Copy and paste it hereHi, would any of you guys be interested in a 5 paper analysis of Mega Rayquaza and Zacian-C. I wanted to discuss about their impact, and I wrote it on Google Docs.
Copy and paste it hereHi, would any of you guys be interested in a 5 paper analysis of Mega Rayquaza and Zacian-C. I wanted to discuss about their impact, and I wrote it on Google Docs.
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I would be most interested in studying your treatise upon such a subject !Wow, I really appreciate you guys and your interest. I have been on Showdown for awhile, but I am new to the forums. I am going to try to get it out as soon as possible, all while prepping for college finals.
P.S. I am not going to copy and paste it. I will likely use a link to the google doc or have a downloadable .pdf
Honestly, I don't see the appeal in dd necro-dm when you can just run dd ultra necrozma, which is faster, hits harder, and doesn't use the dynamax slot to do its unholy business of cleaning and breaking shit at the same time. In addition, it still loses to ditto. Outspeeding all scarf users barring ditto is neat, and Neuroforces makes coverage a lot more effective. Light that burns the sky ends zygarde-c and ho-oh.
What I've really found cool is this:
Necrozma-Dusk-Mane @ Weakness Policy
Ability: Prism Armor
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Sunsteel Strike
- Earthquake
- Trick Room
- Swords Dance / Rock Blast
Trick Room allows you to beat ditto 1v1, you can invest in bulk (something only made more apparent if you dynamax), and +2 necrozma-dusk-mane completely murders the meta aside from the occasional wall and zygarde. Swords dance can even be dropped for coverage given how offensive the metagame is right now at the cost of actually breaking through walls. Still doesn't particularly like paralysis thanks to parahax, but takes it much better than dd necro.
This is a good Write up, but there are notable errors in it, I'll cover those here:Here is my extensive analysis on Zacian-C, Mega Rayquaza, and the Meta! I hope you all enjoy reading it, and leave me any feedback so I can edit it.
Okay will do, thanks! I am planning to upload with the edits.This is a good Write up, but there are notable errors in it, I'll cover those here:
Ekiller had higher usage than Mray in the two months prior to the release of Marshadow in Early SM (this error is seen on pg 1)
Unaware users don't really come close to checking mray, sure clef can hit it with moonblast, but it takes way too much for it to be considered a reliable check (pg 7)
Scarf Mray was certainly not a rare sight in USUM, it was fairly common in tours and high ladder (pg 9)
The common spreads chart is a mess, and has many exclusions of common sets or rips from Ubers sets which weren't run in AG, prob just delete this (pg 9)
Arceus Steel was extremely relevant around the latter half of USUM, and while it did fall off in the last few months due to the meteoric rise of Ho-oh, it was never irrelevant (pg 9)
I would not say aegi is a good check to zacian or a good mon in general in regular gen 8 AG (pg 10)
This is a strange point saying most walls need to be physically bulky to check Zacian, as it seems to imply that this wasnt the case with trying to check mray in gen 7 (pg 11)
Another problem with the chart, saying quag is an unviable unaware users and implying zacian has few checks that are extremely unreliable is incorrect (pg 14)
Saying it has no counters, "with the exception of unaware users" still means it has counters lol (pg 15)
I enjoyed reading this, and I encourage you to continue writing!
Hi Ropalme1914, I do like your take and share your opinion, but I think you are missing something out with the Zygarde calcs. The Dynamaxing HP boost is correct, but did you calc Play Rough from a Zacian-C and its Inteprid Sword Boost? Also thinking about Zacian-C (especially Jolly) still outspeeds Zygarde after a DD.Just wanted to share my thoughts. I wasn't an AG player last gen, but I played quite a few games on this gen and got to top 4 on the ladder with Screens HO, so I wanted to give my two cents.
Tbh, Zacian is super scary and top tier, but I really don't think it's on the level of Mega Ray. First, it has a bad matchup against many top tier Pokémon: Primal Groudon, Necrozma-DM, and Ho-Oh are all super annoying to it depending on its coverage (and in the case of Primal Groudon, not even coverage will save it), and despite its typing being amazing in theory, it doesn't get as many switch-ins as you would expect because almost all offensive Pokémon have Ground or Fire coverage, while Mega Ray has that nice Flying STAB to hit 90% of the meta at least neutrally, while the rest either are weak to Ground or Fire.
Also, Zacian is THE weakest Pokémon to Ditto, to the point that I actually couldn't send it late-game many times. Instant +2 plus Scarf means that it'll do huge damage to anything and outspeed literally the entire meta while it resists Extreme Speed. Substitute helps with that (and I think people should use it more), but it's not perfect.
