Team At A Glance






Jirachi
@Adamant Nature + Choice Scarf
72 HP/252 Atk/186 Speed
-Iron Head
-U-turn
-Stealth Rocks
-Trick
Jirachi is my all purpose lead. Iron Head is for those epic flinch haxes that stop Aerodactyl, Azelf, and other suicide leads. It also does roughly 33% to Infernape leads. When faced with Metagross or Heatran leads, I usually just set up stealth rocks, and then switch into Swampert to counter. Jirachi also makes for a good mid-game counter vs. Tyranitar or any set up walls such as Crocune.
Latias
@Timid + Choice Scarf
6 HP/252 Sp. Attack/252 Speed
-Dragon Pulse
-Thunderbolt
-Surf
-Trick
My "DD" counter. With timid nature, Latias takes out Salamence after 1 DD, and revenge kills the ones locked into outrage. I opted for Dragon Pulse over Draco Meteor to guarantee a hit (I've had DM miss at VERY bad times) Latias also gets the K.O. with thunderbolt on Gyarados after 1 DD. Surf is there to perform as an Infernape check, and revenge a weakened DD Tyranitar. Trick is for those wall switch ins that block the aforementioned attacks.
Tyranitar
@Hasty Nature + Choice Scarf
4 HP/252 Atk/252 Speed
-Superpower
-Flamethrower
-Pursuit
-Stone Edge
The third scarfer of this party. This Tyranitar set is a mix between, BaitTar and ScarfTar. With Tyranitar outspeeding the majority of his counters, this set ensures that there is a way to OHKO each one, and it can double as a handy revenge killer as well. Flamethrower is mainly for Scizors and Forretress who try to revenge kill or wall Tyranitar respectively. It can also pick off Lucario, 2HKO Breloom and Skarmory. Pursuit is for Gengar and Latias trapping, and occaisionally Rotom depending on whether I am burned from Will-O-Wisp or not. Stone Edge nets a wonderful K.O. on Zapdos and Salamence (revenge kills only). Superpower is mainly there for other Tyranitars or Blissey.
Gyarados
@Jolly Nature + Leftovers
156 HP/90 Atk/20 Def/240 Speed
-Waterfall
-Bounce
-Dragon Dance
-Taunt
This awkward EV set is one of the strong points of this set. It gives that surprise kill on Jolteons that switch in after seeing Leftovers and assuming a slow and bulky Gyarados. Bounce is mainly for Celebi, and dragons that resist waterfall. Taunt is possibly my favorite move on this entire set. It shuts down any Blissey that try to get a t-wave, or phazing Skarmorys, or Wishing Vaporeons, or Flinchhax Togekiss/Jirachi. The possibilities go on and on.
Gengar
@Timid Nature + Expert Belt
4 HP/252 Sp. Atk/252 Speed
-Shadow Ball
-Focus Blast
-HP Fire
-Energy Ball
Gengar's immunities has earned it a rightful spot on this team. Covering Jirachi and Tyranitar's weakness to ground, x4 Fighting weakness to Tyranitar, as well as shaking off weak Grass Knots directed at Swampert. Gengar also makes for a nifty Lucario counter since it is immune to Lucario's ExtremeSpeed while OHKO with HP Fire. Energy Ball's main purpose is to revenge opposing Swampert's that were attempting to Earthquake my Jirachi and Tyranitar. HP Fire is often used for baiting in Scizor.
Swampert
@Relaxed + Leftovers
252 HP/4 Atk/252 Def
-Earthquake
-Ice Beam
-Surf
-Roar
Swampert really watches Jirachi's back. Swampert counters the Metagross and Heatran leads that Jirachi cannot handle. Swampert can also handle DD Salamence with Ice Beam, Tyranitars are stopped by Swampert's threat of an Earthquake. Surf is mostly here for coverage. Roar is perhaps another useful trick Swampert carries. It helps scout potential counters and also reveals enemy Scizors so I can be more cautious before sending the defenseless Latias in.
Thank you for reading, please rate :)!

