akela vs Matezoide in the Fossiloom

The Rules said:
3 v 3 Singles Babysitters (1 FE, 2 LC)
2 Day DQ
All Items
All Abilities
1 Sub
Mega Evolutions: On
Switch = OK
5 Chills
2 Recoveries
Arena:
Fossil Wall Arena
Deep within the mines of Fossiloom, there is an identification wall of known Pokemon fossils. Curiously, when held, these fossils grant the holder the abilities of the pokemon they are of. Interestingly, if the holder already has that ability, they seem to gain a super-charged version of it.

Battlers select and give one of the following Fossil to their pokemon. The Referee then RNGs the acquired ability.
Helix Fossil: Swift Swim, Shell Armor, Weak Armor
Dome Fossil: Swift Swim, Battle Armor, Weak Armor
Old Amber: Pressure, Rock Head, Unnerve, Tough Claws
Root Fossil: Storm Drain, Suction Cups
Claw Fossil: Swift Swim, Battle Armor
Skull Fossil: Mold Breaker, Sheer Force
Armor Fossil: Sturdy, Soundproof
Cover Fossil: Swift Swim, Sturdy, Solid Rock
Plume Fossil: Defeatist
Sail Fossil: Refrigerate, Snow Warning
Jaw Fossil: Strong Jaw, Rock Head

Battle Armor + Battle Armor (Passive): This Pokemon’s thick armor prevents it from taking critical hits. The effectiveness of incoming Super-Effective attacks are reduced by one (1) level (8x Effective (x3.0) becomes 4x Effective, 4x Effective (x2.25) becomes 2x Effective, 2x Effective (x1.5) becomes Neutral).
Defeatist + Defeatist (Trait): The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by one (1) Rank when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost three (3) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.
Mold Breaker + Mold Breaker (Passive): This Pokemon emits an invisible, blindingly quick pulse that disables the opponents' passive, trigger, and toggle abilities.
Pressure + Pressure (Passive): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon three (3) more energy to perform. The combination penalty for opposing pokemon's attacks' Energy Cost is increased by 0.25 (Same Move Combination Attacks are now [X + X + Consecutive Use Penalty] * 2.0 and Different Move Combination Attacks are now [X + Y + Consecutive Use Penalty] * 1.75).
Refrigerate + Refrigerate (Toggle): By default, this Pokemon's Non-Ice-type moves are Ice-type moves, and have an additional one (1) BAP boost. When toggled, this Pokemon's Non-Ice-type Physical and Special attacks have their BAP increased by two (2).
Rock Head + Rock Head (Passive): This Pokemon’s hard body prevents it from taking recoil and crash damage from all moves.
Shell Armor + Shell Armor (Passive): This Pokemon’s thick, bony outer shell prevents it from taking critical hits. The Base Attack Power of incoming Super-Effective attacks are reduced by three (3).
Sheer Force + Sheer Force (Toggle): No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by three (3), but they will never have their usual secondary effect and the Basic Attack Power of all other Physical and Special moves increases by one (1).
Snow Warning + Snow Warning (Trigger): This Pokemon summons a permanent and massive hailstorm upon its entry into battle, expending ten (10) EN to do so. Command: Activate Snow Warning - 10 EN - Summons haily weather to the field.
Solid Rock + Solid Rock (Passive): This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by five (5).
Soundproof + Soundproof (Passive): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Boomburst, Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Noble Roar, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.). This electrostatic field also increases the Base Attack Power of all the pokemon's own Physical and Special sound-based moves by two (2).
Storm Drain + Storm Drain (Passive): This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round.
Strong Jaw + Strong Jaw (Passive): This Pokemon's massive jaws give it incredibly powerful biting attacks, doubling the BAP of all biting attacks. Full List: Bite, Bug Bite, Crunch, Fire Fang, Hyper Fang, Ice Fang, Poison Fang, Thunder Fang.
Sturdy + Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by three (3). The effect is amplified on OHKO Moves, which are reduced by fifteen (15) Base Attack Power.
Suction Cups + Suction Cups (Passive): This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Vital Throw and will not be forced out in a switch battle. It holds onto its allies in multi-battles, preventing them from being moved as well.
Swift Swim + Swift Swim (Passive): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed and increasing its Accuracy by twenty percent (x1.2) in the rain.
Tough Claws + Tough Claws (Passive): This Pokemon has sharp claws that enhance the power of all of its contact attacks by four (4) BAP.
Unnerve + Unnerve (Passive): The Pokemon's presense causes immense tension in the opponent, preventing them from benefiting from held items. Natural Gift may still be used.
Weak Armor + Weak Armor (Toggle): No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense by one (1) stage and increasing their Speed by two (2) stages for each hit.
Battle Armor + Shell Armor (Passive): This Pokemon's thick shell armor prevents it from taking critical hits. The probability of secondary effects from all incoming attacks are reduced by half (x0.5).