Mega Rayquaza still is great, although I do favor DD and Scarf sets now over things like Swords Dance and Choice Band.
Mega Gengar is absurd, the only things keeping this in check are Dynamax, Scarf, and Zacian. The fact that you could lose to it instantly if you click Defog is extremely scary, but at least most Pokémon have a way to hit it with a Max Move.
Screens are super nice since hazard control isn't that necessary now, which makes Defog less common. Grimmsnarl and Deoxys-S are both good users, as Grimmsnarl has Prankster and Spirit Break makes it slightly more bulky while Deoxys has Stealth Rock.
About Dynamax abusers: Zygarde, Mewtwo, Ekiller, and Necrozma-DM are very nice. Zygarde gets an even more absurd bulk while it boost its Special Defense (it's so absurd that Dynamax Zygarde pre-Complete wins the 1v1 against Zacian). Just to show how powerful it actually is:
252 Atk Zacian-Crowned Behemoth Blade vs. +2 252 HP / 252+ Def Zygarde-Complete: 127-150 (19.9 - 23.5%) -- possible 6HKO after Leftovers recovery
+2 is there to simulate double HP, and Behemoth Blade has 200 BP, making it stronger than Play Rough. It also is a boosting Pokémon that isn't weak to Ditto because it doesn't copy its HP, making Coil a good option.
Mewtwo now not only has Nasty Plot to OHKO those targets that before were close 2HKOes, but also can setup Psychic Terrain on its own and boost its Speed. Honestly, Nasty Plot / Psystrike / Fire Blast / Hurricane is all you need to hit every relevant Pokemon hard.
Arceus is also very good with due to the bulk and power increase alone. Life Orb Max Quake can OHKO Groudon even if it's invested on Defense while being a roll on phys def Necrozma-DM, while Max Strike can give it that power boost that it needs sometimes, like other support Arceus, but the real deal is the extra bulk making it very hard to revenge kill. Max Phantasm seems like a decent option too for a strong Ghost move that doesn't take two turns, but I haven't tested it.
Necrozma-DM is unkillable with Dynamax. It's not only the double HP that makes that, but both of its main offensive moves boosts its defenses, making it even harder to revenge kill. Both offensive and defensive sets benefit a lot from it, and Solganium Z still is viable too. Dragon Dance is also another option that opens up a slot for Rock Blast to smack Ho-Oh.
Ho-Oh loves the addition of Heavy-Duty Boots making it immune to every hazard in the game (except Copperajah's hazard lol), not mandating Defog support anymore (although it by itself can be a good Defog user if you want). The Zyg + Ho-Oh core is probably the best balanced core rn, as it covers basically the entire meta. Dynamax was also good for it to my surprise even on defensive sets, as the extra bulk saved me many times and Max Flare + Max Airstream make it have a offensive presence too.
Ditto, as always, is good on offensive, and this time is no different. However, I do think that it's better on Ubers than National AG, as some targets are harder to copy and make use here than there, where a copied Zacian 6-0s many teams.
Marshadow changed quite a lot I think. 125 Speed, although still pretty good, isn't as impressive as it was on gen 7, so I'm seeing more Scarf and Sash (although I don't like Sash Marshadow) than Life Orb and Marshadium Z, as they can still steal boost from Pokémon that boost their Speed and revenge kill others, like Mewtwo on Psychic Terrain (although it can't have used Max Airstream before) and Zacian.
Yeah, I forgot about Intrepid Sword when I pasted the calc, but my point still stands because I remember from memory: Behemoth Blade against Dynamax Zygarde-50% is a 3HKO.Hi Ropalme1914, I do like your take and share your opinion, but I think you are missing something out with the Zygarde calcs. The Dynamaxing HP boost is correct, but did you calc Play Rough from a Zacian-C and its Inteprid Sword Boost? Also thinking about Zacian-C (especially Jolly) still outspeeds Zygarde after a DD.
