosting.
-dragon dance>swords dance. The speed is really useful, especially since it means you can KO would-be faster threats rather than just chipping them with espeed. It also lets you boost on darkrai 1v1, potentially allowing you to continue your sleep, and does very well against choice scarf Xerneas.
-Adamant>Jolly. You now can't beat diancie 1v1 even if you already mega evolved without boosts, so the extra power is very helpful for little cost.

Now with these changes your team is, as you said, rather weak to diancie even with Jirachi. Thus, I would suggest swapping out one of your Klefki for an Extreme Killer Arceus. This lets you take on opposing Klefki teams much more reliably, have another powerful sweeper to take advantage of the spikes, speed cameras no troll, and free turns generated by swagger while revenging opposing threats, for a very low price. After you have 2 or three Klefki, each additional one is far less effective, so the loss isn't as major as it could be. The set looks something like this:
Arceus @ Lum Berry/Life Orb
Ability: Multitype
EVs: 252 Atk / 252 spe / 4 def
Jolly Nature
-swords dance
-extreme speed
-earthquake
-stone edge

Hope this helped!
 
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