I recently learned that when a pokemon holding Air Mail is Tricked, it automatically fails. Had this actually been implemented into Shoddy, it would be a revolutionary item.
@ Leftovers
Impish
252 HP / 176 Defense / 80 Special Defense
Earthquake
Ice Fang
Slack Off
Stealth Rock
Lead Hippowdon sets off a sandstorm and attempts to lay rocks. Against Aerodactyl and Gliscor leads I often just Ice Fang for a 2HKO as they Taunt me. EVs make lead ape Fire Blast a 3HKO on average, 2HKOing only 10% of the time factoring in accuracy and burn rate. I also survive Mixape Grass Knot all of the time and +2 Lucario Close Combat 97% of the time with Stealth Rocks. Swampert Ice Beam 3HKOs as does Boah Ice Beam if does not run a boosting nature. Gyarados needs Life Orb to guarentee a 2HKO with Waterfall and to even have a chance of OHKO has to have used Dragon Dance once and be holding Life Orb.
@ Shed Shell
Impish
252 HP / 80 Defense / 176 Special Defense
Brave Bird
Spikes
Whirlwind
Roost
Set is obvious and standard, but the EVs can be explained. Relaxed 56 Special Attack Swampert Hydro Pump and Roosting Earthquake are both 3HKOs. Blissey Flamethrower / Thunderbolt do even less damage, barely doing 40% max. Scizor Choice Band Superpower may 3HKO but this means I can either Roost it off on the second hit, or Brave Bird Scizor to death. Specsmence Draco Meteor always 3HKOs, as does +1 Adamant Salamence LO Outrage.
@ Air Mail
Calm
80 HP / 252 Defense / 176 Special Defense
Wish
Protect
Toxic
Flamethrower
Same EVs I've always used, I just never saw any reason to change them. Wish / Protect doesn't work THAT well in the sand with Air Mail, so I might replace them for Softboiled and Aromatherapy / Thunderbolt / HP Ground / Seismic Toss. Protect is nice for stalling out Poison and Sandstorm though and thanks to Air Mail making Blissey immune to Trick she is practically immortal to most special attackers. Air Mail lets Blissey switch in for free against Latias, Rotom, Starmie, Celebi and Gengar and easily eliminate most sets, barring a few the rest of the team covers.
@ Leftovers
Relaxed
252 HP / 48 Defense / 208 Special Defense
Gyro Ball
Payback
Toxic Spikes
Rapid Spin
EVs allow Forretress to shrug off anything Swampert has, while guarenteeing lead Mamoswine always 4HKOs with Earthquake. Stops "Cro" Latias and wipes out non-HP Fire Gengar. Weavile, Metagross, Scizor and many choiced pokemon are setup bait for Forretress. Toxic Spikes helps wipe out Blissey, Tyranitar, Celebi, Starmie and Infernape, who otherwise I would have a lot of trouble breaking. Gyro Ball has been useless, so I may replace it for Earthquake to hit Infernape, Lucario, Metagross, Tyranitar and Heatran with. As opposed to what Gyro Ball hits, which is what.. Weavile? Aerodactyl? lol.
@ Leftovers
Timid
252 HP / 252 Speed / 4 Defense
Calm Mind
Roar
Dragon Pulse
Recover
Anti-Calm Minder, and good Heatran wall. Easily Calm Minds alongside Suicune, Celebi, Jirachi and Cresselia then Roars the poke away and sweeps. Scizor is a HUGE threat here, but keeping Latias hidden normally lets me outlast common Pursuiters. With Toxic Spikes down Latias can run through most stall teams, assuming it can avoid Blissey's poison. Stops Infernape too. I might replace Dragon Pulse with Surf due to the ability to better hit Tyranitar and Scizor, but then Suicune could do terrible damage to me.
@ Leftovers
Timid
248 HP / 72 Defense / 188 Speed
Discharge
Will-O-Wisp
Rest
Sleep Talk
So much has trouble switching in on Rotom, even Tyranitar often eats a burn. My best answer to Lucario if Hippowdon is hurt but also stops Scizor is his tracks. EVs outrun Adamant Lucario, although I wish I had other ways around him. Not running Bold with max Defense causes me to lose a huge amount of durability. The speed I run outruns Lucario, Timid Heatran and nothing more so it might just be worth it to run max defense and rely on Hippowdon to take Lucario. On the other hand, Lucario can run rampant through the team without speed EVs..
