Yay first analysis getting started :)
approved by: unfixable
[OVERVIEW]
Mega Rayquaza is a dominant force in the current Anything Goes metagame, with its amazing 180 offensive stats coupled with a great Dragon / Flying offensive typing making it one of the best wallbreakers in the tier. Its STAB moves combined with its great coverage make it difficult to find checks and counters that can reliably switch into its attacks. It also has great durability for an offensive pokemon, as its amazing defensive typing in conjunction with Delta Stream cutting the damage from some super effective moves in half and canceling out opposing Primal weather means it can provide great defensive synergy on offensively oriented teams. Mega Rayquaza has a diverse movepool with priority in Extreme Speed, two setup moves in Dragon Dance and Swords Dance, and amazing coverage letting it hit most of the metagame for at least neutral damage. Its lack of needing to hold a Mega Stone also helps increase the diversity between its sets, meaning it can have more options compared to other Mega Evolutions.
However, although it has a high base Speed, it still does not outspeed key threats in Deoxys-A, Darkrai, and Mewtwo, leaving it reliant on priority to take them out. This is an issue, as Mega Rayquaza is often forced to run Extreme Speed so that it cannot be revenge killed easily, especially before Mega Evolving. Being slower than Arceus also means that it can be taken out by the latter's Extreme Speed. Lastly, Mega Rayquaza takes up your team's Mega slot, preventing you from running other Mega Evolutions.
[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Dragon Ascent
move 3: Earthquake / V-create
move 4: Extreme Speed
item: Lum Berry
ability: Air Lock
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Moves
========
Dragon Dance boosts Mega Rayquaza's Attack and Speed by one stage, making it capable of sweeping many teams even after only one boost. Dragon Ascent 2HKOes most neutral targets after one Attack boost, including Primal Groudon, Lugia, and Arceus. Earthquake provides coverage on common Pokemon that resist Flying such as Klefki, Rock Arceus, and Steel Arceus. V-create is an alternative that allows Mega Rayquaza to hit Steel-types such as Ferrothorn, Steel Arceus, and Skarmory for significantly more damage; however, its stats drops in conjunction with those of Dragon Ascent can make Mega Rayquaza get worn down more easily. Extreme Speed is a useful for priority move, hitting before Arceus's Extreme Speed after one Dragon Dance boost. It also reliably hits foes when Mega Rayquaza does not have any boosts.
Set Details
========
Lum Berry allows Mega Rayquaza to sponge one status move and retaliate with a powerful attack. This helps it defeat Klefki and Mega Sableye more reliably. An Adamant nature increases Mega Rayquaza's raw power, and Mega Rayquaza does not need to maximize its Speed due to Dragon Dance boosting its Speed stat already. However, Jolly can still be run if you prefer Mega Rayquaza to outspeed Pokemon like Mega Diancie and Latios before any boosts. This depends on what your team requires Mega Rayquaza to accomplish. Finally, the EVs are maximized in Attack and Speed to give Mega Rayquaza the best chance of sweeping.
Usage Tips
========
Dragon Dance Mega Rayquaza should be used late-game, once the opposing team is weakened so that it can start setting up freely. Notable Pokemon that Dragon Dance Mega Rayquaza prefers to be weakened are Steel-types that are not hit super effectively by Ground-type attacks, as well as bulky Fairy-types that can survive a +1 Dragon Ascent. Also, make sure Mega Rayquaza does not try to set up on Pokemonthat can potentially cripple it. Even if Mega Rayquaza is running Lum Berry, Pokemon like Klefki and bulky Arceus can either paralyze or burn it again after setting up. Try not to bring Mega Rayquaza in on attacks, even if they are neutral, as it might then be too weakened to take priority moves. Lastly, avoid using Dragon Ascent when it is unnecessary, such as when Mega Rayquaza is facing a weakened Xerneas or Ground Arceus; if it is capable of taking them out with a +1 Earthquake, it is recommended to use that instead of Dragon Ascent, as the stat drops can leave Mega Rayquaza susceptible to priority moves afterwards.
