Aggressive OU

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Absol @ Absolite
Justified
252 Atk / 4 SpA / 252 Spe Naive nature
- Protect
- Sucker Punch
- Play Rough
- Ice Beam

Absol requires a lot of prediction to use, but I like it a lot. I usually lead with Absol unless I think my opponent is going to try and immediately set up. It gives hazard setters a really bad day, and with protect I can transform for free and switch it in vs status inflictors or hazards as needed. Sucker Punch and Play Rough are pretty standard. Ice Beam is a really nasty surprise vs Landorus, Gliscor, and Garchomp especially.

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Sylveon @ Leftovers
Pixilate
252 HP / 128 SpA / 128 SpD Calm nature
- Hyper Voice
- HP Fire
- Wish
- Heal Bell

Sylveon takes special hits like a champ, which lets it switch in very easily. Hyper Voice is powerful enough to one or two hit KO a surprising number of things, which lets me maintain momentum and can catch people by surprise if they're expecting a pure wall. Heal Bell is a real necessity to avoid having my team crippled by a status inflictor. Wish is handy to help with switches, especially when they've got hazards up. HP Fire hits the inevitable steel switch in.

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Gengar @ Choice Specs
Levitate
4 HP / 252 SpA / 252 SpD Timid nature
- Shadow Ball
- Thunderbolt
- Psychic
- Sludge Wave

IMO, Gengar's greatest strength is its immunities to a whole shitload of common attacks. It pairs really nicely with Tyranitar and Absol because it can switch into the inevitable fighting type and then OHKO with Psychic. Sludge Wave is disgustingly powerful with the STAB and the specs, and can often OHKO things that are neutral to it. Shadow Ball is almost as powerful as Sludge Wave, and Thunderbolt gives good coverage. Gengar is also my main revenge killer.

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Tyranitar @ Leftovers
Sand Stream
252 HP / 252 Atk / 4 Spe Adamant nature
- Stealth Rock
- Roar
- Earthquake
- Stone Edge

Tyranitar is a little bit shaky on the defensive side with all its common weaknesses, but it also has some good resists, so it can switch in fairly easily. Generally I'll use it to threaten something out and then set up rocks on the switch. Roar is a bit of a crapshot with regards to TTar being able to take a boosted hit, but I don't really have anywhere else to put it. The sandstorm is useful for breaking sashes and Multiscale.

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Volcarona @ Leftovers
Flame Body
4 HP / 252 SpA / 252 Spe Timid nature
- Quiver Dance
- Fiery Dance
- Bug Buzz
- Giga Drain

IMO, Volcarona is the best special sweeper in OU. Quiver Dance is an absolutely amazing boosting move. After one boost, I can eat a Hydro Pump from Rotom-W and then Giga Drain my HP back next turn. Fiery Dance and Bug Buzz are both excellent STAB moves. Volcarona does have problems vs fire types, especially Talonflame and Heatran, and I've considered replacing Giga Drain with HP Rock to compensate, but I think I like the increased survivability better. Volcarona also makes a great switch-in vs physical attacks that it resists for the chance to burn.

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Scizor @ Leftovers
Technician
252 HP / 128 Atk / 128 Def Adamant nature
- Bullet Punch
- U-turn
- Superpower
- Defog

Scizor kind of fills the gaps in my team. I needed something with a bit of physical bulk that could defog or spin and also hit back to maintain momentum, and Scizor works pretty much perfectly. U-turn lets me switch in a more fragile sweeper, and Bullet Punch is a great revenge killer. Superpower gives coverage.

I've peaked at around 1550 on Showdown with this team, so it does okay. I do have weaknesses to some pretty common mons, though, namely Swords Dance Pinsir and Belly Drum Azumarill. Heatran is obnoxious because it switches out every time TTar comes in, so I can't get rid of it and it usually stays around to wall me the whole game. Charizard also gives me trouble because I rely so heavily on prediction, and I never know which mega evo my opponent is using.
 