Impish
252 HP / 176 Defense / 80 Special Defense
Earthquake
Ice Fang
Slack Off
Stealth Rock
Lead Hippowdon sets off a sandstorm and attempts to lay rocks. Against Aerodactyl and Gliscor leads I often just Ice Fang for a 2HKO as they Taunt me. EVs make lead ape Fire Blast a 3HKO on average, 2HKOing only 10% of the time factoring in accuracy and burn rate. I also survive Mixape Grass Knot all of the time and +2 Lucario Close Combat 97% of the time with Stealth Rocks. Swampert Ice Beam 3HKOs as does Boah Ice Beam if does not run a boosting nature. Gyarados needs Life Orb to guarentee a 2HKO with Waterfall and to even have a chance of OHKO has to have used Dragon Dance once and be holding Life Orb.
Impish
252 HP / 80 Defense / 176 Special Defense
Brave Bird
Spikes
Whirlwind
Roost
Set is obvious and standard, but the EVs can be explained. Relaxed 56 Special Attack Swampert Hydro Pump and Roosting Earthquake are both 3HKOs. Blissey Flamethrower / Thunderbolt do even less damage, barely doing 40% max. Scizor Choice Band Superpower may 3HKO but this means I can either Roost it off on the second hit, or Brave Bird Scizor to death. Specsmence Draco Meteor always 3HKOs, as does +1 Adamant Salamence LO Outrage.
Calm
80 HP / 252 Defense / 176 Special Defense
Wish
Protect
Toxic
Flamethrower
Same EVs I've always used, I just never saw any reason to change them. Wish / Protect doesn't work THAT well in the sand with Air Mail, so I might replace them for Softboiled and Aromatherapy / Thunderbolt / HP Ground / Seismic Toss. Protect is nice for stalling out Poison and Sandstorm though and thanks to Air Mail making Blissey immune to Trick she is practically immortal to most special attackers. Air Mail lets Blissey switch in for free against Latias, Rotom, Starmie, Celebi and Gengar and easily eliminate most sets, barring a few the rest of the team covers.
Relaxed
252 HP / 48 Defense / 208 Special Defense
Gyro Ball
Payback
Toxic Spikes
Rapid Spin
EVs allow Forretress to shrug off anything Swampert has, while guarenteeing lead Mamoswine always 4HKOs with Earthquake. Stops "Cro" Latias and wipes out non-HP Fire Gengar. Weavile, Metagross, Scizor and many choiced pokemon are setup bait for Forretress. Toxic Spikes helps wipe out Blissey, Tyranitar, Celebi, Starmie and Infernape, who otherwise I would have a lot of trouble breaking. Gyro Ball has been useless, so I may replace it for Earthquake to hit Infernape, Lucario, Metagross, Tyranitar and Heatran with. As opposed to what Gyro Ball hits, which is what.. Weavile? Aerodactyl? lol.
Timid
252 HP / 252 Speed / 4 Defense
Calm Mind
Roar
Dragon Pulse
Recover
Anti-Calm Minder, and good Heatran wall. Easily Calm Minds alongside Suicune, Celebi, Jirachi and Cresselia then Roars the poke away and sweeps. Scizor is a HUGE threat here, but keeping Latias hidden normally lets me outlast common Pursuiters. With Toxic Spikes down Latias can run through most stall teams, assuming it can avoid Blissey's poison. Stops Infernape too. I might replace Dragon Pulse with Surf due to the ability to better hit Tyranitar and Scizor, but then Suicune could do terrible damage to me.
Timid
248 HP / 72 Defense / 188 Speed
Discharge
Will-O-Wisp
Rest
Sleep Talk
So much has trouble switching in on Rotom, even Tyranitar often eats a burn. My best answer to Lucario if Hippowdon is hurt but also stops Scizor is his tracks. EVs outrun Adamant Lucario, although I wish I had other ways around him. Not running Bold with max Defense causes me to lose a huge amount of durability. The speed I run outruns Lucario, Timid Heatran and nothing more so it might just be worth it to run max defense and rely on Hippowdon to take Lucario. On the other hand, Lucario can run rampant through the team without speed EVs..