Team Options
========
Thanks to Mega Rayquaza's immaculate offensive prowess and wallbreaking capabilities, it can easily fit onto any offensive team. Specially defensive Primal Groudon is an amazing partner for Dragon Dance Mega Rayquaza, as even if it is running Lum Berry, it still does not appreciate status, and utilizing Primal Groudon to sponge burns and paralysis can save Mega Rayquaza's Lum Berry for foes like Swagger Klefki. Primal Groudon can also set up Stealth Rock and deal with Fairies such as Xerneas and Fairy Arceus, which can force Mega Rayquaza out. Klefki can absorb Fairy-type and Dragon-type attacks as well as spread paralysis, which can help Mega Rayquaza to sweep later on; in return, Mega Rayquaza has no problem switching into the Fire-type and Ground-type moves that Klefki is weak to. Mega Diancie is a huge threat for Mega Rayquaza, as it can outspeed and KO it if it hasn't obtained any boosts. Luckily, Calm Mind Steel Arceus is a great counter to Mega Diancie, as well as to Fairy Arceus, defensive Yveltal, and non-Focus Blast Xerneas. Entry hazard removers such as Fairy Arceus, Latios, and Latias are recommended, as Mega Rayquaza appreciates having Stealth Rock off the field and can weaken their checks and counters such as Klefki and Steel Arceus with Earthquake in return. Entry setters are also recommended, as Mega Rayquaza can sometimes get crucial KOs on foes with entry hazards up, such as Arceus after one boost and Multiscale Lugia. Other physical wallbreakers like Ground Arceus and Ghost Arceus can be used to weaken Mega Rayquaza's checks and apply more offensive pressure to the opposing team. Steel-types such as Steel Arceus and Ferrothorn have amazing defensive synergy with Mega Rayquaza, as they can take Fairy-type attacks easily and can set up entry hazards to boost
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Dragon Ascent
move 3: Earthquake / V-create
move 4: Extreme Speed
item: Life Orb / Lum Berry
ability: Air Lock
nature: Jolly / Adamant
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Moves
========
Swords Dance boosts Mega Rayquaza's Attack to insane levels, letting it easily OHKO or 2HKO the entire metagame after one boost. Dragon Ascent allows Mega Rayquaza to hit Pokemon like Xerneas, Ho-Oh, and Lugia for powerful neutral damage. Earthquake provides nice coverage in conjunction with Dragon Ascent, letting Mega Rayquaza hit threats like Primal Groudon, Rock Arceus, and Klefki super effectively. V-create can be used instead to hit Pokemon like Ferrothorn and Skarmory for super effective damage, which Earthquake cannot do; however, the stat drops from V-create coupled with those from Dragon Ascent can make Mega Rayquaza get worn down quite quickly. Extreme Speed should be used to hit faster threats that can threaten to revenge kill Mega Rayquaza.
Set Details
========
Life Orb is generally preferred to get key KOs on Pokemon that would otherwise be able to survive a +2 attack from Mega Rayquaza. Lum Berry is a popular alternative that allows Mega Rayquaza to sponge Thunder Wave or Swagger from Klefki or Will-O-Wisp from Mega Sableye and Fairy Arceus and retaliate without suffering recoil from Life Orb. A Jolly nature is preferred, as it allows Mega Rayquaza to outspeed Pokemon that can threaten it like Mega Diancie, Adamant Arceus, Modest Latios and Latias, and Lugia. Adamant can also be used to get the almost-guaranteed 2HKO with Dragon Ascent against Multiscale Lugia, although Mega Rayquaza is then outsped by those other Pokemon. Speed and Attack EVs are maximized to let Mega Rayquaza outspeed as much of the metagame and deal as much damage as possible.