Battle Armor (Passive): This Pokemon's thick armor prevents it from taking critical hits.
Defeatist (Trait): The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.
Mold Breaker (Passive): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities will remove their relevant status at the start of the victim's next action.
Pressure (Passive): This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Refrigerate (Toggle): By default, this Pokemon's Normal-type moves are Ice-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2).
Rock Head (Passive): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sheer Force (Toggle): No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Shell Armor (Passive): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Snow Warning (Trigger): This Pokemon summons a massive hailstorm upon its entry into battle that lasts 4 rounds (6 with Icy Rock), expending 10 EN to do so. Command: Activate Snow Warning - 9 En - Summons haily weather to the field."
Solid Rock (Passive): This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Soundproof (Passive): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Boomburst, Bug Buzz, Chatter, Disarming Voice, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Noble Roar, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Storm Drain (Passive): This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Strong Jaw (Passive): This Pokemon's massive jaws give it incredibly powerful biting attacks, increasing the BAP of all biting attacks by three (3) BAP. Full List: Bite, Bug Bite, Crunch, Fire Fang, Hyper Fang, Ice Fang, Poison Fang, Thunder Fang.
Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Suction Cups (Passive): This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Swift Swim (Passive): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Tough Claws (Passive): This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.
Unnerve (Passive): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Weak Armor (Toggle): No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

akela's team:
Amaura [Littlefoot] [M]
amaura.png

Bold Nature (+1 Def, -1 Atk)
Types: Rock/Ice
Egg Group: Monster
Abilities: Refrigerate, Snow Warning (Locked)
Stats:
HP: 100
ATK: Rank 1 (-)
DEF: Rank 3 (+)
SPA: Rank 3
SPD: Rank 3
Speed: 46
Base Rank Total: 15
Size Class: 3
Weight Class: 3

EC: 0/6
MC: 0
AC: 0/5

Attacks:
Level Up
Growl
Powder Snow
Thunder Wave
Rock Throw
Icy Wind
Take Down
Mist
Aurora Beam
Egg
Discharge
Mirror Coat
Haze
TM/HM
Bulldoze
Dragon Tail
Protect
Rock Slide
Safeguard
Substitute
Toxic
Tyrantrum [Susan] [F]
tyrantrum.png

Adamant Nature (+1 ATK, -1 SPA)
Types: Rock/Dragon
Egg Group: Monster/Dragon
Abilities: Strong Jaw, Rock Head
Stats:
HP: 100
ATK: Rank 6 (+)
DEF: Rank 5
SPA: Rank 2 (-)
SPD: Rank 2
Speed: 71
Base Rank Total: 21
Size Class: 5
Weight Class: 6

EC: 6/6
MC: 0
AC: 5/5

Attacks: [35/53]
Level Up [17/17]
Ancient Power
Bide
Bite
Charm
Crunch
Dragon Claw
Dragon Tail
Earthquake
Giga Impact
Head Smash
Horn Drill
Roar
Stealth Rock
Stomp
Tackle
Tail Whip
Thrash
Egg [5/6]
Dragon Dance
Fire Fang
Ice Fang
Poison Fang
Thunder Fang
Tutor [0/1]
TM/HM [13/34]
Aerial Ace
Brick Break
Bulldoze
Dig
Facade
Frustration
Protect
Return
Rock Slide
Rock Smash
Rock Tomb
Substitute
Toxic
Meowth [Trini] [F]
52.png

Naive Nature (+15% Speed, +25% Accuracy, -1 SpD)
Type: Normal
Egg Group: Field
Abilities: Pickup, Technician, Unnerve (Locked)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 104 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/6
MC: 0
AC: 2/5

Attacks: (16/98)
Level Up
Bite
Feint
Feint Attack
Fake Out
Fury Swipes
Night Slash
Pay Day
Scratch
Screech
Slash
Taunt
Egg
Assist
Flail
Foul Play
Tutor
TM/HM

Aerial Ace
Hidden Power (Type: Psychic; BAP: 6)
Round
Event
Petal Dance

Matezoide's team:
z2l5.png

<Omastar> [Mordecai] (M)
Nature: Modest (+ Sp.Attack, - Attack)

Type:

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.


Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

About: Recently born (and brought back to life), Mordecai has very little memories of his life before the meteor destroyed the world, because of that, he had very little problem accepting Matezoide and his pokemon as a family. Mordecai is very curious to learn about the world he lives in. He is also extremely shy to everyone else, prefering the company of his teammates.

