ORAS UU Aggron And Friends Meet(and eat) UU

Introduction

Hello! this is my second Team that i am posting it here! ever since i have posted here for the first time, my team had flaws, so its the time to see how much its has been improved!

The Team


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Arcanine @ Rocky Helmet
Ability: Intimidate / Flash Fire
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Flare Blitz
- Morning Sun
- ExtremeSpeed
- Will-O-Wisp

Arcenine, with its abilities he can play as both offensive / Defensive, it gives me the ability to use him as a physical wall. Both Intimidate and flash fire can be chosen, depending of what you want(mostly Intimidate will be chosen), using the Rocky Helmet to make sure that the physical attackers will be afraid of the Item, Along with Will-O-Wisp , you can cripple physical attacker or get some chip damage on the special attackers, Flare Blitz is the Main Attack which utilizes the STAB Mechanism so more damage to the foe, E-Speed is a Priority move which lets arcenine finish off weakened mons, and Morning Sun for Healing Damage.

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Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Drain Punch
- Synthesis
- Spiky Shield
- Leech Seed

here comes Chesnaught, with its hard shell and the amazing Ability Bulletproof, it wont be affected by any Ball / Bomb Moves. Thus Giving me a great opportunity to use it as a special wall. going for Max HP and Max SpD so it could Eat every Special attack that it can. going with the careful nature to maximize the SpD Stat. Entering the Field with Drain Punch for Damage and recovery, Synthesis for Main Recovery so he could heal the damage. Spiky Shield just for those Contact Physical attackers that want this guy's / gurl's Life, and leech seed for chip damage and extra recovery because it needs more for no reason.

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--->
aggron-mega.gif

Aggron @ Aggronite
Ability: Rock Head ---> Filter(Mega)
EVs: 252 HP / 16 Def / 240 SpD
Impish Nature
- Iron Head
- Earthquake
- Stealth Rock
- Thunder Wave

Why are you looking at this aggron, why did i put this monster in here, well... my question kinda answers itself, Mega Aggron, which is a Defensive monster with the highest Def Stat can block hits, along with it, he is also Perfect to cover more weaknesses putting him high in the wanted list, using Thunder wave and Iron Head, you can fish for Flinches, Stealth rock doing its old casual job to limit Switch and to add more passive damage, along with the first 2 members, the team is starting to look stronger and Bulkier.

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Mr.Pringles (Jellicent) @ Choice Specs
Ability: Water Absorb
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Trick
- Ice Beam
- Scald
- Shadow Ball

Mr.Pringles is here at the Team, with his Mustache and bulk, using him with specs looks interesting(and unviable), covering even more of the weaknesses, he is rocking with water Absorb, giving him the ability to switch to water type attacks and one turn later do More Damage with specs. Rocking out with trick for those emergency cases(i talk about you Evil Counters) freeing him from being stuck from one move(most of the time), Ice beam for those Grass type with slurp his scald, scald for that warm water to shower in the winter, well not here but, scald here is for STAB and Burn, Becuase Burn is useful.... until Guts users come in.... well back to jelicent, Shadow ball giving him his second STAB.

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Krookodile @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Earthquake
- Stone Edge
- Knock Off


The Crocodile is in dah house, a great scarfer to use only outsped by a small amount of mons(and faster Scarfers), rocking with Crunch for STAB to Dish out all of this Damage, EQ for dat other STAB and deal even more damage. Stone Edge For Those Flying and Stubborn Ice Types, and knock off because Who Doesnt have Annoying Eviolite mons or Items! and for his scarf, really useful for cleaning, SPRING CLEANING(but its summer... D:).

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Rotom-Heat @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Discharge
- Will-O-Wisp
- Volt Switch
- Overheat

WHY DOES THIS THING IS IN THIS TEAM????. Simple, its the last puzzle piece to the team, Rotom is that thing that ties everything together, covering the last weaknesses of the team(Flying and ground) Utilizing Max Physical Bulk to hold more at the front line, leftovers for some recovery, Going to the battlefield with Discharge so he could get me some Status so nothing will be that fast after that, going also with the Will-O-Wisp to burn more menacing things, and overheat since its a good Fire Type STAB(and its a must to run it on rotom-H).

Conclusion

My Second Team, I have worked hard on it, I'll be happy to see your opinion :D

Well, Xev out(and goodnight :D)

(also this might not be as long as needed but i'll look at it later)
 
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