Usage Tips
========
Because Mega Rayquaza cannot boost its Speed with this set, it risks being revenge killed against more offensive teams. However, it performs well against stall teams, where it has an easier time setting up against Pokemon that cannot deal significant damage to it. It is generally preferred to sweep with Swords Dance Mega Rayquaza later on during the match, letting teammates take care of threats like Primal Groudon and Klefki, which can hamper Mega Rayquaza's sweeping capabilities at full health. Mega Rayquaza should also not be switching in on powerful attacks, meaning it should only come in after a teammate has been KOed. It is advised to conserve its health until the late-game, as that is when it will be able to sweep most effectively. However, it also appreciates coming in on weakened Pokemon so that it can revenge kill them with Extreme Speed, which guarantees a free Mega Evolution. Mega Rayquaza should avoid setting up on defensive Arceus formes, as they can threaten to cripple it with Will-O-Wisp. However, it can OHKO Fairy Arceus, one of its best counters, with a +2 Adamant Dragon Ascent after Stealth Rock. It also appreciates being at near-full health against offensive Arceus formes due to their inability to revenge kill a healthy Mega Rayquaza even with a +2 Extreme Speed. Being able to bluff whether or not your Mega Rayquaza has V-create or Earthquake can also come to your advantage, as your opponent will need to be wary of which Pokemon they can bring in to check it.
Team Options
========
Physically defensive Primal Groudon can deal with Fairy-types such as Xerneas, Klekfi, and Fairy Arceus, which threaten to take out Mega Rayquaza. It can also take priority moves from faster revenge killers, which Mega Rayquaza is quite vulnerable to, as well as Will-O-Wisp or Thunder Wave, which would otherwise cripple Mega Rayquaza, particularly if it runs Life Orb. Entry hazard removal is not mandatory, but it's heavily encouraged, as Mega Rayquaza tends to switch in and out quite often. Water Arceus is a nice teammate to do this, as it can take on Primal Groudon quite easily. Entry hazard setters such as Primal Groudon and Deoxys-S are also very nice to have, as they can grant Mega Rayquaza more OHKOs and break Lugia's Multiscale. Wallbreakers such as Nasty Plot Darkrai and Calm Mind Primal Kyogre are also nice to take care of bulky walls such as Fairy Arceus and Multiscale Lugia that threaten Mega Rayquaza. Pokemon like Xerneas and Latios that are threatened by Steel-types also work very well with Mega Rayquaza if it runs V-create, as it can lure and break down Ferrothorn and Skarmory.
continued here
approved by: unfixable
[OVERVIEW]
Mega Rayquaza is a dominant force in the current Anything Goes metagame, with its amazing 180 offensive stats coupled with a great Dragon / Flying offensive typing making it one of the best wallbreakers in the tier. Its STAB moves combined with its great coverage make it difficult to find checks and counters that can reliably switch into its attacks. It also has great durability for an offensive pokemon, as its amazing defensive typing in conjunction with Delta Stream cutting the damage from some super effective moves in half and canceling out opposing Primal weather means it can provide great defensive synergy on offensively oriented teams. Mega Rayquaza has a diverse movepool with priority in Extreme Speed, two setup moves in Dragon Dance and Swords Dance, and amazing coverage letting it hit most of the metagame for at least neutral damage. Its lack of needing to hold a Mega Stone also helps increase the diversity between its sets, meaning it can have more options compared to other Mega Evolutions.
However, although it has a high base Speed, it still does not outspeed key threats in Deoxys-A, Darkrai, and Mewtwo, leaving it reliant on priority to take them out. This is an issue, as Mega Rayquaza is often forced to run Extreme Speed so that it cannot be revenge killed easily, especially before Mega Evolving. Being slower than Arceus also means that it can be taken out by the latter's Extreme Speed. Lastly, Mega Rayquaza takes up your team's Mega slot, preventing you from running other Mega Evolutions.
[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Dragon Ascent
move 3: Earthquake / V-create
move 4: Extreme Speed
item: Lum Berry
ability: Air Lock
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Moves
========
Dragon Dance boosts Mega Rayquaza's Attack and Speed by one stage, making it capable of sweeping many teams even after only one boost. Dragon Ascent 2HKOes most neutral targets after one Attack boost, including Primal Groudon, Lugia, and Arceus. Earthquake provides coverage on common Pokemon that resist Flying such as Klefki, Rock Arceus, and Steel Arceus. V-create is an alternative that allows Mega Rayquaza to hit Steel-types such as Ferrothorn, Steel Arceus, and Skarmory for significantly more damage; however, its stats drops in conjunction with those of Dragon Ascent can make Mega Rayquaza get worn down more easily. Extreme Speed is a useful for priority move, hitting before Arceus's Extreme Speed after one Dragon Dance boost. It also reliably hits foes when Mega Rayquaza does not have any boosts.
