So after an absence from pokemon in which I'm sure I was missed, I've decided to come back when the release of the generation because new pokemon are always fun. Unfortunately, I have less of a clue of what I was doing than before with all the new pokemon plus the bunches of mega evolutions that I needed to know about. But at least before the Pokemon Bank opens the flood gates of old gen tutors and pokemon, there's less to worry about and it kind of reminds me of the old 200. Back when I actually knew what I was doing. Good times.
Talonflame
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Acrobatics
- Swords Dance
- Flare Blitz
- U-turn
Acrobatics because Brave Bird + Flare Blitz + Life Orb scares me too much in the recoil department especially when boosted with Sword Dance. Basically instead of keeping it tucked away for the late game, I use it whenever I really need to scare something away or kill it. I'm terrible about keeping rocks off my end of the field late in the game anyways which ruins Talonflame's and my day. U-Turn is primarily to evade pursuit Tyranitar but it also allows me to escape other threats but do some damage at the same time. Adamant nature to boost Talonflame's lacking attack and max speed because honestly I'm not sure what I should be trying to outspeed.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 84 Def / 172 Spd
Modest Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Protect
Rotom-W was chosen because it checks a whole bunch of stuff that I need checked, not least of all Talonflame up there. Hydro Pump and Volt Switch are for STAB. Will-O-Wisp is for the physical attackers that really scared me during team creation like Mega-Kanga and Mega-Scizor. Protect is there because my already shoddy prediction skills are shot with all the new stuff that's going on this gen so its nice to be able to know if I'm about to be murdered because I didn't know something. I'm not entirely sure what's going on the EVs. I did mention that physical attackers scared me more so I think I was trying to survive something to burn it. I think Speed was to outspeed Scizor and burn it before its mega evo could start murdering everything.
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 184 Def / 72 Spd
Impish Nature
- Protect
- Substitute
- Toxic
- Earthquake
Interestingly enough, if I had to pick the guy who's shouldered the most weight, it would be this guy. I call on him to do everything. Is there a physical attacker making trouble? You got it Gliscor. Special attacker on the loose? Get a toxic on it and we'll be fine. Everybody else dead? Get ready for a 70 turn stall battle Gliscor. Is it the team preview and I already don't know what I'm doing? You're leading just to be safe Gliscor. Generally, I just get a Toxic in somewhere the thirty-two rounds Protect/Sub afford me and occasionally Earthquake the things that need earthquaking and see how things go from there. The speed is to outspeed some things most notably non-scarfed Tyranitar at least for one turn. Then maxed HP and the rest in defense.
Espeon @ Leftovers
Ability: Magic Bounce
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Calm Mind
- Psyshock
- Reflect
- Light Screen
By far my least certain member. Ideally, it would bounce hazards back onto the opponent compensating for my own lack of hazard users then raise whatever defensive stat that needed raising and win a few Calm Mind wars here and there. In practice however things don't go so well. Most hazard users (Ferrothorn, Forretress, Skarmory) are resistant to Psychic and have really good defense to boot. I did try HP Fire over Psyshock but that wasn't such a great idea. The screens don't provide near the utility I thought they would but at least it does reliably beat other Calm Mind pokemon.
Noivern @ Life Orb
Ability: Infiltrator
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Hurricane
- Dragon Pulse
- Focus Blast
- Roost
My revenge killer and a surprisingly effective one at that. Well at least when Hurricane and Focus Blast aren't missing. I attribute it to people not knowing how fast it is or underestimating its special attacking power. But with Life Orb and decent coverage, it's done well and I've even managed to kill stuff hiding behind subs. Originally this was a scarfed Garchomp and while it worked well enough, prediction scares me and I thought I needed some more help on the special side. EVs are so it can outspeed as much stuff as possible, which I figure is kinda important for a revenge killer and hit as hard as possible which also seems important.
Scizor @ Scizorite
Ability: Technician
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Swords Dance
- U-turn
- Bullet Punch
- Roost
My mega evolution guy and if it has to be on anybody's team at least its on mine. Basically I use its super bulk and resistances to try and Sword Dance up and Bullet Punch my way to victory. Then when not even Roost will save me, I u-turn out of there and lose my SDs forever. Sometimes tears come out. Max HP/Defense because I was kind of hoping I'd be able to set up on an outraging dragon where the damage taken is easily roosted away. I think its attack is decent enough and I could always find use for some extra bulk.
Well that's it. With the minor exception of Espeon, I think it works well together and well, she tries. Dragons packing Fire Blast do cause problems as do electrics packing HP Ice. Right now, my solution is to outspeed and kill with Noivern which is less than ideal. I also have no rock resist which does kind of suck sometimes.

