Aggressive Fusion

The Team

bisharp.gif

Role: Utility/Physical Attacker
Bisharp @ Leftovers
Ability: Defiant
EVs: 252 Atk / 200 HP / 4 SDef / 52 Spd
Adamant Nature
- Sucker Punch
- Iron Head
- Knock Off
- Swords Dance

Synergy
FightingIC_Big.png
: Sylveon/Scolipede/Thundurus
GroundIC_Big.png
: Thundurus
FireIC_Big.png
: Charizard X/Greninja

Bisharp is my late game cleaner of the team, Pretty default set with knock Off to help deal with chansey and anything else that would run eviolite. Leftovers are for gradual HP recovery as Bisharp tends to get worn down on switches. Iron head is my fairy coverage and Swords dance and sucker punch go hand in hand for strong priority.

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scolipede.gif

Role: Baton Passer/Revenge Killer
Scolipede @ Focus Sash
Ability: Speed Boost
EVs: 252 Spd / 252 HP / 4 Atk
Jolly Nature
- Megahorn
- Swords Dance
- Baton Pass
- Protect

Synergy
FlyingIC_Big.png
: Thundurus/Bisharp
RockIC_Big.png
:Bisharp
FireIC_Big.png
:Charizard X/Greninja
PsychicIC_Big.png
:
Bisharp/Greninja


Scollpede was originally adde to the team to provide Iron defense bulk to Sylveon making it an extreme mixed wall, however I found that didn't really give Scolipede much chance on its own. What it can do is now provide Attack and speed boosts to Charizard and Bisharp which comes in particularly handy for both of said pokemon, the only problem is them surviving a baton pass as they lack decent bulk. After a protect speed boost, this pokemon can become a fairly decent revenge killer if Megahorns accuracy doesn't work against you. Considering replacing for a different pokemon who plays a different role.

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sylveon.gif

Role: Cleric/Special Wall
Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 SpD / 252 HP / 4 SAtk
Calm Nature
- Hyper Voice
- Wish
- Calm Mind
- Heal Bell

Synergy
PoisonIC_Big.png
:
Scolipede/Bisharp
SteelIC_Big.png
:
Thundurus/Bisharp/Charizard X/Greninja

Sylveon is my teams Cleric. Hyper voice is a strong move which prevents me being taunt bait and also bypasses pokemon hiding behind Substitutes. Calm mind is to bulk up and deal major damage once all physical threats have been removed. Heal Bell and wish are your two standard cleric moves to heal and Remove status for the team or itself. Defence EV's are for emergency Bulk in tight situations.

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greninja.gif

Role:Special Sweeper/Revenge Killer
Greninja @ Expert Belt
Ability: Protean
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Surf
- Ice Beam
- Dark Pulse
- Hidden Power [Fire]

Synergy
Greninja's synergy depends on which move type it used last therefore, synergy with greninja is not really worth investing in.

Greninja is my main Special Sweeper, four coverage moves to deal with a huge range of pokemon in 1/2hko's. I opted for Hidden-power fire to deal with steels in the event my Charizard is dead. The other three moves are standard coverage and I went for accuracy over power for safety.

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charizard-megax.gif

Role:Physical Sweeper
Charizard @ Charizardite X
Ability: Blaze
EVs: 252 Spd / 252 Atk / 4 Def
Adamant Nature
- Flare Blitz
- Earthquake
- Dragon Dance
- Dragon Claw

Synergy
GroundIC_Big.png
:
Thundurus
RockIC_Big.png
:
Bisharp
DragonIC_Big.png
:
Bisharp/Sylveon

Charizard is my Main physical Sweeper, I currently have no Spinner or Defog user on my team so I have ran into situations where Charizard is somewhat unhelpful for matches, however it has great coverage and can bag a decent knockout or two during matches which gives me an edge on my opponent. 4 Def EV's are so Stealth rocks does 49% damage instead of 50. Considering replacing with a Pokemon that plays a similar role but isn't ruined by Stealth rocks.

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thundurus.gif

Role:Taunter/Special Sweeper
Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Thunder Wave
- Taunt
- Thunderbolt
- Hidden Power [Ice]

Synergy
RockIC_Big.png
:
Bisharp
IceIC_Big.png
:
Bisharp/Greninja

Finally I have Thundurus that does a huge amount for my team. Taunt can stop/delay stealth rocks and Screens whereas thunder wave can slow down fast threats or just be used to get free turns form paralysis. These two moves mixed with high speed ensure I almost always get first move against other pranksters. Thunder-wave is for stab against water types and Hidden-power Ice prevents myself from getting walled by ground types.

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My team is lacking a few key things such as Priority moves, Hazard removal and hazards. However they are not essential.

Example Games of Team:
http://replay.pokemonshowdown.com/ou-96794880

Threats

Talonflame/Priority moves
Quagsire/Gastrodon
Rotom-Wash

Changes will be updated in original thread in blue :)
I also Prefer non-legendary pokemon for those that want to suggest changes.