Set Details
========
Lum Berry allows Mega Rayquaza to sponge one status move and retaliate with a powerful attack. This helps it defeat Klefki and Mega Sableye more reliably. An Adamant nature increases Mega Rayquaza's raw power, and Mega Rayquaza does not need to maximize its Speed due to Dragon Dance boosting its Speed stat already. However, Jolly can still be run if you prefer Mega Rayquaza to outspeed Pokemon like Mega Diancie and Latios before any boosts. This depends on what your team requires Mega Rayquaza to accomplish. Finally, the EVs are maximized in Attack and Speed to give Mega Rayquaza the best chance of sweeping.
Usage Tips
========
Dragon Dance Mega Rayquaza should be used late-game, once the opposing team is weakened so that it can start setting up freely. Notable Pokemon that Dragon Dance Mega Rayquaza prefers to be weakened are Steel-types that are not hit super effectively by Ground-type attacks, as well as bulky Fairy-types that can survive a +1 Dragon Ascent. Also, make sure Mega Rayquaza does not try to set up on Pokemonthat can potentially cripple it. Even if Mega Rayquaza is running Lum Berry, Pokemon like Klefki and bulky Arceus can either paralyze or burn it again after setting up. Try not to bring Mega Rayquaza in on attacks, even if they are neutral, as it might then be too weakened to take priority moves. Lastly, avoid using Dragon Ascent when it is unnecessary, such as when Mega Rayquaza is facing a weakened Xerneas or Ground Arceus; if it is capable of taking them out with a +1 Earthquake, it is recommended to use that instead of Dragon Ascent, as the stat drops can leave Mega Rayquaza susceptible to priority moves afterwards.
Team Options
========
Thanks to Mega Rayquaza's immaculate offensive prowess and wallbreaking capabilities, it can easily fit onto any offensive team. Specially defensive Primal Groudon is an amazing partner for Dragon Dance Mega Rayquaza, as even if it is running Lum Berry, it still does not appreciate status, and utilizing Primal Groudon to sponge burns and paralysis can save Mega Rayquaza's Lum Berry for foes like Swagger Klefki. Primal Groudon can also set up Stealth Rock and deal with Fairies such as Xerneas and Fairy Arceus, which can force Mega Rayquaza out. Klefki can absorb Fairy-type and Dragon-type attacks as well as spread paralysis, which can help Mega Rayquaza to sweep later on; in return, Mega Rayquaza has no problem switching into the Fire-type and Ground-type moves that Klefki is weak to. Mega Diancie is a huge threat for Mega Rayquaza, as it can outspeed and KO it if it hasn't obtained any boosts. Luckily, Calm Mind Steel Arceus is a great counter to Mega Diancie, as well as to Fairy Arceus, defensive Yveltal, and non-Focus Blast Xerneas. Entry hazard removers such as Fairy Arceus, Latios, and Latias are recommended, as Mega Rayquaza appreciates having Stealth Rock off the field and can weaken their checks and counters such as Klefki and Steel Arceus with Earthquake in return. Entry setters are also recommended, as Mega Rayquaza can sometimes get crucial KOs on foes with entry hazards up, such as Arceus after one boost and Multiscale Lugia. Other physical wallbreakers like Ground Arceus and Ghost Arceus can be used to weaken Mega Rayquaza's checks and apply more offensive pressure to the opposing team. Steel-types such as Steel Arceus and Ferrothorn have amazing defensive synergy with Mega Rayquaza, as they can take Fairy-type attacks easily and can set up entry hazards to boost
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Dragon Ascent
move 3: Earthquake / V-create
move 4: Extreme Speed
item: Life Orb / Lum Berry
ability: Air Lock
nature: Jolly / Adamant
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Moves
========
Swords Dance boosts Mega Rayquaza's Attack to insane levels, letting it easily OHKO or 2HKO the entire metagame after one boost. Dragon Ascent allows Mega Rayquaza to hit Pokemon like Xerneas, Ho-Oh, and Lugia for powerful neutral damage. Earthquake provides nice coverage in conjunction with Dragon Ascent, letting Mega Rayquaza hit threats like Primal Groudon, Rock Arceus, and Klefki super effectively. V-create can be used instead to hit Pokemon like Ferrothorn and Skarmory for super effective damage, which Earthquake cannot do; however, the stat drops from V-create coupled with those from Dragon Ascent can make Mega Rayquaza get worn down quite quickly. Extreme Speed should be used to hit faster threats that can threaten to revenge kill Mega Rayquaza.