@Adamant Nature + Choice Scarf
72 HP/252 Atk/186 Speed
-Iron Head
-U-turn
-Stealth Rocks
-Trick
Jirachi is my all purpose lead. Iron Head is for those epic flinch haxes that stop Aerodactyl, Azelf, and other suicide leads. It also does roughly 33% to Infernape leads. When faced with Metagross or Heatran leads, I usually just set up stealth rocks, and then switch into Swampert to counter. Jirachi also makes for a good mid-game counter vs. Tyranitar or any set up walls such as Crocune.
Latias

@Timid + Choice Scarf
6 HP/252 Sp. Attack/252 Speed
-Dragon Pulse
-Thunderbolt
-Surf
-Trick
My "DD" counter. With timid nature, Latias takes out Salamence after 1 DD, and revenge kills the ones locked into outrage. I opted for Dragon Pulse over Draco Meteor to guarantee a hit (I've had DM miss at VERY bad times) Latias also gets the K.O. with thunderbolt on Gyarados after 1 DD. Surf is there to perform as an Infernape check, and revenge a weakened DD Tyranitar. Trick is for those wall switch ins that block the aforementioned attacks.
Tyranitar

@Hasty Nature + Choice Scarf
4 HP/252 Atk/252 Speed
-Superpower
-Flamethrower
-Pursuit
-Stone Edge
The third scarfer of this party. This Tyranitar set is a mix between, BaitTar and ScarfTar. With Tyranitar outspeeding the majority of his counters, this set ensures that there is a way to OHKO each one, and it can double as a handy revenge killer as well. Flamethrower is mainly for Scizors and Forretress who try to revenge kill or wall Tyranitar respectively. It can also pick off Lucario, 2HKO Breloom and Skarmory. Pursuit is for Gengar and Latias trapping, and occaisionally Rotom depending on whether I am burned from Will-O-Wisp or not. Stone Edge nets a wonderful K.O. on Zapdos and Salamence (revenge kills only). Superpower is mainly there for other Tyranitars or Blissey.
Gyarados

@Jolly Nature + Leftovers
156 HP/90 Atk/20 Def/240 Speed
-Waterfall
-Bounce
-Dragon Dance
-Taunt
This awkward EV set is one of the strong points of this set. It gives that surprise kill on Jolteons that switch in after seeing Leftovers and assuming a slow and bulky Gyarados. Bounce is mainly for Celebi, and dragons that resist waterfall. Taunt is possibly my favorite move on this entire set. It shuts down any Blissey that try to get a t-wave, or phazing Skarmorys, or Wishing Vaporeons, or Flinchhax Togekiss/Jirachi. The possibilities go on and on.
Gengar

@Timid Nature + Expert Belt
4 HP/252 Sp. Atk/252 Speed
-Shadow Ball
-Focus Blast
-HP Fire
-Energy Ball
Gengar's immunities has earned it a rightful spot on this team. Covering Jirachi and Tyranitar's weakness to ground, x4 Fighting weakness to Tyranitar, as well as shaking off weak Grass Knots directed at Swampert. Gengar also makes for a nifty Lucario counter since it is immune to Lucario's ExtremeSpeed while OHKO with HP Fire. Energy Ball's main purpose is to revenge opposing Swampert's that were attempting to Earthquake my Jirachi and Tyranitar. HP Fire is often used for baiting in Scizor.
Swampert

@Relaxed + Leftovers
252 HP/4 Atk/252 Def
-Earthquake
-Ice Beam
-Surf
-Roar
Swampert really watches Jirachi's back. Swampert counters the Metagross and Heatran leads that Jirachi cannot handle. Swampert can also handle DD Salamence with Ice Beam, Tyranitars are stopped by Swampert's threat of an Earthquake. Surf is mostly here for coverage. Roar is perhaps another useful trick Swampert carries. It helps scout potential counters and also reveals enemy Scizors so I can be more cautious before sending the defenseless Latias in.
Thank you for reading, please rate :)!