Hello there. Pretty solid team here. Here are some of mys suggestions that could make this team better:
  • You get Magic Bounce right after Mega Evolving, so Protect is kinda redundant if you're just looking to bounce of status and hazards. I suggest replacing Protect with Night Slash. Night Slash acts as a safe STAB choice. Normally, I'd recommend Knock Off but it's not compatible with Play Rough. Other good options include Fire Blast and Pursuit.
  • Specs Gengar is Pursuit bait. Should it be left locked in to Sludge Wave or Shadow Ball on a Bisharp or Tyranitar, it's a dead Gengar. I suggest replacing it with SubDisable Gengar. It stops pokes like CB Scizor and Tyranitar from trapping it with Pursuit. Otherwise Aegislash would be a viable replacement as well.
  • I suggest replacing Scizor's Superpower with Roost. It gives Scizor a reliable way of recovery allowing it to jump in and Defog more than once. I also suggest a spread of 248 HP / 252 Def / 4 Atk and an Impish Nature as it maximizes Scizor's bulk and gives you a switch in to powerful physical attacks.
  • Next, I think that replacing Tyranitar's Earthquake with Crunch / Pursuit, Roar with Fire Blast and a Brave Nature allows your Tyranitar to cover a lot of threats to your team like Zard Y. Earthquake isn't as mandatory anymore thanks to the Steel nerf. Fire Blast blows by Ferrothorn who could stop your Mega Absol from sweeping.
  • I suggest moving those 4 HP EVs on Volcarona to Def or SDef. The rule of thumb for pokes weak to SR is to have an odd number in HP to be able to switch in to SR at least twice in Volc's case. I do suggest trying out HP Ground to nail Heatran who walls your set hard.
Gengar @ Black Sludge
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Shadow Ball
- Sludge Wave
- Substitute
- Protect
I'm pretty sure there are better EV spreads as this is just a generic 252 / 252 spread. It could be EV'd so that it's subs live certain hits. I think Stallbreaker Gengar runs 20 HP / 86 SDef so 0 SpA Mega Venusaur's Giga Drain can't break its subs.

Aegislash @ Air Balloon / Spooky Plate
Ability: Stance Change
EVs: 240 HP / 252 SAtk / 16 Atk
Quiet Nature
- Shadow Ball
- Shadow Sneak
- Sacred Sword
- King's Shield
Standard "crumbler" Aegislash. Nothing much to say here lol
Hope I helped and good luck with your team! Also, welcome to Smogon!
 
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Hello there. Pretty solid team here. Here are some of mys suggestions that could make this team better:
  • You get Magic Bounce right after Mega Evolving, so Protect is kinda redundant if you're just looking to bounce of status and hazards. I suggest replacing Protect with Night Slash. Night Slash acts as a safe STAB choice. Normally, I'd recommend Knock Off but it's not compatible with Play Rough. Other good options include Fire Blast and Pursuit.
  • Specs Gengar is Pursuit bait. Should it be left locked in to Sludge Wave or Shadow Ball on a Bisharp or Tyranitar, it's a dead Gengar. I suggest replacing it with SubDisable Gengar. It stops pokes like CB Scizor and Tyranitar from trapping it with Pursuit. Otherwise Aegislash would be a viable replacement as well.
  • I suggest replacing Scizor's Superpower with Roost. It gives Scizor a reliable way of recovery allowing it to jump in and Defog more than once. I also suggest a spread of 248 HP / 252 Def / 4 Atk and an Impish Nature as it maximizes Scizor's bulk and gives you a switch in to powerful physical attacks.
  • Next, I think that replacing Tyranitar's Earthquake with Crunch / Pursuit, Roar with Fire Blast and a Brave Nature allows your Tyranitar to cover a lot of threats to your team like Zard Y. Earthquake isn't as mandatory anymore thanks to the Steel nerf. Fire Blast blows by Ferrothorn who could stop your Mega Absol from sweeping.
  • I suggest moving those 4 HP EVs on Volcarona to Def or SDef. The rule of thumb for pokes weak to SR is to have an odd number in HP to be able to switch in to SR at least twice in Volc's case. I do suggest trying out HP Ground to nail Heatran who walls your set hard.
Gengar @ Black Sludge
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Shadow Ball
- Sludge Wave
- Substitute
- Protect
I'm pretty sure there are better EV spreads as this is just a generic 252 / 252 spread. It could be EV'd so that it's subs live certain hits. I think Stallbreaker Gengar runs 20 HP / 86 SDef so 0 SpA Mega Venusaur's Giga Drain can't break its subs.

Aegislash @ Air Balloon / Spooky Plate
Ability: Stance Change
EVs: 240 HP / 252 SAtk / 16 Atk
Quiet Nature
- Shadow Ball
- Shadow Sneak
- Sacred Sword
- King's Shield
Standard "crumbler" Aegislash. Nothing much to say here lol
Hope I helped and good luck with your team! Also, welcome to Smogon!

Hi, thanks for the response. It seems like what you're suggesting would fundamentally change the way this team plays, from an offensive to a much more defensive team. Losing that many coverage moves would force me to rely more on attrition to deal with certain threats. Off the top of my head, losing Earthquake would make Heatran wall me even harder, and losing Thunderbolt would leave me exposed to Megazard Y. If I were going to build that kind of team, I think it would be better to build it from the ground up. Otherwise, I'm afraid I'd end up with a half-offensive, half-defensive, and entirely useless team. Also, I used to use Absol without protect, and trust me when I say it really does need it. Without protect, it's extremely hard to find an opportunity to transform safely, because its defenses are absolutely terrible and its starting speed is much lower. And if you can't transform early, you won't be able to switch in and bounce hazards or status when you need to. Ferrothorn isn't too much of a problem because it gets lured by Sylveon and whacked with HP Fire. I'll think about giving Gengar Focus Blast to hit Ttar/Bisharp on the switch in, maybe with a Life Orb for safe measure.
 