Abilites:


Swift Swim (Passive):

The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Shell Armor (Passive):

This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Weak Armor (HIDDEN ABILITY UNLOCKED, Toggle):

Default effect: None.

Alternative effect: The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.


Stats

HP: 100
Atk: Rank 1 (-)
Def: Rank 5
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 55
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks:

Constrict (*)
Withdraw (*)
Bite (*)
Water Gun (*)
Rollout (*)
Horn Attack (*)
Leer (*)
Mud Shot (*)
Ancient Power
Protect
Brine
Shell Smash
Hydro Pump

Double Team
Earth Power
Endure
Hidden Power (Electric)
Hyper Beam
Ice Beam
Icy Wind
Mimic
Rain Dance (*)
Rest
Rock Polish
Sandstorm
Scald
Stealth Rock
Substitute
Surf (*)
Toxic

Bide (*)
Toxic Spikes (*)
Spikes (*)
Whirlpool
Muddy Water
Wring Out
Reflect Type



387.png

<Turtwig> [Ana] (F)
Nature: Brave (-10% evasion)
Type: Grass

Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None


About: Bored with her life in the Torterra island, Ana slipped into a ship unnoticed and reached....wherever the fuck ASB takes place. Excited to meet new pokemon and battle strong foes, Ana fought many battles with wild and trained pokemon, revealing her passion for battling and the unknown.
Eventually caught my Matezoide after being defeated by Yumi, Ana is ready to take on new challenges with a smile on her face!


Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 26 (31/1.15) (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 14


EC: 3/9
MC: 0
AC: 3/5



Abilities:
Overgrow (Passive):
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armor (HIDDEN ABILITY LOCKED, Passive): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.


Attacks:
Tackle (*)
Withdraw (*)
Absorb (*)
Razor Leaf (*)
Curse (*)
Bite (*)
Mega Drain (*)
Synthesis
Leech Seed
Leaf Storm

Return (*)
Light Screen (*)
Solarbeam (*)
Substitute
Protect (*)
Toxic (*)
Stealth Rock
Endure

Superpower (*)
Sand Tomb (*)
Seed Bomb (*)
Body Slam (*)
Wide Guard (*)



eo28.png


<Tepig> [Paul] (M)
Nature: Quiet (-10% Evasion)

Type:Fire

Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None




About: Paul is a Tepig that was born to act. Captured by Matezoide while wandering Pokestar Studios, Paul quickly revealed his dreams for acting and soon participated in several movies there.
Althouh he had a lot of fun, as a pokemon, Paul's role did not get much recognition and did not attain the fame he hoped for. Luckly, he was quickly cheered up when he realised that meant he could travel with Matezoide and get through a lot of new, exciting experiences.
Also, his father was a Typhlosion.


Abilities:
Blaze (Passive):
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Thick Fat (HIDDEN ABILITY LOCKED, Passive): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)


HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 39 (45/1.15) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 2/9
MC: 0
AC: 2/5

Attacks (17):
Tackle (*)
Tail Whip (*)
Ember (*)
Odor Sleuth (*)
Defense Curl (*)
Flame Charge (*)
Smog (*)
Rollout (*)
Take Down (*)
Flamethrower
Head Smash
Flare Blitz

Protect (*)
Gyro Ball (*)
Wild Charge (*)
Solarbeam (*)
Fire Blast (*)
Superpower

Endeavor (*)
Body-Slam (*)
Covet (*)
Yawn (*)
Curse (*)
Magnitude

akela sends out/equips.
Matezoide sends out/equips/orders.
akela orders.
I ref.
 
This battle is all yours, Ana!

She will have an Exp.Share and the Cover Fossil.


Seed Bomb -> Superpower -> Seed Bomb



If Sucesful protective/evasive action AND you are not taunted, use Stealth Rock that action, but only once.
 
Sorry about the wait.

[RNG for abilities (Amaura): 1=Refrigerate, 2=Snow Warning] 2 (Snow Warning)
[RNG for abilities (Turtwig): 1=Swift Swim, 2=Sturdy, 3=Solid Rock] 3 (Solid Rock)

Pre-round:

amaura.png

Amaura [Littlefoot] (M)
HP
: 100
Energy: 100
Stats: 1/3/3/3/46
Abilities: Refigerate / Snow Warning
Other: None

387.png

Turtwig [Ana] (F)
HP
: 90
Energy: 100
Stats: 4/3/2/2/26
Abilities: Overgrow / Solid Rock
Other: -10% Evasion

I will add flavor later. Sorry.
Action 1:
Amaura summoned a hailstorm (4 Rounds)

