SM UU Alakazam Mayhem

I need help with this team. I built it around Sash Alakazam with Counter, and it's mostly bulky offense...

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Master Of Chi (Alakazam) @ Focus Sash
Ability: Magic Guard
EVs: 4 HP / 252 SpA / 252 Spe
Hasty Nature
IVs: 0 Def
- Psychic
- Focus Blast
- Shadow Ball
- Counter

Psychic, Focus Blast and Shadow Ball are for cleaning late game and for revenge killing earlier on. Counter + Focus Sash + Magic Guard allows me to 'counter' Bisharp, Hippowdon, Krookodile, Scizor etc (since Alakazam doesnt take SR damage when switching in due to Magic Guard, so it can remain on 100% HP, and therefore can take a physical hit, live it with 1 HP, then take out the other mon with Counter). Hasty nature and 0 Defense IVs allow Alakazam to take the most damage possible on the physical side, which makes Counter hit the opponent with more power...


Lazy Bastard (Hippowdon) @ Leftovers
Ability: Sand Stream
Shiny: Yes
EVs: 252 HP / 80 Def / 176 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Slack Off
- Toxic

Pretty standard moveset. He sets up rocks, walls physical attacks, counters Mega Aerodactyl, doesnt get 2HKOed by Specs Raikou's Hidden Power Ice, and Toxic + Slack Off is for stalling other pokemon till they faint from the toxic poison.


Eon (Latias) @ Soul Dew
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Psyshock
- Draco Meteor
- Hidden Power [Fire]

My Defogger, and my counter to Keldeo, Volcanion etc. Hidden Power Fire is purely for OHKOing Scizor before it can use Pursuit. Psyshock and Draco Meteor are for attacking. Soul Dew is used because i didnt want the life orb recoil damage, and soul dew boosts Psyshock and Draco Meteor by 1.2x, which is pretty close to life orb's 1.3x boost, just without the recoil damage.


Clean Fighter (Conkeldurr) @ Assault Vest
Ability: Guts
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Knock Off
- Mach Punch
- Drain Punch
- Ice Punch

He serves 4 main purposes - 1) to absorb status and retaliate with guts-boosted, powerful moves, 2) to stop Mega Sharpedo from sweeping my team by using Mach Punch, 3) to take out Bisharp if Hippowdon is too low on HP to wall it, and 4) to just generally revenge kill opponents with Mach Punch.


Sciznik (Scizor) @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- U-turn
- Bullet Punch
- Pursuit
- Superpower

He's another revenge killer, U-turn scout, and Pursuit trapper. All his attacks are boosted by Choice Band, which hits the opponent very hard. U-turn keeps momentum incredibly well.


Eros (Volcanion) @ Choice Specs
Ability: Water Absorb
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Steam Eruption
- Fire Blast
- Sludge Wave
- Earth Power

My Choice Specs wallbreaker. Steam Eruption hits ridiculously hard and has nearly perfect accuracy. Earth Power to hit other Volcanion.
Modest nature because i need all the wallbreaking power I can get.



Any improvements/suggestions would be highly appreciated. I've noticed that Mew with Will O Wisp and Roost can cause me problems if I dont predict it around it correctly...
 
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