Jolly Zacian-C vs Zygarde-Complete:
+1 252 Atk Zacian-Crowned Play Rough vs. Dynamaxed 252 HP / 252+ Def Zygarde Complete: 338-402 (26.5 - 31.6%) -- 21.4% chance to 4HKO after Leftovers recovery
+1 252 Atk Zacian-Crowned Behemoth Blade vs. Dynamaxed 252 HP / 252+ Def Zygarde Complete: 378-446 (29.7 - 35%) -- guaranteed 4HKO after Leftovers recovery
Adamant Zacian vs Zygarde-Complete:
+1 252+ Atk Zacian-Crowned Play Rough vs. Dynamaxed 252 HP / 252+ Def Zygarde Complete: 372-440 (29.2 - 34.5%) -- 99.9% chance to 4HKO after Leftovers recovery
+1 252+ Atk Zacian-Crowned Behemoth Blade vs. Dynamaxed 252 HP / 252+ Def Zygarde Complete: 414-488 (32.5 - 38.3%) -- 2.2% chance to 3HKO after Leftovers recovery
After a Swords Dance from Zacian-C Jolly:
+3 252 Atk Zacian-Crowned Play Rough vs. Dynamaxed 252 HP / 252+ Def Zygarde Complete: 566-668 (44.4 - 52.5%) -- guaranteed 3HKO after Leftovers recovery
+3 252 Atk Zacian-Crowned Behemoth Blade vs. Dynamaxed 252 HP / 252+ Def Zygarde Complete: 626-740 (49.2 - 58.1%) -- 64.5% chance to 2HKO after Leftovers recovery
After a Swords Dance from Zacian-C Adamant:
+3 252+ Atk Zacian-Crowned Behemoth Blade vs. Dynamaxed 252 HP / 252+ Def Zygarde Complete: 690-812 (54.2 - 63.8%) -- guaranteed 2HKO after Leftovers recovery
+3 252+ Atk Zacian-Crowned Play Rough vs. Dynamaxed 252 HP / 252+ Def Zygarde Complete: 620-732 (48.7 - 57.5%) -- 50% chance to 2HKO after Leftovers recovery
I used this calcs from https://jake-white.github.io/VGC-Damage-Calculator/
You have a good point there and you are correct with your point still, I just personally find it easy to force out switches and either sub or SD with Zacian-C. Prevents Ditto or OHKOs/2HKOs more targets. And Coil is a great alternative to DD. I wanted to clarify on my comment too: Jolly Zacian does outspeed an Adamant +1 Zygarde, and I forget to clarify it doesn't for Jolly +1 Zygarde. Oh man, it's a little tough transtioning from the USUM meta to the Gen8 meta with the Natdex debate!Yeah, I forgot about Intrepid Sword when I pasted the calc, but my point still stands because I remember from memory: Behemoth Blade against Dynamax Zygarde-50% is a 3HKO.
I also talked about Coil, not necessarily Dragon Dance, as I think ir fits this meta better, but if you really want to use DD, +1 Jolly Zygarde does outspeed Zacian-Crowned. I'll update the calc anyway.
Taking the chance to talk about SD Zacian, I really don't think it's necessary. It already hits hard enough and 2HKO most things, using SD will just make you more vulnerable to Ditto. Substitute or even a fourth coverage move is better IMO.
Pdon is pretty good for its ability to check zacianSorry for the one—liner, but how is PDon doing in this meta? What are the best mons in this meta? Any viability ranking?
I wouldn't call any ranking yet, but like AnythingGoesLegend says, Primal Groudon is extremely viable in this meta. It checks a large variety of huge threats, like Zacian-C, Xerneas, Primal Kygore, and Arceus Water. Since Ho-Oh and Lugia are more prominent than before, expect to see Primal Groudon run Stone Edge or Toxic, as it does not want to become passive fodder.Sorry for the one—liner, but how is PDon doing in this meta? What are the best mons in this meta? Any viability ranking?
Well, Mega Rayquaza is certainly broken enough that there has to be a Natdex AG for it to exist. The whole reasoning of AG's creation was the only way to balance and use Mega Rayquaza was to put it in an unbalanced format. In addition, this format was never made to exist in the game, and certain factors of balancing were probably never considered for the cut Pokemon and their formes. This format is comparable to a hacked ROM. However, I also understand your desire for a Natdex Ubers tiers. Would be nice to use all of the Ubers in a tiered and restricted format on the ladder.Why do we have National Dex AG but not Uber? AG is pointless atm, no mon is broken enough to warrant a ban from Nat Dex Uber.
Well, Mega Rayquaza is certainly broken enough that there has to be a Natdex AG for it to exist. The whole reasoning of AG's creation was the only way to balance and use Mega Rayquaza was to put it in an unbalanced format. In addition, this format was never made to exist in the game, and certain factors of balancing were probably never considered for the cut Pokemon and their formes. This format is comparable to a hacked ROM. However, I also understand your desire for a Natdex Ubers tiers. Would be nice to use all of the Ubers in a tiered and restricted format on the ladder.