Amaura used Toxic
Turtwig was badly poisoned (1 DPA)
-7 energy

Turtwig used Seed Bomb
[to crit <625] 241 yes
[(8 + 3 + 3 + 6 - 4.5) * 1.5] = 23.25 damage
-5 energy

-1 HP (Turtwig) [Bad Poison]
-2 HP (Turtwig) [Hail]

Action 2:
Amaura used Thunder Wave
Turtwig was paralyzed
-7 energy

[paralysis check <2500] 5779 no
Turtwig used Superpower
[to crit <625] 2268 no
[(12 + 6 - 4.5) * 2.25] = 30.375 damage
Turtwig's Attack fell (-1 Attack)
Turtwig's Defense fell (-1 Defense)
-8 energy

-1 HP (Turtwig) [Bad Poison]
-2 HP (Turtwig) [Hail]

Action 3:
Amaura used Aurora Beam
[to crit <625] 3103 no
[to lower attack <1000] 6127 no
[(7 + 3 + 6 - 3 - 2) * 1.5] = 16.5 damage
-4 energy

[paralysis check <2500] 1397 paralyzed
Turtwig is paralyzed! It can't move!

-1 HP (Turtwig) [Bad Poison]
-2 HP (Turtwig) [Hail]

Post-round:

Hail (3 Rounds)

amaura.png

Amaura [Littlefoot] (M)
HP
: 46
Energy: 82
Stats: 1/3/3/3/46
Abilities: Refigerate / Snow Warning
Other: None

387.png

Turtwig [Ana] (F)
HP
: 64
Energy: 87
Stats: 4/3/2/2/26(6.5)
Abilities: Overgrow / Solid Rock
Other: -10% Evasion. Paralyzed (15%)

akela orders.
Matezoide orders.
I ref.
 
Dragon Tail > Icy Wind > Aurora Beam
IF P/E Maneuver A2, THEN Aurora Beam and push actions back

In the future, you should inform the battlers about the abilities they get before they order.
 
male40.png


Alright, Ana, lets take him down before it can deal any more damage!

Hyperpower (Superpower Combo) -> Cooldown (Seed Bomb) -> Superpower


If Dragon Tail misses, change A2 and A3 to Superpower Combo
 
Last edited:
P2X7, you have one day to get a hold of Matezoide or myself before we seek a subref and explain why this is taking so long.
 
No pre-round stats because I don't feel like doing a format change atm.

A1
Turtwig's Hyperpower
PRZ: (<1500) 4486
-35 EN
Crit: (<625) 7463
[(12*2.25)+4(1.5)-3(1.5)]*2.25=64.125
Amaura faints

Turtwig: -4 HP (hail, poison)

akela: (XOO)
amaura.png

Amaura
KO

Matezoide: (OAO)
387.png

Turtwig
Type: Grass
Status: BPSN (3 dpa), PRZ (10%)
HP: 60
EN: 52
Item: Exp. Share/Cover Fossil
Ability: Overgrow/Solid Rock
Stats: 4/3/2/2/7
SC: 1
WC: 2
Other: -10% Eva​
 
akela: (XOA)
52.png

Meowth
Type: Normal
Status: Healthy
HP: 90
EN: 100
Item: Exp. Share/Old Amber
Ability: Pickup/Technician/Unnerve
Stats: 2/2/2/1/104
SC: 1
WC: 1
Other: +25% Acc
Matezoide: (OAO)
387.png

Turtwig
Type: Grass
Status: BPSN (3 dpa), PRZ (10%)
HP: 60
EN: 52
Item: Exp. Share/Cover Fossil
Ability: Overgrow/Solid Rock
Stats: 4/3/2/2/7
Boosts: -1 Atk, -1 Def
SC: 1
WC: 2
Other: -10% Eva​

A1
Meowth's Aerial Ace
-5 EN
Crit: (<625) 896
[9+2(1.5)-3(1.5)-2]*1.5+2=10.25
Turtwig's Seed Bomb
PRZ: (<1000) 845
Turtwig's Poison
-3 HP

A2
Meowth's Foul Play
-7 EN
Crit: (<625) 5682
[10+4(1.5)-3(1.5)]=11.5
Turtwig's Seed Bomb
PRZ: (<500) 1664
-5 EN
Crit: (<625) 4643
[8+3+4(1.5)-2(1.5)]-2=12
Turtwig's Poison
-3 HP