Talonflame
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Acrobatics
- Swords Dance
- Flare Blitz
- U-turn
Acrobatics because Brave Bird + Flare Blitz + Life Orb scares me too much in the recoil department especially when boosted with Sword Dance. Basically instead of keeping it tucked away for the late game, I use it whenever I really need to scare something away or kill it. I'm terrible about keeping rocks off my end of the field late in the game anyways which ruins Talonflame's and my day. U-Turn is primarily to evade pursuit Tyranitar but it also allows me to escape other threats but do some damage at the same time. Adamant nature to boost Talonflame's lacking attack and max speed because honestly I'm not sure what I should be trying to outspeed.

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 84 Def / 172 Spd
Modest Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Protect
Rotom-W was chosen because it checks a whole bunch of stuff that I need checked, not least of all Talonflame up there. Hydro Pump and Volt Switch are for STAB. Will-O-Wisp is for the physical attackers that really scared me during team creation like Mega-Kanga and Mega-Scizor. Protect is there because my already shoddy prediction skills are shot with all the new stuff that's going on this gen so its nice to be able to know if I'm about to be murdered because I didn't know something. I'm not entirely sure what's going on the EVs. I did mention that physical attackers scared me more so I think I was trying to survive something to burn it. I think Speed was to outspeed Scizor and burn it before its mega evo could start murdering everything.

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 184 Def / 72 Spd
Impish Nature
- Protect
- Substitute
- Toxic
- Earthquake
Interestingly enough, if I had to pick the guy who's shouldered the most weight, it would be this guy. I call on him to do everything. Is there a physical attacker making trouble? You got it Gliscor. Special attacker on the loose? Get a toxic on it and we'll be fine. Everybody else dead? Get ready for a 70 turn stall battle Gliscor. Is it the team preview and I already don't know what I'm doing? You're leading just to be safe Gliscor. Generally, I just get a Toxic in somewhere the thirty-two rounds Protect/Sub afford me and occasionally Earthquake the things that need earthquaking and see how things go from there. The speed is to outspeed some things most notably non-scarfed Tyranitar at least for one turn. Then maxed HP and the rest in defense.

Espeon @ Leftovers
Ability: Magic Bounce
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Calm Mind
- Psyshock
- Reflect
- Light Screen
By far my least certain member. Ideally, it would bounce hazards back onto the opponent compensating for my own lack of hazard users then raise whatever defensive stat that needed raising and win a few Calm Mind wars here and there. In practice however things don't go so well. Most hazard users (Ferrothorn, Forretress, Skarmory) are resistant to Psychic and have really good defense to boot. I did try HP Fire over Psyshock but that wasn't such a great idea. The screens don't provide near the utility I thought they would but at least it does reliably beat other Calm Mind pokemon.

Noivern @ Life Orb
Ability: Infiltrator
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Hurricane
- Dragon Pulse
- Focus Blast
- Roost
My revenge killer and a surprisingly effective one at that. Well at least when Hurricane and Focus Blast aren't missing. I attribute it to people not knowing how fast it is or underestimating its special attacking power. But with Life Orb and decent coverage, it's done well and I've even managed to kill stuff hiding behind subs. Originally this was a scarfed Garchomp and while it worked well enough, prediction scares me and I thought I needed some more help on the special side. EVs are so it can outspeed as much stuff as possible, which I figure is kinda important for a revenge killer and hit as hard as possible which also seems important.

Scizor @ Scizorite
Ability: Technician
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Swords Dance
- U-turn
- Bullet Punch
- Roost
My mega evolution guy and if it has to be on anybody's team at least its on mine. Basically I use its super bulk and resistances to try and Sword Dance up and Bullet Punch my way to victory. Then when not even Roost will save me, I u-turn out of there and lose my SDs forever. Sometimes tears come out. Max HP/Defense because I was kind of hoping I'd be able to set up on an outraging dragon where the damage taken is easily roosted away. I think its attack is decent enough and I could always find use for some extra bulk.
Well that's it. With the minor exception of Espeon, I think it works well together and well, she tries. Dragons packing Fire Blast do cause problems as do electrics packing HP Ice. Right now, my solution is to outspeed and kill with Noivern which is less than ideal. I also have no rock resist which does kind of suck sometimes.