Currently Testing
To Replace Greninja:
rotom-wash.gif


Rotom-W @ Chesto Berry
EV: 252 HP / 252 Def / 4 SpA
Ability: Levitate
Bold Nature
- Will-o-Wisp
- Volt Switch
- Rest
- Hydro Pump

Final Verdict: Was too predictable by opponents.
 
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Hey Frozen Arrow, nice team you have here. Here are some things I would suggest:

1. You have no Stealth Rock and Rapid Spinner/Defogger. I would suggest dropping Bisharp for:

Excadrill @ Air Balloon
EV: 252 Atk / 252 Spe / 4 HP
Ability: Mold Breaker
Adamant Nature
- Rapid Spin
- Stealth Rock
- Earthquake
- Iron Head

Here you got rocks, rapid spin, killer immunities and Mold Breaker laughing at Rotom-W (mentioned in your threats list). Not much to say about Excadrill as we know what his job is.

2. Change Sylveon to a SpD Wall -> Calm Nature, 0 Atk IVs with 252 HP / 252 SpD / 4 SpA. She was born to be a special wall and as such, should be used in that fashion.

3. Since Talonflame crushes your team, please drop Greninja for:

Rotom-W @ Chesto Berry
EV: 252 HP / 252 Def / 4 SpA
Ability: Levitate
Bold Nature
- Will-o-Wisp
- Volt Switch
- Rest
- Hydro Pump

This guy handles Talonflame insanely well; (Unless you have the Natural Gift version) and also provides the ability to cripple Physical Sweepers with Will-o-Wisp. Another standard set that should alleviate your T-Flame issue.

As for your Gastrodon/Quagsire issue, though a pain, those can be played around with a little prediction. If you choose to make these changes, this will give you more options to handle them with feeling like your back is againt the wall.

Let me know what you think.
 
Hi, Thanks for your suggestions Rafael. I have had a look at them and will go ahead and give number 2 and 3 a try. However at the minute I feel Bisharp is too crucial to my team to replace at the minute especially because of Knock off and priority sucker punch and how much those two moves in particular have helped out my team. I will definitely give rotom-wash a go however I am slightly concerned that it may leave my team with significantly less coverage.
I will test the new suggestions and see how they run over next day or two and analyse if they are beneficial or not so many thanks :)
 
Hi, Thanks for your suggestions Rafael. I have had a look at them and will go ahead and give number 2 and 3 a try. However at the minute I feel Bisharp is too crucial to my team to replace at the minute especially because of Knock off and priority sucker punch and how much those two moves in particular have helped out my team. I will definitely give rotom-wash a go however I am slightly concerned that it may leave my team with significantly less coverage.
I will test the new suggestions and see how they run over next day or two and analyse if they are beneficial or not so many thanks :)

Hey Frozen Arrow, hope the changes are working out for you.

As a side note, though your currently at 1600+ ELO that might be your Cap. I say this with the feeling that as you attempt to break the 1700+ threshold that you will be going up againts more teams that run Talonflame, M-Pinsir, M-Charizard X & Y and guys who teams with Stealth Rock Users.

Point is you might win some, but you might lose some; thus, why I say your team might hit a wall.

I hope I'm wrong, but if I'm not, then you really need to take the Excadrill suggestion more seriously as your team (primarily Scolipede, Charizard and Thundurus) do not appreciate Stealth Rock on the field.

Also, The 5 mons I mentioned that you might be seeing more of as you ladder, really, REALLY, don't like Stealth Rocks.

Its just my opinion, and like I said I hope you prove me wrong cause I don't like wishing bad on anyone. But I'm more of the "Fortune favors the bold" type.

Anyways, good luck with your battles and hope to hear from you soon.

"Audentes fortuna iuuat" Latin Proverb ("Fortune favors the Bold")
 
Hey Frozen Arrow, hope the changes are working out for you.

As a side note, though your currently at 1600+ ELO that might be your Cap. I say this with the feeling that as you attempt to break the 1700+ threshold that you will be going up againts more teams that run Talonflame, M-Pinsir, M-Charizard X & Y and guys who teams with Stealth Rock Users.

Point is you might win some, but you might lose some; thus, why I say your team might hit a wall.

I hope I'm wrong, but if I'm not, then you really need to take the Excadrill suggestion more seriously as your team (primarily Scolipede, Charizard and Thundurus) do not appreciate Stealth Rock on the field.

Also, The 5 mons I mentioned that you might be seeing more of as you ladder, really, REALLY, don't like Stealth Rocks.

Its just my opinion, and like I said I hope you prove me wrong cause I don't like wishing bad on anyone. But I'm more of the "Fortune favors the bold" type.

Anyways, good luck with your battles and hope to hear from you soon.