A3
Meowth's Aerial Ace
-5 EN
Crit: (<625) 1301
[9+2(1.5)-3(1.5)-2]*1.5+2=10.25
Turtwig's Superpower
PRZ: (<500) 9801
-8 EN
Crit: (<625) 6277
[12+4(1.5)-2(1.5)]*1.5-2=20.5
Turtwig's Poison
-3 HP

akela: (XOA)
52.png

Meowth
Type: Normal
Status: Healthy
HP: 58
EN: 78
Item: Exp. Share/Old Amber
Ability: Pickup/Technician/Unnerve
Stats: 2/2/2/1/104
SC: 1
WC: 1
Other: +25% Acc
Matezoide: (OAO)
387.png

Turtwig
Type: Grass
Status: BPSN (4 dpa)
HP: 19
EN: 39
Item: Exp. Share/Cover Fossil
Ability: Overgrow/Solid Rock
Stats: 4/3/2/2/26
Boosts: -1 Atk, -1 Def
SC: 1
WC: 2
Other: -10% Eva​
 
Last edited:
<akela> should be doing a bit more damage to matezoide's turtwig, geodude. I think you forgot about the stat reduction from superpower.
<Geodude> ah
<Geodude> I'll fix that
<akela> in the same light, turtwig should be doing a bit less damage to my meowth
<Geodude> yeah I know
<Geodude> Fixed.
 
akela: (XOA)
52.png

Meowth
Type: Normal
Status: Healthy
HP: 58
EN: 78
Item: Exp. Share/Old Amber
Ability: Pickup/Technician/Unnerve
Stats: 2/2/2/1/104
SC: 1
WC: 1
Other: +25% Acc
Matezoide: (OAO)
387.png

Turtwig
Type: Grass
Status: BPSN (4 dpa)
HP: 19
EN: 39
Item: Exp. Share/Cover Fossil
Ability: Overgrow/Solid Rock
Stats: 4/3/2/2/26
Boosts: -1 Atk, -1 Def
SC: 1
WC: 2
Other: -10% Eva​
A1
Meowth's Hidden Power
-5 EN
Crit: (<625) 3781
[9+2(1.5)-2(1.5)]=9
Turtwig's Hyperpower
-49 EN
Crit: (<625) 4437
[(12*2.25)+4(1.5)-2(1.5)]*1.5-2=43 dmg
Turtwig faints from exhaustion.
akela: (XOA)
52.png

Meowth
Type: Normal
Status: Healthy
HP: 15
EN: 73
Item: Exp. Share/Old Amber
Ability: Pickup/Technician/Unnerve
Stats: 2/2/2/1/104
SC: 1
WC: 1
Other: +25% Acc
Matezoide: (OXO)
387.png

Turtwig
Type: Grass
Status: KO
HP: KO
EN: KO
Item: Exp. Share/Cover Fossil
Ability: Overgrow/Solid Rock
Stats: 4/3/2/2/26
Boosts: -1 Atk, -1 Def
SC: 1
WC: 2
Other: -10% Eva​
 
Believe it or not, I'm reffing from my phone.

akela: (XOA)
52.png

Meowth
Type: Normal
Status: Healthy
HP: 15
EN: 73
Item: Exp. Share/Old Amber
Ability: Pickup/Technician/Unnerve
Stats: 2/2/2/1/104
SC: 1
WC: 1
Other: +25% Acc
Matezoide: (OXA)
eo28.png

Tepig
Type: Fire
Status: Healthy
HP: 100
EN: 100
Item: Exp. Share/Old Amber
Ability: Blaze/Pressure
Stats: 3/2/3/2/39
SC: 1
WC: 1
Other: -10% Eva​
A1
Meowth's Fake Out
-4 EN
Crit: (<625) 4938
[6+3]=9
Tepig's Flamethrower
FLINCH

A2
Meowth's Taunt
-10 EN
Tepig's Flamethrower
-5 EN
Crit: (<625) 3064
[9+3+3]=15

akela: (XOX)
52.png

Meowth
Type: Normal
Status: KO
HP: KO
EN: KO
Item: Exp. Share/Old Amber
Ability: Pickup/Technician/Unnerve
Stats: 2/2/2/1/104
SC: 1
WC: 1
Other: +25% Acc
Matezoide: (OXA)
eo28.png

Tepig
Type: Fire
Status: Taunted (4a)
HP: 91
EN: 95
Item: Exp. Share/Old Amber
Ability: Blaze/Pressure
Stats: 3/2/3/2/39
SC: 1
WC: 1
Other: -10% Eva​

Order of Operations:
akela attaches an item to Tyrantrum and orders.
Matezoide orders.
Geodude6 takes 4 days to ref 3 actions.

[RNG for abilities (Tyrantrum): 1=Strong Jaw, 2=Rock Head] 1 (Strong Jaw)
 
Back
Top