Set Details
========
Life Orb is generally preferred to get key KOs on Pokemon that would otherwise be able to survive a +2 attack from Mega Rayquaza. Lum Berry is a popular alternative that allows Mega Rayquaza to sponge Thunder Wave or Swagger from Klefki or Will-O-Wisp from Mega Sableye and Fairy Arceus and retaliate without suffering recoil from Life Orb. A Jolly nature is preferred, as it allows Mega Rayquaza to outspeed Pokemon that can threaten it like Mega Diancie, Adamant Arceus, Modest Latios and Latias, and Lugia. Adamant can also be used to get the almost-guaranteed 2HKO with Dragon Ascent against Multiscale Lugia, although Mega Rayquaza is then outsped by those other Pokemon. Speed and Attack EVs are maximized to let Mega Rayquaza outspeed as much of the metagame and deal as much damage as possible.
Usage Tips
========
Because Mega Rayquaza cannot boost its Speed with this set, it risks being revenge killed against more offensive teams. However, it performs well against stall teams, where it has an easier time setting up against Pokemon that cannot deal significant damage to it. It is generally preferred to sweep with Swords Dance Mega Rayquaza later on during the match, letting teammates take care of threats like Primal Groudon and Klefki, which can hamper Mega Rayquaza's sweeping capabilities at full health. Mega Rayquaza should also not be switching in on powerful attacks, meaning it should only come in after a teammate has been KOed. It is advised to conserve its health until the late-game, as that is when it will be able to sweep most effectively. However, it also appreciates coming in on weakened Pokemon so that it can revenge kill them with Extreme Speed, which guarantees a free Mega Evolution. Mega Rayquaza should avoid setting up on defensive Arceus formes, as they can threaten to cripple it with Will-O-Wisp. However, it can OHKO Fairy Arceus, one of its best counters, with a +2 Adamant Dragon Ascent after Stealth Rock. It also appreciates being at near-full health against offensive Arceus formes due to their inability to revenge kill a healthy Mega Rayquaza even with a +2 Extreme Speed. Being able to bluff whether or not your Mega Rayquaza has V-create or Earthquake can also come to your advantage, as your opponent will need to be wary of which Pokemon they can bring in to check it.
Team Options
========
Physically defensive Primal Groudon can deal with Fairy-types such as Xerneas, Klekfi, and Fairy Arceus, which threaten to take out Mega Rayquaza. It can also take priority moves from faster revenge killers, which Mega Rayquaza is quite vulnerable to, as well as Will-O-Wisp or Thunder Wave, which would otherwise cripple Mega Rayquaza, particularly if it runs Life Orb. Entry hazard removal is not mandatory, but it's heavily encouraged, as Mega Rayquaza tends to switch in and out quite often. Water Arceus is a nice teammate to do this, as it can take on Primal Groudon quite easily. Entry hazard setters such as Primal Groudon and Deoxys-S are also very nice to have, as they can grant Mega Rayquaza more OHKOs and break Lugia's Multiscale. Wallbreakers such as Nasty Plot Darkrai and Calm Mind Primal Kyogre are also nice to take care of bulky walls such as Fairy Arceus and Multiscale Lugia that threaten Mega Rayquaza. Pokemon like Xerneas and Latios that are threatened by Steel-types also work very well with Mega Rayquaza if it runs V-create, as it can lure and break down Ferrothorn and Skarmory.
continued here
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