Hi, thanks for the response. It seems like what you're suggesting would fundamentally change the way this team plays, from an offensive to a much more defensive team. Losing that many coverage moves would force me to rely more on attrition to deal with certain threats. Off the top of my head, losing Earthquake would make Heatran wall me even harder, and losing Thunderbolt would leave me exposed to Megazard Y. If I were going to build that kind of team, I think it would be better to build it from the ground up. Otherwise, I'm afraid I'd end up with a half-offensive, half-defensive, and entirely useless team. Also, I used to use Absol without protect, and trust me when I say it really does need it. Without protect, it's extremely hard to find an opportunity to transform safely, because its defenses are absolutely terrible and its starting speed is much lower. And if you can't transform early, you won't be able to switch in and bounce hazards or status when you need to. Ferrothorn isn't too much of a problem because it gets lured by Sylveon and whacked with HP Fire. I'll think about giving Gengar Focus Blast to hit Ttar/Bisharp on the switch in, maybe with a Life Orb for safe measure.
The LO Gengar seems like a better idea. If you still want to run Specs, Gengar gets Trick iirc. Anyway those changes I mentioned were mostly suggestions so feel free to ignore them. Sorry if I suggested some changes that totally change the teams current playstyle Anyway, I wasn't able to read your threatlist (was it there earlier lol) but a great counter to Mega Pinsir and decent Azumaril check would be Physically Defensive Zapdos.
Good luck with your team!
 
The LO Gengar seems like a better idea. If you still want to run Specs, Gengar gets Trick iirc. Anyway those changes I mentioned were mostly suggestions so feel free to ignore them. Sorry if I suggested some changes that totally change the teams current playstyle Anyway, I wasn't able to read your threatlist (was it there earlier lol) but a great counter to Mega Pinsir and decent Azumaril check would be Physically Defensive Zapdos.
Good luck with your team!

Thanks. Defensive Zapdos might actually make a good replacement for Scizor. I'll have to play around with that a little bit.
 
After some experimentation, this is what I've got now:

Absol @ Absolite
Justified
4 HP / 252 Atk / 252 Spe Naive nature
- Protect
- Sucker Punch
- Play Rough
- Swords Dance

Sylveon @ Leftovers
Pixilate
252 HP / 128 SpA / 128 SpD Calm nature
- Hyper Voice
- HP Fire
- Wish
- Heal Bell

Gengar @ Choice Specs
Levitate
4 HP / 252 SpA / 252 SpD Timid nature
- Shadow Ball
- Thunderbolt
- Psychic
- Sludge Wave

Tyranitar @ Assault Vest
Sand Stream
252 HP / 252 Atk / 4 Spe Adamant nature
- Dragon Tail
- Brick Break
- Ice Punch
- Stone Edge

Volcarona @ Leftovers
Flame Body
4 HP / 252 SpA / 252 Spe Timid nature
- Quiver Dance
- Fiery Dance
- Bug Buzz
- Giga Drain

Scizor @ Leftovers
Technician
252 HP / 128 Atk / 128 Def Impish nature
- Bullet Punch
- U-turn
- Roost
- Defog

Brick Break is almost as good as Earthquake for dealing with steel types, and also avoids balloons. Putting the fighting type move on Tyranitar let me give Roost to Scizor, and with the assault vest, it increases survivability quite a bit for both of them without losing offensive power. I'm experimenting a bit with swords dance vs ice beam for Absol. The main problem with ice beam was that I kept getting OHKO'd by scarf Landorus when I was expecting to go first. I think I'll miss ice beam when Gliscor shows up, but I can still sweep through dragons with Play Rough after a boost, no problem. I haven't gotten hit with Pursuit all that often, it seems like Bisharp is usually more likely to use Sucker Punch and Tyranitar is more likely to run Crunch.
 
Nice team, but use Fire Blast over Protect on Mega Absol please. It allows you to kill steel types which would completely wall it otherwise. (Skarmory, Scizor, Ferrothorn etc.) Also, PLEASE change your Scizor spread to something like: 252 Atk 248 Def 8 HP Adamant 128 defense isn't gonna let you take hits for shit. Get rid of Psychic on Gengar for Focus Blast, Thunderbolt for Substitute and give it Life orb. Bisharp does a lot of damage to your team and you have nothing to deal with it. (Tyranitar isn't going to take a +2 Iron Head) You can use sub on the predicted Sucker Punch and kill it with Focus Blast. Finally, I would give Tyranitar some Special defense investment so it can take the hits better you don't have to but it's a suggestion.
 
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