






Introduction
Welcome to my 2nd RMT on Showdown. Yeah, it's for Anything Goes of course. I suck at other metagames so I copy/paste sample teams or teams from other RMT like a no-lifer retard.
The inspiration for this team is triple Arceus + Rayquaza-M base. I got the other two from advice from cool people like Chloe. Anyway, let us start.
Teambuilding Process
First, I chose 3 Arceus and a Rayquaza-M as the base. I needed different typed Arceus of course, so I made one Fireceus and one Groundceus. The last one was normal Arceus. Rayquaza-M is the mascot of Anything Goes. Hell, it is the only Pokemon listed in AG on the Smogon dex. No other Pokemon is strong enough to achieve a position in the AG group. Ergo, it was a necessity for me to use it.
I'll explain each and every Pokemon in detail.
The Team

Rayquaza-Mega @ Lum Berry
Ability: Delta Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Dragon Ascent
- Earthquake
- Extreme Speed
Typical Dragon Dance + Ascent set. I'm too retarded to think of a unique set. Plus, scarf and band sucks. One dance is enough for this god to destroy most of the enemy team. (unless a lv1 Aron with sturdy and shell bell is the opponent, then I am fucked up) I chose this because of course, it is the mascot of AG and it is always in my teams.

Arceus @ Silk Scarf
Ability: Multitype
EVs: 184 HP / 252 Atk / 72 Spe
Adamant Nature
- Swords Dance
- Extreme Speed
- Shadow Claw
- Recover
A bulky extreme killer. How nice. I really need this kind of shit for my teams to stand a chance. Know why? Because my entire team got buttfucked and it was a 5-1. This monster's boosted + silk scarfed e-speed was enough to avenge the other team members and destroy the enemy. Yes, it is that powerful. It might be slower but the little bulk is enough to survive +2 brick break from Ghostceus. Make sure you choose shadow claw instead of espeed though, otherwise you'll only make a stupid fool of yourself and that Ghostceus will brick break your Arceus' bones.

Giratina @ Leftovers
Ability: Pressure
EVs: 252 HP / 204 Def / 52 SpD
Impish Nature
- Defog
- Dragon Tail
- Rest
- Will-O-Wisp
The fat ghost dragon set. My defogger and physical wall. Even Trump can't make such a nice wall. It's fat enough to survive +2 Shadow Force from Ghostceus and +1.5 Dragon Ascent from Rayquaza-M. Will-O-Wisp to rain down crippling depression on those pesky M-rays and E-killers and decrease their dance boost. BURN! Rest is to be used when you have 14% HP, Toxic and a slower enemy. Once you recover your HP and remove Toxic, the enemy will get salty enough to make a salt factory. Sometimes this thing stalls the enemy and they ragequit. Dragon tail is pretty self explanatory, but you can use Roar if you are scared of GeoHerb Xerneas.

Arceus-Fire @ Flame Plate
Ability: Multitype
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Judgment
- Calm Mind
- Recover
- Earth Power
One of the physical walls in my team (other than Giratina of course) which is a nice calm mind user. Especially made to counter cancerous Xerneas and other fairy types (burn Clefable!) If you manage to get 2x SpA and SpD without getting a Toxic from the enemy, then you can use this as a nice late game sweeper. Judgment-Fire is pretty self explanatory. 120 BP is nothing to joke about. Calm Mind to boost the already strong Judgment. Recover to keep healthy and Earth Power to check Primal Groudon and Rockceus. Earth Power can also be used to decrease the enemy's SpD if you get lucky enough. Then you can finish them off with a Judgment. Just stay away from Ho-Oh. It will wall this thing's attacks and destroy it with 2-3 brave birds.

Solgaleo @ Normalium Z
Ability: Full Metal Body
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sunsteel Strike
- Splash
- Earthquake
- Flame Charge
Z-Splash gives a nice 2.5x attack boost. Flame Charge for speed boost. Sunsteel Strike for your main attack and EQ for coverage. Pretty self-explanatory. Use Z-Splash to boost your attack, flame charge at your enemy to increase your speed a bit. If your HP is low, use Sunsteel Strike and then boost later on. Boosting speed is only recommended at high HP so you don't die before getting 2x speed. Flame Charge is a weak move itself, provides some coverage but other than that, you should use Sunsteel Strike and Earthquake for most of the time.

Arceus-Ground @ Earth Plate
Ability: Multitype
EVs: 252 HP / 132 Def / 124 Spe
Bold Nature
- Judgment
- Ice Beam
- Toxic
- Recover
Typical support Groundceus set copy/pasted from Smogon Dex. This thing is good for checking M-Ray, M-Gengar, and others. This is the bane of Primal Groudon's existence. Unless it's a REALLY bulky SpDef P-don, you won't have to worry. Plus no one's stupid enough to keep P-don without switching next to this thing. (except Chloe of course)
Conclusion
Conclusion? This team is good. I need some good high-laddered players and other official raters to rate and maybe help me change some sets, if needed. Also, I copy/pasted the format for the RMT from the RMT resources thread, being the uneducated retard I am. Oh and I made the banner. Rate it if you like it and maybe PM me if you want one too. It's free! :P (donate some balance on paypal pls)
Here's the importable.
Code:
Rayquaza-Mega @ Lum Berry
Ability: Delta Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Dragon Ascent
- Earthquake
- Extreme Speed
Arceus-Fire @ Flame Plate
Ability: Multitype
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Judgment
- Calm Mind
- Recover
- Earth Power
Solgaleo @ Normalium Z
Ability: Full Metal Body
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sunsteel Strike
- Splash
- Earthquake
- Flame Charge
Arceus-Ground @ Earth Plate
Ability: Multitype
EVs: 252 HP / 132 Def / 124 Spe
Bold Nature
- Judgment
- Ice Beam
- Toxic
- Recover
Giratina @ Leftovers
Ability: Pressure
EVs: 252 HP / 204 Def / 52 SpD
Impish Nature
- Defog
- Dragon Tail
- Rest
- Will-O-Wisp
Arceus @ Silk Scarf
Ability: Multitype
EVs: 184 HP / 252 Atk / 72 Spe
Adamant Nature
- Swords Dance
- Extreme Speed
- Shadow Claw
- Recover