"Audentes fortuna iuuat" Latin Proverb ("Fortune favors the Bold")

Ok, I have done some testing with the changes and have some mixed feedback.First you were correct in saying I need a spinner as Stealth rocks have been hurting my team badly. In terms of Sylveon the Change in EV's seem to help the majority of the time, apart from on the occasions where I need it whilst a physical pokemon is on field. With rotom-wash, the Will-o-wisp was extremely useful and the talonflame resist as well, however other than that it was extremely predictable for opponents and ended up not having much of an impact on my matches.

Because I do not have a spinner due to Bisharp being a very valuable team member, I am looking into replacing Scolipede and Charizard X for something similar but with better hazard resists/support as both said pokemon are easily the biggest under-performer on my team at present. I was contemplating Talonflame with will-o-wisp because of how useful the move and the priority would be to my team however that would leave me with a Stealth rock issue again. I was also considering maybe replacing the other slot with Hippowdon or something that can perform various Utilities Such as Rocks/Phazing and hazard removal however that would leave me with no mega being used and would also leave me without a decent physical sweeper. I do not know whether there are any pokemon that might fit in that i am missing and I know Excadrill would help greatly however my goal was to build a team around bisharp, they might be able to go In the same team together but it would depend on teammates so there are not too many common weaknesses(they are two of my favorite pokemon).
Thanks for your help so far and hopefully we can crack down on some good Combinations :)
 
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Ok, I have done some testing with the changes and have some mixed feedback.First you were correct in saying I need a spinner as Stealth rocks have been hurting my team badly. In terms of Sylveon the Change in EV's seem to help the majority of the time, apart from on the occasions where I need it whilst a physical pokemon is on field. With rotom-wash, the Will-o-wisp was extremely useful and the talonflame resist as well, however other than that it was extremely predictable for opponents and ended up not having much of an impact on my matches.

Because I do not have a spinner due to Bisharp being a very valuable team member, I am looking into replacing Scolipede and Charizard X for something similar but with better hazard resists/support as both said pokemon are easily the biggest under-performer on my team at present. I was contemplating Talonflame with will-o-wisp because of how useful the move and the priority would be to my team however that would leave me with a Stealth rock issue again. I was also considering maybe replacing the other slot with Hippowdon or something that can perform various Utilities Such as Rocks/Phazing and hazard removal however that would leave me with no mega being used and would also leave me without a decent physical sweeper. I do not know whether there are any pokemon that might fit in that i am missing and I know Excadrill would help greatly however my goal was to build a team around bisharp, they might be able to go In the same team together but it would depend on teammates so there are not too many common weaknesses(they are two of my favorite pokemon).
Thanks for your help so far and hopefully we can crack down on some good Combinations :)

Sigh... I figured it was going to happen. Held my breath, but to no avail. Anyways, prep for surgery.

Since you're giving me the green light to drop Scolipede AND Charizard X. Here is what I came up with... hold your applause to the end:

Scizor @ Life Orb
Ability: Technician
EVs: 248 HP / 112 Atk / 148 SDef
Adamant Nature
- Bullet Punch
- Superpower
- Defog
- U-Turn

Since it seems rather difficult to fit both Stealth Rock and a Spinner on your team, I say screw them both and stick a Defogger on your team. Scizor's EVs provides it enough bulk to be able to switch in and defog while provoking some switches from your opponent. BP is standard +1 goodness while Superpower is for those Bisharps (staring at you -_-
625.png
my friend) that like to switch into Defog to get a Defiant Boost. U-Turn is here to built part of your VoltTurn core with...

Thundurus @ Life Orb
Ability: Prankster
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Volt Switch
- Taunt
- Thunderbolt
- Hidden Power [Ice]
No big change here. At least is seems. The questions becomes, who outspeeds Thundurus that is deemed relevant enough to paralyze? Talonflame outspeeds you and has +1 priority so that means nothing. Maybe Starmie, but those seem few and far between now. Even if you could list 2-3 possibles, I don't feel that its necessary to maintain T-Wave when Thundurus is your Stall Breaker and Special Sweeper. Thus we add Volt Switch to give him a chance to switch into (due to his Ice and Rock Weakness):

Tyranitar @ Tyranitarite
Ability: Sand Stream
EV's 252 Atk / 252 Spe / 4 HP
Nature: Jolly
- Dragon Dance
- Crunch
- Stone Edge
- Superpower
Aww yea!!! I think I hear the Stone Cold Steve Austin Intro music in the background:

stone-cold-steve-austin-o.gif


Anyways, here is your new Physical Mega Sweeper. Can set up DD on anything thanks to its INSANE bulk allowing it outspeeds 130 Base Speed Mons. His power is absolute and needs to be feared. Really the only thing that stops M-TTar is a priority move like Mach Punch, Bullet Punch or Aqua Jet. That's 3 mons in OU; AV Conkeldurr, Scizor & Azumarill, that will accomplish this and point is that this is why you have teammates for. The moveset can be altered thanks to TTar's mass movepool so I won't make any qualms about that but if you like raw POWER... then this is the guy you should give a run with.
 
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